Free Rider 2 is a sequel that continues the more interactive spin on the Line Rider formula. Using a large tool set you can sculpt, edit and decorate the environment any way you choose. When you're done, take to the arrow keys and drive your rider through the stage. It's webtoy-meets-level-editor kind of experience, and it's even better than the original.
Brand new from Yoshio Ishii of Nekogames, creator of Hoshi Saga, comes a simple mahjong-based puzzle game called Slidon. With a little mouse-based grace, your only goal in Slidon is to push tiles around a grid to form matching pairs of two or more. When like tiles meet, they vanish. You have a limited number of moves to complete each stage, so keep your tile shoving in check and study the board carefully.
The aptly named Absolute Awesome Ball Game is truly awesome because it manages to capture the thrill of discovery that we look for from pinball games and delivers that in an addictive, unique and appealing package. The game requires a bit of patience and perseverance before seeing any visible progress, but those that stick with it are in for a very pleasant and enjoyable ride. The key to acquiring combos is by colliding the different colored balls together in sequence.
Tonypa is back with a new puzzle game and this one will surely give your grey matter a work out. In the spirit of Web-based riddle games, Tercessrebmun (or Secret Numbers) is a Flash game in which you must figure out the password for each of the game's 30 levels. Each level presents a series of characters from which you must derive meaning and clues that point to a single numeric answer.
One of the those rare, compelling games that builds on a classic formula, such as blocks that fall and lines that clear, and makes something entirely new out of it. While the game may seem intimidating at first, with its grid of all sorts of numbers and the occasional boulder, it is actually deceptively simple.
Anika's Odyssey: Land of the Taniwha is a beautiful point-and-click adventure by Tricky Sheep similar in style to Sprout. You begin with the innocent task of gathering water from the well. As a great eagle swoops from the sky and absconds with your rabbit pal, the bucket becomes a stool that allows you to jump the fence and search for your friend.
The third installment of the Core series, Prism Core, has just been released by John Feltham of Arcade Cabin. The game is similar in concept to the previous two in that you must figure out how to power the core using the various tools from around the room. This one proves to be somewhat more difficult than the previous games, however.
Like an updated version of the classic Lemonade Stand game, Coffee Shop puts you in a young entrepreneur's shoes with the power to make or break your budding business. Buy ingredients, adjust your secret recipe, and set the price per cup to sell as much coffee to passers-by as you can. Strike a balance between customer satisfaction and profit and you're on your way to java-induced bliss.
A puzzle game set on top of a page from a spreadsheet. If you have ever wanted a game to look more like work so that you could play in the office without fear of someone glancing over your shoulder and seeing particle effects shooting toward all edges of your computer screen while you're dodging asteroids and flying monkeys, then this is for you.
Cube Core is an attractive point-and-click, room escape game that recently made the rounds. It's not a very long game and it is quite logical to solve, though in at least one part you will have to be extra observant to catch a clue or you will be looking for a walkthrough quicker than you can say "Area 51".
Sphere Core is the first game in the series of "Core" adventure games created by John Feltham. Not quite as well-crafted as the successors in the series, but John does a great job with creating a mysteriously ominous atmosphere within which to play. Short and sweet, this decent point-and-click lays the groundwork for the core series concept.
Anyone that has been visiting this site for a couple of years will likely remember the amazingly popular Hyperframe from 2005, a 3D logic puzzle of connecting same-colored blocks on a 3D cube with unbroken non-intersecting lines. There is a new version of a clone now available, appropriately titled 3D Logic 2, and it's just as well done and addictive as the original Hyperframe was.
Mass Attack, by kbaum games, is an enjoyable action puzzle game based on the very simple idea of balancing weights on a scale. Each of the 7 increasingly more difficult levels have 4 parts that must be balanced within the maximum allowed to advance. Just press the mouse button to create a counter balance weight. The longer you hold down the mouse the larger the weight that is created.
It's got action. It's got puzzles. It's got zany... everything. The Tall Stump is an action platformer that feels like an adventure game laced with short puzzles. As you travel through the game you find strange items and learn to use them in even stranger circumstances, all in the name of working your way deeper into the stump. An exceptional game that won best of show in our 4th Casual Gameplay Design Competition, and now follows-up that achievement with being the top platform game in the Best of 2007.
