Planet of the Forklift Kid is a whimsical physics-based platform puzzle game, controlled with the keyboard. Your goal in each level is to reach the exit, usually by operating switches to open the doors blocking your path. It is an all-around well-crafted game that is so charming and odd that it's worth playing even though there are, at present, only 8 levels.
Netshift is the Web-based successor to Blackshift, an action puzzle game download from Rob Allen, the man who brought us the Hapland series and many other excellent titles. Netshift, currently in beta, makes the original game more accessible, and it even includes a level editor with which to create and share levels with the Netshift community.
In the latest puzzle romp from Nitrome, you play the part of Magneboy, an orange robot powered by clockwork, with a dial in his chest set permanently to Neutral. He exists in a strange technological void, with pillars jutting out of the infinite blackness beneath. On each level, you must guide him to a checkerboard-patterned platform (robots are naturally attracted to early 60s diners).
Magic Pen is a physics-based puzzle playground created by Alejandro Guillen (Spin the Black Circle). It's easy to see the design, from visual style to overall concept, was taken from Crayon Physics, but because Magic Pen was done in Flash, it's much more accessible. Using the mouse, simply draw shapes to create bridges and guide the red ball to the flag. Making shapes and dropping them from the sky will set the ball in motion, and you can also craft structures with hinges (both fixed and movable) for more complex maneuvers.
It's just not a proper week without a new jmtb02 game. But if you're expecting the usual jolt of hyperactive skull-smashery from John Cooney—like the previously reviewed TBA or Grid16—you'd better slow down, Miss Sally Brown. Compulse is John's attempt at a tightly packed zen experience, and it's 98% adrenaline-free, with extra soothing strategy flavor.
Kava-what? Is it a Pacific island drink of shamans and storytellers? No, Kavalmaja is the latest game from the brilliant Tonypa. A departure from his usual explorations of the abstract, Kavalmaja is a tile-based, Zelda like exploration game, except you have a wacky, randomly generated name. Unlike Zelda, it strips away combat, re-emphasizing the flow of the maze.
The Final Spell is a charming and fun point-and-click game of the escape-the-room variety. Its most redeeming quality is its sense of humor, provided mainly by the many pamphlets and books scattered around the room, and sheer cuteness; an endearing amateurish sensibility is combined with just enough substance to leave you grinning.
The gameplay of Patchworkz is addictive and the presentation is top-notch. Wellgames has included a near-endless variety of designs and patterns, and if the graphics aren't exactly soft and quilt-like, they are at least crisp and attractive. The cheery dink dink dink of correctly placed patches is sonic comfort food, like a bottomless bag of jelly beans.
You've been looking for some kind of escape. a vacation to paradise, maybe. but you'd probably just settle for a nap. So, here, you now find yourself sitting in front of this screen once again. But why are you wearing those pale green socks? Welcome to the Tipping Point, a new point-and-click adventure by Dan Russell-Pinson. Now with 3 chapters!
Hopickston is the latest casual puzzle game from Tonypa, and like so many of his other games, it offers a uniquely original experience that is both simple and elegant. It just may have that perfect balance between strategy, luck, logic, and memory. Randomized parameters ensure that no two games are ever alike.
The PonPon House is an adorable point-and-click adventure from the Japanese game design group, Orange Biscuit. Short and sweet, this one isn't likely to take up much time or energy. However, with the soothing background sounds of a gentle sea combined with elegant scenery, the game is more like a journey through a landscape painting rather than an adventure.
Puzzle Boy Flash is a puzzle game of the block-pushing Sokoban variety. Your goal in each level is to get Puzzle Boy to the exit stairs, using only the [arrow keys] to direct him. Push blocks and rotate turnstiles by walking into them. Bridge gaps by plugging them with boxes. If your brain likes to be teased, tickled, maybe slapped around a little, give this one a try.
Gooey gooey goo! Time for another Sling review! The third full installment in the Sling series has just been released. Once again, evil monsters have stolen an element from the Oozeville power source, destabilizing it and threatening to destroy life as they know it. As you grab, stretch, sling, and bounce your way through each of the game's 50 levels, watch out for spikes, freezing water, special grabs, monsters, and more!
Open Doors is a clever puzzle game played over a gridded blue-print of a building complete with doors and swinging circles meant to identify their hinges. As you move past these contraptions, they slam shut behind you! It's like a house-of-mirrors boiled down to sheer design, and it's fun.
