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4.5/5 (223 votes)

A Small Favor

Zeebarf, the author of Reemus and The Visitor, brings us a fully-explored sci-fi world in classic point-and-click adventure game style. From the nuances of animation to the excellent puzzles to the rich storytelling, A Small Favor is one of the best adventures available for your browser.

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Walkthrough Guide


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The following walkthrough is written in order to get an elite ranking, that is, to open up all three lockers in the locker room, and successfully collect all four side favors.

For those attempting to get all three badges at Kongregate, this walkthrough will satisfy two of them. I will also add a mini walkthrough in order to get the "Fission Mailed" badge as that one seems actually harder to get than the other two.

Walkthrough

  1. Click on cigar.

  2. Click on gun.

  3. Click on the recharge station (reddish lightning bolts in a generator looking thing)

  4. Go through door.

  5. Click on gun.

  6. Click on trader to get the kill transit station trader favor request. Click on gun icon again to put it away.

  7. Take cigars out of your inventory and give them to the trader.

  8. Get the garden hose.

  9. Leave through the door on your left.

  10. Click on the little toggle switch on the pipe poking out of the sand.

  11. Go right.

  12. On the left most rock in the background, there is a pinkish colored thing. Click on it to get the doll's head.

  13. Go right.

  14. Use the hose on the pipe with water coming out of it.

  15. Click on the circle with water filtering through it on the ground.

  16. After talking to the worm, continue to go left until you arrive in the transit station.

  17. Click on the gray rectangle on the conveyor belt (for some reason, I have to do it twice).

  18. Go through the entryway no longer blocked by lasers.

  19. Pay attention to the shape on the screen just as you walk in. It will be a square, circle, or triangle.

  20. Click on the red rectangle by the door to turn on the alarm.

  21. Go left.

  22. Talk to the dog looking alien.

  23. Talk to the blue colored alien on the couch.

  24. Click on the trashcan in the foreground in order to get an empty bottle.

  25. Go right.

  26. Click on the trading post.

  27. Take the empty bottle from your inventory and place it in the slot at the trading post. Click on the plug to get it. Click on the red X to close out of this view.

  28. Go left.

  29. Use the plug from your inventory on the outlet just to the left of the couch.

  30. Go left down the stairs.

  31. There is a gray rectangle with a circle inside it on the wall towards the right of this area. Click on it.

  32. Click on the symbol of a circle with four stationary blades. This will turn off the ventilation in the restroom. Click on the red X to escape this view.

  33. Click on the right most locker to open it. At the bottom there is what appears to be a paper coffee cup as seen in many coffee chains. These are coffee beans. Get them.

  34. Click on the keypad to the middle locker. The code is: 1977. Kill the pink bunnies if you like (after we recharge the gun, of course).

  35. Click on the keypad for the leftmost locker. The code is: 4827 (this code can be obtained by clicking on the coat hanging off the chair in the foreground).

  36. First, click on the blue coffee mug on the top shelf inside this locker.

  37. Next, click on the gray shape on the inside of the door to the locker. Across the top are three tabs each with a shape. Click on that shape that you saw on display on the screen by the entrance to the transit station. Three squares will light up on a 3X3 grid. Make a note of this.

  38. Click on the keypad to the left of the lockers. Click on the same three squares designated in the previous step.

  39. Click on the generator to recharge your gun.

  40. Go upstairs.

  41. Use the coffee beans on the coffee machine.

  42. Use the blue mug on the coffee machine.

  43. Give the blue mug with coffee in it to the man standing in front of the door.

  44. Go into the restroom.

  45. NOTE: before completing a favor, it's a good time to bring up your inventory. In the second window down, there is a list of outstanding favors to be accomplished. Make sure you have been assigned the favor before completing it or you will not get credit.

  46. Click on the trashcan to get the popcorn.

  47. Click on the gun.

  48. Shoot the guard.

  49. Click on the air vent.

  50. Click on the air vent a second time.

  51. Shoot the flashing red panel.

  52. Leave the restroom.

  53. Enter the door by the coffee machine (there's no need to put the gun away, yet).

  54. Put the gun away when Milos asks you to.

  55. Pick up the green vial that Milos places on his desk.

  56. Pull out the gun and shoot Milos.

  57. Go right.

  58. Go all the way back to the worm.

  59. After finishing your talk with the worm and getting the key, go right.

  60. Go into the giant cardboard box.

  61. Give the green vial to the scavenger. He will give you a bomb in return.

  62. AFTER you get the bomb, shoot the scavenger.

  63. You will automatically receive the briefcase, also click on the guitar video game controller just left of center.

  64. Return to the transit station.

  65. Discharge your gun and enter like you did before.

  66. Click on the trading post.

  67. Use the guitar controller on the trading slot and this time get the sock (looks sort of like a boomerang).

  68. Now, while you are still in the trading post view, use the bomb you got from the scavenger on the trading slot. Don't forget to double check that you have been assigned this task before completing it.

