Scorching Earth is an intriguing turn-based puzzle game in which you control the actions of an inferno as it seeks to devastate 50 levels worth of landscape. The levels are composed of square tiles, filled with various types of terrain—grasslands, water, trees, and so forth. Your goal on each puzzle is to destroy the required number of tiles. It's a good, solid, innovative puzzle game, and it's fun.
Blockoban is the latest from JP, who has just launched a new website that features user-created content, called Bonus Level, along with fellow game designers, Wouter and Tonypa. With names like that attached you can expect high quality, and Blockoban delivers. It's a game where you slide blocks around and try to match their colors to specific spaces. That simple mechanic is fleshed out with challenging level designs and high quality production values, delivering an experience that will keep you hooked.
Netshift is the Web-based successor to Blackshift, an action puzzle game download from Rob Allen, the man who brought us the Hapland series and many other excellent titles. Netshift, currently in beta, makes the original game more accessible, and it even includes a level editor with which to create and share levels with the Netshift community.
This update still utilizes the same slick interface and near-flawless gameplay mechanics as before to create a serious action-puzzle challenge. If you didn't play Contour when it was first released, there's never been a better time to give it a spin. Since then, the community embraced the editor and set to work creating new levels. In fact, so many new levels were created that Sean hand-picked some of the best and updated the game.
The original Shift was an interesting platform game that used negative space as an entertaining hook, but it came with a few problems that ultimately made it feel unfinished and experimental. Now, Tony of Armor Games has released Shift 2, which is basically the game the first one should have been. It's not enough of a leap forward to warrant the "2" in its name, really, but it refines and expands upon the original concepts to deliver a smoother, more drinkable dose of run/jump/puzzle distraction.
Why play a game of dominoes when you can line them up and watch them knock each other down? Developer Tom Methven may have been in that exact frame of mind when he created the puzzle game Sky Blocs, the lovechild of youthful domino play and The Incredible Machine. Each level presents you with a starting block (bloc?) and an inventory of pieces to the left-hand side of the screen.
In Angular Momentum players are plunged into what looks like a futuristic ant farm and must guide the requisite ball through a series of chambers to the exit. The levels boast twisty, up and down landscapes worthy of Sonic the Hedgehog; tools such as speed boosts and jump platforms will help you reach the exits, but beware of the eeeevil orange panels that will send you back to the start.
Remember Line Rider? That was a pretty sweet webtoy made by a guy from Slovenia. But did you ever get the feeling that Line Rider could have been so much more amazing if there was more of a game to it? Fresh off the CandyStand, we have Line Golfer. It's like Line Rider, but you can golf your way through the mouse-drawn levels instead of watch a character sled through them. Frankly, it's money.
Contour is a clever re-imagining of Marble Madness by Sean Hawkes, creator of several games entered into previous competitions such as Orbit and Clack. An isometric grid is placed over the playing field that holds a ball and a white exit square. Click on individual tiles to raise the ground from that point, causing the marble to roll downhill. The goal is to move the marble to the exit tile by raising and lowering the floor, a feat that requires both intelligent planning and fast clicking.
Free Rider 2 is a sequel that continues the more interactive spin on the Line Rider formula. Using a large tool set you can sculpt, edit and decorate the environment any way you choose. When you're done, take to the arrow keys and drive your rider through the stage. It's webtoy-meets-level-editor kind of experience, and it's even better than the original.
From the award-winning Preloaded design team comes a new physics-based game designed for the Science Museum in London. Launchball is a fabulously produced take on the 'guide something to the goal' family of physics games. There is even a level editor with which to create puzzles and send them to your friends.
Blackflip is a remarkably well-produced puzzle game inspired by the game Polarium for the Nintendo DS. It's a very simple game to understand, and yet quite challenging to play. The best part about Blackflip is that all of the puzzles are created by other players, and you can even link to specific ones you create by using the tags provided.
Zeta Flow is a Flash-based shmup in which you control an innocent little turret gun ship as you fight off giant mechanical enemies. Each level pits you against one evil ship, getting progressively bigger and badder from level to level. It's a fun game that plays great, and there's even a level editor, too!
The old "navigate through a maze" concept enjoys a small rebirth in the form of Overhead Persistence, a gorgeous Flash game by Acrid Rose. Guide the cursor through each level avoiding the walls and any other obstacles you come across. Normally a game like this wouldn't be anything special, but Overhead Persistence provides a stunning audio and visual package along with a level editor and other extras to make a worthwhile experience.
Free Rider is a brand new take on the massively popular Line Rider, which you voted best web toy of 2006. Pete adds several interactive elements to the mix that actually serve to create an entirely different experience. It's more like Line Rider meets Teagames' BMX series, the result of which is a create-your-own-level style of game.
Block Quest, the sequel to Block Action, is a free online platformer game with hundreds of user-created levels to play. Run, climb and wall jump your way through the surprisingly deep variety of stages of varying difficulty and creativity. It's a very simple game idea that has turned to gold in the hands of its users.
Capsules is a simple game where you must maneuver an orange shape around red obstacles in order to reach blue spheres throughout the stage. The levels are remarkably unique and bend the formula in every possible way. You can even create your own levels with the included editor!
There is more than one way to enjoy this simple but effective Flash platform game construction set. Leveraging the power of player-generated content and the Web, Block Action puts platform game level design into the hands of millions and thus offers virtually unlimited variety in ways to enjoy its gameplay.
Brain Strainer is a physics-based construction kit with which the player creates a quasi-perpetual machine from a palette of objects including bumpers, kickers, conveyor belts and other contraptions. The objective is to score enough points to launch a rocket.
JP of Pepere.org recently released a new version of his Ringmania game, creatively called Ringmania 2. In this latest update to the connect-three game based on magnetism, control is now with the mouse allowing more freedom of movement as you try to eliminate all of the colored rings from each level's initial configuration.
An Independent Games Festival finalist, Professor Fizzwizzle is a remarkably enjoyable puzzle game filled with all sorts of robots and contraptions. The game is a delight to the eyes and ears, and it will even give your brain a workout while you play. With both downloadable and online versions available, be sure to give this one a try.
Slot-car racing fun in this Shockwave game from Sweden. Build your own course then race against the computer, or against a friend using the same keyboard. The game physics and sound effects inject just enough realism to the game to make it a lot of fun, and the AI is brutally hard to beat at higher levels.