IndestructoTank 2, to some the name might evoke feelings of dew eyed anticipation, the return of the indestructo-king. This is, in a manner similar to Pillage the Village, a refurbishment of an early Flash classic, back when Newgrounds was the only portal. You have at your disposal a nice smorgasbord of modes — three — for free, which is a way better deal than in Vegas.
A casual-ified Alpha Centauri-type simulation management game that is so much more fun than it sounds. You play the president of a colony of human refugees who have escaped the calamity of Earth to found a new home on a planet whose orbit keeps it on the opposite side of the sun. Hence the name "Via Sol", which means "through the sun" in Latin.
The 3rd game in the popular Strategic Defense series. Control an entire army in this iteration. Build towers and soldiers to attack your enemy from land, sea and air. Similar to Age of War, defend your castle and send out units to penetrate the enemy's defenses.
The second installment of the popular RPG turn-based strategy game, Strategy Defense. Embark on a new adventure with multiple and branching storylines. Use your strategic skills to plan an attack and defeat your enemies!
Taking a light-hearted approach to a normally serious and complex genre, Strategy Defense is a casual tactics game along the lines of Ogre Battle or Final Fantasy Tactics. It's your job to defend the king from the incoming enemy. Move your character on the field, attack enemies, raise your stats and buy new weapons with an easy-to-use interface. It's a bare-bones tactics game that is inviting even for non-strategy fans to enjoy.
New from Mateusz Skutnik comes Covert Front 2: Station on the Horizon. You reprise the role of Kara, a spy in an alternate reality where World War I begins in 1901 and technology is more advanced. Physicist Karl von Toten is on the verge of a great discovery and it's your task to discover his secrets. This is the second of four chapters and begins with Kara inside von Toten's mansion with key intelligence in hand. Now she must escape with her life to inform her superiors of the shocking discovery.
Hot on the heels of the original Bloons Tower Defense game comes a sequel that delivers more of the same explosive fun the original packed, and yet with 3 new difficulty levels and more tower types than ever before. Like the new Road Spikes that you can use to pop any remaining bloons if it looks like some will escape. And the update promises to provide a greater challenge than the first one did.
Chat Noir is a turn-based puzzle game based on a very simple idea: darken the spots to confine the cat and keep it from escaping off the edges of the play field. Each new game presents you with a random arrangement of pre-darkened spots, and the rest is up to you.
A unique and original platform puzzler just keeps getting better and an update to the previously reviewed Manifold. This is the full, super-fun-happy version, promises Joel Esler, the game's author. Get acquainted with Fold via the "Easy" levels. Then advance to the more frustrating "Uneasy" levels. And when you think you finally have the mechanics mastered, give the "Doubleplus Uneasy" levels a try.
Escape: The Phone Booth is the third installment in the popular "Escape" series that has you facing off against a phone booth. As usual, there is no plot behind your encasement. All that matters is that you need to escape! The queue of items at your disposal is extremely limited, so you need to make the best of what you can in such a tight space... Ow, my elbow!
A great looking game that blends Hapland-type gameplay with a point-and-click adventure. Help a worm-like space visitor work its way to and through the house by clicking on objects to see what they do. Interesting twist: you grow larger by... well, you'll see. May be a little too graphic for kids due to some depictions of violence.
A "What's different between these two pictures?" game with a little more oomph thanks to a slick design and dynamic images that change as you spot the differences. Excellent presentation and beautiful imagery will make you want more when the game is over.
The game is an interesting twist on your standard point-and-click. While you still use found items to solve puzzles and escape the house in which you are trapped, Trapped trades in the standard first person view for a pseudo-3D isometric third person perspective. Use your clicking finger and your puzzling skills to collect items and combine items, and to get out.
The latest from Bloons creators, Stephen Harris and Ninja Kiwi, Hotcorn is a game about popping corn... with heat. You control a smiling sun avatar with the mouse, moving it over kernels of corn on a top-down game board to pop them into some kind of exploded corn substance. Pop enough corn before time runs out and you win the level, simple as that.
