Out 2: Out of File is the sequel to the room escape game Out File #01 by Isomura Kai of Tonakai Interactive. The story picks up after escaping the room in the first game and walking through a long winding cave. Now you find yourself in an underground complex filled with computers and machinery with no way to make it to the surface.
Colour Connect has many qualities of a classic casual game: it is easy to understand, simple to pick-up and play, and the randomly generated puzzles present a challenge that is difficult to master. Created by Matthew Dirks of British Columbia, Canada, for our recent game design competition, this puzzle game not only plays great it could also pass as an abstract work of art.
Sigil of Binding is a simple puzzle game submitted to our recent game design competition by John-Paul Walton of Ohio, USA. It is based on the familiar 'flip the squares to turn them all the same' concept of puzzles, and yet John-Paul's impressive audio and visual production skills turn this version into one all his own.
The problem with jigsaw puzzles is that they engage two conflicting parts of my brain: my hatred of disorder, and my utter lack of desire to do anything about it. You open the box and there they are, laughing at you, hundreds (thousands, maybe?) of oddly-shaped bits of cardboard. Some of them are even upside-down! White Jigsaw, by gamedesign, solves a lot of those problems: there's no picture, the pieces can't be rotated or flipped over, and it starts out small.
Gear Puzzle is a simple puzzle game featured in our recent game design competition. As the game begins, a small blue character with big puppy-dog eyes catches sight of a pink character locked in a cage. The cage is chained to a gear suspended from the top of the screen. Pegs line the wall and various sized gears are scattered around. Helpless but heroic, the blue guy does the only thing he can to help: jumps on the gear across the room and starts spinning it. Your job is to arrange gears on the pegs to transfer the motion across the room to lower the cage.
Submachine Zero: Ancient Adventure is a spectacularly detailed Flash point-and-click puzzle game from one of the leading designers of the genre, Mateusz Skutnik. This competition entry also placed within a tight group of puzzles that resembled a photo-finish at the horse races. In other words, it was difficult to pass this entry by as a prize winner.
Another competition entry that was only narrowly edged out of an award, Jewel Drop by Nick Redmond consistently received high marks from each of the four reviewers. This ear-training, color-layering game features a clean and appealing interface and a luxuriously rich soundtrack that together create a unique and original game play experience.
Dona Room 2 is the second room escape game from Japanese flash designer Noaki Nakashima. The game is every bit as quirky and amusing as the original Dona Room and offers more great point-and-click gameplay. The entire game takes place in your kitchen where a note from your mother says you must find a snack before you can leave. Unfortunately the potato chips and cake are locked away, so you must find items and solve puzzles in order to get to them. The game has a little Japanese text but is completely playable without knowledge of the language.
Keys very nearly placed among the winners in our game design competition, and if we had but one additional prize, it would have. This mysterious and charming little puzzle game fit the theme perfectly by closely resembling a puzzle you might find in Click Drag Type. In fact, there weren't many other games that came this close to exactly what we were looking for.
Gateway is an impressive and delightful 3D puzzle game from Anders Gustafsson, awarded Honorable Mention and the coveted Audience Award in our first game design competition. The game has a very simple premise: guide a robot through a series of rooms; but you will have to solve a mini-puzzle within each room to advance.
Right on the heels of our first game design competition, the impetus for which was Simple Andy's brilliant collection of simple puzzle games known simply as Click Drag Type, comes another installment of the series that includes five (5) brand new puzzles!
Cyberpunk is a simple Flash puzzle game disguised as an arresting and involving hacking simulation. Armed with four programs and some intuition, you'll have to sneak into a remote computer guarded by obscure (and not-so-obscure) passwords, as well as by some nasty puzzles.
A flash design project by Phillip Reagan of Texas, USA, Thief weaves a cryptic atmosphere with captivating puzzles to pull you into a story you didn't even realize you were participating in. Thief is a well-deserving runner-up in our very first Casual Gameplay Design Competition.
At first glance the game appears to be a layout from a schematic diagram, which might easily scare you away if you're a non-technical type. And it will likely have you scratching your head wondering just what to do with it even if you are an electrical engineer. However, those adventurous souls that persevere, by poking around the surface to learn what is hiding underneath, will be nicely rewarded by what they find.
A very impressive Shockwave 3D action puzzler that incorporates physics and a variety of compelling contraptions as the basis for its gameplay. What sets Impulse apart from others in its class is its exceptional presentation and the precision of its underlying physics engine. From Taparo of Munich, Germany.