  69. Leave the trading post view and head left.

  70. Make sure you have the briefcase favor assigned, and then give the dog alien the briefcase.

  71. Go right twice. You will arrive at the entrance to building nine.

  72. Talk to the worm with a shirt and tie on.

  73. Go into your inventory.

  74. Select the popcorn. This will jump you out of the inventory, but bring it back up again. Your cursor will be the bag of popcorn, use it on the sock ("combine" should show up).

  75. Go back into the inventory and select the sock. Reenter your inventory again and use the sock on the doll head.

  76. One last time enter your inventory and get the dollhead-popcorn-sock creation. Give it to the worms. All favors are completed. Now, let's go take care of our main objective.

  77. Click on the square panel on the big cylinder behind you with two smaller cylinders poking straight up.

  78. Use the key given to us by The Worm on the keyhole.

  79. In the upper right hand corner you will see six red buttons on a box with three ports on the left hand side. There is currently a jack plugged into the bottom most port. Click the two bottom red buttons to turn them green. Click on the jack to remove it, and then click on the middle hole to plug it in there. Now you click on the middle two red buttons to turn them green. Remove the jack once more, and plug it in the top port and click the top two red buttons. When you are done, all six buttons should be green.

  80. There is a switch in the upper left hand corner. Click it and the blue cap will lift up.

  81. In the lower right hand corner you will see two slider switches above another panel with what a left arrow button, a rectangle button, and a right arrow button. Move the two slider switches all the way to the right.

  82. Click on the left arrow button, then the rectangle button, then the right arrow button.

  83. Click on the big green cylinder to get the microchip.

  84. Go all the way back to the worm.

  85. After getting the hacked circuit board, return to the transit station. Go down to the locker room, charge up your gun, then go all the way to the right and take the transit to building 9 again.

  86. Take the hacked circuit board from your inventory and use it on the exposed panel.

  87. Enter building nine.

  88. Enter the door on the left.

  89. Click on the red rectangle on the left wall.

  90. Click on the right arrow until all of the bars are colored (the final one will be red). Click on the red X and return to the main hallway.

  91. Click on the third door from the left.

  92. Get the coffee mug on the desk.

  93. Return to the hallway and again enter the break room (first door on the left).

  94. Use the coffee mug on the microwave.

  95. Use the climate control again, this time use the left arrow to turn it all the way down.

  96. Go right through the hole in the wall you just created.

  97. Pick up the red circle on the ground (this is a badge).

  98. Click on the fish tank. There will be a code (it should be 173).

  99. Return to the main hallway (you'll have to go back through the break room).

  100. Now enter the right most door.

  101. Click on the computer terminal next to the door.

  102. Click on "book".

  103. Click on the screen again to bring up the main menu one more time.

  104. This time click on "swap".

  105. Enter in the three digit code from the fish tank (173) and select enter. Hit the red X to exit the computer screen.

  106. Enter the door by the computer terminal.

  107. After the good senator mocks you, pull out your gun and blast away!

Congratulations, you have beaten the game with an elite ranking.

In order to get the "Fission Mailed" badge from Kongregate, you must:

Kill both Milos and the Worm. This is done by killing Milos exactly the same way as you did in the walkthrough above (so he gives you the green vial before you kill him). Then, instead of using the bomb on the scavenger, you use it on the Worm.

Once both are dead, return to the lounge of the transit station, and the security bot will take care of you.

Since Kyle E. Moore's walkthrough is so... 'unabridged', I thought I'd do viewers the courtesy of putting it a bit more together.
Walkthrough:

1.

Click the cigar and the gun. Use the generator (red electricity thing) to powerup your gun.

2.

Head outside your room, pull out gun (click it), try to use on trader. Put the gun away, then give the cigar (via 'menu') to the trader, then click the hose to trade for it.

3.

Head outside. There's a pipe sticking out of the ground; click the switch at the top to turn it on.

4.

