Start of a transcript of Roofed A Karrento Brothers Adventure by Jim Munroe Release 1 / Serial number 100130 / Inform 7 build 5Z71 (I6/v6.31 lib 6/12N) SD Type CREDITS for the full credits, HELP if you need it, and QUIT to exit the game. Identification number: //9DAC0024-0DF8-11DF-A39D-0016EC35A9FA// Standard interpreter 1.0 (1F) / Library serial number 080126 Standard Rules version 2/090402 by Graham Nelson Shipboard Directions version 3/080915 by Mikael Segercrantz >restart Are you sure you want to restart? y Click. You hear it clear across the rooftop. Or more, you feel the cold metal sound in your chest, and it quickly drops down to settle in your belly. Roofed A Karrento Brothers Adventure by Jim Munroe Release 1 / Serial number 100130 / Inform 7 build 5Z71 (I6/v6.31 lib 6/12N) SD Type CREDITS for the full credits, HELP if you need it, and QUIT to exit the game. Rooftop, halfway up the chimney You're clinging to the side of the chimney. From here you can attempt to climb further up the top of the chimney or drop down to the rooftop. And below you, looking up -- instead of standing by the access door to make sure it doesn't close, like you told him to about six times -- is your older brother Anton. Anton notices your frozen posture halfway up the chimney. "What's the holdup?" he says. "Silk's not gonna collect itself, you know." >test playthrough (Testing.) >[1] d You climb down, dropping the last couple of feet to... Rooftop, at the base of the chimney A brick chimney looms above you. You're at the southeast corner of the square rooftop -- the door you came out of is to the west, an overgrown garden patch is to the northwest. You can also go north, though there's nothing that interesting there. Your brother Anton is here, plucking at his red-and-white striped sleeveless top. Anton is making a sad attempt to climb the chimney, but stops when he sees you watching. >[2] w Rooftop, by the exit To the west you can see a nearby building, about the same height as the one you're on. The garden patch is north, the chimney is east and the empty corner is northeast. The concrete stairwell exit is a rectangular protrusion from the rooftop, its only feature a closed metal door. Anton calls from another part of the rooftop, "You know, if you ever get tired of showing off your compass skills you can just go to exit or whatever." >[3] examine door It's a rectangular cube sticking up out of the tarmac like a big white robot tooth. It's featureless except for the outline of a door, and the door is handleless. Anton comes by, patting his belly. He notices you looking at the door. "Don't worry, Toph," he says. "I put the bag --" His face falls when he looks at the door. "I..." He stares at the handleless door. "Toph, you gotta believe me, I wedged the bag in there real good. I don't..." >[4] z Time passes. Anton pounds the locked door and yells for help, even though the two of you had walked up the six flights of stairs without seeing another soul. >[5] z Time passes. Anton's slumped down on the ground. "OK. We need a plan." He looks at you hopefully. >[6] n Rooftop, garden patch Like a lot of buildings renovated in the 1990s, it's got a small garden patch. Fifty years later, it's still doing its best to hide the grey concrete and metal beneath. But it comes off as a bit of a green toupee in comparison to the entirely organic, silk-lined wooden skyscrapers they're building today in Mumbai and Shanghai. Judging by the rows of unruly plants, it's been a while since this garden was actively farmed. The access door is to the south, the chimney is to the southeast and there's an empty corner to the east. Across the rooftop, Anton's still nervous, his eyes wide and his nostrils occasionally flaring. >[7] x plants You move some the dense foliage out of the way, revealing two rows of short, bulbous vegetables separated by a plank. Over a bit, Anton seems less freaked out. >[8] take vegetable You take one of the vegetables. It's heavier than you would have expected, and sits comfortably in the palm of your hand like it was designed to do so. Off in the distance, Anton punches the door and then immediately regrets it. >[9] call anton Anton hears you and trots over. "What? Did you think of a plan?" >[10] ask anton about pachenko A furious glower decends on Anton's face. "Next time I see those goddamn... I'm going to make them eat spizz!" Anton's still mad, kicking at the tarmac. >[11] anton, take plank He funnels his rage into pulling the plank free of the dirt in a cloud of dust! Anton picks up the plank. Anton seems to have cooled down. >[12] call anton Anton hears you and trots over. "What? Did you think of a plan?" >[13] anton, give me plank Anton gives the plank to you. Anton pretends to shovel some dirt in his attempt at anti-farmer satire. >[14] e Rooftop, northeast corner There's a great view of the city from here -- from this distance, if you squint, you can't really tell most of the buildings have been stripped and abandoned. You know that's why Anton's always trying to get you guys to collect up on the rooftops, even though they've mostly been picked clean years ago -- so he can stare at his precious Tower. At the northernmost edge of the building you can see the street below, which you recognize as the place where you entered the building. The garden patch is to the west, the chimney is to the south and the exit door is southwest. Far below a blue-and-white rag