Dotville is a city-building Flash game along the lines of Civilization, but greatly simplified. You play the leader of a tribe of Dots (yeah, Dots) and must rise to the rank of Emperor in fifty turns, then defeat the evil empire of Squares. It's a simple game, and yet somehow very complex; a bit flawed, and yet fun despite it's quirks.
For those who've been to Clack and back, it's time for another puzzle adventure with Clack 2, as Sean Hawkes has been busy finishing up the next in what is shaping up to be a series of delightful puzzle games. If you haven't already played the original, you may want to go do that first as it is an excellent introduction to these wonderful and original, Flash mechanical puzzle toys.
Beginning with a very simple premise of expanding rectangles on a grid to connect them, Wouter Visser creates a unique and enjoyable puzzle game entry with PLANned. In this 18-level game, there are only but a few rules that you need to know to get started. It really is amazing to see such creativity sprout from a simple word, as with "grow" theme of Casual Gameplay Design Competition #2.
The second installment in Shawn Tanner's Escape Series has been released: Escape Series #2: The Closet. Each game has no plot, no characters, and no motive, just bare-bones point-and-click room escaping. The first game had us trapped in a car, and now we've moved indoors and are stuck inside a closet. Search the area for items you can use to help you escape!
The new Nest of Moai game features a bigger screen, more stages, and an interesting "zoom" feature that lets you take a closer look to find hidden moai statues. Simply move your mouse over the statues as they appear. Quirky, casual fun as one might expect from a game with Japanese roots.
Turning Moai features the same statues from the previous moai games but with a slightly different take on the gameplay. Instead of rescuing or touching the heads, you must move the cursor to make them face the same direction. Same great Moai sound and music, same catchy gameplay!
A captivating and original puzzle game from designer Komix and created expressly for our 2nd Casual Gameplay Design Competition. More so than any other entry in the contest, Rings and Sticks took the Grow theme and made it a fundamental element of the gameplay, earning it an honorable mention.
In Gateway 2 you again guide a robot, through a dream-like setting, in order to solve numerous and varied mini-puzzles for a seemingly unknown purpose (though a purpose there is, as you soon discover). Using well-placed musical cues and subtle environmental sound the author has created a virtual world that draws you in from the moment you launch the game. The setting and aesthetics are so enticing and mysterious, it doesn't matter at first that you don't know what your ultimate goal is (or indeed if you have one).
Sprout is a creative and original puzzle adventure game created for our second Casual Gameplay Design Competition. From the moment you lay eyes on it you know it's something special. The unique artwork for a Flash game has a paper-cut appearance that lends a storybook atmosphere to the game. This environment perfectly suits the role you play as a young seedling trying to find its way home. Sprout has everything we love to see in a Flash game: originality, a simple design, and a beautiful presentation.
Similar to the original Pandemic game, and 2nd in the series. This one is a little more difficult because mankind is on the ready, so you'll have to infect quick and strong if you plan to wipe out humanity.
Hewitt is a top-notch online adventure game that two developers, Casper Smith and C. Gianelloni, spent over a year creating. Their hard work is apparent: Hewitt looks and plays great and is a surprisingly long game. Aside from some fairly quirky puzzle elements Hewitt provides a solid experience for any adventure/point-and-click fan.
FoolYoo is a well designed action slicing game with a good sense of humor and fluid gameplay. You are a samurai and you must defend yourself from attack by demons with your trusty katana. Just wave the mouse cursor in a variety of slicing motions across enemies and vegetables to cut them into pieces. Three different types of demons will attack you, all requiring different tactics to defeat. In between rounds, demonstrate your l33t sushi ability by deftly slicing vegetables for soup.
Oshidama is an simple and elegant flash game by Game-Pure, the creators of Speed Cluster. The goal is to nudge a white orb to the exit point on each screen. Walls, pits and other obstacles stand in your way, forcing you plan your path and be ready for a last-second save at any moment. It's an interesting mix of strategy and fast-paced cursor shifting delivered in an astounding audio and visual atmosphere.
Stained Glass is a simple and beautiful logic puzzle with an arrangement of tiles in the right-hand "window", each in four segments, with each segment potentially a different color. You must arrange colored tiles in the left-hand "window" so that all of the colors match. When you finish one level you move on to the next, larger level. Another classic casual game by Taro Ito of GameDesign.
