Exploit is a tile-based puzzle game with a computer hacking theme from Gregory Weir, the creator of The Majesty of Colors and Bars of Black and White. Plot out your moves carefully and pay special attention to incoming emails, and not only will you help the oppressed people of Locha, but you might, just might, prevent a terrorist attack here on our own soil. Good luck, hacker, you're going to need it!
Enter the Kid's Room. You left your myPhone behind when visiting your friend's house, and he hid it in the kid's playroom. You go to get it, possibly to get away from your annoying myRobot for a while, but some prankster locks the door behind you when you enter. Of course. It is an excellent piece of work, with puzzles that make sense, fine 3D graphics, and just the right amount of satisfaction when you figure something out.
Tortuga Episode 2 is an escape-the-room game set on a pirate ship; the second installment of the Tortuga series. You have just escaped the locked room from episode 1 and the pirate is still sleeping off the sleepy spray you got him with prior to your escape, but you are still locked up on the pirate ship. You must look for items and clues to reveal a solution on how to get off the ship.
The writing's on the wall at The Glassworks Company for Kapowski, who just got fired for getting a little too creative at work. Now you've got to prove to your boss that you're capable of making it in the window-washing world with your new power gloves and a little high-flying daredeviling. Enter The Glassworks, the latest platforming experience from the talented crew at Nitrome.
The ray gun: time-honored weapon of choice for protection against baddies of all kinds. But if there's nothing to protect against, what good is it? Transmover, a puzzle platformer by Japanese game developers Polygon Gmen introduces a new function for your favorite hand-held emitter of energy: transmotion. In layman's terms, this simply means when you fire your gun at a block, you and the block switch places, a tactic that injects new life into the block-maneuvering platform genre.
A short demo of a larger point-and-click adventure to be released in April, this is the latest by Gateway series creator Anders Gustafsson. It uses similar play mechanics to his previous games, and yet the graphical engine looks like it has received a complete makeover. A compelling teaser for the beautiful new world of adventure that Gustafsson has in store for us.
A game for anyone who loves tromping on bubble wrap, Popopop by Bad Viking offers you 42 puzzles of color combo popping action, plus a level editor and all the user-generated puzzles you could want. Just drag one of your starter bubbles into an empty space to burst all the adjacent bubbles of the same color, starting a chain reaction of popping that hopefully ends in obliterating all the bubbles on the screen. Special bubbles like needles and thunderclouds turn the game into a gauntlet of precision timing and mouse dexterity.
Spin-n-Match, by Jess Hansen, is a simple puzzle game that will torque your brain to its limits. On the left, you see a grid of jumbled up balls. On the right, you see your target formation. Your task is simple: Make the left look like the right by rotating 2x2 clusters, similar to Bejeweled Twist. You can try to simply beat all 40 levels, or you can go for the developer's target scores. Either way, Spin-n-Match is a nifty little puzzler that'll keep your head spinning. (Fifty bucks says you saw that coming.)
All room escape games have secrets. Some room escapes, however, keep their cards especially close to their chests, relinquishing their grasp bit by bit; these are sometimes the most frustrating, and often the most intriguing. Sagrario's Room is such a game, and a superb one at that.
Yoshio Ishii (Nekogames) has just released a sequel to his unique, if no frills, self-cooperative game, Cursor*10. The update, aptly named Cursor*10 2nd Session, offers a whole new set of levels with the premise and objective still the same: You're a cursor in a tower. You have to reach the 16th floor in 10 lives, but your lifespan is rather short. And not only that, all your previous lives are being replayed, in real time, at the same time as you play. You will have to think on your feet and use cunning and puzzle-solving prowess to get through all 16 levels before your lives (and time) run out.
Exorbis 2, by Editundo, is a tile-based puzzle game about shunting orbs into targets. The clever thing is that your controls for doing so are tile blocks themselves. Arrow blocks come in pairs. By clicking on one, both move in that direction by one tile, taking any orbs between them along for the ride. 100 tricky levels and a level editor await you in this colorful and absorbing puzzle adventure.
An uncommonly lovely escape game that is also, for better and for worse, unusually difficult. We've come to expect great things from Place of Light; their previous games are both excellent and well-executed. With Room Marine, however, they have positively outdone themselves. While the difficulty of the game can be at times taxing, the reward is more than worth it; if you're a serious connoisseur of escape games, you're gonna love this one.