An action puzzle sorting game filled with bugs and grubs and leafy plants, Ant Tracks puts you in control of an army of ants on their way back to the nest after a successful foraging. This magnificently beautiful and enjoyable game is extremely well-polished from its photo-realistic graphics to its tranquilizing, almost Pikmin-like, soundtrack. Wonderful.
Tringo is an addictive puzzle game concocted by Nathan Keir in the beautiful bizzaro-world Second Life. The rules are a mixture of Tetris and Bingo. Arrange a series of shapes on a 5x5 grid and earn points by constructing blocks of 2x2 or greater, which are then eliminated.
We hosted our first Flash game design competition, and what an amazing event it was! 21 creative and original puzzle games were submitted from all over the world, and just about any one of them could have walked away with one of the prizes. You simply must play every one of these games and experience the amazing quality present in each of the entries. Cheers to everyone that participated, either by submitting an entry or by playing the games submitted!
Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It's just you, the machine, and an infinite metallic world to explore one screen at a time.
Billed as a "candle-lit rendezvous between Erno Rubik, Dorothy Parker, and Milton Bradley," RSVP puts you in charge of arranging guests around a table such that each is surrounded by compatible people on either side.
One-Off is the latest escape-the-room creation by the Gotmail team. This time your task is to get a beautiful blue motorcycle out from the garage where it's kept. The motorcycle is locked, and so is the door to the garage. In order to open them, you'll have to search the garage for gadgets and clues and combine those with the environment at the appropiate places.
Developer Code is a series of six (6) point-and-click games of the escape-the-room variety, brought to us by IBM in China. The gameplay is the usual for this kind of game: For a reason unknown to you, you find yourself in a locked room with no apparent way out.
Bonte Room 2 is the sequel to Bart Bonte's first room escape game we featured back in December. The game shares a lot with its predecessor, including simplistic art style, room layout, and a strange animal that's integral to solving the game's puzzles.
There is more than one way to enjoy this simple but effective Flash platform game construction set. Leveraging the power of player-generated content and the Web, Block Action puts platform game level design into the hands of millions and thus offers virtually unlimited variety in ways to enjoy its gameplay.
Brain Strainer is a physics-based construction kit with which the player creates a quasi-perpetual machine from a palette of objects including bumpers, kickers, conveyor belts and other contraptions. The objective is to score enough points to launch a rocket.
Sudoku Combat is a browser-based multiplayer version of the popular puzzle game that offers a new experience for those that prefer a more competitive challenge. Just enter a user name, select a puzzle difficulty, and then choose to play against a friend or a random stranger. Then it's a race to the finish.
With an aim to get everyone online and sending email with the click of a mouse, the British Computer Society has commissioned this cute, Flash action puzzler called Mouse Mailer, starring PC Mouse. (Apparently they don't care much about Mac users ;)
A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one.
The Privacy is another Flash point-and-click adventure from the stellar Gotmail team that gave us The Bar, Il Destino, The Salon and others. The game is set in a high-tech, big-brother world where even the watchers are watched and elaborate security systems are commonplace.
Grow ver.2 is completely different than what Grow ver.3 turned out to be, and yet the basic premise is the same as it is for all of the Grow games: Just click on the various items, one-by-one, and try to make them all reach their maximum level. Hint: order matters.
Pricilla Gone Missing is a Flash point-and-click adventure from Johan Törnkvist, a talented design and technology student at Hyper Island in Kariskrona, Sweden. The game begins with the player learning of the disappearance of Pricilla (Aunt "Prissy") and that warrants an investigation. From there a charming little adventure unfolds in which the player must look for items and clues to progress through the story.
JIG reader Josh recently pointed us to a flash version of the old raft puzzle everyone played back in grade school. The simple idea is that a group of people must cross a river using a small raft. Unfortunately not everyone gets along and there are certain rules that must be followed in order to get everyone across safely.
Following on the success that Arseniy Shklyaev enjoyed with his two previous action puzzle games, Orbox and Orbox B, his latest game is a rather odd combination of action and puzzle elements that will challenge both sides of your brain. The objective of Warp Forest is to collect all of the keys to activate the exit, and then make it safely to the exit to advance to the next puzzle/level.
