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Cover Color Game

  • Currently 4.1/5
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4.1/5 (77 votes)
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The concept is basic and simple. Replicate the multi-color pattern shown by clicking and dragging a minimum number of one-colored designs onto the grid. When your design matches the one provided, that's perfect! Now you can move on to complete the 99 other levels. Cover Color most closely resembles Factory Balls, albeit without the balls, paint or whimsy. Its unassuming graphics and gameplay won't catch all eyes, but if you're looking for a game to chill with, that engages the brain just enough without taxing, this is what hits the spot.

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16 Comments

bearharry Author Profile Page April 1, 2014 10:34 AM

A big block of asset is blocking the game...

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bearharry Author Profile Page April 1, 2014 11:31 AM

@elle I am using chrome....

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Asset warnings appear on Chrome on Linux as well.

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Also, puzzle 1-22 is wrong. The "correct" solution doesn't match the picture given.

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ThemePark Author Profile Page April 1, 2014 2:23 PM

@elle: What he means is that the intended solution doesn't match the accepted solution, but that's just due to a yellow pixel on the lower left of the intended solution that should've been white instead.

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Just tried it in Firefox (what I normally use) and Chrome, without luck. Pity.

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There seems to be a number of variant solutions to several puzzles. In some levels, I would have the images appear the exact same, but not be accepted. I would then recreate the exact same image using a different block to fill a particular pixel or place the shapes in a different order to create the same image, and then it would be accepted. That is sort of annoying, since that means the solution is based to the exact blocks and the exact order you place them, and not based on the image you are trying to recreate. The result is that a number of levels become sheer trial and error to find to exact solution the game wants.

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theodrixx Author Profile Page April 2, 2014 7:01 AM

Not sure if this is merely the result of technical problems on my end, but the controls are incredibly frustrating. The pieces do not land where they visually appear to be when I release the mouse button, but rather one space to whatever side of some invisible axis that the cursor happens to be on. I would be fine with the shapes snapping to a grid if they stayed where they seem to be when I drop them, and I would be fine if they didn't snap to a grid until I dropped them, but the current system appears to be a perverse mix of both, which makes it difficult at times to put the piece where one wants to.

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theodrixx Author Profile Page April 2, 2014 7:09 AM

Never mind. A result of flash lagging on Google Chrome. Resolved now.

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Hmmm, level 3-14 isn't accepting my answer even though there isn't anything wrong with it

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Zanoushe Author Profile Page April 3, 2014 1:32 PM

Th solution for level 3-14 won't be accepted unless you use the orange piece that looks like an upside-down pair of crossed t's. It's a bit annoying, since it's entirely possible to duplicate the pattern without using that piece at all.

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I agree with the other comments, game confirms a correct configuration by checking for specific pieces in a specific order, rather than matching the specified design. This makes the 'perfect' screen rather superfluous, as only one or two arrangements are accepted

Creator should switch to a pixel-pixel comparison. This would also allow puzzles to be computer generated (more easily), since the program would only need to create a configuration to be matched, rather than also holding onto a correct answer/set of answers

Auto-generated puzzles would be nice, it's not as if the puzzles given so far are particularly creative

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To anyone complaining that it's a piece-by-piece rather than pixel-by-pixel comparison basis -- are you sure you're using the minimum possible number of pieces to recreate the image? Because that's a necessary criterion for completing the level. I got stuck once with that same issue until I realized I was using two pieces where one would do.

Loving this game... not incredibly challenging but very entertaining.

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This was fun, but not hard enough. This game needs a sequel.

Level 2-11 has two solutions, but only one is accepted.

The yellow can go on the bottom or in between the two pieces and it looks exactly the same. I had to switch them to get it to accept. Only yellow in the middle plays through.

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