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ClickPLAY Quickfire 3

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4.5/5 (133 votes)

Ninjadoodle is back with the jet-fueled madness that is ClickPLAY Quickfire 3, the adrenaline pumping action puzzle game that has only one goal, find the darned play button and push it, push it real good! There are 20 more levels of point-and-click puzzling, reflex testing action featuring fish, bugs, monsters, and some pretty choice hand signals to be found within.

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Walkthrough Guide


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ClickPLAY Quickfire 3 Walkthrough

Thanks to grinnyp for her help!
Level 1 - Naughty Nature

  1. Find and remove all of the pegs.

  2. The first one is visible at the lower left corner of the tent.

  3. Move the rock in front of the lower right corner to find the second peg.

  4. Click the bush covering the back of the tent to reveal the third peg.

  5. After all the pegs are removed, click the tend to find the play button.

  6. Screenshot.

Level 2 - Organize

  1. Organize the frames in the correct order to complete the story.

  2. Screenshot.

Level 3 - 3 Odd Flashers

  1. Find the 3 bulbs that flash differently than the rest.

  2. All of the bulbs will flash rapidly from red to yellow multiple times except for the three unique bulbs which only hold one flash to yellow for a long time.

  3. The position of each bulb is randomized each game.

  4. Screenshot.

Level 4 - Quickfire Challenge: Gesture Master

  1. Follow the instructions and select the correct hand gesture for each stage.

  2. Stage 1 - Rock or Spock

  3. Stage 2 - Pass or Fail

  4. Stage 3 - Bang or Hang

  5. Insult or Victory

  6. Wish or Hitch

Level 5 - Code Cracker 1

  1. Each picture represents the color of a button on the codebox.

  2. The heart in the upper left corner is Red.

  3. The arrow pointing to the B in RGB (red green blue) in the upper right corner is Blue.

  4. The grass in the lower left corner is Green.

  5. The sun in the lower right corner is Yellow.

  6. Screenshot.

Level 6 - Cheesy Deal

  1. Remove the cloche covering the plate on the table.

  2. Click the cheese twice to knock it to the ground.

  3. Click the mousehole to call out the mouse, who will grab the cheese and reveal the play button.

  4. Screenshot.

level 7 - Almost Twins

  1. Find the five differences between the left and right picture.

  2. The right picture has the incorrect word "it's" in the text at the top.

  3. The pig's ear in the right picture is a darker shade of pink.

  4. The bottom spot on the right pig is much larger.

  5. The two left flowers under the pig in the left picture have switched places.

  6. The hair on the upper right side of the left pig's back is backwards.

  7. Screenshot.

Level 8 - Memory Mash

  1. Quickly memorize the positions of the blue and pink bunnies.

  2. When the timer runs out, all of the bunnies will be concealed.

  3. Follow the instructions and only click either the blue or pink bunnies to reveal them.

  4. Screenshot.

Level 9 - Quickfire Challenge: Light It Up!