With simple gameplay and an almost frantic feel, Tower of Moai is as entertaining as it is... weird. The goal is to save scrambling moai statues stranded on top of a wobbly tower. As the moai statues move the tower bends with their weight. Use the mouse to guide the platform and try to keep it beneath the swinging ladder.
Poco Parco is an extraordinarily quirky Japanese title that works much like the Grow series of games. Click the items at the bottom of the screen to start different events, each one interacting with the last. What sets this game apart from the rest of the clones is its adorable presentation and the ability to click and play with the objects that grow on the screen.
Castle is a short but good-looking point-and-click game from the Japanese website Usagi no Sippo (Rabbit's Tail). The game takes a page from the Grow book of Flash design and lets you create a scene by clicking various objects on the screen, each time causing something new and interesting to happen.
Developed by Red Redemption and funded by the BBC, the Flash-based Climate Challenge is a thoroughly researched, compelling resource-management sim. As the "President of the European Nations" you must radically reduce your people's carbon emissions over the course of a century, while remaining popular enough to stay in office.
Rooms by HandMadeGame is set in a mysterious mansion with rooms that move and that contain magical items to help you make your way through. It is a clever mix of point-and-click and puzzle elements that together create an engaging game play experience. It is also a 2007 IGF Student Showcase winner.
Escape Series #1: The Car is a point-and-click room escape game that does everything it should do without venturing beyond the scope of the genre. Regardless of its normal appearance, The Car provides a great room escape experience that's both fulfilling and free from random pixel hunting. Short and sweet, and with more installments to come.
The first virus spreading simulation game of the Pandemic series. Start as a germ and evolve your way up to virus and spread as far and wide as you can, with the goal of infecting the entire human population.
Fields of Logic is an easy game to pick-up and play right away, all you'll need is your mouse and your favorite clicking finger. The first few levels get you warmed up and primed for a challenge that spans 16 levels total. At the end you'll receive a total time that it took you to complete the game, so there's an added incentive (and pressure) to get the job done.
A defend-your-castle type defense game with aspects that elevate it above other candidates. Earn experience points and gold to recruit an army, the ability to upgrade and buy different arrows, and a unique feature that lets the hero leave the castle. It's the game that started a genre, and it's from Lost Vectors' Jason Reinsvold.
In this creepy point-and-click adventure, you take the character of Emily Mason, a real estate agent with a mission to find out why a particular house has been put on the market for an unfeasibly low price. It features sepia-toned location photographs and requires you to explore the house and its environs to discover an unsavoury secret. There are some brief moments of minor gore, so this game will not suit everybody.
Have you ever had that weird feeling that you are a giant, controllable, seeker missile flying down a long tunnel avoiding obstacles? What?! You say you haven't? Then you must not have played The Missile Game 3D by Damien of DX Interactive. For a fun and simple game that's taken a simple concept of "avoid the object" and infused some life into it, look no further.
A quick, clever Flash crossword puzzle from Taro Ito of Gamedesign.jp, the same brilliant game designer that brought us White Jigsaw and other addictive favourites of this site (Dice Wars anyone?), and it lives up to his previous standard. If you've a hankering for word puzzles, speak fluent English and have five minutes to spare I think you'll really like this.
Imagine being like Spiderman and able to shoot sticky strands of web out from your hands. Using those elastic strands you just might be able to attach to surfaces and propel yourself forward. Well, that is just what playing Double Wires is like.
Purgatorium is a short and creepy point-and-click escape-the-room game with some rather horrific graphic visuals nestled inside. If you have played either of Ben's other horror-genre interactive narratives, Exmortis and Exmortis 2, then you may already know what to expect. Created especially for Casual Gameplay.
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A short isometric Flash point-and-click adventure game just begging to be played around Halloween time. Trapped inside a haunted house you must hunt for keys to unlock doors that lead outside. The fun part is you get to choose from eighteen different playable characters, each with a unique Halloween costume.
Bill the Demon is an action adventure platformer with a very nice old-school flair to it. In the game you play as Bill, a lowly demon with a voracious appetite for human souls. To prove himself worthy to his peers, Bill sets out on a mission to the Ninth Circle of Hell to fetch the devil's autograph.