A uniquely engaging, captivating and relaxing puzzle game that will be both fresh and familiar every time you play since all levels and even the music for each level is randomly generated. Author Dan Russell-Pinson set out to create a game with wider appeal than the Tipping Point series of adventure games he is known for, and the game's redeeming qualities certainly don't end there.
Welcome to Mirror Image 101. We're going to start with the most basic of teleportation spells, the Mirror Jump. Everyone spread out, please. It's a very simple spell to use. Just stand up and use your scepter to draw a straight line perpendicular to your line of vision in the direction you want to warp, and at half the distance. Poof! You'll warp to the other side of that line! It's the latest from Nitrome; it's unique and it's sure to please.
Sentences is a word game by Pictogame that allows you to recreate famous sayings, combining familiar game elements into one fast-paced language-fest. Each of ten rounds tests your speed-typing, word-rearranging, or Hangman skills. There are 200 quotes to unlock, and each round has a bronze, silver, and gold medal score that require tremendous accuracy and speed. It's simple to play, tricky to master, and has a little bit of an educational edge. Give it a try.
Panda: Tactical Sniper 2 is a friendly-looking, cheery little sniping game where you're not actually expected to snipe people. You're going to have to think outside the box of bullets and shoot other objects in your environment to achieve your goals, and help Panda pull of a major fuzzy-wuzzy diamond heist. It's a quirky concept that will appeal more to fans of puzzle games than shooters, especially given the perky aesthetic, and it's definitely worth a look.
A delightful sliding block puzzle game packed with every idea for a tile-based puzzler you can think of, including pushable blocks, lasers, mines, key-and-lock combinations, and so very, very much more. Basically, it's just a mammoth game with an incredible amount of variety. It could be tighter, but it couldn't be much more ambitious.
A lovely escape game that does nearly everything right; the graphics are good, the puzzles varied and inventive, the interface clean and user-friendly. Completing Cosmo does take just a smidgen of comprehension of mathematics and astronomy, but it is easily one of the better room escapes to come along recently.
Following the success of the first game in the series, Totem Destroyer 2 is bigger and better. In each level you must bomb all of the destructible blocks, without allowing the golden idol(s) to touch the ground. It's a beautifully executed follow-up to the excellent original, and it should not be missed. There's way more levels, new types of blocks, new types of idols, and even a level editor!
Yes, that's exactly what cerebral puzzler The Codex of Alchemical Engineering needed. A longer title. Anyway, there are fifteen new brain-teasers here, created by both the author of the original game and its fans. When Zach (the author) says that this expansion may destroy the minds of those who haven't finished the first game, do not take his words lightly.
BubbleQuod is a physics-based puzzle-platformer from Ukrainian developer Garbuz Games. To free yourself from your self-constructed prison to keep out the dangers of the world, you must roll across fifty stages and seek the bubble-bursting pin. The developers offer two levels of difficulty: "normal," which allows for in-air control, and "hard," which is more realistic.
As any guy with a bottle of super glue and his ex-girlfriend's CD collection can tell you, it's fun to stack things on top of each other. So here's the deal: Super Stacker 2 offers 40 levels of shape stacking, ranging from pathetically easy to hand-crampingly difficult. If that's not enough, I have three very special words for you: Level. Editor. Booya.
It may feel like someone's pulling the old switcheroo on you, but don't be fooled. It's The New Switcheroo, a puzzle game based on the Lights Out template, where the object is to turn all the bulbs in a formation to the same color. Over the course of 30 tricky and creative levels, The New Switcheroo adds a handful of twists, both figurative and literal, to that formula. It's more than enough to keep you pondering for an hour or two.
Perfect Balance is an 80-level brick-stacking puzzle game that asks you to… wait for it… balance a collection of shapes… wait for it… perfectly on a tiny jutting spire, or maybe a slanted line, or a sprinkle of floating cubes. You'll enjoy how the puzzles ask you to understand different properties of physics, including friction and inertia. Solve two realms worth of challenges: "Harmony" and "Inferno".
T2B Escape 4 offers all the complexity, creativity and whimsy that we've come to expect from this popular escape-the-room series, with the difficulty ramped up a generous handful of notches. It has simple puzzles, complex puzzles, puzzles that cannot be solved until the very end, puzzles that can be cracked with nothing but a little clever thinking... the number and variety are really amazing.
