Upon first playing Escape Artist, a new room escape game, you may be surprised that this is a creation of the same designers who produced such dark, brooding classics as the Submachine and Covert Front series. You'll soon find out, however, that Mateusz Skutnik & company do sweet, serene and light very well indeed; Escape Artist is lovely, cute without crossing the line into saccharine, and a real pleasure to play.
Play Texas Hold 'Em against skillful computer opponents in Governor of Poker. Build your reputation and wealth in a dusty western town by winning at poker and buying up property. You start out in a small Texas town with some money in your pocket and ambition to climb up in the world. As you win at poker, you are able to buy property and increase your reputation. The higher your reputation, the more poker games you get invited to, and so on, until you own the whole town. You can even make headlines in the town's newspaper!
Totem Destroyer is, to say the least, an ironic name for this little jewel of a puzzler, considering that the very last thing you want to do is destroy the totem. The goal of each level is to instead retrieve the tiny golden little idol unharmed. Keeping you from your prize is the precariously stacked structure upon which its perched. Your goal is to selectively destroy the required number of blocks for each stage without letting the totem touch the ground.
If you've played the original, or the even better update to that one, then you probably will be thrilled to know that Tony has just released a third game in this fantastic series that takes the concept of negative space and turns it upside-down. Shift 3 extends the familiar jump and run, puzzle-platformer formula by adding a few surprises.
Hot on the heels of a mention in a G4TV feature, Mateusz Skutnik unleashes more gnome-mania onto the world. This latest installment, 10 Gnomes (#6), is a hidden object game like the others to come before it. Your task, as per the usual, is to find 10 gnomes within 10 minutes.
In this piece of interactive fiction, the premise is quite simple: you are the prime candidate for the position of Director of the Museum and Institute for Puzzles and Problem Solving. In order to prove your aptitude in this field, you must solve one "simple" puzzle yourself. Explore a single room, gathering clues and solving puzzles, until you finally reach the unknown problem's answer.
New from Tonypa comes Floribular, yet another simple yet highly engaging puzzle game. A 6x6 grid of tiles fills the screen, some of which are covered by colored flowers. The goal is to place a flower on the grid to eliminate as many like-colored flowers as possible. The catch is that matches don't have to be made by adjacent tiles, they can be three or more flowers in that row or column. Difficult to describe, but easy to play, Floribular has the uncanny ability to steal your interest and hold on for quite some time.
CoBaCoLi is an elegant puzzle game based around two dimensional ball physics, and it is one of Tonypa's best efforts to date. It's a remarkably addictive cocktail, made even more gripping by the fact that nothing in the game is random.
This is the Red Chamber episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
This is the Orange Library episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
This is the Yellow Tower episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
This is the Green Gallery episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
This is the Blue Ballroom episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
This is the Indigo Dungeon episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
This is the Violet Vault episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
This is the Black Sanctum and the final episode of The Phantom Mansion: Spectrum of Souls series. You play as Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion. You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
Rollercoaster Rush puts you behind the "wheel" of a rollercoaster brake operator. Essentially, it's your job to ensure that passengers have the thrill of their life, while at the same time making sure it's not their last. Just as any seasoned operator will tell you, the first rule in rollercoaster school is to avoid sending your passengers flying off the track to the pavement a hundred feet below.
Gemcraft brings a lot of innovation to the tower defense genre, quite an accomplishment considering how crowded it already is. The new gameplay mechanics create a lot of strategic depth, and the game adds replay value by keeping track of your high score for each level, allowing you to go back and replay them for much higher scores once your wizard has leveled up and is more powerful.
This fun, quirky little point-and-click diversion stars a large-headed, unusually plucky baby who must traverse land, sea and even across the street to rescue his beloved bamba snacks from the clutches of an evil squirrel (and then, when things take a turn for the weird, from a giant mosquito). So...adorable...excuse me while I go suck on a lemon to balance the sweetness.
You've screwed up on the job before, but never like this. You've overslept in a major way, and you're in for a world of trouble if you don't act fast. 9:05 is another snack-sized text adventure that is just right for a casual audience. Even if you're new to the genre and are looking for something short and simple as a primer, do give this one a try.