Head right and click the orange/pink thing on the rock--this is a doll's head, which will be useful for you later on. Head right again.

5.

Attatch the hose to the faucet, wait for the water to leak out of the fountain, then click the circle that it's pushed up.

6.

After talking to the worm, go left until you reach the transit station (it's got a laser gate it it). Click on the conveyer belt (you might need to click it twice) to power down your gun to turn the lasers off, and go through the gate.

7.

Note the symbol on the screen--circle, triangle, or square (it's random each game). Click that red thing to trigger an alarm, then trade the doll-head for that plug thing.

8.

Go left and talk to the dog-like alien and the green one on the couch. Then, click the outlet and use your plug adapter on it.

9.

Click the trash can for an empty bottle, then head down the stairs.

10.

Use the dial (gray rectangle with circle) to turn the bathroom fan off. Check the locker without a yellow pad (the one on the right)and get the coffee beans from it.

11.

Check the coat for a code and name, which you'll use on the locker saying "R. Ootz" to open it. Get the mug, then click on the paper thing on the inside of that door. Click the symbol resembling the one you saw earlier.

12.

You can open the middle locker with the code 1977.

13.

Use the code from that folder on the green pad to remove the lasers blocking the generator, then charge up your gun and head back upstairs.

14.

Go to the coffee machine, use the coffee on it, then put the mug in to fill it with coffee. Give the coffee to the guard and follow him into the bathroom, where you'll shoot him.

15.

Click the trash can to get some popcorn kernels, then click the vent to lower it, then again to look inside. The fan should be off if you followed step 10, so shoot that red panel thing.

16.

Leave the bathroom and enter the door that the guard was standing in front of. If you've put your gun away, take it back out. When Milos tells you to put your gun away, do so, then grab the vial, pull your gun back out, and shoot Milos.

17.

Head back to the worm to get a key from him, then go to the scavenger (in a box to the right) and give him the green vial. Once he gives it back to you as a bomb, kill him to get the suitcase, then click the guitar controller to grab it, too.

18.

Head back to the transit center (deactivate your gun, of course), then trade the controller for the sock and the empty bottle for the doll head. After that, put the bomb in to kill the trader. If the two items the trader has left in the boxes aren't the bottle and guitar, click the one that isn't to get the item from inside it. I don't know wether or not this counts against you...

19.

Head right, through the doorway, and you'll end up at the entrance to building #9. Talk to the snake/worm with the shirt and tie to get a favor, and then go into your inventory, use the kernals on the sock (you'll have to open the inventory again), then the bean-bag on the doll head. After you've made the doll, give it to the baby worm/snake.

20.

Click the rectangle on that cylinder thing, then use the key on the keyhole. Click all six buttons in the upper right (you'll have to remove the plug and then put it into the hole beside the row you want to click to click them), then hit the switch in the upper left. Afterwards, in the lower right are two levers--Drag them until both of those ring-things are to the side of the clamps on that green thing. Then, click the left arrow, the rectangle, and then the right arrow. With nothing else holding the chip in, pull it out (click on it).

21.

Go give the chip to the worm to get the hacked chip, then go to the locker room at the transit center to recharge your gun. Go put the chip back where it was originally and enter building #9.

22.

Enter the first room, check that red thing (it's a thermostat) and turn it all the way on to red. Go to the third room and get the metal mug. Return to the first room, put the mug into the microwave (open it, first), then, once the microwave blows up, turn the thermostat to blue.

23.

Go through the hole it the wall, grab the badge off the floor, then click the fish tank to get the number on the rock (if you followed step 22, the water should be frozen, allowing you to see it). Go back to the hallway and enter the fourth door.

24.

Check the computer and book an appointment. Then, swap appointments using the code from the rock in the fish tank. Enter the room.

25.

Shoot the senator.

69 Comments

how do you get the coffee machine to work?

@ silliee

Even though I find the coffee machine a bit confusing, you need to put in an empty cup of coffee in it, followed by an empty mug to put it in for some reason...

great game so far!

hope a walkthrough will be up shortly.

In addition to my last post:

the empty cup of coffee I was talking about: It figured out is was actually a cup with coffee beans

my bad

Here's some hints:

Don't kill anyone until you get the mission/favor that tells you to do so. On the main storyline you can't, but on, say, the bodyguard mission, If you kill him before talking to the guy, you won't be able to complete the favor, because you never accepted it.

If you use the bomb (don't shoot Milo, give vial to Scavenger past the Worms Lair) on the transit trader, you won't be able to trade there anymore, so do the baby doll favor first.

