The steadfast knight in this latest game from Nitrome has decided that all that romping through dank dungeons and random-encounter-laden forests is overrated; instead, he launches himself out of a cannon through waves of enemies and sees how far he can get. Click your mouse to fire the cannon at the get-go, accounting for angle and power, and then hold the left mouse button down in a direction to give the airborne knight a general idea of where he should aim for.
When does science go too far? How advanced can an artificial intelligence get before it is too advanced? And at what point does an homage cease to be an homage? The answers to these questions and more can be found in Condition, a sci-fi platform shooter by abielins and Lycheesoup that's just a little reminiscent of Cave Story.
Where oh where has my kitty cat gone? Only robot can find out, and it's up to you to help him get there by guiding him past hazards and to power ups, keys, and ultimately kitty-cat-havin'-glory in this retro-themed, pixel platform adventure.
The mystery of the ages has been solved! Today we can get a robot to move up a vertical plane using his grappling hook to attach to floating spheres! And it is terribly addictive too... How high can you go? The original game was fun, but hellish in its expectations and difficulty. Gravity Hook HD is MUCH easier to play. It is also prettier, has a better soundtrack and no doubt hides other gameplay enhancements.
A one-button jump and run game, G-Switch takes the formula that made Canabalt so successful and adds an eponymous gravity-switching mechanic to create a twitchy, fast-paced experience with surprisingly zen-like results. It's a flawed masterpiece of a game, which is a shame because when it shines it really shines. More than just a clever combination of two well-tread game ideas, G-Switch is a reinvention.
Martial artists have for centuries honed their bodies, minds, and souls to the very height of human potential. Entire lifetimes are dedicated to the understanding and perfecting of the human form and all for one very distinct purpose. If the new launch game, Mad Karate Man, is to be believed, then that purpose is to waylay cell phone yapping, briefcase lugging, penny-loafer on casual Friday wearing businessmen, and kick them so hard they actually go into orbit.
With a special ship and enough firepower to sort out the 100 year war in an hour, head to the skies and dodge bullets.For whatever reason and whichever tactical handbook involved, you are heading into space to shoot down a colourful variety of enemy spaceships, always culminating to fighting a huge boss ship at the end (Come to think of it, why does the boss always fight alone.. you know what? I don't care).
Between the kicking music, the fantastic anime-like visuals and animations, and the sheer fun of watching a round kitty cat power suck sushi make up for a lot. Not the greatest game around, but one of the most entertaining time-wasters imaginable. Surreal, silly mayhem in 15 levels. Just the sort of thing to put a smile on your face and brighten up your day.
Do you hate blocks? Sure you do. Look at them, sitting up there... judging you... laughing at you... not knocked down for points and fun... who do they think they are?! Well, in this snappy physics puzzle game you can give them their comeuppance! Blosics is back with a sequel, and it's bigger and better than ever.
Use a cannon to launch squirrels like bushy-tailed missiles into clusters of airborne acorns, hoping to accrue enough points to beat the level's target score and move on to the next. The more acorns you hit with one rodent, the more points you rack up. There's multi-shot acorns, fiery acorns, and an inexplicably fun "There's only a few acorns left" mode where your cannon becomes a gatling gun of furry fury. Suffice it to say, the squirrels have their work cut out for them.
Diver 2 is a physics-based game of cliff diving created by Jeff Weber of Farseer Games. Its simple premise sticks you on top of a cliff and says "ok, now jump gracefully into the water and land between the markers". Riiiiight. Doing that perfectly (and on the first try) is about as easy as teaching a cat to sing a canzone from Rigoletto. With a little practice, though, you'll get it right. The dive, not the singing cat bit.
In Abduction!, the goal is to make your bloated overlords cold, hard cash by journeying to Earth and picking up a few (un)willing volunteers to be the supply for your demand. It's the perfect game for those of you who hate overalls and straw hats, and believe anyone who wears them should be punished. Sucking a fleshy creature aboard your ship causes horrible yet delicious things to happen to them as they're processed into Man-in-a-Can.
Cover Orange 2 is longer (25 levels, as opposed to 20 in the original), trickier (some levels require very precise placement and timing), and then there's the level editor. Players who've managed to get all the way through can then try to create a level (or levels) of their own, limited only by their imaginations and, of course, the laws of physics. It's nice amid the glut of casual gameplay to be found out there that a designer listens to the gamers and uses that advice to create something even better than the first, even when the first game was pretty cool to begin with.
Have you ever wondered what ponies dream about? It's not hay or salt licks. They dream of racing with shiny dolphins across a purple landscape, leaping to avoid smashing into stars and racking up a high score. That's right, they dream of being a magical robot unicorn! And now, thanks to this weird yet addictive two-button game from Adult Swim, so will you. Neigh, my friend. Neigh like you've never neighed before!