Tyler Glaiel, the programming and musical composition half of the team behind Aether, has released this amazing platform-puzzle game with a unique look and gripping, oppressive atmosphere. Whether you're looking for fresh new gameplay, or you're interested in games with subtle emotional values, Closure is where it's at.
In a world where vehicles are made up of cute, abstract creatures raptured by a conveyor belt, and everything is made of crazy blocks floating against a sky background, only the puzzle solvers will survive. Gurabitchon, another game by the Polygon Gmen, is a real zany stew of physics, gravity manipulation, and conveyor mechanics.
Terminal House is the first of a series of four escape-the-room adventures by developer, GUMP, that chart your oddly pastel-blue hero's quest to gain freedom from mysterious captors; perhaps the least sophisticated of the group, it is nonetheless excellent. I love the game's quirky sensibility, its commingling of surreal elements and standard escape-the-room tropes.
Fighting robots plus brain-taxing logic-style puzzles? Sounds like a winner! Bureau of Steam Engineering, from the author of The Codex of Alchemical Engineering, is a visually stark game of planning, building, testing, tweaking, and building some more. You are an engineer outfitting robots who are about to go into battle with deadly weapons. Using pipes and valves you must connect each mechanical part to an engine and ensure it functions properly before unleashing the machine.
Grow Tower follows the standard formula that On created with the first Grow game over 5 years ago. Play by clicking on the icons, one-by-one, with the objective being to reach "level max" for each of the items. Order matters, and depending on the order you click, the items will combine and react with each other to reveal a wide array of fascinating outcomes.
A new, creative puzzle game has surfaced, and it rocks:
A little gem from Candystand that's called Electric Box.
The premise is quite simple, and I'm sure you'll agree:
You've got some power at point A, so get some to point B.
There's many tricks and gadgets you will have to use to win,
Like doodads that give power out, or things that take it in.
We are introduced to the odious yet adorable little green goblin, Griswold, in his first flash adventure, as he tries to retrieve his shiny red rock from some nefarious ne'er-do-well. It's a light-hearted and charming point-and-click romp, one that will leave you with little doubt as to why a sequel had to be made.
Actionscript guru Keith Peters has released a sequel to Gravity Pods, his unforgiving physics puzzle challenge from last year. Place gravity pods to direct a projectile from your turret to a purple exit gate. The level design is stunningly difficult, but that kind of adversity can be rewarding.
Griswold the Goblin: Islands of Fire -- Chapter One is a beautifully compact and well-produced point-and-click adventure game from B-Group Productions. Take the reins of Griswold, a droopy and half-alert fellow with ridiculous posture, as he embarks on a sure-to-be-epic quest, for no other reason than that his TV broke and he's just bored enough to look for some treasure.
Blocks With Letters On is a game that seamlessly combines language riddles with physical tile puzzles. Each level provides you with an assortment of blocks (with letters on), and you must find a way to position them in the supplied pink spaces so that they spell an English word. This sequel's difficulty picks up at the point where the last game left off. Which was already freakishly difficult. Be warned.
Color Infection and Color Infection2 are a pair of puzzle games based on the useful Box2D physics engine. They feature a bare-bones presentation and no music or sound effects, but their puzzle designs are incredibly devious. These are the kind of puzzles that make you sit back and bask in their cleverness, even as they taunt you with their arcane complexity.
They call him Mr. Sweets. He makes a living selling delicious candy to children with the help of music and a match-three puzzle game, developed by SKT Products. Make combos with magical expanding candy and fill up the customer's happiness meter! It's hard to bring a new twist to a classic and do it well, but SKT know what they're doing.
Two Rooms is a new action/puzzle game from Lilley Design that will test your skills of both logic and finger agility. Two cubical robots are stuck in two neighboring rooms, one on the right and one on the left, and they must work together to escape. It's a satisfying chunk of blocky shifting puzzle action.
Crossblock is a simple and rewarding puzzle game with a sublimely deceptive difficulty curve. Your goal is to eliminate all the blocks on a level by dragging a line across them, one horizontal or vertical group at a time. It's hard to believe that such straightforward, honest-looking piles of blocks can hold so many baffling complications.
A new retro-styled puzzle game from Ryan Chisholm and Bennett Foddy, Evacuation puts you in control of the fate of a space station invaded by aliens. Click on escape hatches to open them and evacuate the aliens to space without sacrificing any of the human inhabitants of the station. Randomly generated levels provide enough reason to keep coming back to this one.