This update still utilizes the same slick interface and near-flawless gameplay mechanics as before to create a serious action-puzzle challenge. If you didn't play Contour when it was first released, there's never been a better time to give it a spin. Since then, the community embraced the editor and set to work creating new levels. In fact, so many new levels were created that Sean hand-picked some of the best and updated the game.
For those who enjoyed the previously reviewed Ambivalence, there's a brand new game, Confined, just released today from the same Japanese developer, FonGeBooN. This appears to be a fairly standard point-and-click room escape game until you dig a little deeper. From what I can tell so far, pixel hunting is minimal (though present), instead the focus is on puzzle solving, which is always a plus when it comes to games like this.
In his ongoing, mad quest to give us all nightmares about geometry, Tonypa has unleashed Cobacoli upon the world. It sounds like a deadly bacteria, but no, it's an elegant puzzle game based around 2-dimensional ball physics, although in many ways it qualifies as an infectious disease. Symptoms include intense concentration, swearing, and the inability to pry your hand away from your mouse. Updates include a level select screen and better high score memory.
A logic puzzle reminiscent of Minesweeper and simple enough to pick-up and play immediately due to its similarity to other puzzles like it. And yet it feels like a fresh new puzzle all its own. A variety of puzzle sizes and difficulty levels are available to tailor your game play experience to match your own personal comfort level. It's a no-frills design that minimizes the superfluous to maximize what it does well: classic puzzle gameplay.
Trigger Ball is an attractive puzzle game of magnetism and attractors. Complete a level by bumping each black orb with a smaller black ball, which is launched with a click of the mouse. You only get one shot, so use it wisely! With just 41 levels, Trigger Ball isn't likely to keep anyone playing long into the wee hours. But I bet you'll wish it did.
You're put in control of a medium-sized yellow ball with a mission: destroy the enemy red orbs! Click the mouse to launch the yellow ball in the direction of the pointer, holding the button down for more power. Use the yellow ball like a cue ball to knock the red balls into spikes or holes. There's a timer, so be fast, but be careful too, as you are just as susceptible to the dangers as the red balls! Ice and conveyor belts add another layer of complexity, in ways that are both helpful and hindering.
Sola Rola is a topsy-turvy turntable of a time, published by Gimme5Games. Wiz and Waz are two spherical buddies who are just cruising through space one day and happen to get caught in a series of mazes, a scenario we can all relate to. Together they must escape, but they only move when you rotate the maze. It's your job to roll them right into the red and blue beacons that represent their exits.
Why play a game of dominoes when you can line them up and watch them knock each other down? Developer Tom Methven may have been in that exact frame of mind when he created the puzzle game Sky Blocs, the lovechild of youthful domino play and The Incredible Machine. Each level presents you with a starting block (bloc?) and an inventory of pieces to the left-hand side of the screen.
In Angular Momentum players are plunged into what looks like a futuristic ant farm and must guide the requisite ball through a series of chambers to the exit. The levels boast twisty, up and down landscapes worthy of Sonic the Hedgehog; tools such as speed boosts and jump platforms will help you reach the exits, but beware of the eeeevil orange panels that will send you back to the start.
Taro Ito has been a favorite of ours here at JIG for several years, so it is with great fanfare that we welcome new releases from his GameDesign.jp website. The latest of his designs is this sliding-block puzzle game called Shot. The objective is to progress as far as you can, through a series of increasingly more difficult levels, by knocking all but one of the balls from the play grid.
Here's a game that needs no introduction around here, the next game in the amazing and wonderful Grow series from Eyezmaze has just released today. Grow Nano Vol. 3 has the same familiar gameplay, graphics, animation and soundtrack as the others, and it is sure to put a smile on your face.
In his ongoing, mad quest to give us all nightmares about geometry, Tonypa has unleashed Cobacoli upon the world. It sounds like a deadly bacteria, but no, it's an elegant puzzle game based around 2-dimensional ball physics, although in many ways it qualifies as an infectious disease. Symptoms include intense concentration, swearing, and the inability to pry your hand away from your mouse.
I/O is a brain-teaser of a puzzle game along the lines of the fabulous Click Drag Type series that comes with no instructions. Use your skills of discovery, intuition and creative problem solving to figure out what must be done to arrive at a solution.