Four Second Firestorm is a collection of frantic micro-games hot on the on the heels of Four Second Fury and Four Second Frenzy. Using either the keyboard or mouse, you have just a few moments to play one of the over 175 mini-games thrown in your face. Follow the incredibly brief instructions and try to win each game. It's a fast-paced collection of micro-games suitable for anyone who wants to feel like they're on a caffeine buzz without all that coffee.
TinyGrow is a captivating flash toy that lets you create a surreal garden scene by finding and dropping different types of seeds. Thick black trees sprout at random from the bottom of the screen, each with a rotating icon in the center. Click the icon to activate one of several events to discover seeds and grow more foliage.
In this charming little game, you play the role of a bored tire manufacturing worker named Dink. Dink's tired of his pathetic day to day existence doing the same old thing. In fact, he'd quit his job were it not for his eight starving children and warehouse load of credit card debt. Today though, things are going to turn around for poor Dink as he discovers his inborn talent to make music from old factory machinery.
Nimian Flyer Legends is a 3D action adventure game in which you play the role of a young dragon named Salamond on a quest to defeat seven legendary beasts. Armed with fire-breath and the ability to pick up many objects, you'll have to use your speed and wits to battle each unique foe. Nimian Flyer Legends has a remarkably full 3D world to explore coupled with a grand soundtrack. It's a surprisingly lengthy game that feels more like an epic journey than a pick-up-and-play flash title.
Phase Toy is a simple Shockwave sequencer that allows you to create compositions using a point-and-click interface. Just click on a cell to have the sequencer play the corresponding tone when the 'play head' sweeps over it. Click and drag to add several tones at once. Phase Toy makes a nice little diversion that is as mesmerizing as it is relaxing.
Weight is a game of puzzle solving and light mathematics created by Sean for our first Game Design Competition. "Please calibrate scale 2..." is the only instruction you have at first. It might take a little clicking, but soon you'll discover you can add or subtract weights from each scale in order to match pairs of numbers on the left. The first few are easy, but as you get more scales to balance, your life gets complex.
Red offers up a brand new take on a classic gameplay mechanic in this simple and new, stylish arcade shooter that plays a little like Missile Command. Some of the most enjoyable games with addictive gameplay are based on very simple ideas, and Red is no different in this regard.
Liquid Colors is a brilliant idea for a puzzle game and one that works exceptionally well in Flash. It is another creative and original puzzle game entry to our recent game design competition. It was created by DDams of France.
A word cipher game that features quotes and phrases to decrypt from famous people, and are available in either English or Español. Each puzzle is in the form of a simple substitution cipher in which each letter of the phrase is substituted with a symbol. It is up to you to figure out the letter that each symbol corresponds to.
Despite being short, uncomplicated and an absolute breeze for anyone already familiar with the world of letters, Orgdot's beautiful illustrations and animation make The ABC Game a must-see.
Drag the Dot is a simple Flash game, created by Oliver Castañeda of Scarsdale, New York, in which the objective is literally self-explanatory. Just drag the dot to the goal in each of the game's 16 levels, and a final boss level that is "better than doom" (whatever that means.)
An updated version of the original Reverse game (previously reviewed on JIG), Reverse 2 is a very simple point-to-move-the-block game where the basic rule is that the mouse input directions have been reversed, so pushing the mouse up pulls you down, and so forth.
A spectacularly detailed, yet short and rather easy, Flash point-and-click puzzle adventure game from one of the leading designers of the genre, Mateusz Skutnik. With it he demonstrates a masterful ability to create engaging and compelling game play experiences, even within a game of a smaller scale as was required by the guidelines of our very first Casual Gameplay Design Competition.
Keys very nearly placed among the winners in our game design competition, and if we had but one additional prize, it would have. This mysterious and charming little puzzle game fit the theme perfectly by closely resembling a puzzle you might find in Click Drag Type. In fact, there weren't many other games that came this close to exactly what we were looking for.
An impressive and delightful 3D puzzle game from Anders Gustafsson, awarded Honorable Mention and the coveted Audience Award in our first game design competition. The game has a very simple premise: guide a robot through a series of rooms; but you will have to solve a mini-puzzle within each room to advance.
Right on the heels of our first game design competition, the impetus for which was Simple Andy's brilliant collection of simple puzzle games known simply as Click Drag Type, comes another installment of the series that includes five (5) brand new puzzles!