@Alex K:

If you blow up the transit trader, you can still get his stuff - just click on the items, and you steal them.

can't get the coffee machine to work

The "Hint" button in the menu actually leads to a full walkthrough. Talk about misleading!

Woohool! This game is really good! :D Very well polished and fun to play.

I had problems looking for the code at the fish.. May have something to do with flash or the browser.

I was about to give up at the coffee machine part, even after the walkthrough, because it says something that's incorrect.

It say to open the leftmost for the coffee. It's actually in the rightmost.

Took me a long time to actually figure it out. Apparently I'm kinda retarded.

Since it's Zeebarf, where does this game land on the gross-out scale? Should I not eat while playing it? More or less gross than Reemus? (I found The Visitor to be too gross for me, but I could deal with Reemus, although I wouldn't want to eat while playing it.)

Is there any way to save this game? I keep closing out of the whole game when really I just want to close the menu... :( I've done it twice now.

Miketron, not retarded.

I still can't figure it out. I noticed that a lot of others (including the very first post) mentioned problems with the coffee machine. I've looked at the comments and the walkthrough and still haven't gotten it.

Gah! I've been enjoying myself, but this game needs a less obvious "close window" button. Twice I have closed the game window when trying to back out of the little cut scenes. A "are you sure you want to quit" dialogue would be great since it doesn't save your progress.

Daphne B., I'm glad it's not just me.

can someone tell me where the:

Transit Entrance

is?

is there any need for the guitar and the bottle besides trading?
and what are the bunnies for? shoot them and they come back
great game

Turn the air conditioning back down to freeze the fish so you can see the code you'll need to swap appointments

If you shoot the bunnies you get bonus points on completion of the game!!

Kurathedog - The bottle and guitar

are just for trading

and shooting the bunnies

gives you extra points when you complete the game

It's not letting me

turn the water on

outside the apartment

Okay, never mind. It turns out I had done it already and didn't hear the click :P

The problem with the coffee machine puzzle is that the walkthrough leaves out an important piece of info:

Opening the leftmost locker only gets you the coffee mug. You also have to open the rightmost locker to get the coffee beans.

The walkthrough leaves out that last sentence.

What is up with the fishtank in Harold's office? All I get is the freaky fish swimming back & forth. Nothing mentions that, at all, and it doesn't respond to anything I do.

Why do I always get the stuff nobody else says they're seeing?

Ugh, never mind. The power of posting strikes again.

Also, Jay / whomever, the Captchas for these comments are acting up again (as in, reload page 5 times or so to get them to show up, then it won't accept what letters DO show up, very annoying). FYI.

Arggg. I've closed the game window twice now by accident. I really wish there was a save function!

Am I the only one having trouble with shooting the power supply? The fan keeps deflecting my shots.

anyone? i need to know where

The Transit Entrace is

if anyone can help,i'd appreciate it

I like this , reminded me of Earthworm Jim some how

@Kyle:

While I appreciate the "soft sell" you have going there... I meant the CAPTCHAS aren't showing up, not the comments themselves.

It just makes it a pain to post when the page won't display the captcha after four or five reloads (no empty box, it's just not there at all), and then won't accept the code it's giving you (even when there aren't any ambiguous letters that look like numbers or hard-to-tell capitalization), when it finally does show up.

I'm just trying to raise a flag that this particular bit of the site seems extra-glitchy (at least, in IE) all of a sudden. Maybe I should look for a feedback link...

[Edit: Feedback received and noted. Thank you! We test the site in all the major browsers and, unfortunately, IE is particularly difficult to support due to its ill-behaved support for Web standards. We are looking into reproducing the issue you're seeing, but we have been unable to do so. Will keep trying. In the meantime, if you do find yourself wishing to comment here often, please consider creating a Casual Gameplay account for which there is no captcha needed when commenting, and your comments appear immediately on the page. Thank you. -Jay]

@ Paul

Did you trade with the cockroach looking thing out side of your headquarters?

Did you talk to the worm?

Go back out by cockroach, then go to the door on the left. You'll be prompted by an eyeball to put your gun up on the machine. Do that, and you're in the transit station.

For me, A Small Favor lacked much of the original charm of the sierra or lucasarts games. The plot was much too linear, the puzzles much too easy, and the overall presentation much too buggy. The lack of inventive dialog, or indeed, dialog options at all, definitely moved me towards the feeling that my character was alone in a silent world, despite the abundance of speech bubbles. While I enjoyed the experience enough to finish the game, there were strong factors that prevented me from truly enjoying it or suggesting it to others.

