Binga 3

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Binga, Binga, ready your fingas! Ninja Doodle has just struck from the shadows with another in his awesome series of rapid-fire mouse-driven puzzle games. But just because these games are mini, don't expect them to be pushovers, especially since you're racinga the clock.

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Walkthrough Guide


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Binga 3 Walkthrough

Round 1

Stage 1

  1. Click the car twice to get it over the ramp and past the button.

  2. When the car hits the button, the board blocking the net will be removed.

  3. Click the X block under the yellow ball to drop it into the green net.

Stage 2

  1. Wait for the cloud to pass over the chick.

  2. Click the cloud to strike the chick with lightning.

Stage 3

  1. Pick up the right stencil and turn it upside-down.

  2. Drag it on top of the other stencil to combine their shapes and make four numbers.

  3. The order of the numbers is random, but it will usually be a combination of 3, 5, 6, and 9.

  4. Screenshot.

Round 2

Stage 1

  1. Click the right X block to drop the ramp.

  2. Click the left X block to drop the car.

  3. Click the car once to get it moving slowly up the ramp, but not over the ramp.

  4. Before the car rolls back down the ramp, click the middle X block to drop the ball.

  5. When the car rolls backwards, it will nudge the ball into the green net.

Stage 2

  1. Memorize the random food item that you're instructed to "eat"

  2. Hit "let's go" to start the level, then click only the food that you were told to eat before the time runs out.

Stage 3

  1. Click the nesting doll to find all the other dolls hidden inside it until you get to the doll with the "?" marking.

  2. Although the numbers on the doll are randomized each game, they all follow the same equation.

    • The number on the first doll is X.

    • The second doll is 2x - (2-1)

    • The third doll is 4x - (4-1)

    • The fourth doll is 8x - (8-1)

    • The fifth doll is 16x - (16-1)

  3. Solve the fifth equation, then enter the solution at the bottom.

  4. In my game, the first doll was 79, so the equation becomes:

    • 16(79) - (16-1) = Doll 5

    • 1264 - 15 = Doll 5

    • 1249 = Doll 5

    Screenshot.

Round 3

Stage 1

  • Hit the right X block to roll the orange balls to the middle section of the bottom platform.

  • Click the car once to roll the flat block over the orange balls.

  • Hit the left X block to roll the yellow ball down the ramp.

  • Move the car once the yellow ball drops towards the green block to push the ball into the green net.

  • Stage 2

    1. Stack the ingredients in the correct order to complete the BLT sandwich before the time runs out.

    2. Put the food on the plate in the following order:

      • Bread - Bacon - Lettuce - Tomato - Bread.

    Stage 3

    1. Beside each number in the list is a series of shapes.

    2. Combine these shapes to form a number

    3. Highlight the matching sections of the black panel on the right if you need a visual aid.

    4. The order of the numbers is random, but it is usually a combination of 1, 4, 5, and 7.

    5. Screenshot.

    Round 4

    Stage 1

    1. Quickly click each of the three cars to send them off the ramps so that they push off the three green blocks.

    2. Start with the bottom car, then do the middle car, and end with the top car.

    3. Next, click the three X blocks (going from the bottom up again) to drop the yellow ball into the green net.

    Stage 2

    1. Follow the instructions and click either all of the tall ninjas or all of the short ninjas before the time runs out.

    Stage 3

    1. Rotate the tile sections so that the red lines go around the border of the square.

    2. The colored lines inside the square each make the shape of a unique number.

    3. The panel on the right side of the square indicates which color has which position in the combination lock at the bottom.

      • G for green; the green lines make the number 6.

      • Y for yellow; the yellow lines make the number 1.

      • R for red; the red lines make the number 0.

      • B for blue; the blue lines make the number 3.

    4. The colored numbers always stay the same, however their order in the combination is randomized.

    5. Screenshot.

    Round 5

    Stage 1

    1. Click the top car to jump it over the ramp, across the green block, and past the top button.

    2. Hit the red X box to drop the green block down to the middle.

    3. Click the middle car to jump it over the ramp, across the block, and past the middle button.

    4. Hit the middle X box to drop the green block down to the bottom.

    5. Hit the bottom car twice to jump it over the ramp, across the block, and then push the yellow ball into the green net.

    Stage 2

    1. Click and drag the turtles to turn them on their backs before the time runs out.

    Stage 3

    1. Click the light bulbs and note the pattern of short and long flashes each bulb makes.

    2. Use the key underneath the bulbs to translate those flashes into morse code.

      • A long flash is indicated by a line and a short flash is indicated by a dot.