Like eating the middle of an Oreo first, ClickDragType skips past the plain cookie outside to deliver only the sweet puzzle center in a collection of 10 intriguing, mind-bending puzzles for your pure and uncompromising enjoyment.
On of Eyezmaze fame captures our hearts and minds again with Chronon, a brand new and unusual point-and-click puzzle game. This time-based puzzle takes place in the dwelling of a creature that leaves early in the morning and returns in the evening. The object of the game is to manipulate objects at various times throughout the day to complete the charming story. Brilliant.
Gwigle is an online puzzle game that actually teaches you Google search tricks as you play. Each screen shows a few search results along with the search string at the top. One word is replaced with question marks; it's your job to fill it in. It's hands-on education that feels more like you're playing a game than learning useful knowledge.
Il Destino R is a revamped version of the original Il Destino point-and-click room escape game. It isn't a sequel, but the puzzles are different, items have moved around, new items make an appearance, and there are a few extra nooks and crannies to uncover. The layout and visuals are identical in both games, but R offers more challenge and features a completely different car on center stage.
The online game Color Box by eyehook takes the familiar puzzle formula and tosses in a little color theory to brighten things up. Slide and drop squares of color to pile them on the bottom of the screen. Your goal is to make them vanish, but your methods will be a little different. Instead of matching like-colors you must use color theory to change the blocks to white. Fortunately you don't need an art degree to pull this one off.
Anyone who has ever attempted Sega's chaotic masterpiece Chu Chu Rocket will feel right at home with Puzzled Sheep's familiar arrow-dropping action. The cute graphics and proven concept make it a joy to play but, with only 20 levels to the demo, the fun doesn't last as long as you might like.
Ryan and Matt over at Grubby Games have a Flash version available of their award-winning downloadable game Professor Fizzwizzle, and it's now up and ready to play online in your browser. See what all the fusswussling is all about in this online version of the exceptional, award-winning Fizzwizzle puzzwuzzle game.
Escape to Obion is a five-part series of short point-and-click Flash games by Matt Slaybaugh of SkepticTank.net. The games are strongly reminiscent of old-style adventure games such as Myst, complete with the mysterious atmosphere, fiendish puzzles, and an absolutely gripping sense of exploration.
Cubrius is a commercial-quality puzzle game in which the player pushes boxes (cubes) to solve stages by removing all colored cubes from view. A variant of Sokoban, Cubrius extends the classic gameplay by introducing a variety of cube types, each with special characteristics and behavior, as well as time-based bonus scores.
As an unnamed stick figure stuck in a prison cell, you've got to break out of a remarkably dangerous dungeon armed with nothing more than your reflexes, wits and patience. The rapid fire pace of the rooms in Dungeon Escape can be surprisingly tense, and the depth in certain areas goes beyond any interactive movie I've seen before.
Vaguely reminiscent of a 2D Rubik's Cube, the goal of Mozaik is to match the blocks on the board with the key at the bottom of the screen. The catch? You can only rotate blocks around strategically (that is, inconveniently) placed nodes.
The third and final chapter in the Hapland series and this one is arguably the best of the bunch. Not only is the game visually stunning, it is also just about the right size and difficulty to enjoy by oneself. A genre defining series from a very talented young artist. It doesn't get any better than this.
Orbox B by GameBalance is a game of striking simplicity and compelling puzzle solving, and is the sequel to the original Orbox game previously reviewed here. A pure puzzle solving game with 30 levels, this one isn't the most innovative game you'll play this week, but it could very well be one of the most mind-bending.
SameGame (pronounced sah-meh-gah-meh) was created in 1985 by Kuniaki Moribe and has since appeared on devices as diverse as the Super Famicom, several Texas Instruments calculators and even home tv recording unit Tivo. This Flash implementation created by Jussi Kari plays very smoothly and the stripped down aesthetic suits it well.
Filed under the Hapland/Puzzleland/Industrial Place Thingy category, Odubang 2 is an online point-and-click adventure game where timing and precision cursor clicks are your key to survival. Guide a spastic stick figure through an MS Paint world of red soil and gigantic green boulders. It's a short but entertaining game.
El Complo is a casual puzzle game, similar to the Grow series of games, in which several items are added to the puzzle, one at a time, until complete. The detailed animations of El Complo contain much of the same charm we are used to seeing with Grow, and thus makes this game a fine addition to the growing list of 'recipe puzzles'.