Newly thawed from Nitrome, Ice Breaker is a great-looking physics-based puzzle game involving vikings, chunks of ice, and vikings frozen inside chunks of ice. Using the mouse, simply draw lines to cut the ice and drop vikings onto the ship. You'll often need to manipulate the frozen environment to create a smooth path for the vikingcicles to slide down, so timing and a little experimentation with physics are your two best friends in this game.
DropSum is an elegant puzzle game by Nick Harper, who describes it as a cross between Tetris and Sudoku. Burst bubbles and form complicated chain reactions by forming groups that add up to 9. If you ever find yourself yearning to lay down some damage with the power of sums, this is as good as it gets.
Andrew the Droid is a retro-looking title that utilizes the familiar level rotation concept found in a number of games. Work your way through over two dozen levels, avoiding hazards as you unlock exits, collect chips to grant you new abilities, and rotate the stage to let gravity pull you where you need to go.
A simple and charming room escaper from Japan that is just right for an afternoon tea. Filled with objects to find and puzzles to solve, and just a few smallish pixel areas to give you pause. It's simple, short and sweet, like a new year's baby offering promise of a better life ahead. So Happy Birthday 2008!
Take the simple kid's game Concentration, disguise it as something even easier and more kid friendly, then make it much more challenging and evil with each passing level. Flipped out is a super-polished and all around entertaining twist on a familiar game mechanic.
Grid is a moody, deliberate puzzle game from two-man development team Atomic Cicada. Your job is to rotate the available tiles so that every space has power and none of your tiles have any unconnected ends. The catch is that you can only rotate a tile if it already has power flowing through it, which bumps Grid up a few notches on the thoughtfulness index.
The latest brilliant-yet-simple logic puzzle game to hit the Web goes by the intriguing title of The Codex of Alchemical Engineering. Called a "game for engineers" by its creator, your goal is to build machines out of mechanical arms that move and transform basic elements to create compounds required to pass each level. It's a cerebral puzzle game that tasks you with arranging and tweaking objects on both a small and grand scale, the final result of which is a burst of euphoric gaming bliss.
Cottage is an escape game that manages to successfully combine cleverness with a relatively low level of difficulty; while the puzzles may seem simple, they are still creative and inspired enough to delight even the veteran escape gamers among us. Fabulous graphics, fun puzzles, and an adorably surprising ending... it warms even my cold, grumpy New Yorker's heart.
Aaaarrrrr you ready to push some crates and unlock millions of doors, matey? The next installment in the pirate-themed Phantom Mansion II series is here to satisfy your need to steal from the dead. This one has lots of ice, because it's about the North Sea. In the North. Where they keep the ice. That means you often get to sit back and watch Hector skate around helplessly, in between avoiding ghosts.
For those who don't have the time to devote to those addicting match-3 games, Tonypa may have found the perfect alternative. Pushori pares things down to a much more simplified match-2 concept. It is a refreshing and simple new puzzle game from a game designer who has a knack for creating simply refreshing new ideas.
This version of Tetris is very friendly indeed. Bright, clear visual and sound effects accompany your every move. A three-tiered strategy guide and a basic history of the game are just a click away. Even if you think you're burned out on Tetris for life, give Tetris Friends a try. You might just re-discover what once made this your favorite game in the world.
Meeblings is a fun and quirky new action puzzle game from NinjaKiwi. If the title makes you think "Lemmings" then you're on the right track, but Meeblings is something different still. The objective is to get the target number of little Meeblings to any of the "Way Out" signs present in the level. Some levels have only one "way out", others have more.
The Esklavos series is a seventeen-chapter series about two outer-space delivery men named Ungo and Virop. One day they get distracted and crash into a planet called Akea, and as they find out after getting separated, it's in a state of war. With their help, the Akean population must face the Uros and defeat them to restore peace to the planet.
Nitrome creative duo Simon Hunter and Aaron Steed have been very busy being amazing, and Fat Cat is the strange hybrid product of their amazingitude. It wears the face of an exacting bullet-fest such as The Last Canopy or Pararalyzer, but underneath, its heart pumps the blood of a tightly choreographed puzzle game. We've never seen anything quite like it.