For anyone...

There are three lockers in the downstairs room. two of them have codes for it to open. the first one has 4827 but the middle one is unknown to me??

can anyone help??

were is the transit trader

If you're having problems with the close button for the first link, try the version on the zeebarf website. It isn't in a pop-up window so the issue goes away.

I finally figured that out after closing the game 4 times accidentally. I guess it's clear that I like that game since I'm starting it a fifth time :)

Game was a little unresponsive. Very difficult to deactivate the gun and open the microwave door, for just two examples.

But I liked it better than the Reemus games. In those, I don't feel like I'm doing anything. I click on a rope and watch it levitate and tie itself around a tree or something like that. Here I felt like I was actually doing things.

It ended quicker than I expected. Boom, it was done. But it was fun enough. Gotta replay now and do some of the alternate things and collect more favors that I missed the first time around.

Many thanks to Zeebarf, who works hard to tell us great stories one puzzle at a time.
Great game, but a little dissatisfied with the body count. It's impossible to fulfill the entire checklist at the end, because you have to choose between killing the worm or the trader dude. I wanna waste everybody!!!

I'm having a problem completing all the objectives.

Is it possible to kill both Milos AND the Worm?

Sutibu, that's doable.

you get the bomb part from milos, then kill him. Then you give the bomb part to the scavenger, and get the bomb. Then you kill the worm AFTER you get the hacked chip.

I'd like to finish the game with all favors and all objectives, but I don't know if it's possible to

kill both the trader and the worm; you need the bomb for both.

I click replay and there is a robot blocking the generator room.

If anyone was wondering, you can open the middle locker. Opening it gives you the TENACITY... achievement(?). Hint: The code is personally related to Zeebarf himself.

you can't complete all favors and all objectives because to complete all favors you need the bomb and when you get bomb you get eliminate the worm objective. Once you use the bomb for the favor you cant use it for objective

[edit: spoiler added. -eileen]

What's the code for the security barrier in the locker room?

I killed the body guard, Killed the warm, killed Milo, Killed the senator. Got the briefcase, made the baby doll. But I still only completed 3 favors, what one am I missing or doing wrong? please help its bugging me now!!

Middle locker hint!

Look on wall map in the transit station.
You can see 4 numbers in there.

Kyle:

Get the vial, kill Milo, and kill Worm with the bomb before you get the hacked chip. Go to the room outside Milo's to finish the game.

Since Kyle E. Moore's walkthrough is so... 'unabridged', I thought I'd do viewers the courtesy of putting it a bit more together.
Walkthrough:

1.

Click the cigar and the gun. Use the generator (red electricity thing) to powerup your gun.

2.

Head outside your room, pull out gun (click it), try to use on trader. Put the gun away, then give the cigar (via 'menu') to the trader, then click the hose to trade for it.

3.

Head outside. There's a pipe sticking out of the ground; click the switch at the top to turn it on.

4.

Head right and click the orange/pink thing on the rock--this is a doll's head, which will be useful for you later on. Head right again.

5.

Attatch the hose to the faucet, wait for the water to leak out of the fountain, then click the circle that it's pushed up.

6.

After talking to the worm, go left until you reach the transit station (it's got a laser gate it it). Click on the conveyer belt (you might need to click it twice) to power down your gun to turn the lasers off, and go through the gate.

7.

Note the symbol on the screen--circle, triangle, or square (it's random each game). Click that red thing to trigger an alarm, then trade the doll-head for that plug thing.

8.

Go left and talk to the dog-like alien and the green one on the couch. Then, click the outlet and use your plug adapter on it.

9.

Click the trash can for an empty bottle, then head down the stairs.

10.

Use the dial (gray rectangle with circle) to turn the bathroom fan off. Check the locker without a yellow pad (the one on the right)and get the coffee beans from it.

11.

Check the coat for a code and name, which you'll use on the locker saying "R. Ootz" to open it. Get the mug, then click on the paper thing on the inside of that door. Click the symbol resembling the one you saw earlier.

12.

You can open the middle locker with the code 1977.

13.

Use the code from that folder on the green pad to remove the lasers blocking the generator, then charge up your gun and head back upstairs.

14.

Go to the coffee machine, use the coffee on it, then put the mug in to fill it with coffee. Give the coffee to the guard and follow him into the bathroom, where you'll shoot him.