It seems our hero's balloon has been shot down by the paperclip factory's anti-aircraft artillery, and it's your job to find a way back home. That is the opening sequence that drops you into Industry 2, the sequel to last year's Industrial Place Thingy. Like the first game, this one follows the same point-and-click stick-figure formula popularized by Rob Allen's seminal work with the Hapland series of games.
At first glance, Linez immediately pulls you in to its attractive, minimalist display as well as its simple and accessible gameplay. A perfect combination for a casual game, and just the kind of thing I find great enjoyment in playing as well as highlighting here.
Following the trail blazed by the tremendous popularity of the Eyezmaze Grow series of casual Web games, two enterprising young Flash developers used that inspiration to create a sim-ilar game with a SimCity-like theme. Cityscape puts you in charge of breathing life into an otherwise undeveloped land mass by choosing the building order for the elements that make up a standard city.
An Independent Games Festival finalist, Professor Fizzwizzle is a remarkably enjoyable puzzle game filled with all sorts of robots and contraptions. The game is a delight to the eyes and ears, and it will even give your brain a workout while you play. With both downloadable and online versions available, be sure to give this one a try.
Bola is a casual and enjoyable puzzle game created by the developers at Gamesheep.com, the same folks who brought us Manole and Makos. The goal of the developers who host the site is to eventually populate it with all their own games, and Bola is not a bad step in that direction.
A brand new game from Tonypa just launched along with a new version of his games page. TriLinks is a strategy puzzler in which the player must connect each set of three (3) same-colored links by moving the mouse over adjacent points on the game grid. It is a game in which caution and restraint must be exercised throughout the game.
Warbears is a unique and original Flash point-and-click game that is played a little differently than anything I've seen so far. The gameplay is similar to Rob Allen's Hapland games, and yet there is an additional layer of complexity to it that sets it apart. It's a cute game with a great sense of humor and a lot of fun to play. Created by Gionatan Iasio of Italy.
Blueprint is a brand new blue brainteaser similar in concept to the previously reviewed CCL Game and to the Incredible Machine series of games from as far back as 1993. The object of the game is to arrange the component parts on the play field so that when the ball is released it will hit the target.
Makos is a game that is somewhat similar to so many other games in the very crowded genre of sliding block puzzle games, and yet it managed to grab my attention with its adorable little forest creatures and addictive gameplay. The graphics and sound effects are all nicely polished and give the game an attractive charm that will likely have you coming back to play often.
Planet NoNaMe is a Russian Grow clone, and specifically a Grow Ornament clone as it is a bit dated with its Christmas and New Years holiday theme. Still, for anyone who adores the casual simplicity of this type of game, then you may enjoy playing this one, too. To my knowledge, there has been at least one other game inspired by the original Grow, a downloadable game called Sandbox of God...
In the last century, an extraordinary man called Tulse Luper archived his entire life in 92 suitcases. It seems he was a witness to several key events in the 20th century. The Tulse Luper Journey is a game that is part of an ambitious series of multi-media projects initiated by film director Peter Greenaway and based on the adventures of this mysterious lead character. Discover new research material that appears each week.
If you managed to escape the Archipelago, you may have felt a sense of relief watching the volcanic islands dwindle as you floated away. Well, you may not want to breathe easy just yet, as creator Jonathan May has recently made the sequel, Return to the Archipelago, available to the general public.
Bart Bonte sends word of his brand new point-and-click adventure, The Bonte Room. And besides being a rather typical escape-the-room type of game, it is an exceptional effort. The stylized graphics are simple yet pleasing, and the puzzles are all quite logical.
If you haven't seen Small Forest Story yet, it definitely deserves to be played through once for the holidays. And while it won't present much of a challenge for you, the pixel graphics are exquisite and the characters are adorably cute, especially the little bunny dance.
Created by Toshimitsu Takagi, the mastermind behind several of the very best escape-the-room type games available on the Web today, the White Chamber follows the same compelling point-and-click formula that made its predecessor, Viridian Room, so successful and enjoyable to play. Not to be missed.
Just in time for the holidays, On of Eyezmaze has done it again: a brand new X-mas mini-Grow game has just been released and, as the name implies, is a bit shorter and sweeter than the others. On's Grow games are all elegantly simple, and accessible to people of all ages. A wonderful holiday gift from Eyezmaze.
As promised, another point-and-click adventure for your weekend travels. This one is from Japan and will require some extra effort from those who do not know the language. So far the best point n' click escape game I've played - very intensive puzzle gameplay and nice graphics, with multiple endings.