Play as a pink, ninja-looking hero equipped with a sword that you must upgrade, making it bigger, longer and more powerful. A fantasy action game with subtle RPG elements drawn from the golden age of Atari and Intellivision games, packs a satisfying punch for such a pixelated style, like most other games from Japanese designer Babarageo.
This week's Link Dump Friday game theme is... a secret! That's right, all five games plastered on the screen below are related in some way, but it's your job to divine how. Do they all incorporate llamas? Were they made with the use of chopsticks? Dunno. It's a secret.
Deep Chalk: Second Phase is the continuation of the journey of the crystal, the player character introduced in Zack's black and white world of the original Deep Chalk. The objective is the same: discover the secrets hiding beneath the surface and escape. While you're there, enjoy the quest; be inspired.
A snack-sized text adventure set in the general neighborhood of the Zork universe, with Infocom-esque humor, sly quotes and footnotes, and a wealth of entertaining but unnecessary actions. It doesn't play like an 80s game, though: it is short, polished, and focused, with lots of clues and guidance, and probably won't take more than an hour to play.
A casual portal-physics game that's a well-polished piece with concepts paralleling the Flash version of Portal, as well as other titles like Shift 2 and Cursor*10. But instead of being a simple portal manipulation game, Epsilon explores two other physical properties aside from spatial relativity; time and gravity!
Daymare Town 2 returns you to the daytime nightmare of a place complete with new puzzles to solve, new characters to meet, more creepy creatures peering at you around corners, and more items to find. You can't help but enter this freaky town, but can you escape from it?
Music Catch is a game with a very simple mechanic set to a transcendent classical piano piece that could hold your attention single-handedly. The shapes appear in ebb and swell to the accompaniment, diving from foreground to background in a shifting aquamarine rainbow. You'll never catch them all; the most you can hope for is to ride the wave, soaking up as much as possible, darting for extra substance where it appears. In other words, the gameplay is much like listening to a enriching piece of music.
The photography of Mateusz Skutnik appears again in this latest installment of 10 Gnomes (#5), a hidden object, point-and-click game series from the Submachine creator himself. This time we adventure in the shipyard, which has been an inspiration for him when creating the Submachine series since the very first installment.
The Several Journeys of Reemus is a point-and-click game with a medieval fantasy setting from talented flash artist Zeebarf. Wanna-be hero Reemus must put a stop to a local infestation of giant ants, armed with only his dubious wits, a kickin' handlebar mustache, and his faithful purple bear sidekick Liam. By applying your skill at pointing, clicking, and problem solving, you must guide Reemus unscathed to the final confrontation with the towering ant queen.
SteerWheels is a fun little physics-based action puzzle in which the objective is to move the little yellow ball to the yellow goal of each level by pushing it with a set of wheels. If you're like me, you love physics-based puzzle games like this. We've seen more and more of them lately as Flash has matured, and I never tire of playing them.
The latest from Case, creator of Red and the original 5 Differences previously mentioned here, 6 Differences is another spot the differences game that incorporates gorgeous and surreal, animated graphics and images. Just click on a difference when you spot it, either side will work, to change the difference into a matching set.
A Flash RPG of extraordinary depth. Book of Dread is essentially a turn-based, tactical dungeon crawl, and it understands your insatiable clawing lust for magical super-trinkets. If the promise of powerful enchanted do-dads gets your blood pumping even a little bit, then Monsters' Den will have its generous claws in you for quite a while.
An arcade-style simulation of a night in the life of a spider. Your goal is to survive as long as possible, your venue is the empty midnight space between tree branches, and your method is to trap and devour the hapless insects who blunder into your web. It's a simple but sophisticated game, made with a deep love for both arachnids and early 80s arcade games like Tempest.
A rather unusual escape game that allows the player to temporarily detach from in-the-box thinking; in order to escape you must find and follow a new sort of logic, one that is strange yet intuitive. That quality, along with the game's simple and colorful appearance, made me feel like a little kid. When I finally finished I had a huge, silly grin on my face.