Cyberpunk is a simple Flash puzzle game disguised as an arresting and involving hacking simulation. Armed with four programs and some intuition, you'll have to sneak into a remote computer guarded by obscure (and not-so-obscure) passwords, as well as by some nasty puzzles.
A point-and-click escape game that weaves a cryptic atmosphere with captivating puzzles to pull you into its story. It's one of the most impressively streamlined games ever developed. There's no wasted space: every detail must be observed if to unlock the mysteries at its core. This presentational care pays off as, without ever breaking its minimalist tone, the game absolutely sparkles with wit and personality.
At first glance the game appears to be a layout from a schematic diagram, which might easily scare you away if you're a non-technical type. And it will likely have you scratching your head wondering just what to do with it even if you are an electrical engineer. However, those adventurous souls that persevere, by poking around the surface to learn what is hiding underneath, will be nicely rewarded by what they find.
A tribute to one of the earliest platformers, the Atari 2600's Pitfall! With a bodacious new skateboard, online scoreboard, bonus items and powerups, 2D platforming has a new name: Skatefall Harry. As a homage, Skatefall is extremely effective and faithful; the graphics and sound are perfect and the difficulty, while formidable, is appropriate.
Ever watched Flipper and were jealous about all the tricks he could do? Now you, too, can have the charm of a sea-based mammal with Dolphin Olympics. This flash game by Alan Rawkins puts you in the role of a dolphin in an infinite blue ocean. Build speed, leap from the water and perform tricks to rack up a high score and boost your speed for the next jump. It's a surprisingly simple idea that borrows elements from a number of games yet feels fresh each time you play.
Nimian Hunter makes use of an engine that creates the illusion of 3D in Flash, and it's very, very good. Play as a hunter on a mission to feed the beast that commands you. There is a narrative that unfolds as you play, with at least two different endings. Altogether a unique and unusual game.
A fan-made side-scrolling action game that borrows a couple of characters from the Super Mario Bros. games. This version is a longer and enhanced version of the original demo released a couple weeks earlier. The gameplay is much the same, though: hit the breakable blocks and the Goombas and occasional Mario or Luigi while avoiding the green platforms.
The first of the Bullet Bill series of side-scrolling action games from Psycosis91. This one a demo, or proof of concept, for a larger more enhanced version of the game originally created in 2006. The game features a popular villain from classic Mario games, and the objective is to navigate while trying to hit the breakable blocks, Goombas, and even the occasional Mario or Luigi.
Four Second Fury has been around a few months, and now a sequel to that game has just been released, called Four Second Frenzy. While both games feature the same fast-paced action and gameplay, the sequel offers even more mini-games than the original (50 total).
Lacking any sort of plot, Four Second Fury launches the player into a series of 20 randomly selected, four-second mini-games ranging from simple dodging games to "Simon says" type games. It doesn't try to be anything more than that: just a simple, quick Flash game when you have a few minutes to kill. And don't expect it to last longer than that.
One step beyond Shaolin Soccer, Lucky Eights throws poker into the already freaky mix of martial arts and organized sports. This Flash-based card game requires instantaneous reflexes and precision mouse clickage.
Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It's just you, the machine, and an infinite metallic world to explore one screen at a time.
Billed as a "candle-lit rendezvous between Erno Rubik, Dorothy Parker, and Milton Bradley," RSVP puts you in charge of arranging guests around a table such that each is surrounded by compatible people on either side.
Gwen is a surprisingly gorgeous surrealistic adventure composed of richly detailed scenes filled with art, animation, sound and interactivity. With an over-arching narrative that borrows from the teachings and beliefs of Buddahism, this point-and-click game has more soul to reveal than most other games of its type. From Taiwan.
In this escape-the-rooom game, the last in the Developer Code series, you'll need to use your pointing and clicking skills in order to unlock the door. Find hotspots where items and information are hidden, and use and/or combine that with the game environment to achieve the goal of getting out of there.
Escape game 5 of 6 in the Developer Code series. If you played the 4 others before this then you know what's in store. It's another good looking point-and-click escape game and one you'll want to play just like the others in the series, so play them all!
For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape in this game number 4 of 6 in the Developer Code point-and-click game series Can you escape?
Point-and-click game of the escape-the-room variety and number 3 of 6 in the Developer Code series. For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape.