A sequel to Yoshio Ishii's enormously popular and quite elegant puzzle game Hoshi Saga. There are 36 new levels in which to find the star. Nothing very difficult, just exceptionally creative interaction design like the first one. This one is sure to please.
The latest Grow game from On of Eyezmaze! Need we say more? This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe.
Jelly Battle pits your Jelly gender-nondescript person against three others in a single player or multiplayer, turn-based, fast-paced, destruction-laden, free-for-all battle OF DOOM!!! It's also one of those dastardly games that make it oh-so-easy to play "just one more round."
Avalanche is a fast-paced climbing arcade game in which your goal is to scale the mountain of falling blocks, without being flattened or falling into the river rising from below. The flood of cascading blocks starts slowly, with only a few blocks to start. Before you know it, you'll be madly scrambling to avoid being turned into a marshmallow pancake.
Tilt the environment to control the descending ball and find the flag to advance to the next level.
The Sea of Glomp is an adventure-themed Flash game created by Paul Kramm that draws heavy inspiration from old-style adventure games such as ... Adventure! You play a young fish whose egg has been stolen by a creature that looks like a bat. An underwater bat. You set out on a quest to find the egg, a task that takes you through some of the strangest parts of the sea you could imagine.
Tower Bloxx is a captivating action/puzzle game originally created for mobile phones. Using the mouse button you must drop pieces of a skyscraper from a swinging crane at the top of the screen. Stack the blocks neatly or you'll be in for a tough time as the building reaches toward the sky and sways in the wind. A quest mode lets you build an entire city one building at a time and also adds a little strategy to appease the more hardcore gamer in you. It's a near-perfect blend of casual and serious gaming that everyone will enjoy.
We are big fans of the original Dolphin Olympics and this sequel does not disappoint. Although the mechanic and aim of the game are pretty much the same, this has a slightly different look to it, with significantly more detail added to the sea bed and background. Once again, the challenge is in chaining together strings of successive tricks to boost your multiplier and amass some impressive scores. And the trick to that is ensuring that your re-entry to the water is perfect every time. Now other sea creatures will interact with you. In fact, you can earn more points by getting other fish to follow your lead and jump out of the water. There are some new tricks and secrets to discover as you try to swim, leap and tail-slide yourself onto the high score board.
The spiritual successor and prequel to Defend Your Castle, one of the original web-game classics from back when there were only so many good web-games on the whole Internet. Made by XGen Studios, one of the first companies to dive into the Flash scene with gusto and not a look back. Now, years later, XGen is back with Pillage The Village, a smashmortion of click-tastic mayhem.
Bloons Tower Defense takes the Bloons concept—popping balloons, preferably with monkeys involved—and spins it in a new and intriguing direction. It's your standard tower defense game but with monkeys popping balloons with darts and various other sharp instruments. It's a flawed but engaging title that is sure to please die-hard Bloons fans.
It should come as no surprise to hear that great things often spring from the simplest of ideas. Gimme Friction Baby is one such simple idea turned into an award-winning arcade game of strategy and skill that will keep you coming back for more long after your first play. First place and audience prize winner from our 3rd game design competition, and now part of the elite selection of games to be called Best of 2007. Another exceptional game design by Wouter Visser.
A stomping, clapping, follow the leader rhythm game. Be quick on your feet or be left behind.
DayMare Town is a strange and oddly deserted town that gives the unsettling feeling that eyes are peering from around corners. It is drab and dreary, not a very pleasant place to be. But now you're stuck, and you'll do anything you can to leave.
A Flash version of the classic Denki Blocks originally made for the Game Boy Advance. The goal of each level is to maneuver blocks of the same color so that they touch. Use the arrow keys to move the entire set of blocks around the screen. Immovable black squares can be used to prevent certain blocks from moving, allowing you to separate adjacent blocks from each other. The twist here is that when blocks of the same color meet, they fuse into a single block. Although this is the ultimate goal of the game, you'll have to be careful, as you can easily render a level unsolvable through premature fusions. With 100 levels, Jelly Blocks contains more than enough puzzler goodness to satisfy the hunger of anyone.