A short and sweet old-fashioned adventure game from Videlectrix, the faux video game company of the animated Homestar Runner universe. For the Homestar un-hip, "Dangeresque" is the hard-boiled detective alter-ego of Strong Bad, who is the lead narrator and practical jokester at homestarrunner.com. Strong Bad/Dangeresque must solve a murder case from the confines of his office, because the chief thinks the case was solved months ago.
Reemus and Liam continue their journey to save the kingdom from the plague of death slugs that appeared from nowhere in the first chapter. Zeebarf is a fantastic animator and he uses his talents to tell an imaginative story full of interesting characters and fantastic situations. You will be entertained (and perhaps a little grossed out, too). The puzzles are not too difficult, but wacky enough to keep you from just breezing through the game.
Rodrigo Roesler is back with the third and final installment of his Trapped trilogy of point-and-click adventure games. Trapped Pt. 3: The Labyrinth puts you right back into familiar territory: you've just killed a man and now you must escape from a strange house. Oh, and it's about 18 years in the past.
enDice is a puzzle game that is based on a very simple objective: move all blocks the number shown on each one to bring them all to rest on the dotted spaces. You will have to use your logic and reasoning skills to get through all 35 levels in this engaging and thought provoking new puzzle game.
Turning Burning, the third in Zibumi's Tom "Tucker" Crubucker series of games, picks up where the last one left off. Tom has just escaped the room he was trapped in, and confronts the mastermind behind it, a bizarre prince who asks him to rescue his rose, which has been stolen by a sheep...
Auditorium is a fantastic new puzzle game of music and light. Solve each level by manipulating the flow of light to create the perfect balance of music. The streams of light represent sound particles that you bend toward boxes until the audio levels are full. When the flow is correct, the audio levels fill up with the proper color and all the parts of the music will play. Delightful, brilliant and stunning.
Escape from Test Kitchen 2 is a standard escape-the-room game from Japan, somewhat reminiscent of a game from the gotMail folks. Players must collect bottles and mixers, pieces of a map, safe combinations, and the like to find a solution and escape from what appears to be a small cozy restaurant.
Violet is a richly engaging one-room puzzle game from the annual Interactive Fiction Competition (2008). The problem? You're a graduate student working on your dissertation, but you haven't gotten any writing done in months. Your girlfriend Violet has put her life on hold, waiting for you to finish, and she's getting fed up. If you don't get a thousand words written today, your relationship is over and she flies home to Australia.
Spiky-haired Hector has returned in a new Phantom Mansion series, Treasures of the Seven Seas. Having found a map, complete with a glowing red X, Hector is sailing the first sea, the Black Sea, in search of treasure. Before he can get to the treasure, he must first find his way through a maze of locked doors, moats, and puzzles. The Black Sea offers 20 new and challenging levels and fun for all ages.
In this brand new point-and-click adventure, the King of Moronia has sent Retardo on a mission to defeat the Iron Golem and restore peace to the kingdom. In return he is promised the hand of the Princess of Moronia. It's up to you to ensure that he accomplishes his mission safely.
Escape from the Starship is an escape game that uses sound to convey the relative proximity of monsters that you must avoid. The starship is composed of a maze of rooms, each of which is composed of homogeneous grey dots. Each dot represents a floor tile on which you may land. The sound you hear, however, ultimately determines whether that tile is safe.
IncrediBots is a brand new physics-based webtoy from Grubby Games, creator of the Professor Fizzwizzle series. Much like Fantastic Contraption and Line Rider before it, IncrediBots gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task. You can even make movies, complete with text, than can be shared with the IncrediBots community.
Your goal is to build stacks of animals as high as you can. Combine identical animals along with their favorite food and they begin to breed, multiplying their number and pushing your totem even higher. Each animal interacts differently with others, so learning their relationships is key to creating massive stacks of animals.
A pack of cuddly woodland creatures suddenly find themselves homeless at the hands of Big Brother and his menacing chainsaw. To escape to Paradise Meadows, they need to collect a golden acorn from each level (obviously). Regrettably, some of the adorable animals must be sacrificed along the way...
Tortuga Episode 1 is an escape-the-room game set on a pirate ship; the first installment of a series, from Mateusz Skutnik and Marek Frankowski, that promises to be adventuresome, if not epic. Parrots, treasure, peril and puzzle awaits those intrepid enough to brave the pirate ship.