Rob Allen continues to impress with Day of the Bobteds, a game in which you must obliterate all of the Bobteds to save the Kingdom of Implements from their menace. What exactly are Bobteds? Ah, if only it were that simple. Bobteds can take the forms of a number of different Earth-objects: barbecue grills, stars, %s, even spinning LOLs!
Orbita puts you in control of a cute little guy with a trapezoid-shaped head. Venture around the planet, visit different perilous locations, and solve puzzles to discover the three batteries that power his ship. Yes, it appears that the little guy's spaceship runs on Duracells.
Factory Balls may be the most immediately appealing entry of JIG's Casual Gameplay Design Competition #4. Maybe it's the elegance of the core concept and the out-of-the-box thinking it provokes; maybe it's the simple awesomeness of making ball-people with rabbit ears. Either way, Factory Balls is a great, albeit short, game that displays the clean design and quirky sensibility that I've come to love in Bart's work.
Basho Kioku is the latest puzzle game from prolific designer Yoshio Ishii. You are faced with a grid of 36 squares, and your goal is to click on each of them in turn. Each round, a random combination of these squares lights up orange, and you must choose one of them. There is no indication of which squares you've previously selected, but if you pick a square more than once, you lose a life. It's a nearly flawless koan that plays on the tension between the randomness of your choices and the solidity of your strategy.
Sheeeeeep!!! Hyper cute (and fuzzy) critters star in Phillip Reagan's Osmosis, an entry to our 4th Casual Gameplay Design Competition. The object of Osmosis is to guide one or more sheep-type "balls" through each stage by drawing symbols that change gravity, friction, or make the sheep move. It blends action and puzzle elements into a webtoy-like atmosphere that's as inviting as it is entertaining.
"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment. Plenty of interactive fiction games involve puzzles about magic words. "Suveh Nux" takes this a step further with a whole magical grammar to learn, including verbs, nouns, and modifying phrases.
Cursor*10 is a simple-looking puzzle game just released by Nekogames. You are a cursor in a tower trying to reach the top. Each of your ten lives is time-limited, and when one ends the next begins on the bottom floor. But you're not alone. As you start the next life your previous actions are replayed in real-time, creating a fun "cooperate with yourself" atmosphere.
Trapped Part 2: The Dark is the middle installment in a trilogy of puzzle adventure games distinguished by a literary flavor and an unusual perspective. This series has a lot more in common with the old Infocom text adventures than it does with modern point-and-click games. Rather than relying on abstract puzzles and thorough visual investigation, the Trapped games plop you in a mundane environment, lavish you with a huge inventory, and then ask you to be extremely clever.
Room escape game lovers are in for a treat as Taro Ito weighs-in with his rendition of the point-and-click art form popularized by such games as MOTAS and the Viridian Room. Escape game is a simple and effective game of its genre with all the usual mechanics, but without the pixel hunting that often accompanies games like this.
Warbears Adventures: An A.R. Xmas stars Kla and Steve, as Kla stops by Bob for some holiday shopping and to pick up a few packages on order. But Steve has a secret mission in mind. The results are unpredictable as usual and a whole lot of fun. Enjoy this new holiday release from Gionatan Iasio of Italy.
Contour is a clever re-imagining of Marble Madness by Sean Hawkes, creator of several games entered into previous competitions such as Orbit and Clack. An isometric grid is placed over the playing field that holds a ball and a white exit square. Click on individual tiles to raise the ground from that point, causing the marble to roll downhill. The goal is to move the marble to the exit tile by raising and lowering the floor, a feat that requires both intelligent planning and fast clicking.
Brand new from Yoshio Ishii of Nekogames, creator of Hoshi Saga, comes a simple mahjong-based puzzle game called Slidon. With a little mouse-based grace, your only goal in Slidon is to push tiles around a grid to form matching pairs of two or more. When like tiles meet, they vanish. You have a limited number of moves to complete each stage, so keep your tile shoving in check and study the board carefully.
it seems that many in the JIG community really like picross, and I do, too! Sometimes I'll delay working on economics homework just to play a game (or two or three or four) of picross. And there are so many online implementations of my favorite game, and all with a different interface. So, which one to choose? For some, the question may be difficult to answer. But not for me: I choose Picture Logic!