Another point-and-click game of the escape-the-room variety in the Developer Code series. For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape.
The first game of 6 in the Developer Code series. A point-and-click game of the escape-the-room variety. For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape.
A sequel of sorts to Panzo Invaders with similar gameplay, a combination of Space Invaders and Breakout. Toss a steel ball up at floating enemies in the sky, but don't get hit by them when they fall to the ground! Grab coins for points and power-ups to extend play. Colorful and delightful.
Hit the dance floor in this foot-stomping, original new take on the connect-three puzzle genre of casual gameplay. In Disco Jungle, play as a funky blue elephant with a special ability to absorb the color of any dance floor tile and then drop it anyplace else. Use it to match three (3) or more same-color tiles, horizontally and/or vertically, to score points and clear levels.
Gamma Bros. is a deliciously slow-paced old-school space shooter created by PixelJam. It's written in flash and offers both an online version and downloadable files for the Mac and Windows. Although simple in looks and design, Gamma Bros. gives the illusion of a massive game world interspersed with moments of action and quiet space floating.
A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one.
Pricilla Gone Missing is a Flash point-and-click adventure from Johan Törnkvist of Sweden. The game begins with the player learning of the disappearance of Pricilla (Aunt "Prissy") and that warrants an investigation. From there a charming little adventure unfolds in which the player must look for items and clues to progress through the story.
The oddly named game, OUT file#01 is a classic Flash point-and-click room escape game, and it features all the usual suspects: locked doors, missing keys, pieces of paper with clues, and secret compartments galore. Your job, of course, is to escape by unlocking the mystery within the room that holds you captive.
Following on the success that Arseniy Shklyaev enjoyed with his two previous action puzzle games, Orbox and Orbox B, his latest game is a rather odd combination of action and puzzle elements that will challenge both sides of your brain. The objective of Warp Forest is to collect all of the keys to activate the exit, and then make it safely to the exit to advance to the next puzzle/level.
Like eating the middle of an Oreo first, ClickDragType skips past the plain cookie outside to deliver only the sweet puzzle center in a collection of 10 intriguing, mind-bending puzzles for your pure and uncompromising enjoyment.
Almost twenty years old, Woody Pop isn't as visually stunning or innovative as recent titles such as BreakQuest, but the collision detection and level design is solid, and the bright, chunky pixels still look good.
Nightmare Escape is a horror-themed, room escape game created by Robert Mac Nelly. It combines a macabre and bloody setting with some tricky riddles that will scare you and puzzle you at the same time. Be observant, know your surroundings, and think literally to find the answers.
Color Box takes a familiar puzzle formula and tosses in a little color theory to brighten things up. Slide and drop squares of color to pile them on the bottom of the screen. Your goal is to make them vanish, but your methods will be a little different. Instead of matching like-colors you must use color theory to change the blocks to white. Fortunately you don't need an art degree to pull this one off.
Anyone who has ever attempted Sega's chaotic masterpiece Chu Chu Rocket will feel right at home with Puzzled Sheep's familiar arrow-dropping action. The cute graphics and proven concept make it a joy to play, but the limited number of levels means the fun doesn't last as long as you might like.
The sequel to Magneto Syndrome, and another point-and-click room escape game created by Juliana Reina. The story picks up where the previous game ended with you being able to escape and leave the lab where you had been locked up. Now that you have left the room you must now flee the building again using your ability to control metalic objects with the power of thought.
Magneto Syndrome is a point-and-click room escape game created by Juliana Reina. The main character has been infused with the power to control metallic objects. He regains consciousness and his first thought is to escape. It's going to prove a little difficult, seeing as how he's stuck inside a water-filled tube. Using his powers of magnetic manipulation, it's your job to help him make his run for freedom.
From Ben Leffler of Australia comes this dark and foreboding tale of the macabre that will surely send chills down your spine. One part Flash point-and-click adventure and one part interactive narrative, Exmortis 2 is the sequel to the 2004 game of the same name. It continues the story one year after the events of the first tale came to fruition.
The third and final chapter in the Hapland series and this one is arguably the best of the bunch. Not only is the game visually stunning, it is also just about the right size and difficulty to enjoy by oneself. A genre defining series from a very talented young artist. It doesn't get any better than this.