    3. For example, in my game when I pressed the first bulb it did 1 short flash and 4 long flashes.

      • That means in morse code it did 1 dot and 4 dashes which looks like:
        o — — — —

    4. Now read the chart under the bulbs and you'll see that 1 dot and 4 dashes is code for the number 1.

      • So following the earlier example, you'd enter the number 1 into the first box on the combination lock.

    5. Continue to repeat that process until you've translated every flashing bulb into the correct morse code number.

      • The numbers 8 and 9 are torn out of the paper in the game, so I've included them in the screenshot below.

      Screenshot.

    Round 6

    Stage 1

    1. Jump the lower right car off the ramp to push the triangular block at the bottom down to make a new ramp.

    2. Hit the red X block to drop the left car and green block down to the bottom.

    3. Click the top car once to nudge the yellow ball down to the bottom.

    4. Quickly jump the top car off the ramp so it hits the square button.

    5. Click the bottom car twice to push the yellow button over the ramp and into the green net.

    Stage 2

    1. Find the random parts shown in the 4 square tiles on the left inside the image on the right before the time runs out.

    2. Screenshot.

    Stage 3

    1. Follow the instructions in the circles and add the dice together to find the correct combination.

    2. At the top of the puzzle are three colored circles that say either "Use Even" or "Use Odd"

      • If the circle says "Use Even" then you must add dice that have an even number of dots on them together to find the number.

      • If the circle says "Use Odd" then add the odd numbered dice together instead.

    3. Color matters too; to find the number for the purple circle you can only add one blue and one red dice together.

      • For the green circle, add one blue and one yellow dice together.

      • For the brown circle, add one dice of each color together.

    4. For example, in my game the purple circle said "Use Even".

      • Add the blue dice with an even number (4) to the red dice with an even number (2).

      • 4 + 2 = 6; enter the number 6 in the first space on the left.

      Screenshot.

    Round 7

    Stage 1

    1. Press the red X block to roll the ball down the ramp.

    2. Quickly move the car so the ball lands on the platform on top of the car.

    3. Continue to move the car forward to roll the ball into the green net.

    Stage 2

    1. Use the cell phone to dial the number written on the paper before the time runs out.

    2. Press the buttons in the following order:

      • 0, 8, 0, 0, 6, 4, 6, 5, 2

    Stage 3

    1. Count how many clicks it takes to move the snails to the finish line.

    2. Enter in the number of clicks into the combination lock at the bottom.

      • The upper left snail takes 6 clicks to reach the flag.

      • The upper right snail takes 4 clicks.

      • The lower left snail takes 5 clicks.

      • The lower right snail takes 3 clicks.

      Screenshot.

    Round 8

    Stage 1

    1. Click the top car once to push the yellow ball to the middle platform.

    2. Jump the top car off the ramp to hit the top button.

    3. Click the middle car once to push the yellow ball to the bottom platform.

    4. Jump the middle car off the ramp to hit the middle button.

    5. Use the bottom car to push the yellow ball over the ramp and into the green net.

    Stage 2

    1. Match the clocks showing the time of day at the top with the digital clocks at the bottom before the time runs out.

    2. The positions of the clocks may change each game.

    3. Screenshot.

    Stage 3

    1. Click the balloons to add enough weight to each of them so that when you press the "GO" button, the balloons all hit the laser at the same time.

    2. Set the first balloon on the left to 3, the second balloon to 0, the third balloon to 1, and the fourth balloon to 2.

    3. The balloons will pop when they hit the laser and drop four blue circles.

    4. Enter the numbers from the circles into the combination lock at the bottom.

    5. Screenshot.

    11 Comments

    Binga 3 Walkthrough

    Round 1

    Stage 1

    1. Click the car twice to get it over the ramp and past the button.

    2. When the car hits the button, the board blocking the net will be removed.

    3. Click the X block under the yellow ball to drop it into the green net.

    Stage 2

    1. Wait for the cloud to pass over the chick.

    2. Click the cloud to strike the chick with lightning.

    Stage 3

    1. Pick up the right stencil and turn it upside-down.

    2. Drag it on top of the other stencil to combine their shapes and make four numbers.

    3. The order of the numbers is random, but it will usually be a combination of 3, 5, 6, and 9.

    4. Screenshot.

    Round 2

    Stage 1

    1. Click the right X block to drop the ramp.

    2. Click the left X block to drop the car.

    3. Click the car once to get it moving slowly up the ramp, but not over the ramp.

    4. Before the car rolls back down the ramp, click the middle X block to drop the ball.

    5. When the car rolls backwards, it will nudge the ball into the green net.

    Stage 2

    1. Memorize the random food item that you're instructed to "eat"

    2. Hit "let's go" to start the level, then click only the food that you were told to eat before the time runs out.

    Stage 3

    1. Click the nesting doll to find all the other dolls hidden inside it until you get to the doll with the "?" marking.

    2. Although the numbers on the doll are randomized each game, they all follow the same equation.

      • The number on the first doll is X.