  1. Arrange the wires so that they create a connected path from the power source to the bulb.

  2. The tiles will automatically rotate clockwise; simply hit the button to make them stop where you would like them to.

  3. Screenshot.

Level 10 - Code Cracker 2

  1. Use the clues from the picture to find the correct numbers in the code box.

  2. Say each image out loud and select the number it rhymes with.

  3. Bricks = Six

  4. Nun = One

  5. Wine = Nine

  6. Tree = Three

  7. Screenshot.

Level 11 - Sudden Luck

  1. Click and drag each of the three fish jumping in the water onto the boat.

  2. Screenshot.

Level 12 - Five Out

  1. Remove 5 of the blocks to complete the image of the play button.

  2. Click a block to destroy it, which will drop all of the blocks above it down one space.

  3. An easy method to solve this puzzle is to first look for blocks pointing in the wrong direction.

  4. Screenshot.

Level 13 - Parental Products

  1. Find the number of spots on each baby ladybug's back by multiplying the number of spots on their parents' backs.

  2. The top left ladybugs have 4 spots and 2 spots, 4 x 2 = 8 baby spots.

  3. The top right ladybugs have 1 spot and 2 spots, 1 x 2 = 2 baby spots.

  4. The bottom left ladybugs have 2 spots and 3 spots, 2 x 3 = 6 baby spots.

  5. The bottom right ladybugs have 4 spots and 1 spot, 4 x 1 = 4 baby spots.

  6. Screenshot.

Level 14 - Quickfire Challenge: Puzzle Monster Maker

  1. Complete each monster by correctly arranging the panels.

  2. Each monster has a left side, a middle, and a right side.

  3. Wait for the correct side to appear, then push the button to lock it in place.

  4. Screenshot.

Level 15 - Code Cracker 3

  1. Translate the names on the four picture frames to find the four numbers for the code box.

  2. Turn all of the clocks so that the hands point to the correct times according to each number.

  3. Nueve at the top left is Spanish for 9.

  4. Zwei at the top right is German for 2.

  5. Ichi at the bottom left is Japanese for 1.

  6. Septum at the bottom right is Latin for 7.

  7. Screenshot.

Level 16 - Burned Toast

  1. Plug the cord into the outlet, then press the button beside the outlet to turn on the power.

  2. Turn the dial on the toaster to high heat.

  3. Click and drag the button down at the side of the toaster to cook the bread.

  4. Wait for it to smoke and a firetruck will appear with a play button in the window.

  5. Screenshot.

Level 17 - Unscramble

  1. Solve the word clues to find the message, then arrange the letters to spell out the correct words.

  2. The first clue is an arrow pointing to Red - the letter D, plus the letter T, plus the word Robot - BOT.

    • RE+T+RO = Retro.

  3. The second line is C, plus the number ONE - E, plus the letter S, plus the word MOLE - M.

    • C+ON+S+OLE = Console.

    Screenshot.

Level 18 - 13 Ninjas

  1. Find the ninjas hiding around the scene.

  2. Remove the sandbags from the air balloon to reveal Ninja 1.

  3. Look inside the hollow of the tree to find Ninja 2.

  4. Poke the chimney with the stick on the ground, then open the left window of the house to uncover Ninja 3.

  5. Open the right window of the house to find Ninja 4.

  6. Move the rock aside to uncover the worm, then put the worm in the nest to reveal Ninja 5.

  7. Ninja 6 is on the left side of the tree trunk.

  8. Ninja 7 is above the leaves of the tree.

  9. Ninja 8 is under the leaves of the tree.

  10. Ninja 9 is on the leaves of the small brown tree.

  11. Ninja 10 is on the left side of the small brown tree.

  12. Ninja 11 is on the right side of the small brown tree.

  13. Ninja 12 is on the left side of the roof of the house.

  14. Ninja 13 is on top of the roof of the house.

  15. Screenshot.

Level 19 - Quickfire Challenge: Descramble

  1. Arrange the letters correctly to spell the word for each picture.

  2. Wait for the correct letter to appear, then press the button to lock it in.

  3. The first word is BOW.

  4. The second word is BUS.

  5. The third word is CUP.

  6. The fourth word is UFO.

  7. The fifth word is HAT.

  8. Screenshot.

Level 20 - Code Cracker 4

  1. Each number refers to a letter on the alphabet where A=1, B=2, C=3, etc.

  2. The shaded section of the number indicates which area of the code box it belongs to.

  3. 5 refers to the 5th letter of the alphabet, E, and is shaded in the lower right corner.

  4. 4 refers to the 4th letter of the alphabet, D, and is shaded in the lower left corner.

  5. 15 refers to the 15th letter of the alphabet, O, and is shaded in the upper right corner.

  6. 3 refers to the 3rd letter of the alphabet, C, and is shaded in the upper left corner.

    • The letters spell out the word "CODE".

    Screenshot.