If you've been itching for a new, fun side-scrolling shooter, Postal Panic is a game you don't want to pass up. It takes the side-scrolling action of an arcade shooter and throws in some upgrading, a wacky story line and an even wackier set of enemies. Instead of the typical outer space setting, you play the role of a postal worker (in some crazy alternate dimension) who pilots a fully-armed, mail delivery ship.
A fast-paced, single-player mouse avoidance game where your only goal is to survive as long as possible. Dodge angry red buggles and collect mysterious blue boxes to obtain a high score. Catch the little green buggles to become the mighty devourer, destroyer of red buggles! Eat them all! Muhahaha!
Alan Probe: Amateur Surgeon is a cartoonish and casually offensive entry into the simon-says-surgery genre made famous(ish) by Atlus' Trauma Center. Your job is to follow the exact requirements of each surgery as quickly and as accurately as possible. The game is blessed with the finest production values a second-tier television network can buy, with bright, detailed environments and an ever-present sense of self-conscious irony. The violence is so over-the-top that it's not really gross, but there's still plenty of comically intense moments to go around.
Chronotron is a platform-puzzle game with a really innovative (and addictive) twist. If you're a fan of time travel theory or if you enjoyed any of the amazing time-based games from our replay-themed game competition, then you'll love Chronotron.
Music Bounce is a bit like Breakout, but with an unlikely musical twist. Each level presents you with a different layout of colored bricks. Your job is to wipe them all out by striking them with ammunition from an array of gates on the left side of the screen. And if everything is running properly, Music Bounce can be magical.
Armed with Wings is an enjoyable action platformer with some innovative twists. You play the role of a fallen hero, brought back to life from the "blackmist" in search of vengeance, armed with a katana and an eagle. That's right, an eagle. Designed to augment the typical start-to-finish run of platformers, you have control of an eagle that helps you reach your goal in a variety of ways.
The fine folks at Pixeljam have really managed to outdo themselves, bringing us an outlandishly retro, high stakes, mad multiplayer dash for survival called Dino Run. Although there are three modes of play, the idea is basically the same: run as fast as you can! What we love most about Dino Run is neither the perfectly captured retro feel, nor the immense replay value, but the total interactivity your dino has with its surroundings.
Room Fake is just one of those games that makes me smile: a good-looking, nicely thought out room escape game with difficult but not confounding puzzles, a save feature(!) and not too much text to exacerbate the language barrier. It is also somewhat reminiscent of Japanese developer Neutral's offerings with its clean, pre-rendered 3D model surroundings.
Deep Chalk, from game author Zack Stone, is a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Its interactive Samorostian landscapes are augmented wonderfully by ethereal music clips to produce a deep, if slightly dry, experience.
It was a foggy day when Mateusz Skutnik took the pictures for 10 Gnomes #4, and the setting is one of the longest buildings in Europe. Get your hidden object fix with the latest installment of this episodic game in which you must find all 10 gnomes in 10 minutes' time.
A brand new point-and-click adventure from the master, Mateusz Skutnik, and his Pastel Games crew. All the pieces are in place for yet another fantastic escape game experience, as well as an entirely new series of games not to be missed.
Proximity is a classic turn-based strategy Flash game that is somewhat like a cross between Risk and Go. It is surprisingly simple to learn and takes about 5 minutes to play. You can play against the computer, or against a friend at the same computer.
Proo, a mischievous but good-hearted little girl who accidentally crash-lands her father's spaceship on a bizarre planet, must relearn basic skills like walking and jumping in order to navigate an enormous and beautiful world. With rising plumes of energy that can lift you to new heights, streams of red-hot lava that cascade into underground pools, and adorable pixel art, Pieces fulfills in ways most unexpected.
Qink is an innovative puzzle game that is the unholy union of a Rubik's Cube and a Tangram. You might not think there's anything wrong with mixing those two ingredients. They are both puzzles, after all. But consider that one is a three-dimensional puzzle and one is a two-dimensional puzzle, and mating two entities that follow entirely different physical laws is wrong. The result is unusual and unique, scoring major points with us.
What do a hamster, an umbrella, and half a pair of glasses have in common? I'm not telling, but The Great Living Room Escape just might. The just-released follow up to The Great Kitchen Escape from Pastelgames.com (the site Submachine creator Mateusz Skutnik calls home) is filled with brightly-colored art, zany items, and excellent point-and-click room escape gameplay.