This second game of the Samorost series lives up to the lofty expectations set by the first. It is every bit a sequel that includes all of the best qualities that made the first game remarkable, and then adds more environments, more puzzles, and more sound and music. The result is a game that continues the reputation set by the first as being one of the finest, compelling interactive experiences available on the Web today. It is altogether an exceptional work of interactive art.
The Dark Complex builds on the brilliant puzzle work of the first game, The Dark Room, by creating an entire complex of rooms, each with its own unique puzzle inside. This is a game that will keep you busy and mesmerized for hours. Be sure to bring a paper and pencil with you, you'll need them to find your way out of this dark, complex game.
Kafkamesto is an unusual and dark interactive narrative that will at first seem familiar to those acquainted with point-and-click adventures, but beware the futility in store. The over-arching narrative seems to be as much a statement about Kafka's own life as it is the themes he often wrote about.
Winter Tales is a classic game of construct-a-path using the pieces given and all within a time limit. I have seen games like this use pipes and others use train tracks. In this case, you are laying tracks in the snow for a jolly snowman on cross-country skis, go figure.
This action puzzle game uses physics as the basis for its gameplay. There is a package that must get to the exit of each level. In construction set style, utilize a palette of contraptions to build a system that moves the package to its final destination.
A charming logic puzzle game starring cute little children that scamper into play in formation, and then flash their tummies at you when you solve their puzzles. The object of the instantly familiar game is to get all of the RayRays standing. Some RayRays affect others around it, so the trick becomes figuring out the correct sequence.
Penance is an escape-the-room type point-and-click adventure set in a purgatorial train station. The object of the game is to figure out why you are there and how to leave. It is a critical thinking person's game about suffering and atonement, and one in which your answers will ultimately affect the outcome.
From Robotduck comes this delightfully original and fiendishly challenging platformer with a sweet Halloween theme. Run and jump around platforms while avoiding enemies to grab all the candy on each level. And since Villiam is a vampire, he can turn into a bat and fly for a short duration, except that he needs candy to fuel his flight.
One of my favorite mini-games from Globz gets another sequel: Twin Spin III picks-up where the first two left off, continuing the same addictive gameplay formula with 24 all-new levels. The core gameplay mechanic consists of clicking the mouse button (or space bar) to 'walk' a baton around the play field and explode all of the balloons that exist for each level.
Escape from Rhetundo Island is a little bit point-and-click, a little bit Lemmings, and a little bit Hapland all rolled into one. It strings together a sequence of individual screens, or vignettes, through which you must safely navigate the stick-figure protagonist, Johnny Tag. Another amazing game from Rob Allen.
Thanks go out to Nick Kouvaris for sending word about his latest puzzle game over at Lightforce Games, an excellent source for many wonderful and mind-bending puzzle games. CyberBox is a complete Flash remake of a DOS puzzle game of the same name created by Doug Beeferman in 1991.
Egg Run is a silly action strategy Flash game, and yet it is surprisingly fun due to its simplicity of design. The object is to catapult the egg to catch the twig(!), and then land on the platform that holds the ladder to advance to the next level.
Although I prefer to offer a wide array of games and genres over featuring games that are similar to those already reviewed, once in a while I come across a clone that offers something different in terms of gameplay that I feel is worth mentioning. Powerballs is a clone of Lines, as was the recently reviewed Bloomin' Gardens.
HyperFrame is a new puzzle game offered by Shockwave.com that combines 3D graphics and an engaging soundtrack to create a compelling interactive experience. The goal of the game is fairly simple: connect each pair of same-colored blocks with an unbroken line that does not cross over, or use the same space as, another color.
Atoms is a Flash puzzle game of elegant design that loosely borrows elements from Chemistry for the basis of its gameplay. Created by Florian Bliesch of Hamburg, Germany, the object of the game is simply to connect all of the separate atoms together to form a single molecule.
Bloomin' Gardens is a strategy puzzle game in which the object is to line-up rows, columns or diagonals of five (5) or more matching flowers to eliminate them from play. The more flowers that match, the higher the score awarded. The game is actually a clone of Lines, and it has the feel and appeal of a classic casual game: it's easy to pick-up and play and yet difficult to master.