I. Love. Picross. It isn't as number-heavy as sudoku, doesn't rely on obscure trivia like a crossword puzzle, and the combination of left- and right-brained activity achieves a perfect harmony. Then along comes Armor Picross 2 with its shiny graphics, easy-to-use interface and countless sets of puzzles. In other words, a little slice of picross heaven.
The aptly named Absolute Awesome Ball Game is truly awesome because it manages to capture the thrill of discovery that we look for from pinball games and delivers that in an addictive, unique and appealing package. The game requires a bit of patience and perseverance before seeing any visible progress, but those that stick with it are in for a very pleasant and enjoyable ride.
Tonypa is back with a new puzzle game and this one will surely give your grey matter a work out. In the spirit of Web-based riddle games, Tercessrebmun (or Secret Numbers) is a Flash game in which you must figure out the password for each of the game's 30 levels. Each level presents a series of characters from which you must derive meaning and clues that point to a single numeric answer.
I am a big fan of point-and-click games and recently I enjoyed playing the escape games from Aztec. Now, as luck would have it, a sequel to the previously reviewed Escape from Octlien has only just been made available. The game is called Dr. Dokkoy and it is just as satisfying as the first game. If you haven't played the other games first, it is recommended that you play them in order.
The Asylum: Psychiatric Clinic for Abused Cuddly Toys finally has another cute little patient to treat: Dub the Turtle. Just like the previous toys, Dub has a problem and can't be his normal cuddly self. It seems something happened to him with his previous owner, and now the poor turtle can't stop exercising!
From GUMP, the creator of Rental House comes another well-produced point-and-click, room escape game. Guest House puts you in a similar situation as most games of its type, and yet once you begin to move about the room and examine the various items and objects that await your puzzle-solving skills you will see that this is no ordinary room escape game.
We see clones of classic casual games everywhere—games with blocks that fall and lines that clear. But the ones that really shine through are those that build on a classic formula and make something new out of it. Chain Factor is one of the those games. While the game may seem intimidating at first, with its grid of all sorts of numbers and the occasional boulder, it is actually deceptively simple.
Talk about your misnomers! With a name like The Mind Bender, you'd think you were in for an epically long and devious puzzler. Instead, you get a simple, breezy platformer that should make for a nice break from the some of the more intense offerings we've reviewed lately.
Warbears is back with a brand new adventure in Warbears: Mission 3! Training has ended and the 'bears are tasked with an important job: save a group of hostages from a vile band of "animal creatures that can talk". Gionatan Iasio has infused this game with the same stylish presentation as before, and the signature Warbears humor is back and better than ever.
Excit is a puzzle game set on top of a page from a spreadsheet. If you have ever wanted a game to look more like work so that you could play in the office without fear of someone glancing over your shoulder and seeing particle effects shooting toward all edges of your computer screen while you're dodging asteroids and flying monkeys, then this is for you.
Instead of walking around a room turning over objects and poking your nose in every corner, in Ambivalence your goal is to unlock a very secure-looking door that sits right in front of you. The fun twist is that you play from both sides of the door, switching views with the click of a button. Items you find on one side do not transfer to the other, creating a unique collaboration-style atmosphere where you are your own partner.
From the Gorillaz' website comes Tiles of the Unexpected!, a game which puts a new spin on a familiar genre. Like a cross between SameGame and Mahjong, the challenge is to clear all of the tiles from the board. Click on any set of two or more adjacent, identical tiles to clear them.
Anyone that has been visiting this site for a couple of years will likely remember the amazingly popular Hyperframe from 2005, a 3D logic puzzle of connecting same-colored blocks on a 3D cube with unbroken non-intersecting lines. There is a new version of a clone now available, appropriately titled 3D Logic 2, and it's just as well done and addictive as the original Hyperframe was.
Continuing the recent theme of games based on a simple idea, Emanuele Feronato of Italy has created this addictive little action puzzler of chain reactions called Circle Chain. It's a no-frills game production inspired by Boomshine, and yet it manages to be a somewhat different game altogether.
Mass Attack, by kbaum games, is an enjoyable action puzzle game based on the very simple idea of balancing weights on a scale. Each of the 7 increasingly more difficult levels have 4 parts that must be balanced within the maximum allowed to advance. Just press the mouse button to create a counter balance weight. The longer you hold down the mouse the larger the weight that is created.