moves in the wind. Over a bit, Anton thinks he sees a bug in the dirt, but it's just a pebble. >[15] examine rag It's not a rag at all, but a stripy shirt. They're partially obscured by a streetcar shelter, but their shirts clearly identify them as the Pachenko Brothers. They are digging through something. Anton realizes what it is before you do. "They've got our backpack!" "Paaaacheeennnkoooo!" he bellows. >[16] z Time passes. The Pachenko Brothers pause in their rifling to look up at you. One of them, the tall one, holds up a coil of rope -- the new rope you just got last week. The short one waves, and then they throw the backpack over their shoulder and saunter off. Roofed by the Pachenko Brothers, of all people. Those bottom feeders! "They must have followed us up and grabbed the bag," sputters Anton. "I knew I put it there." Anton is very agitated. >[17] z Time passes. Anton's still mad, kicking at the tarmac. >[18] sw Rooftop, by the exit The concrete stairwell exit is a rectangular protrusion from the rooftop, its only feature a closed metal door. Off in the distance, Anton seems to have cooled down. >[19] put plank on gap The plank now provides a very narrow escape route to the west. Across the rooftop, Anton bellows down at the street for help. You are embarrassed. >[20] w Channelling your tightrope-walking ancestors, you place one foot in front of the other, trying not to think about-- CRACK --you've never backstepped this fast but it might not be fast enough but then Anton grabs you in a big bear hug and pulls you to safety. Rooftop, by the exit (in Anton's bear hug) To the west you can see a nearby building, about the same height as the one you're on. The garden patch is north, the chimney is east and the empty corner is northeast. On the nearby building is a plank. The concrete stairwell exit is a rectangular protrusion from the rooftop, its only feature a closed metal door. "TOPH!" At first you think you're shaking, but then you realize it's Anton. >[21] z Time passes. Anton's eyes are darting around fearfully, he's muttering "Careful, careful careful..." >[22] z Time passes. You give your brother a squeeze and a pat on the back and the catatonic look leaves his face. He looks at you happily and then shakes you, pushes you away. The plank is still in one piece, barely. You lean over to pull it in but seeing the pavement below gives you a sick fantasy of having your brains spread over them. You take a few stumbling steps back from the edge and sit on the tarmac. >[23] z Time passes. Anton sees what you're trying to do and pulls in the plank himself. "That was a close one, Toph. Geez. The closest." >[24] z Time passes. The plank sticks up where it's cracked and Anton stomps it flat. "You shoulda tied off. Collectors die every day from being stupid." "Tied off?" you say, "With the rope in the bag YOU LOST?!" The familiar rage you feel at your brother burns away the last of nausea in your belly. "No," he says with a sullen kick at the tarmac. "The bag the Pachenko Brothers stole." "Oh," you say sarcastically, getting to your feet. "That's a totally different bag." >[25] e Rooftop, at the base of the chimney Over a bit, Anton's still nervous, his eyes wide and his nostrils occasionally flaring. >[26] throw vegetable at chimney Leaving your hand like a green oblong snowball, it smacks into the chimney and sends out its viney tendrils around and around the structure until the tough vines cover the surface. Anton strolls by and lets out a low whistle. "Those farmers are getting trickier every year." Anton seems less freaked out. >[27] call anton Anton hears you and trots over. "What? Did you think of a plan?" >[28] anton, give me claw Anton gives the Claw to you. Anton points off to another point of the rooftop. "Gonna see what I can see," he says as he walks away. "Just give a call when you need me." >[29] call anton Anton hears you and trots over. "What? Did you think of a plan?" >[30] anton, give me container Anton gives the containment unit to you. Anton is hiding behind the smokestack. Why, or from whom, you couldn't say. >[31] u You put on the containment unit. Near the base, the cracked brick provides enough finger and toe holds to climb to... Rooftop, halfway up the chimney Anton looks up, arms folded and nodding approvingly like he's your supervisor or something. >[32] u The latticework of vines helps you scale the surface... Rooftop, top of the chimney You're on the lip of the chimney, the inside of which has been mostly bricked up. You can see the whole rooftop from here. Inside an alcove you spot a small amount of spider silk. "Toph, you see any of the white stuff up there? We gotta get us some spizz..." Anton calls from below. >[33] take silk with claw Carefully you pinch the silk with the Claw and gently wind the strands around. Harry gives you a slightly better price for it when it's in one piece and free of debris. You put it into the containment unit and engage the lock. Success! Down below you, Anton shades his eyes and watches you. >[34] d You take a moment to appreciate the view before you climb down, to appreciate the lack of Anton's inane chatter that fills every moment of every day. Something about the top of the access door cube catches your eye. It seems to have a bulge. Down below you, Anton shades his eyes and watches you. >[35] x bulge It's easy to miss, being white-on-white, but you realize that the top of the cube