Super Energy Apocalypse, 2nd place prize winner in our 5th game design competition, plays a bit like a tower defense game, in that most of the time is spent getting ready for the next wave, and the player is offered no control over the targeting of the enemies. Planning for the battle is the critical strategic element, rather than the battle itself. The zombies come out only at night, so use the daylight wisely!
A good shoot'em-up is like a symphony. The enemies are the musicians, the bullets the notes. And the player is the soloist at center stage, riffing a melody over the chaos, flirting with death, performing miracles. The Last Canopy is a landmark Flash manic shoot'em-up that feels dramatic and entertaining from beginning to end, which is a testament to the level of detail and professionalism that Easy Only! Games is capable of.
In this award-winning piece of interactive fiction, you are Grunk, a rather dim creature who works on a farm and who, evidently, loses a pig. Using your best typing skills, find your way through the forest and beyond and retrieve that darn swine. It won't be easy, since pigs in Grunk's world are not cooperative. Utilize your intuition (and maybe a little luck) and you'll find your way out of Grunk's mess in this hilarious interactive fiction.
Youda Camper is a slow-paced simulation game along the lines of Sim City. You're put in charge of creating and running a camp site, from where to put the toilets to how many spaces for tents to allocate. Keep campers happy by building amenities and learn from their complaints to construct a campsite that rakes in the cash day after day.
Magic Pen is a physics-based puzzle playground created by Alejandro Guillen (Spin the Black Circle). It's easy to see the design, from visual style to overall concept, was taken from Crayon Physics, but because Magic Pen was done in Flash, it's much more accessible. Using the mouse, simply draw shapes to create bridges and guide the red ball to the flag. Making shapes and dropping them from the sky will set the ball in motion, and you can also craft structures with hinges (both fixed and movable) for more complex maneuvers.
The latest from OddGoo and the sequel to the first Amberial game released last June. The mechanics of the original are put to an olympic workout; rolling a ball around has never felt so fresh. From the terrestrial furnace to the skyways, to outer space and distant nebulae, this game explores both increasingly exotic settings and increasingly clever level design.
A departure from his usual explorations of the abstract puzzle, Kavalmaja is a tile-based, Zelda-like exploration game, except you have a wacky, randomly generated name. Unlike Zelda, it strips away combat, re-emphasizing the flow and adventure through the maze.
The geometric jigsaw puzzle gameplay is addictive and the presentation is top-notch. Wellgames has included a near-endless variety of designs and patterns, and if the graphics aren't exactly soft and quilt-like, they are at least crisp and attractive. The cheery dink dink dink of correctly placed patches is sonic comfort food, like a bottomless bag of jelly beans.
10 Gnomes episode 3: Early Spring Garden has been released! The third installment in the 10 Gnomes series by Submachine author Mateusz Skutnik continues the point-and-click "find the gnome" gameplay that holds our attention for precisely ten minutes. The goal is simple: click your way through a photographic landscape searching for hidden cartoon gnomes. You only have ten minutes to find all ten, so speed is just as important as a sharp eye.
Treat yourself to a superb RPG experience. Imagine fluid battles that don't feel like a grind, complete with fluid animation and tactics that are actually interesting and fun. Now, imagine that you're a superhuman zombie. Yes, Sonny, this is it, and it most likely is the best Flash RPG yet made.
Puzzle Boy Flash is a puzzle game of the block-pushing Sokoban variety. Your goal in each level is to get Puzzle Boy to the exit stairs, using only the [arrow keys] to direct him. Push blocks and rotate turnstiles by walking into them. Bridge gaps by plugging them with boxes. If your brain likes to be teased, tickled, maybe slapped around a little, give this one a try.
Step into another surreal world created by Amanita Design (Samorost). With eight totally separate environments, Questionaut feels like a cohesive whole. It's like stepping into a story book and becoming one of its characters. And thanks to Questionaut's powerful imagery, it feels like a living universe that continues to exist even after you've shut down your browser. Just delightful.