5 Comments

ClickPLAY Quickfire 3 Walkthrough

Thanks to grinnyp for her help!
Level 1 - Naughty Nature

  1. Find and remove all of the pegs.

  2. The first one is visible at the lower left corner of the tent.

  3. Move the rock in front of the lower right corner to find the second peg.

  4. Click the bush covering the back of the tent to reveal the third peg.

  5. After all the pegs are removed, click the tend to find the play button.

  6. Screenshot.

Level 2 - Organize

  1. Organize the frames in the correct order to complete the story.

  2. Screenshot.

Level 3 - 3 Odd Flashers

  1. Find the 3 bulbs that flash differently than the rest.

  2. All of the bulbs will flash rapidly from red to yellow multiple times except for the three unique bulbs which only hold one flash to yellow for a long time.

  3. The position of each bulb is randomized each game.

  4. Screenshot.

Level 4 - Quickfire Challenge: Gesture Master

  1. Follow the instructions and select the correct hand gesture for each stage.

  2. Stage 1 - Rock or Spock

  3. Stage 2 - Pass or Fail

  4. Stage 3 - Bang or Hang

  5. Insult or Victory

  6. Wish or Hitch

Level 5 - Code Cracker 1

  1. Each picture represents the color of a button on the codebox.

  2. The heart in the upper left corner is Red.

  3. The arrow pointing to the B in RGB (red green blue) in the upper right corner is Blue.

  4. The grass in the lower left corner is Green.

  5. The sun in the lower right corner is Yellow.

  6. Screenshot.

Level 6 - Cheesy Deal

  1. Remove the cloche covering the plate on the table.

  2. Click the cheese twice to knock it to the ground.

  3. Click the mousehole to call out the mouse, who will grab the cheese and reveal the play button.

  4. Screenshot.

level 7 - Almost Twins

  1. Find the five differences between the left and right picture.

  2. The right picture has the incorrect word "it's" in the text at the top.

  3. The pig's ear in the right picture is a darker shade of pink.

  4. The bottom spot on the right pig is much larger.

  5. The two left flowers under the pig in the left picture have switched places.

  6. The hair on the upper right side of the left pig's back is backwards.

  7. Screenshot.

Level 8 - Memory Mash

  1. Quickly memorize the positions of the blue and pink bunnies.

  2. When the timer runs out, all of the bunnies will be concealed.

  3. Follow the instructions and only click either the blue or pink bunnies to reveal them.

  4. Screenshot.

Level 9 - Quickfire Challenge: Light It Up!