Kicking off a brand new series of point-and-click adventures, Mateusz Skutnik, creator of the Submachine series, has just launched Covert Front Episode 1: All Quiet on the Covert Front. In Covert Front you are a secret agent code-named Kara in an alternate history version of World War I. Assigned to infiltrate the mansion of a german scientist, Karl von Toten, you must discover the secrets that lie within and escape with your life.
Detective Grimoire is a point-and-click carnival murder mystery in which you play the title character, a hatless (but not hapless) crime-solver assigned to track down the murderer of Hugh Everton, ineffective caretaker of the carnival funhouse. It contains a higher-than-average level of cheese, but what good cheesy mystery doesn't?
A new puzzle game with a distinct ARG smell recently popped on the scene without much known about what it is or who is behind it. Ethan Haas Was Right is a mysterious Flash-based website that presents a series of 5 unique puzzles, some original and some rehashed versions of classic puzzle games. Even if you don't care for alternate reality games in general, there's enough here for a few sessions of casual gameplay.
A soothing sound toy with which to bathe the aural senses, Pianolina is a beautifully designed and gorgeously sounding Flash application created to introduce you to the sounds of the Grotrian piano. Choose between several different compositions and see how the notes react to gravity as they bounce around the display.
Flashxed manages to breathe a little life into the familiar block-matching puzzle theme with a new mechanic: block dragging. You're presented with a set of bricks with colored orbs sparkling inside. Drag blocks left or right one at a time, and if two or more blocks of the same color touch, they smash and crumble away. It's extraordinarily perplexing at times, but that challenge is what makes it so fun.
An addictive little Flash puzzle game that plays like a cross between a tangram and a sliding block puzzle game. It's an interesting hybrid game design that adds just enough to the sliding block genre to make this game a whole lot of fun. Created by Jeff Wofford, a lecturer at The Guildhall at Southern Methodist University in Software Development for Games.
Protect your precious desktop from the invading enemies by placing towers throughout the screen. Choose fast-firing but weak turrets or slow-but-powerful ones to ensure no creeps cross your borders. Desktop TD features charming hand-drawn graphics and freeform gameplay that make it a winner in the tower defense genre. New in version 1.5 are new towers, enemies, challenge modes, and upgrades sounds and visuals!
Bloxorz is a simple idea for a puzzle game that is beautifully executed. The objective is to tumble a rectangular block through each stage and deposit it into the square hole at the end. Using a series of bridge-opening switches, teleporters, and block-splitting switches, solve the puzzle each stage presents to move on to the next of the game's 33 levels.
Ricochet shooting stars across the sky to light the heavens and unlock levels in this dazzling new action puzzler by Hero Interactive. Starshine is a game of rays and angles in which the objective is to light all of the stars to advance to the next level. You have but a single shooting star in your arsenal to fire from anywhere along the outer edge of the circular field of play. The path your shooting star will take depends on the type of stars it comes in contact with.
As with other tower defense games, you earn cash by obliterating the attackers that creep their way around any one of several maps available to play. With the cash you can purchase additional turrets or upgrade existing ones. But it is the Combos in Onslaught 2 that add a level of depth to this tower defense game not present in other games like it. The combinations are many, and the resulting strategy becomes deep.
Deadtree Defender is a wonderfully silhouetted and gorgeous Flash game in a castle defense style. Take control of a single archer whom, joined by two automated team-mates, is set to the seemingly impossible task of defending a withered, leafless old tree against an increasingly large opposition.
An interesting platformer with flying pigs. Or as I call it, flying breakfast! Mmmm...bacon...
Shuffle is a combination of curling, marbles and billiards played with two rows of colored balls. You take control of the red team and must knock the yellows off the screen before the computer does the same to you. Grab a marble and drag the mouse to choose your throwing angle and power, then let it fly and watch the yellow marbles tumble off the screen.
Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web. Submachine: Future Loop Foundation features music from a band of the same name (Future Loop Foundation) and it sets the mood very nicely for another enjoyable adventure.