A clever puzzle game played over a gridded blueprint of a building complete with doors and swinging circles meant to identify their hinges. As you move past these contraptions, they slam shut behind you! It's like a house-of-mirrors boiled down to sheer design, and it's a lot of fun.
Canyon Defense is, not surprisingly, a tower defense game with nice pixel art and that does things a bit differently. First of all, there are no upgrades. What if I told you this heresy against form also has time-based special abilities? And support buildings? If you want some fresh TD with a Mad Max aesthetic, try Canyon Defense.
The original Shift was an interesting platform game that used negative space as an entertaining hook, but it came with a few problems that ultimately made it feel unfinished and experimental. Now, Tony of Armor Games has released Shift 2, which is basically the game the first one should have been. It's not enough of a leap forward to warrant the "2" in its name, really, but it refines and expands upon the original concepts to deliver a smoother, more drinkable dose of run/jump/puzzle distraction.
Do you like cake? Do you like double-decker cake? We are about to lay on you a triple-decker cake, with helium! When you eat this triple-decker cake, and then attempt to speak, your voice will sound squeaky and distorted. For lo, besoothe thee, from Ninja Kiwi comes the final installment of a trilogy that may well become a tetralogy if its popularity continues at this pace!
What do you get when you put Global Warming, Peak Oil, Nuclear War and good old-fashioned oligarchy in a blender? You get Fallout meets Elite ...in a browser! Caravaneer is a game by Dmitry Zheltobriukhov that has you playing a caravan leader in a post-apocalyptic desert, trading goods from town to town while fending off hungry raiders. It's got turn-based tactical fighting, strategic economic decision-making, and a political storyline! Tactics, economics and politics!
Walk in the Park is the second installment in the 10 Gnomes point-and-click series released by Mateusz Skutnik, creator of Covert Front and Submachine games. 10 Gnomes tasks you with finding ten cartoon gnomes in ten minutes by clicking your way through a series of black and white photographs. In this installment you'll sift through pixels in a park, tapping hotspots to zoom in and look for those crafty gnomes.
In Spin the Black Circle you must rotate the game field to move a ball to the goal in each stage. Gravity pulls it to the center, however, making physics and fast reflexes vitally important to your success. Avoid obstacles and enemies in this well-polished game of skill!
The Unfair Platformer is, to state the obvious, a little unfair. You're a little chap on a medium-sized mission with a whole heap of problems to deal with: from spikes to vanishing platforms, and from bouncy toadstools to more vanishing platforms. You are asked to complete your mission without dying, but as your deaths mount up you soon realize that this game is the product of a sadistic mind. And yet it is the desire to find and conquer the next ridiculous obstacle that makes the game so addictive.
Fall in, troops! It seems we've got ourselves another attack on our hands. Menacing spiders are descending from the skies, and it's up to our platoon of cannons to stop them! We've got to divide our forces to gather bullets on one side, and shoot down the spiders on the other side, so you'll need to divide your attention to win the battle!
1o Gnomes is a brand new (released only moments ago) point-and-click game from Mateusz Skutnik. His latest creation, the first episode of what appears to be an upcoming series of games, is more of a hidden object game that puts you to task of finding 10 cartoon gnomes in 10 minutes by pointing and clicking your way through a series of black and white photographs of rooftops. Clicking on certain areas (the cursor will change indicating a hotspot) reveals an enlarged view, and the scene auto-pans with your mouse movement.
Coil is a game unlike any other; it may confuse you, it may offend you, or it might mystify and move you. Coil is a game about discovery. It is also a series of mini-games involving the gestation of what appears to be an alien fetus, from initial insemination through adulthood when a murky twilight leaves its fate in question and the cycle starts anew.
Shift embraces the same negative-space-centric platforming concept as Yin Yang, but in a style more elegant, more minimalist, and more pulsating with sexy-sweet spy music. With a press of the Shift key, you are flipped beneath the floor on which you are standing, and reverses both your body color and gravity. It's a unique platformer with a twist, and it's a good deal of fun.
Orbita puts you in control of a cute little guy with a trapezoid-shaped head. Venture around the planet, visit different perilous locations, and solve puzzles to discover the three batteries that power his ship. Yes, it appears that the little guy's spaceship runs on Duracells.