has a lump of spider silk. You've never seen a deposit that big. It's like, good-ol-days big. Anton looks up, arms folded and nodding approvingly like he's your supervisor or something. >[36] d Rooftop, halfway up the chimney Down below you, Anton shades his eyes and watches you. >[37] d You climb down, dropping the last couple of feet to... Rooftop, at the base of the chimney Big brother Anton is here, his beefy arms crossed as he gazes at the city. Anton is leaning against the chimney, trying to look cool. >[38] nw Rooftop, garden patch You can see a row of vegetables here. Across the rooftop, Anton is making a sad attempt to climb the chimney, but stops when he sees you watching. >[39] s Rooftop, by the exit The concrete stairwell exit is a rectangular protrusion from the rooftop, its only feature a closed metal door. You can also see a plank here. Over a bit, Anton is hiding behind the smokestack. Why, or from whom, you couldn't say. >[40] take silk with claw You'd rather leave it in the containment unit, unless you have some specific idea of what you'd like to do with it. Off in the distance, Anton is leaning against the chimney, trying to look cool. >[41] put silk on plank You lay it over the length of the wood, making sure to cover the crack. It hisses and smokes dramatically, the wood blackening wherever the white fibre makes contact. Blinking the smoke from your eyes, you panic that it's the wrong kind of wood -- but the hissing has stopped. Anton looks at the board and at you with a baffled look on his face. >[42] take plank Taken. Anton mumbles something about exploring and sets off towards the exit door. >[43] put plank on nearby building The plank now provides a very narrow escape route to the west. Anton wanders off to the chimney. >[44] call anton Anton hears you and trots over. "What? Did you think of a plan?" >[45] climb anton With ease that you've had since childhood, you scramble up your brothers' body and end up standing on his shoulders. The body memory makes you recall, with a twinge, how proud your parents were of this ability when you were a toddler. The top of the exit cube is now only a few inches from your fingertips. >[46] go up You bend your knees and with a jump you get your fingers hooked around the ridge of the roof. Anton goes sprawling, but a few seconds later you've pulled yourself up to... Rooftop, on top of the exit cube The top of the access door structure is a bit weathered but solid, holding you easily. You can go down from here. You half-think the silk is a trick of the light, but no. Here it is. A big sticky lump of spider silk. Down below you, Anton shades his eyes and watches you. >[47] take silk with claw You use the Claw to stuff the container full of silk. You've never filled the container before. You can't wait to see the look on Harry's face -- you'll be able to eat for weeks on this. You close the container. Anton yells a climbing tip from below, which you ignore. >[48] d Rooftop, by the exit You can see Anton here, hitching up his pants. On the nearby building is a plank. The concrete stairwell exit is a rectangular protrusion from the rooftop, its only feature a closed metal door. Anton mumbles something about exploring and sets off towards the chimney. >[49] w You look back at your brother. "OK, Anton. I'll go across first to make sure it's safe. Then you." Anton looks anxious. "I don't think so, Toph. I mean, you almost got turned into sidewalk jam the last time. Can't you just go down and open the the door from the inside?" It's a bad idea to leave your brother alone. The last time you left Anton by himself he got his pinky finger stuck in a pipe so bad he ended up sleeping with it for a week. But it's obvious he's not going to go across in this nervous state. You need to get his mind off the danger. Anton is examining the exit door minutely. >[50] call anton Anton hears you and trots over. "What? Did you think of a plan?" >[51] tell anton about silk Anton flips open the container and his eyes bug out of his head when he sees how much silk there is. "Wha--" Anton is blazing with excitement, all anxieties forgotten. >[52] w Before you step out onto the plank, you look back at your brother. "Now we gotta be extremely careful with--" Anton makes a contemptuous sound. "Careful!?! If we were careful we never would have gotten trapped on a roof and made the score of the century," Anton raves, his face beaming. "Let's go! I can't wait to see Harry's face!" He pushes you to the side and strides out onto the plank. >[53] z Time passes. Half way across, right on the crack, he turns around and looks at you with his big, puppy-dog eyes. He raises his arms in the air. "Take that, Pachenkos! You can't trap the Karrento Brothers!" Not wanting to draw attention to the incredible danger he's in, you just raise your arms and try to smile. >[54] w You cross the plank -- still totally stable, the spizz really works -- and join your brother. Arm in arm, you head down the stairs, chanting "KAR-REN-TO!" Heading to Harry's to cash in your silk, you pass the alley between the buildings where you could have fallen to your death. You look away, not willing to face what could have happened, and instead clamber up on your brother's shoulders. You grab his thick mane of hair as he starts to gallop like a horse, just like when you were kids. *** You have won *** Would you like to RESTART, RESTORE a saved game or QUIT? > quit