Gravity: beneficial force of nature or oppressor of humankind? In the world of Amberial, it is both. In this unique platform game, you play the part of a bouncing ball, free to move about your world wherever you wish... horizontally. Unfortunately, you are not endowed with the ability to jump, so you must rely (primarily) on gravity and inertia to navigate vertically.
The hand drawn animations and old-school Jazz music soundtrack of Miestas and Menulis set the tone for an experience that is just this side of cool. The simplicity in controls leaves you wishing for something more polished until you realize the environments more than make up for it. Both games create a surreal world interactive art adventure to point-and-click through.
Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each of the game's 36 stages is to find the star. How you go about doing that is different for every stage. The task is up to you to figure out how. Just right to get those brain cells jumping with inspiration and excitement on a Monday.
The latest offering from the folks down at NinjaKiwi. The objective is to protect yourself from a 30-round onslaught of enemies. Your chief weapons are flasks of potions that you lob at your enemies. You can control the potency of the weapon and the type of damage inflicted by altering the composition of your potion flask.
Mindscape is a side-scrolling platformer with a... twist, in that the entire level rotates as you play. There are three "worlds" with four levels each, which steadily progress from the creepily joyous Candy Meadows to the joyously creepy Center of Your Mind. It's a brilliantly conceived and executed platformer of the highest level.
Logic puzzle fans of Minesweeper and the recently reviewed Slither Link will enjoy this latest logic puzzle design from Wouter Visser, author of PLANned. The rules of Count Out are simple to understand: derive the locations of all the golden squares on the board from the numbers given.
Too often do we come across Flash games (especially shooters) that are either too brief or too repetitive. Luminara is a brilliant example of how to avoid those problems. It's simple enough: you are a dot and you fire bullets. And like any good game, the premise always stays exactly this simple. What gets more complex are the subsequent waves of enemies that come at you.
This will tickle the fancies of all the logic puzzle fans out there. And while Luke Harrison gets the credit for making this polished Flash version of Slitherlink, the puzzle concept was invented by the Japanese publishing company Nikoli.
An abstract tower defense game that uses a variety of colored symbols to represent viruses traveling through a network that must be stopped. It is extremely difficult (even on Easy) getting upwards to wave 20 and beyond.
For a quick and addictive action game splurge, check out the recently released Angry Faic. Similar to Kill the Pacman, presented here way back a few years ago, Angry Faic is an arcade action game of skill that has you perpetually falling from the sky, constantly trying to land on tiny passing emoticons of a matching color.
Welcome to Tonypa's school of game design. Start with a very simple gameplay idea; it doesn't have to be original, but the idea has to be simple enough for anyone to understand immediately. Include a few attractive graphics in a minimalist style of your own design. Add a pleasing and relaxing soundtrack. Toss everything in a box and flip it upside down. Voilà. Brand new game all your own.
Colour Connect is a game created by Matthew Dirks and submitted to our first game competition. It was initially comprised of only a single, randomly generated level, and it showed a lot of potential. Responding to the feedback he received from the first version, Matthew recently reworked the design into a full-featured, multi-level game that is both fun and addictive.
The wait is over. The next installment in the Submachine series is finally here. Submachine 4: The Lab again submerges you inside a vessel that you must escape from. The author promises that this fourth chapter takes us to the heart of the submachine, the place where all the questions will finally be answered. So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget.
The popularity and success of Ninja Kiwi's recent Bloons game compelled the developer to put its next project on hold while they create another 50 levels to appease fans eager to pop More Bloons. But these levels promise to be even more difficult than the first batch.
A match-3 action puzzle game with zoo animals and a memorable soundtrack. While the moody animals are a nice touch, it is the Quest mode which makes this game enticingly addictive. As the zookeeper, you are set to 10 different tasks by your angry little boss. With clever variations, an emotional lot of animals and an uppity, cigar-smoking boss, Kiteretsu's Zookeeper will keep you busy and entertained.
Similar to the classic game Rack-O, Tower Blaster puts you in a race against the Viking hordes in a randomly-assorted tower of numbered blocks to must arrange them in order from lowest at the top to highest at the bottom. Finish your tower before your opponent finishes theirs, else the mighty Viking Axe destroys your own tower and the game is over.
