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Blue Knight

  • Currently 4.1/5
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4.1/5 (163 votes)

In Blue Knight, you control a human sent to purge a planet for future human colonization. This retro-looking platform shooter has you jumping and shooting your way through a large world, collecting powerups and facing off against various bad guys on your way to the final boss.

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27 Comments

stuck underwater after getting first health upgrade

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ok, I backtracked and found the way

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Really good game, but waaaaaaay too small. :(

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Wow. Beat that in less than an hour no help needed. new record for me!
(i hardly ever beat any of the games on JIG)

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Also for the gate keeper in the

cave in the sky

all you need to do is

shoot through the gate. you don't need to open it.

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Weird!

Very easy game; a fun little AM distraction. I felt that there could be a lot more to it and the ending was kinda anti-climatic.

I guess I was expecting some kind of twist, but I still liked the message.

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Glitchy. I have two black diamonds visible but "stuck" in the platforms. I can't collect them and can't progress without them. The worst kind of frustrating.

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Wow, simply cannot find the last gatekeeper! Got the

one in the sky and the two below it

but can't find the final one...

Also got a diamond stuck in the floor where I can't collect it, but hasn't been an issue so far...

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I am sorry, I love this genre of games, but this one was just terrible.

The only challenging part was fighting the urge to quit when having to backtrack through the map after everything that could harm you was dead.

Perhaps a limit on how long you can use your jetpack would help a little, not to mention being able to swim instead of.. underwater jetpack??

overall I found this game very weak, extremely linear and just plain boring to play.

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i am so disappointed that I stuck through to the end, even though i was getting more bored by the second. I agree with GQWeasle totally.

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Hmmm, Blue Knytt perhaps?

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Quite short. I liked the game, but I kinda agree with GQWeasle ; no challenge, at all. It all began very well, but the end was sad. Sadly unfinished.

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Menschenjaeger December 23, 2010 4:17 PM

The ending is "a little anticlimactic?" That's a slight understatement. This would have been great if no one had ever done a retro-adventure-plaformer before, but PSST! THEY HAVE! SINCE THE LAST CENTURY!

It wasn't horrible, just...I kept waiting for it to really get started. You know, a weapon upgrade, more/new enemies, some twist to give it an identity all its own...but then YOU DEFEATED THE BOSS YOU WIN KTHXBYE :D

We've had so many games that give an interesting twist to the metroidvania genre lately that this was almost a surprise - like if the mailman dropped off a huge, padlocked wooden crate at your door, and when you open it...it's a case of bottled water and a LOT of excelsior.

There's my review: Blue Knight = a case of bottled water and a LOT of excelsior.

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Super. Metroid.

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Carny Asada December 23, 2010 5:34 PM

I thought it was OK for a quick diversion, but agree that more Robot Wants-type upgrades would have added to the fun and that the final boss was... disappointing. When I played it in Firefox, I twice defeated the first shooting obelisk you encounter, but died immediately afterward and was unable to collect the diamonds -- everything vanished. As a result, I was unable to open the second gate... Ugh. Switched to IE and it worked fine.

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The inability for a human to hold breath just a few seconds wondered me.

His inability to swim upwards comes stranges.

Well he can respawn, I might trade the first two abilties with this one.

But, and this comes as a total surprise, he can use the jetpack under water! Wheeeez!

(Oh and btw. I didnt realize this pyramids where "the gatekeepers", I shot one for a while, nothing happened,so i kept going... only later by accident kept shotting another while aiming at the tower before... cheez that long reistances for a thing that cannot defend, not necessary IMHO)

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Backtrack Knight.

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For anyone who didn't like this game, I direct you to Iji. :)

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i rather like this game...seems a nice little homage to Metroid II: Return of Samus. About time the oft-forgotten child of the series got a little love.

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I broke the game. While fighting one of the guardians, I accidentally left the screen, and now it's gone. I can't kill it because it isn't there. So I can't finish. Sadness.

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It's a light version of the retro adventure game. Light on the graphics, upgrades, enemy design, map design (someone mention linear? I swear there was one bit where I could go in three different directions for a little distance!) and audio design. Super low-calorie on the plot line and ending.

If the Robot Wants games and all that lot cost a hundred bucks per game, this would work as a substitute for the poor.

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Not too much of a challenge here. Once you get the gun, killing enemies is a matter of time. Once you get the jetpack, get ready for some jetpack-backtracking.

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Glitch on the section/cell on the far right, one cell down, the area where there is a pyramid.
Gun bullets, jet-pack exhaust not showing.
Health bar, diamond symbol before diamond count also gone.
However, when I exit the area, all of the above re-appear.
Because of this, though, I am not able to destroy the last pyramid.
Also have a diamond embedded in ground.

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short but sweet. beat it very quickly. that said it was the perfect length. though i felt that it could have been a whole lot more had the developer decided. felt like all of the basic elements were there only at demo length and not full version ability.

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nerdypants March 6, 2011 6:01 PM

I'm usually a fan of this type of game, but this one just did not do it for me.

For one thing, it was buggy. At one point, I had a diamond stuck in the ground and all the bad guys had disappeared, including the pyramid I had yet to destroy. I had to restart the game. Looking at the comments, I can see that other people had the same troubles I did.

Second, the game was too easy. Most of the bad guys were ridiculously easy to kill. The ones that shot at me, I could usually stand or jump out of range and shoot at my leisure. And the final boss took about 30 seconds of jumping in place and shooting to beat. I'd have liked to see some more variety in the enemies, in both difficulty and design (the same few black things coming at me over and over got old real quick).

Third, the story felt tacked on. It might have helped if the text didn't disappear so quickly; I'm a slow reader, and I missed quite a lot of it, especially at the end. It came so suddenly, I didn't have time to read any of the ending text. There's no closure whatsoever.

I do think this could have been a good game, if only more effort had been put into the story and fixing bugs.

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Anonymous May 23, 2011 3:20 PM

can't find jetpack...

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Another dull Metroidvania-by-numbers. Even fewer upgrades than Insidia, and lots of walking around. Protip: Walking around is somewhat tolerable if you pass through lots of different environments - I liked Endeavour. But walking around is just boring in a place where everything looks the same.

I love Metroidvania games, but it's been a while since any that are even close to Iji or Untitled Story. Except I guess the Robot Wants JIG banner game was very good.

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