Fresh out of the oven from PastelGames.com is a short but zany point-and-click room escape game called The Great Kitchen Escape. You start off staring at an extremely colorful kitchen that looks like it was lifted straight from a cartoon. It's an easy point-and-click game that scores major points for its artwork and slightly wacky puzzles.
It's here. The next installment in one of the most popular and critically acclaimed Flash point-and-click adventure series ever created. Submachine 5: The Root promises to take us to the very first (historically speaking) built submachine structure. At least as we know it.
Whether you're going for the gingerbread transmutation or the old fashioned stew, you gotta respect the rights of satanic magick users to extend their lives indefinetly by robbing life from the young. If you're on board with that proposition, you'll like Witchhunt: Nooboo Mary, a time-based defense game where you defend a witch's house from an angry mob of villagers.
Planet Cruncher lets you satisfy your appetite for destruction by casting you as an omnipotent exterminator of worlds. It doesn't exactly feel like a game about the deaths of billions, encased as it is in a shell of relaxing arcadey puzzle gameplay. But sometimes you have to play a game in your own way, and I choose to play this one while cackling maniacally and stroking an imaginary long-haired white star-cat named Lord Galaxathon.
Factory Balls may be the most immediately appealing entry of JIG's Casual Gameplay Design Competition #4. Maybe it's the elegance of the core concept and the out-of-the-box thinking it provokes; maybe it's the simple awesomeness of making ball-people with rabbit ears. Either way, Factory Balls is a great, albeit short, game that displays the clean design and quirky sensibility that I've come to love in Bart's work.
Stunt Pilot is a challenging, high-quality game of precision acrobatics. It transcends the familiar trope of flying through rings with a sophisticated scoring system and singular control. The result is a simple but engaging test of skill that would fit comfortably in any 80s video arcade, although it would probably be the prettiest game there.
Paint Wars challenges you to fill in the outlines of different shapes using as little paint as possible, while an army of vehicles tries to destroy your masterpiece. It's an unusual game that incorporates a familiar draw mechanic in an interesting new way. But it's not as easy as it sounds.
Imagine the wandering ball of Within A Deep Forest encased in metal and set loose in your browser, and tell me you don't want to get into that Sky Tower. Bug Bug is the latest game to be released from Aqui Griffin's studio, a re-release of a game entered into our "ball physics" game competition in October with crucial improvements.
It looks simple, like what computers experience when they practice zazen. And it is, my brothers and sisters, it is very simple. Therein lies the beauty of Avoid! (I bet that exclamation point was jarring), a compilation of short vignettes by Alex Miller that plays off the theme of avoidance.
An adventure game designed by Ben Leffler (of Exmortis series fame) to promote the upcoming Mars Volta release, The Bedlam In Goliath. The story is based on the experience of the band's sick guitarist, Omar Rodriguez-Lopez, who goes to Jerusalem for vacation and walks into a curiosity shop. Of course, when you walk into a curio shop in Jerusalem you're bound to leave with a demonically enchanted artifact, right?
As is easy to guess, the object of Filler is to fill the playing field with large white circles. Just click and hold the mouse to start a circle growing. It will stop growing either when you let go or when it collides with a circle already in play. If it collides with one of the small "atoms" bouncing around, not only will it stop growing, it will disappear completely and you'll lose a life!
The first Flash Element Tower Defense was a kind of revolution. It single- handedly brought tower defense games out of the realm of Warcraft mods and into the world of free online gaming, kick-starting a new genre practically overnight. Now that Dave has teamed with Paul Preece to create Novel Concepts, he has built Flash Element TD 2 according to the Casual Collective aesthetic — the audio/visual style pioneered by Desktop Tower Defense and perpetuated by Buggle. In other words, it's totally cute.
The second chapter in Brad Borne's epic tale of a man with righteous pants is here, and it is spectacular. The Fancy Pants Adventure: World Two is a Flash platform game focused on high-speed acrobatics, like a hand-drawn Sonic the Hedgehog. Twice the size of the original, World 2 is one of the most ambitious, audacious Flash games out there, bursting with thrills, imagination, and whimsy.