15.

Click the trash can to get some popcorn kernels, then click the vent to lower it, then again to look inside. The fan should be off if you followed step 10, so shoot that red panel thing.

16.

Leave the bathroom and enter the door that the guard was standing in front of. If you've put your gun away, take it back out. When Milos tells you to put your gun away, do so, then grab the vial, pull your gun back out, and shoot Milos.

17.

Head back to the worm to get a key from him, then go to the scavenger (in a box to the right) and give him the green vial. Once he gives it back to you as a bomb, kill him to get the suitcase, then click the guitar controller to grab it, too.

18.

Head back to the transit center (deactivate your gun, of course), then trade the controller for the sock and the empty bottle for the doll head. After that, put the bomb in to kill the trader. If the two items the trader has left in the boxes aren't the bottle and guitar, click the one that isn't to get the item from inside it. I don't know wether or not this counts against you...

19.

Head right, through the doorway, and you'll end up at the entrance to building #9. Talk to the snake/worm with the shirt and tie to get a favor, and then go into your inventory, use the kernals on the sock (you'll have to open the inventory again), then the bean-bag on the doll head. After you've made the doll, give it to the baby worm/snake.

20.

Click the rectangle on that cylinder thing, then use the key on the keyhole. Click all six buttons in the upper right (you'll have to remove the plug and then put it into the hole beside the row you want to click to click them), then hit the switch in the upper left. Afterwards, in the lower right are two levers--Drag them until both of those ring-things are to the side of the clamps on that green thing. Then, click the left arrow, the rectangle, and then the right arrow. With nothing else holding the chip in, pull it out (click on it).

21.

Go give the chip to the worm to get the hacked chip, then go to the locker room at the transit center to recharge your gun. Go put the chip back where it was originally and enter building #9.

22.

Enter the first room, check that red thing (it's a thermostat) and turn it all the way on to red. Go to the third room and get the metal mug. Return to the first room, put the mug into the microwave (open it, first), then, once the microwave blows up, turn the thermostat to blue.

23.

Go through the hole it the wall, grab the badge off the floor, then click the fish tank to get the number on the rock (if you followed step 22, the water should be frozen, allowing you to see it). Go back to the hallway and enter the fourth door.

24.

Check the computer and book an appointment. Then, swap appointments using the code from the rock in the fish tank. Enter the room.

25.

Shoot the senator.

Y'know, what with all the controversy over the hacking game Cyberpunk, I'd think folks would be up in arms about this one. You play a cold-blooded killer after all. Or do we value our computers more than other people's lives?

C'mon, macho and manliness do not hinge on shooting people in the back. Just the opposite--if anything, this guy's a coward.

I like the game, but it really lags for me. Must be the browser or something.

Anyone knows how to get the full bodycount? I've killed the guard, the transit trader, the scavenger, Milos, and Lobe. Who's the sixth?

How do you get the coffee beans?
They're impossible to find.

Dylan, the sixth person is the Worm making it impossible to get a full body count.

For those who liked this game Zeebarf has announced that he is making a second chapter to this that will be called "Another Small Favor".In other news Reemus 3 BETA will be released shortly for bug testing.

I tried clicking on the conveyor belt but it does nothing. How do I get my gun on there?

Erika you click on the machine not the conveyor belt.

...s..sniffle... :( I feel so stupid...I can't figure out how to shoot!

Somebody help me please? D:

Never mind ^_^ it was because I was

trying to shoot the eye, whereas the eye cannot be shot.

Played this game a while ago and quite enjoyed it. The artwork was fabulous, as per usual with Zeebarf's games, but I didn't quite enjoy the gameplay as much as I did with the "several Journeys of Reemus."

quick note- in order to get the "eliminate transit trader" favor from the trader in the very beginning, you need to talk to him with your gun unholstered. if it's holstered, all he will say is if you're willing to trade and you won't be able to get the favor request.

the "empty coffee cup" is actually a cup of beans. you put the coffee grounds in the machine, then put your mug in to catch the coffee.

Anyone know how to kill "The Worm"?

You have to kill the bunnies in order to get the badge you didn't mention that wow. had to do it all over.

When I first played this a while back, I killed both Milo and The Worm, then realized that that clearly would not work and quit in frustration. Now, I'm going to try again. I will apologize ahead of time for double posting. By the way, you kill The Worm by giving him the bomb. I don't remember anything else about it, though. It's been a while.

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