Dot Action 2 is a cute little platformer with a personality. For those seeking some old-school gameplay, OffGao of Japan may have just what you're looking for. At first glance these games may appear as nothing special, but as was the case with many early video games, it's all about the gameplay.
The first in a series of 2 cute little platformers with a personality. For those seeking some old-school gameplay, OffGao of Japan may have just what you're looking for. At first glance these games may appear as nothing special, but as was the case with many early video games, it's all about the gameplay.
There is something inherently gratifying about smashing or destroying something, even watching a building be demolished is good fun. So it should be no surprise that we see the concept come up a lot in games. Stephen over at Ninja Kiwi claims that his latest Flash game, "is based on the very simple fact that popping balloons is fun". And you know what? He's right! In Bloons you get to pop a lot of balloons!
Tau'Ri Bedrock by Luca Deltodesco is an unusual and original platformer. In Bedrock you play a... slime? blob? that has been tasked to roll a boulder through levels upon levels of verdant terrain in order to return it to its parent rock. It's a lot like a simplified version of Loco Roco melded with the indie title Gish.
Bubble Tanks is a hypnotic and relaxing shooter if ever there was one. Man your bubble ship on an excursion through a vast bubble field seeking out hostiles to assimilate. The more bubbles you collect, the larger your ship and the greater your weapon become. But as you grow so do the enemies that you will find around you. It addictive and relaxing, a dangerous combination.
A fun and addictive chain reaction game, and one of the very first games like it to appear on the Web. You have 3 tries to capture as many of the rising and falling dots as you can by setting off one single explosion with the click of the mouse. Explosions last only a few seconds but if any dots come in contact, they too explode and the chain reaction continues. How high of a score can you get?
Danny Miller's Boomshine is a new riff on the chain-reaction action pioneered by Omega's Every Extend. The goal is to remove a given number of the colorful, floating dots moving around the screen. It would be a stretch to call Boomshine relaxing, but it is certainly refreshing, and a nice, albeit simple addition to a rapidly growing category of casual gameplay.
Dotville is a city-building Flash game along the lines of Civilization, but greatly simplified. You play the leader of a tribe of Dots (yeah, Dots) and must rise to the rank of Emperor in fifty turns, then defeat the evil empire of Squares. It's a simple game, and yet somehow very complex; a bit flawed, and yet fun despite it's quirks.
For those who've been to Clack and back, it's time for another puzzle adventure with Clack 2, as Sean Hawkes has been busy finishing up the next in what is shaping up to be a series of delightful puzzle games. If you haven't already played the original, you may want to go do that first as it is an excellent introduction to these wonderful and original, Flash mechanical puzzle toys.
Beginning with a very simple premise of expanding rectangles on a grid to connect them, Wouter Visser creates a unique and enjoyable puzzle game entry with PLANned. In this 18-level game, there are only but a few rules that you need to know to get started. It really is amazing to see such creativity sprout from a simple word, as with "grow" theme of Casual Gameplay Design Competition #2.
The second installment in Shawn Tanner's Escape Series has been released: Escape Series #2: The Closet. Each game has no plot, no characters, and no motive, just bare-bones point-and-click room escaping. The first game had us trapped in a car, and now we've moved indoors and are stuck inside a closet. Search the area for items you can use to help you escape!
The new Nest of Moai game features a bigger screen, more stages, and an interesting "zoom" feature that lets you take a closer look to find hidden moai statues. Simply move your mouse over the statues as they appear. Quirky, casual fun as one might expect from a game with Japanese roots.
Turning Moai features the same statues from the previous moai games but with a slightly different take on the gameplay. Instead of rescuing or touching the heads, you must move the cursor to make them face the same direction. Same great Moai sound and music, same catchy gameplay!
A captivating and original puzzle game from designer Komix and created expressly for our 2nd Casual Gameplay Design Competition. More so than any other entry in the contest, Rings and Sticks took the Grow theme and made it a fundamental element of the gameplay, earning it an honorable mention.