  1. Arrange the wires so that they create a connected path from the power source to the bulb.

  2. The tiles will automatically rotate clockwise; simply hit the button to make them stop where you would like them to.

  3. Screenshot.

Level 10 - Code Cracker 2

  1. Use the clues from the picture to find the correct numbers in the code box.

  2. Say each image out loud and select the number it rhymes with.

  3. Bricks = Six

  4. Nun = One

  5. Wine = Nine

  6. Tree = Three

  7. Screenshot.

Level 11 - Sudden Luck

  1. Click and drag each of the three fish jumping in the water onto the boat.

  2. Screenshot.

Level 12 - Five Out

  1. Remove 5 of the blocks to complete the image of the play button.

  2. Click a block to destroy it, which will drop all of the blocks above it down one space.

  3. An easy method to solve this puzzle is to first look for blocks pointing in the wrong direction.

  4. Screenshot.

Level 13 - Parental Products

  1. Find the number of spots on each baby ladybug's back by multiplying the number of spots on their parents' backs.

  2. The top left ladybugs have 4 spots and 2 spots, 4 x 2 = 8 baby spots.

  3. The top right ladybugs have 1 spot and 2 spots, 1 x 2 = 2 baby spots.

  4. The bottom left ladybugs have 2 spots and 3 spots, 2 x 3 = 6 baby spots.

  5. The bottom right ladybugs have 4 spots and 1 spot, 4 x 1 = 4 baby spots.

  6. Screenshot.

Level 14 - Quickfire Challenge: Puzzle Monster Maker

  1. Complete each monster by correctly arranging the panels.

  2. Each monster has a left side, a middle, and a right side.

  3. Wait for the correct side to appear, then push the button to lock it in place.

  4. Screenshot.

Level 15 - Code Cracker 3

  1. Translate the names on the four picture frames to find the four numbers for the code box.

  2. Turn all of the clocks so that the hands point to the correct times according to each number.

  3. Nueve at the top left is Spanish for 9.

  4. Zwei at the top right is German for 2.

  5. Ichi at the bottom left is Japanese for 1.

  6. Septum at the bottom right is Latin for 7.

  7. Screenshot.

Level 16 - Burned Toast

  1. Plug the cord into the outlet, then press the button beside the outlet to turn on the power.

  2. Turn the dial on the toaster to high heat.

  3. Click and drag the button down at the side of the toaster to cook the bread.

  4. Wait for it to smoke and a firetruck will appear with a play button in the window.

  5. Screenshot.

Level 17 - Unscramble

  1. Solve the word clues to find the message, then arrange the letters to spell out the correct words.

  2. The first clue is an arrow pointing to Red - the letter D, plus the letter T, plus the word Robot - BOT.

    • RE+T+RO = Retro.

  3. The second line is C, plus the number ONE - E, plus the letter S, plus the word MOLE - M.

    • C+ON+S+OLE = Console.

    Screenshot.

Level 18 - 13 Ninjas

  1. Find the ninjas hiding around the scene.

  2. Remove the sandbags from the air balloon to reveal Ninja 1.

  3. Look inside the hollow of the tree to find Ninja 2.

  4. Poke the chimney with the stick on the ground, then open the left window of the house to uncover Ninja 3.

  5. Open the right window of the house to find Ninja 4.

  6. Move the rock aside to uncover the worm, then put the worm in the nest to reveal Ninja 5.

  7. Ninja 6 is on the left side of the tree trunk.

  8. Ninja 7 is above the leaves of the tree.

  9. Ninja 8 is under the leaves of the tree.

  10. Ninja 9 is on the leaves of the small brown tree.

  11. Ninja 10 is on the left side of the small brown tree.

  12. Ninja 11 is on the right side of the small brown tree.

  13. Ninja 12 is on the left side of the roof of the house.

  14. Ninja 13 is on top of the roof of the house.

  15. Screenshot.

Level 19 - Quickfire Challenge: Descramble

  1. Arrange the letters correctly to spell the word for each picture.

  2. Wait for the correct letter to appear, then press the button to lock it in.

  3. The first word is BOW.

  4. The second word is BUS.

  5. The third word is CUP.

  6. The fourth word is UFO.

  7. The fifth word is HAT.

  8. Screenshot.

Level 20 - Code Cracker 4

  1. Each number refers to a letter on the alphabet where A=1, B=2, C=3, etc.

  2. The shaded section of the number indicates which area of the code box it belongs to.

  3. 5 refers to the 5th letter of the alphabet, E, and is shaded in the lower right corner.

  4. 4 refers to the 4th letter of the alphabet, D, and is shaded in the lower left corner.

  5. 15 refers to the 15th letter of the alphabet, O, and is shaded in the upper right corner.

  6. 3 refers to the 3rd letter of the alphabet, C, and is shaded in the upper left corner.

    • The letters spell out the word "CODE".

    Screenshot.

Reply
Patreon Crew SonicLover September 2, 2012 7:52 PM

Hey... the comic from Level 2 has appeared before, in a previous Ninjadoodle game. Bustabrain, I think?

Reply

Hi SonicLover, thank you for pointing that out, I've changed the comic level :) I really need to get more sleep when working on these games ha-ha

Ninjadoodle

Reply

Level 10 Nun confusion

Nun sounds like "one"? To me it sounds more like...well "none" i.e. zero Wasted ages on that one :)

Reply

I think this one was just slightly too language dependent.

Reply

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