Yohoho! Puzzle Pirates is a massively multiplayer online game world in which players take to the high seas to compete for pirate booty all the while playing addictive casual games! Sounds like a blast, and it is! So, climb aboard and see what all the fuss is about, and play free! =)
Voted Best of 2005 by the visitors of Jayisgames, the gameplay here is similar to the previous games in the series, Grow and Grow RPG. As with the others, the order in which you click the items determines the outcome of the game. Simple and delightful, these games are among the crown jewels of the Web. By Eyezmaze.
This odd pair of Flash puzzle games comes complete with a geeky title expressed in XML. Use the mouse for interaction within each puzzle: point, click, drag, whatever it takes to solve its mystery. The author offers up this description: "Within the confines of this virtual space cyclicality is deemed a violation of basic human sensibilities." I'll leave that for you to ponder.
Do you yearn for a game to challenge your massive intellect? Did you beat My Diamond Baby in a half-hour without cheating? Want something harder? Well, here it is: God Tower. This is the toughest puzzle game I've ever seen. I'm not going to lie to you; it's currently unbeaten. But that shouldn't be a problem for you, right?
An action puzzle Flash game played by using only knight moves from the game of Chess, Troyis is a simple yet challenging casual Web game for people of all ages. The objective is simple: fill all of the white squares of each level by landing on them with the knight.
A brand new game from the very talented casual game designer, Tonypa.
Finding 4 is a puzzle game in which the object is to locate, within the time alotted, the same set of four (4) figures on the play field as shown in the target set.
Maze is another delightfully simple and accessible casual Web game by GameDesign of Japan. The object of this action puzzle game is to find the exit to each increasingly larger maze level within the time limit.
Warehouse is an online remake of an offline remake of an online game, the original of which was called the Kung Fu Packing Crate Maze and was a computer generated game by the Atlanta-area eccentric, James W. Stephens.
My Diamond Baby is a single-room point-and-click escape game. You start off as someone on a motorcycle on his way to give an engagement ring to his girlfriend. On his way he is involved in a motorcycle accident. When he regains consciousness he finds himself locked in a room without the engagement ring. This is by far the most challenging point-and-click game I have ever played. Imagine Crimson Room, Viridian Room, and the Blue Chamber all rolled up into one.
At first glance, it appears to be a Towers of Hanoi puzzle, and maybe that is why I did not play this game the first time it crossed my path. Not because I view Towers of Hanoi unworthy, for it's a classic puzzle game and one that is often used to teach recursive algorithms in programming. I passed on it because I thought it was unoriginal.
One more game to leave you with to sweat it out over the weekend. Mark Arenz over at Ridiculopathy.com, author of the previously reviewed Swinger game, has just released his latest creation and it's a unique combination of point-and-click puzzles with arcade mini-games thrown in for good measure.
Created by Taro Ito, a Japanese game developer whom publishes his work under the name GameDesign, this domino-toppling game transported me back to Nan's living room floor where rows of dominoes and blocks often stood, precariously on end, awaiting destruction.
Dr. Stanley's House was created by James Li and is a point-and-click adventure game. It has a mysterious plot with some twists and turns that is very creepy at times. The lush colored graphics provide a striking contrast to the moody atmospheric soundtrack, with several cut scenes that develop the story as you play.
Anode and Cathode, that very talented French duo responsible for many hours lost inside their previous point-and-click adventures, have done it again. The Casino is the latest of their efforts to put your clicky finger to the test. And while I found this one to be just slightly disorienting as compared to their previous efforts, the quality of workmanship appears to have been left intact.
No Brainer is a fast-paced quiz game that asks what seems to be a never-ending string of questions, all of of which require a simple yes or no answer. It's a fun and hilarious game that is sure to put a smile on your face, and even more fun when playing with some friends.
A couple of brand new games being offered by Tonypa on his website that features other excellent casual Web games, as well as tutorials for those interested in creating games in Flash.
Gemsmith comes in two varieties: Ruby and Diamond. Both games feature similar gems and hexagonal play fields, and yet...
Grow RPG takes the classic formula that made the original so compelling to play, and adds additional RPG-like elements, such as enemy combat, a shop to buy health and weapons, and even a dungeon with hidden treasure. Voted Best of 2005 by the visitors of Jayisgames.
Probably one of the greatest Flash games ever created and made available for free on the Web, The Asylum is a surprisingly rich interactive narrative experience and it continues to surprise and delight gamers of all ages from all over the world. Won't you help these adorable cuddly toys overcome a distressing past?