A game of striking simplicity and compelling puzzle solving, and is the sequel to the original Orbox game previously reviewed here. A pure puzzle solving game with 30 levels, this one isn't the most innovative game you'll play this week, but it could very well be one of the most mind-bending.
The Fancy Pants Adventure is an gorgeously animated platform adventure game created by Brad Borne. You play a hip, hand-drawn character who, as one might have guessed, wears a very fancy pair of pants. Run and jump around levels in this beautiful and enaging Flash game.
Filed under the Hapland/Puzzleland/Industrial Place Thingy category, Odubang 2 is an online point-and-click adventure game where timing and precision cursor clicks are your key to survival. Guide a spastic stick figure through an MS Paint world of red soil and gigantic green boulders. It's a short but entertaining game.
Nest of Moai is an online flash game that will take you exactly 90 seconds to beat. Fortunately there's a little more to it than just one run through, and with its quirky sense of humor you'll play it several times in a row.
Roboclaw is a simple game of skill that will test your dexterity of hand-eye coordination in your attempts to move a small blue sphere into a goal by controlling a 'robotic' arm. The easy-to-understand gameplay paired with a not-so-easy challenge is the perfect combination for a quick lunchtime distraction that is sure to test your skill, and your patience.
A casual puzzle game, similar to the Grow series of games, in which several items are added to the puzzle, one at a time, until complete. The detailed animations of El Complo contain much of the same charm we are used to seeing with Grow, and thus makes this game a fine addition to the genre. The game is a satire about political situations in Mexico involving an ousted mayor (El Peje), a senator (the guy with the cigar), and a series of incriminating videos including one with a politician and a suitcase full of money.
Word Sandwich is a word game that adds something a little different to the word game genre. The goal of the game is to guess the mystery five-letter word. Simple to play and difficult to master, the game can be highly addictive. Consider yourself warned. The combination of guesswork and alphabetic strategy (with a nice jazzy musical score) grabs you pretty quickly.
It seems our hero's balloon has been shot down by the paperclip factory's anti-aircraft artillery, and it's your job to find a way back home. That is the opening sequence that drops you into Industry 2, the sequel to last year's Industrial Place Thingy. Like the first game, this one follows the same point-and-click stick-figure formula popularized by Rob Allen's seminal work with the Hapland series of games.
Following the trail blazed by the tremendous popularity of the Eyezmaze Grow series of casual Web games, two enterprising young Flash developers used that inspiration to create a sim-ilar game with a SimCity-like theme. Cityscape puts you in charge of breathing life into an otherwise undeveloped land mass by choosing the building order for the elements that make up a standard city.
A completely different approach to a DDR game, Beat Bubbles offers an enjoyable music-game experience that doesn't rely on precise rhythm to do well with it. Instead, the player must repeat the sequence of keys shown within the time limit to advance, while making music in the process.
Warbears is a unique and original Flash point-and-click game that is played a little differently than anything I've seen so far. The gameplay is similar to Rob Allen's Hapland games, and yet there is an additional layer of complexity to it that sets it apart. It's a cute game with a great sense of humor and a lot of fun to play. Created by Gionatan Iasio of Italy.
An official Katamari Damacy mini-game is now available on Namco's Japanese website. It appears to have been designed to illustrate the main concept of the game, which is to joyfully roll the katamari over smaller objects to collect them and make the katamari bigger so that you can then roll over even larger objects. To this end it works quite well; however, the mini-game does not even come close to the fun of the original.
Planet NoNaMe is a Russian Grow clone, and specifically a Grow Ornament clone as it is a bit dated with its Christmas and New Years holiday theme. Still, for anyone who adores the casual simplicity of this type of game, then you may enjoy playing this one, too. To my knowledge, there has been at least one other game inspired by the original Grow, a downloadable game called Sandbox of God...
Pretty Pretty Bang Bang is a simple action game of avoidance, bosses, and chain reactions. It's the pretty chain reactions that occur that gives this game its name. Very easy to pick-up and play and it can be a lot of fun once the rules are understood. Featuring the effervescent Hairdresser Corndog and Bumbershoot Evangelist. Not to be missed!
Zork is a text adventure, which is a form of interactive fiction, like a cross between a novel and an RPG with some escape-the-room type puzzles thrown in. Originally conceived in the late 1970's by a research group of MIT, the first game of the Zork series has been ported to PHP for your gaming pleasure.