It's got action. It's got puzzles. It's got zany... everything. The Tall Stump is an action platformer that feels like an adventure game laced with short puzzles. As you travel through the game you find strange items and learn to use them in even stranger circumstances, all in the name of working your way deeper into the stump. An exceptional game that won best of show in our 4th Casual Gameplay Design Competition, and now follows-up that achievement with being the top platform game in the Best of 2007.
Wait a second. Pinball isn't supposed to be hard, is it? With PuzzPinball you're given control over placing the flippers, bumpers and ramps -- not bouncing the ball whenever it comes near. It turns a game of reflexes into a game of thinking and will probably catch you by surprise with its ability to draw you in.
tChu is a clever puzzler inspired by Chu Chu Rocket. Your goal is to guide all the Chus to a portal by placing arrows on the playing field. Complicating this endeavor is the fact that there are two kinds of Chus — red and blue — that can never be allowed to meet. And if you think you can rely on the walls to guide both types along the same path, think again!
Sling Fire from Ezone continues the physics-based goo slinging action previous games in the series introduced just over a year ago. The fire element has been stolen from the Oozeville power source, which of course spells doom for the slime-based folk. Playing as Sling or Slingette you must toss your way through 50 levels of traps and puzzles to recover the lost element!
Chat Noir is a turn-based puzzle game based on a very simple idea: darken the spots to confine the cat and keep it from escaping off the edges of the play field. Each new game presents you with a random arrangement of pre-darkened spots, and the rest is up to you.
An update to the previously reviewed Manifold, this version is the full, super-fun-happy version, promises Joel Esler, the game's author. Get acquainted with Fold via the "Easy" levels. Then advance to the more frustrating "Uneasy" levels. And when you think you finally have the mechanics mastered, give the "Doubleplus Uneasy" levels a try. A unique and original platform puzzler just keeps getting better.
Brand new from Game Pure, creator Speed Cluster, Oshidama and Bound Bear, is a small and simple puzzle game titled The Quiet Night. It takes the familiar Puzznic/Flipull sliding blocks formula and wraps it in a stylish media package to create something familiar that's worth playing for the atmosphere alone.
From the award-winning Preloaded design team comes a new physics-based game designed for the Science Museum in London. Launchball is a fabulously produced take on the 'guide something to the goal' family of physics games. There is even a level editor with which to create puzzles and send them to your friends.
A new stylish title from Game Pure has just been released: Micro Art. The hybrid puzzle combines elements of SameGame and your classic match-3 game with a unique line-drawing mechanism. A pile of puzzle pieces rises on the left side of the screen while matching pieces float freely on the right. Draw a line and collect the floating pieces to make matches and keep the stack from reaching the top of the screen.
Replay 2 : The Sequel is a unique sequel in that the first game never saw a release. Instead, the code was rebuilt from the ground up and a "2" attached to its name. This turn-based puzzle game also implements the "replay" theme in a unique and challenging way, one that will force you to think ahead and calculate your moves carefully.
Robot Goal is a simple puzzle game that involves programming a robot to collect green spheres and shoot them into goals before time runs out for each level. Programming is as simple as clicking on the icon representing the action you would like the robot to take. Sequencing several moves together before clicking play will help master each level within the allowed time limit.
From Aztec, creator of Escape from Island and Jinja (The Shrine), comes yet another superbly crafted point-and-click adventure game, Escape from Octlien. The sci-fi themed title drops you on a spaceship with very little information on what you're supposed to do. Explore the environment, collect items, and try and make your way through this lengthy and challenging game.
Blackflip is a remarkably well-produced puzzle game inspired by the game Polarium for the Nintendo DS. It's a very simple game to understand, and yet quite challenging to play. The best part about Blackflip is that all of the puzzles are created by other players, and you can even link to specific ones you create by using the tags provided.
Yalpeyalper is a chain reaction game by the ever-inventive, Tonypa. There have been many chain reaction games made in Flash, and the formula is simple: click one object and watch as the rest of the objects react in sequence. However, while other chain reaction games leave your fate up to chance, Yalpeyalper forces you to make sure you've picked the right starting point.
Platform Game is, believe it or not, an action-puzzle platformer. But wait, there's a plot twist! There are two characters that you have to guide to the exit! And most of the time, you'll have to guide them through separate routes, due to some exquisite level designs that require teamwork to get through.
