Battalion Commander 2

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4.2/5 (48 votes)
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Time to mow down some bad guys... in winter! Battalion Commander 2 is the sequel of the popular vertical shooter, now with 100% more snow. With all new soldiers, enemies and missions, this action-packed game will keep you entertained for a long time – that is, if you don't mind slaying cute little soldiers dressed in pink.

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8 Comments

LightWarriorK Author Profile Page December 2, 2013 1:19 PM

Ever since Armor Games instituted MANDATORY UNSKIPABLE advertisements with GoogleAds using YouTube, my YouTube-blocked work computer has been unable to play anything at that site.

So.....I'll be skipping this one. No big loss.

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Yes! Iriysoft is definitely one of the better games teams when it comes to casual gaming. They took everything that was mediocre about BC1 and improved it, and then they took everything that was good about BC1 and improved that, too. Great work!

I have no idea where the last hour and a half went...

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A decent sequel... but it's annoying that right after I bought the upgrade to start with a Rifleman I got saddled with a challenge to run 250 meters as a single Commander.

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I agree with tenzhi, I had the same issue. If there is EVER a case in your game where an upgrade can be a disadvantage, it needs to be toggleable. You should not be punished for advancing.

This still suffers from my main gripe of the last one. Namely, the more guys you have, the more screen space you are taking up, and hence the harder it is to dodge things. You basically have to rely on brute force to kill things first, rather than finesse. This makes it less engaging than most vertical shooters.

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Two complaints:

First, it is ridiculous to not get credit for an achievement that you have completed earlier, but wasn't one of the three currently highlighted. What is so wrong with having a page of goals and ticking them off as you achieve them? Is this just to make the game drag out longer?

Second, if it can take over a minute to intentionally kill yourself, it isn't really a game.

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@Hippasus, re: your second complaint: just walk into a tank/bunker/structure/etc. Instant death.

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Alternatively: just abort the mission. Amounts to the same thing.

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Ok, a final post: it seems I was a bit too hasty with my praise. The achievement Tenzhi is referring to, although possibly annoying, was no problem for me since I didn't have the upgrade yet. If I had, I think it should be possible to get the achievement by getting the rifleman killed.
Hippasus' suggestion number #1 would make earning achievements way too easy, so the current system is alright by me.

Towards the end, however, achievements get buggy:
1) I earned 'ride 1000 meters in the APC' at the first attempt, which I believe got just past halfway of that.
2) I walked 1000 meters without using my skills and the achievement turned green. I used the air support 2 seconds later, and it got reset.
3) When riding the APC, distance-based achievements don't count the distance properly anymore.
4) Besides the one achievement relating to Endless Mode, I now only have 'take out the boss without allies' left. I gave this one attempt, which failed. This could be because:
a) I have all the upgrades, so I start with four allies. Do I need to kill them?
b) When arriving at the boss screen, it contained a cage with an ally in it.
c) Another cage spawned IN THE MIDDLE OF THE BOSS FIGHT.

Not trying that again, if I want a game to screw me over, I'll reach for DoomRL instead.

Final conclusion: better than the first game in many respects, but still not worth the 5 shrooms I awarded it earlier.

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