Tarnation is a clever real-time strategy game by Brad Merritt that bears some resemblance to a tower defense title. You control a garden with rows of seeds ready to sprout into flowers that will dash off and dispatch incoming bugs. The bugs are made of Tar, you see, and if they reach the stream in front of your flower bed, they start to gunk up the water. Merely defeating all the bugs is enough to pass, but real excellence comes by releasing only as many flowers as you need.
The sequel to Dark Cut, a graphic surgery simulation game, this iteration is a massive improvement in terms of production values and overall aesthetics: you really feel like you're a civil war surgeon trying to focus on saving a man's life with bourbon anesthetic, some gauze and a scalpel. You feel the dirt, sweat and blood and it succeeds as a phantasmic experience, beyond being merely fun
The Dark Cut series consists of two surgery games where you use the mouse to make incisions, stitch, scrub, saw, whatever is required to save the patient in each case scenario. These are not games for the faint of heart, both in terms of graphics and gameplay, and are therefore recommended for mature audiences only.
Synapsis is an exquisitely detailed, 3D modeled and animated, point-and-click adventure game that was just dropped into our suggestion box by one of its authors, Rob, and he had this to say about it: "It's really hard to explain it, I made the game and I'm not entirely sure what its about. It's the voyage into the mind of David Carter, possibly dead, possibly mad, or maybe just in an alternate reality."
A short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment. Plenty of interactive fiction games involve puzzles about magic words. "Suveh Nux" takes this a step further with a whole magical grammar to learn, including verbs, nouns, and modifying phrases.
Created to promote the University of Salford, Limitless Possibilities is an adorably abstract point-and-click game in the vein of Samorost. Move the character (named Curious) through each stage by clicking objects on the screen. Not every action/outcome will make sense (did that coin just fall out of the polar bear's nose?), but with a little experimenting you'll easily push through the handful of levels.
A simple-looking puzzle game that's devilishly deceptive. You are a cursor in a tower trying to reach the top. Each of your ten lives is time-limited, and when one ends the next begins on the bottom floor. But you're not alone. As you start the next life your previous actions are replayed in real-time, creating a fun "cooperate with yourself" atmosphere.
The game of Buggle pits 2 to 4 players against one another to see who can befriend the most buggles (which are sort of like ambulatory cloudberries with faces) over the course of 10 rounds. Each round begins with 60 of the little nippers bouncing around in a rectangular play field. Eventually, they will pause and wait for you to pick a location for your control point, which is your primary means of buggle recruitment.
Trapped Part 2: The Dark is the middle installment in a trilogy of puzzle adventure games distinguished by a literary flavor and an unusual perspective. This series has a lot more in common with the old Infocom text adventures than it does with modern point-and-click games. Rather than relying on abstract puzzles and thorough visual investigation, the Trapped games plop you in a mundane environment, lavish you with a huge inventory, and then ask you to be extremely clever.
Thule Trail is a re-imagining of the grade school classic, Oregon Trail, but instead of playing a family of 19th century immigrants, you play a group of 20 somethings road-tripping to a music festival. Instead of going to Oregon, you're going to Santa Barbara. The game takes its name from the 20th century occult society that sought the road to Atlantis; the music festival you travel to is called Atlantis, so it works. The rest of the game follows suit like a friendly slacker.
It's official. D_of_I has gone off the deep end. His cat has gotten bored shooting his bow and poling himself about and wants to travel across the ocean, so he enlists the help of a dolphin to provide the locomotion, while he hangs on for the ride of his life in this excellent one-button game!
Warbears Adventures: An A.R. Xmas stars Kla and Steve, as Kla stops by Bob for some holiday shopping and to pick up a few packages on order. But Steve has a secret mission in mind. The results are unpredictable as usual and a whole lot of fun. Enjoy this new holiday release from Gionatan Iasio of Italy.
Sushi Go Round carves out its own niche in the crowded field of customer service oriented resource management games by taking customer service out of the equation. You are the chef, rather than the harried waiter, and all that matters is getting food to the patrons of your humble sushi shop in a timely manner. You don't even have to carry the food out to them. You have one of those newfangled automated sushi joints, where a conveyor belt brings the sushi round, and the customers feed themselves.