When we last left the Tipping Point series, it wasn't clear if we were wandering through a surreal dream or being teleported around by satellites and villains with 1980's technology and bad intentions. Tipping Point: Chapter 4 takes over just where we left off, entering another unknown tropical destination with our strange, homemade device in hand.
In Charisma, you play an orange-jumpsuited, blue-afroed dude who is trapped within what appears to be a combination living room/recording studio. There is a second gentleman inscrutably watching you from behind a glass partition, his hand poised above two buttons. He, for whatever reason, is not going to be of any help (and, in another departure from reality, smashing the glass and demanding he release you is not an option). So, it's up to you to explore the room, figure out what he wants and, eventually, set yourself free.
Hanna in a Choppa is a physics-based puzzle/action game where you fly around and do stuff in a helicopter. It's true! Across 21 levels you'll perform a handful of ordinary, challenging, and downright funny tasks such as bake a cake (even though it's a lie), pull down a tower of goo, herd sheep, and give a giant a haircut, all with the aid of your trusty winch. The game creates a fun sandbox-type atmosphere and encourages you to play with the environment as much as possible. And play you shall!
What irRegular Games has done is to take Conway's Game of Life and apply goals to it. On one level, you might have to maintain a constant number of living cells. On another, you might need to exterminate them all within a certain limit of turns. The reason this works as a game is that Conway's Life is an efficient factory for stories and characters. The winking Traffic Lights. The steadfast Boat. The expanding Bee Hive. And everyone's favorite, the sidewinding Glider... and his nemesis, the Block.
Splitter is an intriguing puzzle game that tasks you with moving a yellow smiley face to the exit. To get there, use the cursor (which is a knife!) to slice wooden blocks and cut strings to unleash the fury of physics!
StarShine 2 is the sequel to last year's celestial puzzler, and is the latest in a line of jewel-like games from Hero Interactive. You control a shooting star, positioning it somewhere on the circumference of a circle surrounding the play field with the mouse. Your goal is to set-up a chain reaction that hits and lights up every star.
A new Bart Bonte game has just been released, this one a sequel to an entry from our "ball physics" competition a year ago. Factory Balls 2 is a unique and original puzzle game in which you must match a target ball by adding elements from those given, one at a time. Order is important, and so you must plan your moves carefully.
Nion is a stylish arcade-style game that incorporates a number of gameplay modes, including puzzle, accuracy, speed, survival, and several combinations of the above. It's built around the simple mechanic of shooting shapes that hover around the top of the screen.
Thank you for your interest in the the Numbskull puzzle playset from Nitrome toys, the makers of the Twang construction set, Final Ninja combat gear, and In the Dog House sliding puzzle game. This manual will teach you how to use this playset, unleashed just in time for the Halloween season.
An attractive, isometric block-shifting puzzle game about patience, spacial skills, and not getting your feet wet. All you have to do is position the wooden blocks so that they form an unbroken path from one bank to the other. There aren't a lot of tricks after you learn the basicsm, just pure, solid puzzle-solving.
Karoshi is a platform/puzzle game where your goal is the exact opposite of most such entertainments: you have to die. Throw yourself onto spikes, zap yourself with electricity, smash yourself with a falling safe. It's like an extended version of the cathartic moment when you get finally get sick of Mario's empty-headed cheerleading and just hurl him off a cliff.
Dr. Ichie's Room is a solid escape game experience from Japan with polished and appealing graphics, logical puzzles and no pixel hunts necessary. Although the game is from Japan, there are English translations included for all descriptions and explanations, making this Weekday Escape a worthy investment of your time.
An anagram puzzle game from Martin Sears, presented with the distinct flavor of British educational programming. Don't be fooled by the charming hand-drawn appearance and the curiously twisted vignettes between levels; don't worry if the first few levels seem too basic. This turns into a serious brain-twister.
Monster Basement 2 is every bit as entertaining and well-made as the original; like the first game, it is extraordinary for its thought-provoking plot and tense, eerie ambiance. Patrick Majewski, from Godlimations, has spared nothing in bringing his tale of monster-against-man-against-monster to life.
Matt Sandorf: Journey to Endless Entertainment is not just an artistic point-and-click game. It is an advergame—a promotion for the Sony empire from music to gadgets to games. It was created by Rodrigo Roesler, creator of the very popular Trapped series of games, and this one follows similar construction.