In Gateway 2 you again guide a robot, through a dream-like setting, in order to solve numerous and varied mini-puzzles for a seemingly unknown purpose (though a purpose there is, as you soon discover). Using well-placed musical cues and subtle environmental sound the author has created a virtual world that draws you in from the moment you launch the game. The setting and aesthetics are so enticing and mysterious, it doesn't matter at first that you don't know what your ultimate goal is (or indeed if you have one).
Sprout is a creative and original puzzle adventure game created for our second Casual Gameplay Design Competition. From the moment you lay eyes on it you know it's something special. The unique artwork for a Flash game has a paper-cut appearance that lends a storybook atmosphere to the game. This environment perfectly suits the role you play as a young seedling trying to find its way home. Sprout has everything we love to see in a Flash game: originality, a simple design, and a beautiful presentation.
Similar to the original Pandemic game, and 2nd in the series. This one is a little more difficult because mankind is on the ready, so you'll have to infect quick and strong if you plan to wipe out humanity.
Hewitt is a top-notch online adventure game that two developers, Casper Smith and C. Gianelloni, spent over a year creating. Their hard work is apparent: Hewitt looks and plays great and is a surprisingly long game. Aside from some fairly quirky puzzle elements Hewitt provides a solid experience for any adventure/point-and-click fan.
FoolYoo is a well designed action slicing game with a good sense of humor and fluid gameplay. You are a samurai and you must defend yourself from attack by demons with your trusty katana. Just wave the mouse cursor in a variety of slicing motions across enemies and vegetables to cut them into pieces. Three different types of demons will attack you, all requiring different tactics to defeat. In between rounds, demonstrate your l33t sushi ability by deftly slicing vegetables for soup.
Oshidama is an simple and elegant flash game by Game-Pure, the creators of Speed Cluster. The goal is to nudge a white orb to the exit point on each screen. Walls, pits and other obstacles stand in your way, forcing you plan your path and be ready for a last-second save at any moment. It's an interesting mix of strategy and fast-paced cursor shifting delivered in an astounding audio and visual atmosphere.
Stained Glass is a simple and beautiful logic puzzle with an arrangement of tiles in the right-hand "window", each in four segments, with each segment potentially a different color. You must arrange colored tiles in the left-hand "window" so that all of the colors match. When you finish one level you move on to the next, larger level. Another classic casual game by Taro Ito of GameDesign.
With simple gameplay and an almost frantic feel, Tower of Moai is as entertaining as it is... weird. The goal is to save scrambling moai statues stranded on top of a wobbly tower. As the moai statues move the tower bends with their weight. Use the mouse to guide the platform and try to keep it beneath the swinging ladder.
Poco Parco is an extraordinarily quirky Japanese title that works much like the Grow series of games. Click the items at the bottom of the screen to start different events, each one interacting with the last. What sets this game apart from the rest of the clones is its adorable presentation and the ability to click and play with the objects that grow on the screen.
Castle is a short but good-looking point-and-click game from the Japanese website Usagi no Sippo (Rabbit's Tail). The game takes a page from the Grow book of Flash design and lets you create a scene by clicking various objects on the screen, each time causing something new and interesting to happen.
Developed by Red Redemption and funded by the BBC, the Flash-based Climate Challenge is a thoroughly researched, compelling resource-management sim. As the "President of the European Nations" you must radically reduce your people's carbon emissions over the course of a century, while remaining popular enough to stay in office.
Rooms by HandMadeGame is set in a mysterious mansion with rooms that move and that contain magical items to help you make your way through. It is a clever mix of point-and-click and puzzle elements that together create an engaging game play experience. It is also a 2007 IGF Student Showcase winner.
Escape Series #1: The Car is a point-and-click room escape game that does everything it should do without venturing beyond the scope of the genre. Regardless of its normal appearance, The Car provides a great room escape experience that's both fulfilling and free from random pixel hunting. Short and sweet, and with more installments to come.
The first virus spreading simulation game of the Pandemic series. Start as a germ and evolve your way up to virus and spread as far and wide as you can, with the goal of infecting the entire human population.