Yoshio Ishii has just released a sequel to his enormously popular and quite elegant puzzle game Hoshi Saga. There are 36 new levels in which to find the star. Nothing very difficult, just exceptionally creative interaction design like the first one. This one is sure to please.
Speck Oppression is another unique an creative entry, qualities that are becoming standard expectations when learning of a new Komix game on the loose. The idea is to gather energy to fully charge a collector and to unlock the next level. You do so by manipulating the beautiful 'specks' that inhabit this game world.
The latest Grow game from On of Eyezmaze! Need we say more? This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe.
As if to whet your appetites for the upcoming game design competition, game authors have been putting out a number of excellent ball physics games. The latest offering is Ramps, put forth by web designer Tyler Sticka. Your mission is to guide a ball from the drop pipe at the top of the screen to the exit pipe at the bottom using — you guessed it — muffins!
Pile O'Bubbles is a new action/puzzle game from the creator of Gravity Pods, Keith Peters of Wicked Pissah Games. It combines fast reflex mouse clicking with a bit of thinking to create a game that's brain wrenching with a touch of (very) old-school arcade style as well.
Tower Bloxx is a captivating action/puzzle game originally created for mobile phones. Using the mouse button you must drop pieces of a skyscraper from a swinging crane at the top of the screen. Stack the blocks neatly or you'll be in for a tough time as the building reaches toward the sky and sways in the wind. A quest mode lets you build an entire city one building at a time and also adds a little strategy to appease the more hardcore gamer in you. It's a near-perfect blend of casual and serious gaming that everyone will enjoy.
Timebot is an action puzzle game entered into our recent game design competition. It's a game in which you must guide a robot throughout several levels. The objective is to roll onto switches that open doors or materialize platforms and make it to the exit within the time given. The replay mechanic in Timebot turns what would otherwise be a simple platform puzzle game on its head and creates something truly outstanding.
Intriguing, complex, well-planned, fascinating, and fun, Time Raider is a multifaceted game, part puzzle, part timing, and part reflex, where no one of these parts dominates over the other two. As a result, it has a broad appeal to fans of different types of games, and is one of the most creative entries to be submitted to our recent game design competition #3!
A while ago we asked Rob Allen to come up with a banner game for us, something reminiscent of his amazing Hapland series, with which visitors of the site could interact and have fun with while here. We wanted a goal-oriented game that involved lighting all of the letters of the Casual Gameplay logo, and he took the proverbial ball and ran with it. The result is what you see now at the top of this page.
Trapped is a series of 5 adventure puzzle, maze games that start with a minute long "training level" and progresses to 30 minute long (if you play it ten times and memorize the maze) high quality casual gameplay experiences. You are a lonely little arrow, trapped, as the title suggests, in a maze full of simply-shaped enemies set on keeping you there for eternity. Escape if you can.
ReMaze starts off easily enough, with only one corridor down which to guide the white squares. Then there is another, and another, and soon you are caught up trying to navigate several mazes at once, not just to reach the goals, but to reach them simultaneously. Then comes the red death. One misstep and you're toast!
Sick of all of this sudoku nonsense flying about the place? Need a break from all this one-of-each-in-every-row-column-and-square rubbish? I've got the perfect solution for you... sorta. Kakuro—or Cross Sums or Sum Totals, depending on what school of puzzling you were raised in—is another number puzzler that has gained popularity in recent months.
Your plane goes down on a mysterious and seemingly deserted island somewhere off the radar charts, and it is up to you to find a way to 'Escape from Island' using only the resources available to you. Thought-provoking puzzles and a well-illustrated environment together create an atmosphere ripe for adventure and captivating gameplay.
DayMare Town is a strange and oddly deserted town that gives the unsettling feeling that eyes are peering from around corners. It is drab and dreary, not a very pleasant place to be. But now you're stuck, and you'll do anything you can to leave.
Gravity Pods is a physics-based vector shooting/puzzle title created by Wicked Pissah Games. The goal is to fire a projectile and hit a target across the screen. Barriers are usually in the way, but by using gravity pods you can bend the path your projectile takes to send it virtually anywhere on the screen.