Worry not about secret codes or enigmatic messages; Lab Escape simply requires you to take stock of your surroundings and act accordingly. This isn't a bad thing, however; it's kinda nice to take a break from more fantastical situations.
The perfect escape for a coffee break: easy enough to be finished quickly, interesting enough to engage (and perhaps revive?) the mind. I do wish that the game had included some sort of music or soundtrack, but the graphics are well-designed and the overall package good enough to overlook such a minor flaw.
Room escape fans will be pleased to learn of a brand new installment available to play in the T2B Escape series. The new game, T2B Escape 3, features similar artwork, some pixel hunting and the lack of any backstory as in previous games, but that shouldn't stop all the room escape fanatics from enjoying another T2B Escape experience. Go forth, point-and-click your mouse, and escape!
Welcome to Loops of Zen. Here at Loops of Zen, your worries shall be forgotten. Nothing will threaten you at Loops of Zen. This is Loops of Zen. You don't need to win at Loops of Zen, but if you wish, you can ascend to higher and higher levels of complexity. This is Loops of Zen.
"Z-Rox" is what happens when a punk music fanatic invents a startlingly pure and original puzzle game concept, but just can't help topping it off with a creamy dollop of vanilla Xtreme-ness. It won't throw you into a mosh pit, but it will test your visualization skills over the course of 100 devilishly simple levels.
If you're unfamiliar with the Hoshi Saga series, then you're in for a treat as there are now 3 full games for you to experience. For the uninitiated, Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each stage is to find the star. How you go about doing that is different for every level. The task is up to you to figure out how.
In the Dog House is a cute sliding puzzle game that tasks you with sliding rooms around a grid to create a path from dog to dogfood in the kitchen. To encourage the pup to move, simply grab the bone and drop it somewhere in the house. You'll also have to contend with mechanical contraptions such as elevators and security gates, not to mention the tempting distractions of a cat!
White Zone is an intriguingly different sort of room escape game; it does not take place in any sort of concrete space. There are no walls, no ceiling, no door; instead, the player is faced with a few pieces of furniture—two chairs, a television, and a dresser, to be exact—arranged in a circle, seemingly suspended within a white void. Some forgotten corner of the Matrix? Perhaps.
Mallet Mania is Nitrome's newest production, a Marble Madness-type puzzle game. By using what appears to be a wireframe croquet mallet, you whack your ball with varying direction and power to guide it through maze-like levels to the goal. Stating the obvious but still worth noting, Nitrome once again stays with its tried-and-true pixel graphics and vibrant color scheme.
Twibik is the latest abstract puzzler from Tonypa. The game takes the tried and true matching mechanic we've all grown to love/be-addicted-to and gives it a fresh spin. You must get rid of tiles by matching similar ones sharing a row or column, causing them to vanish. Your options tend to vanish as well; like all Tonypa games there is a trove of challenge lying underneath the simple exterior.
Find key, then find door—
Kagi Nochi Tobira—
How hard could it be?
Global Player Reloaded is the sequel to Global Player reviewed back in 2004. The sorting game involves directing multi-colored crates to their correct destinations by clicking on arrows and other gizmos. Reloaded comes back at you with new content and gameplay that'll keep your eyes darting and your brain sizzling. Because logistics makes brains sizzle.
Zeebarf returns and you'll be pleased to know that his work just keeps getting better. Your job is to guide opportunistic exterminator Reemus and his ursine companion Liam through a series of eight oddball misadventures on a quest to... well... do something or other. Go to a castle and save the world, I guess. They get sidetracked a lot.
In Another Side, you inexplicably find yourself confined within a dollhouse-like room, a pretty little place marred by the giant wall of rock that exists in place of a door. That's right, there's not even a door to unlock! But there's plenty to explore and examine.
Aether is a gloriously imaginative and atmospheric puzzle adventure game in which you swing through the stars to reach several different planets, each with a unique puzzle to solve. The designers have made a truly compelling experience, and it's a fantastic artistic endeavor. You can also just spend some time flying through space or the clouds, the music and movement are so relaxing.
A deeply satisfying escape game presented by Place of Light, you must find your way out of what is undoubtedly the oddest bathroom you've ever come across; codes and secret panels grace the toilet, gems are scattered across the floor and weird golden masks watch over the sink and bathtub. Perhaps it's the work of some eccentric, puzzle-obsessed billionaire....who has, um, slipped, hit his or her head and forgotten how to escape? Yep, that must be it.