      • The second doll is 2x - (2-1)

      • The third doll is 4x - (4-1)

      • The fourth doll is 8x - (8-1)

      • The fifth doll is 16x - (16-1)

    3. Solve the fifth equation, then enter the solution at the bottom.

    4. In my game, the first doll was 79, so the equation becomes:

      • 16(79) - (16-1) = Doll 5

      • 1264 - 15 = Doll 5

      • 1249 = Doll 5

      Screenshot.

    Round 3

    Stage 1

  • Hit the right X block to roll the orange balls to the middle section of the bottom platform.

  • Click the car once to roll the flat block over the orange balls.

  • Hit the left X block to roll the yellow ball down the ramp.

  • Move the car once the yellow ball drops towards the green block to push the ball into the green net.

  • Stage 2

    1. Stack the ingredients in the correct order to complete the BLT sandwich before the time runs out.

    2. Put the food on the plate in the following order:

      • Bread - Bacon - Lettuce - Tomato - Bread.

    Stage 3

    1. Beside each number in the list is a series of shapes.

    2. Combine these shapes to form a number

    3. Highlight the matching sections of the black panel on the right if you need a visual aid.

    4. The order of the numbers is random, but it is usually a combination of 1, 4, 5, and 7.

    5. Screenshot.

    Round 4

    Stage 1

    1. Quickly click each of the three cars to send them off the ramps so that they push off the three green blocks.

    2. Start with the bottom car, then do the middle car, and end with the top car.

    3. Next, click the three X blocks (going from the bottom up again) to drop the yellow ball into the green net.

    Stage 2

    1. Follow the instructions and click either all of the tall ninjas or all of the short ninjas before the time runs out.

    Stage 3

    1. Rotate the tile sections so that the red lines go around the border of the square.

    2. The colored lines inside the square each make the shape of a unique number.

    3. The panel on the right side of the square indicates which color has which position in the combination lock at the bottom.

      • G for green; the green lines make the number 6.

      • Y for yellow; the yellow lines make the number 1.

      • R for red; the red lines make the number 0.

      • B for blue; the blue lines make the number 3.

    4. The colored numbers always stay the same, however their order in the combination is randomized.

    5. Screenshot.

    Round 5

    Stage 1

    1. Click the top car to jump it over the ramp, across the green block, and past the top button.

    2. Hit the red X box to drop the green block down to the middle.

    3. Click the middle car to jump it over the ramp, across the block, and past the middle button.

    4. Hit the middle X box to drop the green block down to the bottom.

    5. Hit the bottom car twice to jump it over the ramp, across the block, and then push the yellow ball into the green net.

    Stage 2

    1. Click and drag the turtles to turn them on their backs before the time runs out.

    Stage 3

    1. Click the light bulbs and note the pattern of short and long flashes each bulb makes.

    2. Use the key underneath the bulbs to translate those flashes into morse code.

      • A long flash is indicated by a line and a short flash is indicated by a dot.

    3. For example, in my game when I pressed the first bulb it did 1 short flash and 4 long flashes.

      • That means in morse code it did 1 dot and 4 dashes which looks like:
        o — — — —

    4. Now read the chart under the bulbs and you'll see that 1 dot and 4 dashes is code for the number 1.

      • So following the earlier example, you'd enter the number 1 into the first box on the combination lock.

    5. Continue to repeat that process until you've translated every flashing bulb into the correct morse code number.

      • The numbers 8 and 9 are torn out of the paper in the game, so I've included them in the screenshot below.

      Screenshot.

    Round 6

    Stage 1

    1. Jump the lower right car off the ramp to push the triangular block at the bottom down to make a new ramp.

    2. Hit the red X block to drop the left car and green block down to the bottom.

    3. Click the top car once to nudge the yellow ball down to the bottom.

    4. Quickly jump the top car off the ramp so it hits the square button.

    5. Click the bottom car twice to push the yellow button over the ramp and into the green net.

    Stage 2

    1. Find the random parts shown in the 4 square tiles on the left inside the image on the right before the time runs out.

    2. Screenshot.

    Stage 3

    1. Follow the instructions in the circles and add the dice together to find the correct combination.

    2. At the top of the puzzle are three colored circles that say either "Use Even" or "Use Odd"

      • If the circle says "Use Even" then you must add dice that have an even number of dots on them together to find the number.