A Flash version of the classic Denki Blocks originally made for the Game Boy Advance. The goal of each level is to maneuver blocks of the same color so that they touch. Use the arrow keys to move the entire set of blocks around the screen. Immovable black squares can be used to prevent certain blocks from moving, allowing you to separate adjacent blocks from each other. The twist here is that when blocks of the same color meet, they fuse into a single block. Although this is the ultimate goal of the game, you'll have to be careful, as you can easily render a level unsolvable through premature fusions. With 100 levels, Jelly Blocks contains more than enough puzzler goodness to satisfy the hunger of anyone.
A new puzzle game with a distinct ARG smell recently popped on the scene without much known about what it is or who is behind it. Ethan Haas Was Right is a mysterious Flash-based website that presents a series of 5 unique puzzles, some original and some rehashed versions of classic puzzle games. Even if you don't care for alternate reality games in general, there's enough here for a few sessions of casual gameplay.
Bart Bonte's entry into the second Casual Gameplay Design Contest, Chicken Grow, once again showcases the mosaic-like artwork we have come to love from his games. The game centers around one impatient-looking chicken, waiting for you to feed and water it. Doing so requires you to solve two puzzles—one to turn on the water and the other to release chicken feed from a machine.
Flashxed manages to breathe a little life into the familiar block-matching puzzle theme with a new mechanic: block dragging. You're presented with a set of bricks with colored orbs sparkling inside. Drag blocks left or right one at a time, and if two or more blocks of the same color touch, they smash and crumble away. It's extraordinarily perplexing at times, but that challenge is what makes it so fun.
A lecturer at The Guildhall at Southern Methodist University in Software Development for Games, Jeff Wofford has been working in the games industry for over 10 years. He has also just released this addictive little Flash puzzle game that plays like a cross between a tangram and a sliding block puzzle.
In Red White Yellow, the objective is to create groups of the same color in quantities of 6 or more by dropping the falling blocks into place. However, like its name suggests, Red White Yellow is also the order in which you must clear groups from play. It's a unique new twist to the new generation of falling block puzzle games popularized by Lumines. The selectable soundtracks make this game really special.
Bloxorz is a simple idea for a puzzle game that is beautifully executed. The objective is to tumble a rectangular block through each stage and deposit it into the square hole at the end. Using a series of bridge-opening switches, teleporters, and block-splitting switches, solve the puzzle each stage presents to move on to the next of the game's 33 levels.
Ring Pass Not is an original new puzzle game by indie developer, Sandhill Games. The objective: fill the magic circle with tiles by matching adjacent tiles by their color or symbol. Score bonus tools and power-ups by completing special combos of tiles, which will help you advance further in the game with its 30 unique and increasingly more difficult levels.
Ricochet shooting stars across the sky to light the heavens and unlock levels in this dazzling new action puzzler by Hero Interactive. Starshine is a game of rays and angles in which the objective is to light all of the stars to advance to the next level. You have but a single shooting star in your arsenal to fire from anywhere along the outer edge of the circular field of play. The path your shooting star will take depends on the type of stars it comes in contact with.
A missile is launched and it is up to you to solve the mysteries and rituals of The Shrine and save the world. In this amazing and well-produced point-and-click adventure by Aztec, you will encounter lots of items to find, hidden rooms, and various contraptions to activate and control. Cut scene animations reward you at various stages along the way.
Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web. Submachine: Future Loop Foundation features music from a band of the same name (Future Loop Foundation) and it sets the mood very nicely for another enjoyable adventure.
Loose the Moose is the latest point-and-click, escape-the-room game from Bart Bonte. As with most other games like it, the premise is a simple one: you're in a room, you need to get out. You will have to be observant and think logically to solve puzzles that lead you to your escape.
Designed for our recent "grow" themed competition, Rob Allen of Foon.co.uk sent word today that he has finally finished his entry, and we have been scrambling ever since receiving his note to come up with a prize to award him for the latest entry ever. Eye Defence is an action puzzle game with elements of both Grow and Hapland rolled into one.
Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each of the game's 36 stages is to find the star. How you go about doing that is different for every stage. The task is up to you to figure out how. Just right to get those brain cells jumping with inspiration and excitement on a Monday.
Dr. Steel has enlisted the talents of Starkraven Madd to take the task of growing his robot army and transform it into a stimulating puzzle game for the masses! It's a simple matter of placing the fuses in the proper slots to provide energy to the mysterious robot growth chamber.