Dungeonfield

  • Currently 4.6/5
  • 1
  • 2
  • 3
  • 4
  • 5
4.6/5 (252 votes)

Plunked into a 2D, side-scrolling world randomly generated and populated with dangerous dungeons, and you'll need to smash, stab, dig, and otherwise destroy your environment to gather the supplies you'll need to craft and survive day-to-day. Turns out in a great battle, the kingdom was destroyed and all its people carted off to dungeons, and only you can save them.

Read More

9 Comments

starbeamrainbowlabs Author Profile Page September 1, 2013 12:39 PM

The page keeps scrolling when you use the mouse wheel to scroll through your items!

It is really annoying.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Hi starbeamrainbowlabs. :) I actually mentioned that in the review, and even passed it along to the developer, who unfortunately decided not to fix it because there was the number key option apparently. It's disappointing, since it's part of that "needs polish" part I talked about.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Carny Asada Author Profile Page September 1, 2013 2:42 PM

Love the graphics, love the concept, HATE the inventory system and find the crafting system not super intuitive. Maybe that was on purpose, like, part of the game is figuring it out? In the meantime, I am just digging my way around obstacles, like God intended.

I came over to the discussion to see if anyone had found ways to workaround the frustrating parts of the gameplay, but looks like not so far. If the controls were less idiosyncratic, it would be more fun.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Hi Carny Asada. :) Yes, I believe in the tradition of Minecraft and Terraria as the game was inspired by, the intent is for you to have to figure out how to craft things through trial and error. Some like it, some don't.

Score: 1 (1 votes) Vote up Vote down Report this comment Reply

Hints:

  • Not all dungeons have keys, but keys are common in the ones that do.

  • Many enemy spawn points can be destroyed/collected with the regular hammer. Block off the others. Ditto for dart shooters.

  • Almost everything can be destroyed. It's often easier to make your own path through dungeons rather than relying on what's there.

  • Build ropes or ladders at the bottom of long drops to cushion your fall.

  • Carry around a tunnel. You can lay it down to quickly rescue people. Simply pick it back up with the regular hammer to reuse it.

Resource Hints:

  • Wood: Walk along the surface and cut trees.

  • Iron: Common deep underground

  • Stone: Also common deep underground

  • Gold: Defeat enemies or loot chests in certain dungeons. You can also take advantage of deathtraps near spawn points to kill a bunch of enemies at once without risking your own safety.

Score: -1 (1 votes) Vote up Vote down Report this comment Reply

Many thanks Bluemoose19!

Score: 1 (1 votes) Vote up Vote down Report this comment Reply
starbeamrainbowlabs Author Profile Page September 2, 2013 1:27 PM

@Dora Breckinridge

Thanks, I didn't see that bit :)

Score: -1 (1 votes) Vote up Vote down Report this comment Reply

I played the game through long enough to rescue everyone in a large map (not recommended). It's a fun game, but it could stand to be polished up a bit. My main issue with it is that goals aren't tracked, and nothing changes when they're completed.

Here's a list of some features/bug fixes I'd like to see:

  • Track goal progress and reward completion (e.g. give reward when everyone's rescued)

  • Make new craftable items as rewards

  • Make convenience features as rewards (e.g. increase max health, give longer reach)

  • Make an autosort for inventory / containers

  • Make more female sprites; they're vastly outnumbered

  • Make keys available in all dungeon types

  • when uprooting chests or containers, make their inventories explode out rather than erasing them

  • Make trees growable

  • Fix the gold hammer; it doesn't do anything

  • Make water behave better (e.g. make it portable, make getting out of it easier)

  • Allow jumping at the lowest depth

Score: 1 (1 votes) Vote up Vote down Report this comment Reply
emily79965 Author Profile Page October 2, 2013 4:47 PM

Kind of reminded me of a 2D minecraft. Maybe that's just me.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Danse Macabre: Moulin Rouge

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.