      • If the circle says "Use Odd" then add the odd numbered dice together instead.

    3. Color matters too; to find the number for the purple circle you can only add one blue and one red dice together.

      • For the green circle, add one blue and one yellow dice together.

      • For the brown circle, add one dice of each color together.

    4. For example, in my game the purple circle said "Use Even".

      • Add the blue dice with an even number (4) to the red dice with an even number (2).

      • 4 + 2 = 6; enter the number 6 in the first space on the left.

      Screenshot.

    Round 7

    Stage 1

    1. Press the red X block to roll the ball down the ramp.

    2. Quickly move the car so the ball lands on the platform on top of the car.

    3. Continue to move the car forward to roll the ball into the green net.

    Stage 2

    1. Use the cell phone to dial the number written on the paper before the time runs out.

    2. Press the buttons in the following order:

      • 0, 8, 0, 0, 6, 4, 6, 5, 2

    Stage 3

    1. Count how many clicks it takes to move the snails to the finish line.

    2. Enter in the number of clicks into the combination lock at the bottom.

      • The upper left snail takes 6 clicks to reach the flag.

      • The upper right snail takes 4 clicks.

      • The lower left snail takes 5 clicks.

      • The lower right snail takes 3 clicks.

      Screenshot.

    Round 8

    Stage 1

    1. Click the top car once to push the yellow ball to the middle platform.

    2. Jump the top car off the ramp to hit the top button.

    3. Click the middle car once to push the yellow ball to the bottom platform.

    4. Jump the middle car off the ramp to hit the middle button.

    5. Use the bottom car to push the yellow ball over the ramp and into the green net.

    Stage 2

    1. Match the clocks showing the time of day at the top with the digital clocks at the bottom before the time runs out.

    2. The positions of the clocks may change each game.

    3. Screenshot.

    Stage 3

    1. Click the balloons to add enough weight to each of them so that when you press the "GO" button, the balloons all hit the laser at the same time.

    2. Set the first balloon on the left to 3, the second balloon to 0, the third balloon to 1, and the fourth balloon to 2.

    3. The balloons will pop when they hit the laser and drop four blue circles.

    4. Enter the numbers from the circles into the combination lock at the bottom.

    5. Screenshot.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    Stage 3 of round 2 is the worst puzzle of its type I've ever seen.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    SonicLover Author Profile Page ā€¢ September 30, 2012 2:06 PM

    I'm glad they brought back the music from Binga 1. I always thought Binga 2's lacked tension.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    I hate stage 2 of Round 8. They don't give you nearly enough time to figure it out, & I'm afraid the answers in the walkthrough here aren't always right.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    Because the solutions to the puzzles in many Ninjadoodle games are often rearranged or randomized, I try to make a point as often as possible in my walkthrough that the numbers or solutions should be used a reference to cite for example, and not as a definite solution. If there's an area where you believe I should be clearer about that, then please feel free to point it out and I will add that to the walkthrough.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    marematt Author Profile Page ā€¢ September 30, 2012 8:07 PM

    The Morse Code puzzle has got to be the worst ever!!!!!, need help!! the comments on the walkthrough are no help

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    marematt,

    Start by clicking the top left bulb. See how it does a series of short flashes and long flashes? When it does a short flash, that's the same thing as a "dot" in morse code. A long flash is the same thing as a "dash". You need to count the number of short and long flashes each bulb makes, then translate those flashes into morse code.

    For example, in my game when I pressed the first bulb it did 1 short flash and 4 long flashes. That means in morse code it did 1 dot and 4 dashes which looks like: o — — — —
    Now read the chart under the bulbs and you'll see that 1 dot and 4 dashes is code for the number 1. So you'd enter the number 1 into the first box on the combination lock.

    Just repeat that process to find the remaining numbers. The morse code translation for the numbers 8 and 9 on the note in the game is missing, so I included it in the screenshot in the walkthrough. If you need any extra help, let me know!

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    marematt Author Profile Page ā€¢ October 1, 2012 3:09 PM

    Thank you Trinn- I will try that~

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    maxiesemma Author Profile Page ā€¢ October 3, 2012 10:12 AM

    I can't seem to get Round 4, stage 1. Whenever I

    click on the cars, they just fall off instead of hitting the green blocks.

    I don't know what I'm doing wrong. Thanks.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    maxiesemma,

    How many times are you clicking each car? It sounds like you may need to click them a couple extra times as they're moving so that they gain enough speed to hit the blocks.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    devron Author Profile Page ā€¢ October 17, 2013 5:08 PM

    I finally had to give up on Round 5 Stage 2 (the turtles)

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

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