M-Bot: The Game is a gorgeous, shiny, frenetic gem of a 2.5D shooter with style to spare, where you pilot M-Bot through the urban ruins of the Newgrounds community to disable spambots and make the world safe for friendly posters everywhere.
Go To Hell is a skill- and reflexes-oriented puzzle game by Metasauce, creator of Hex Empire. One part digging game, one part physics playground, the title welds the two elements together into a tightly-structured experience that's as intriguing to play around with as it is to beat.
Welcome to Pong's bizarro twin from the negaverse of gaming. [Up] and [Down] steer the ball, though, instead of the paddles. It's up to you to steer the fearless pixel around those persistent paddles, and into the next area, where a pair of smarter, more adroit defenders await your arrival.
Hostile Spawn is a top-down arcade shooter similar to Robokill in design. Move through a sci-fi setting grabbing weapons and taking out aliens with your mad skills. Although it's similar to other games in the genre, Hostile Spawn has a strong emphasis on exploration, carving itself a nice cozy niche amongst its brothers.
Take on the penguin menace facing the polar bears with a sled, a few well-placed bombs and a bit of help from physics in this cheeky cartoon game from Gameboltz.
In space, nobody can hear you scream. But that doesn't stop you from tearing around, blowing up other ships, and slapping their debris onto your rig before running away from some angry bogeys flying in on your six. When a sleep-deprived pilot puts you in charge of his ship, you have to navigate the depths of Captain Forever, fighting other pilots for pieces of their ships to build the meanest spacecraft on the galactic block. Engage in your ultimate build-a-space-ship-from-stealing-other-people's-rubbish fantasy.
Everybody in town is depressed, but you've got the cure! In the arcade game Pill Cannon, you are a robot with just one arm, and it's your job to feed pills to the sad people, firing them at their little pods as soon as they show signs of growing morose. The faster and more accurately you work, the better your score!
Got a hankering for some exploration? Cluster Lander is an exploration game and workout for your reflexes that lets you wander through mysterious terrain, fighting turrets and finding keys, all in the hopes of picking up the coordinates that will let you continue your quest to explore the galaxy!
NinjaKiwi's follow-up to its first defense game is better in (almost) every way. Protect yourself from wave after wave of enemies by mixing potions and lobbing them across a wall. Each concoction will have a different affect, allowing you to mix and create your own recipes of doom.
Avalanche casts the player as a sled-bound penguin who is just trying to get home to his brood in the face of a relentlessly adversarial natural disaster. It's a running game that will test your agility and reaction as you pilot your little Antarctic hero to safety. It captures many of the features that made Dino Run and Canabalt great and presents them in its own unique way. It is a fine example in company with its worthy forebears.
Roly-Poly Monsters is the latest in a series of arcade games from Johnny K. Ghouls are roaming the neighborhood, and it's your job to destroy them! Drop bombs on the baddies' heads in the correct sequence and with the proper timing to send them back to whatever bad Halloween party they came from.
A unique blend of defense, action, arcade, and even physics genres results in this tasty new game from developer veteran Tyler Glaiel. Use the forces of attraction to protect your fledgling new world from incoming attackers by sending them hurtling towards one another. The action is fast, the gameplay is clever, and, perhaps best of all, you get to call yourself an environmentalist now. Congratulations!
A light touch and a lot of patience will get you far in this deceptively simple game of shapes and stars. Guide your smiling square to the exit of each level, gathering stars along the way, but beware... spikes, traps, and even time itself are all poised to wipe that grin off its face! Easy to pick up and play, Shape Shape is a light afternoon snack packed with all the square-pushin' action you can handle. And we bet that's a lot!
What happens when jmtb02's Elephant series and his Four Second series love each other very, very much? Control your elephantine avatar through a number of quick mini-games in rapid-fire succession. Microgame collections like this one tend to encourage the player to mash buttons, any buttons, so Obey the Game really innovates in the way that it requires the player to take a moment and wait for further instructions.
What's worse than a yeti? Something even bigger and meaner! In this tricky reflex game from Nitrome, help your mythical furry beast escape an unknown fate by swinging ever upwards from pole to pole, collecting points and avoiding enemies. Packed with Nitrome's signature charm, it's a tricky game of timing that is as frustrating as it is fun to play.
Destruction is fun! There's something to be said about games that let you take out all of your pent up anger, especially when you get to take it out on an unsuspecting village. And the pachinko-style gameplay as you're rolling a boulder down a mountain makes this latest game from PixelJam more than just a simple smash-and-destroy type of game.
Come, take my hand, and frolic down the brightly lit path of retro arcade gaming in this 2D side-scrolling shooter featuring a flying fox! No, not THAT one! Despite only having three levels, three bosses, and four weapons, Merubyiusu is a fun and frantic tip of the hat to your favourite console games of yesteryear, with just enough difficulty to make it worth your while. Just remember not to cry when kids these days ask you what a "Gradius" is.
It's time to kick back, relax, and get ready to be wooed by the trademark soft visuals and simple, addictive casual gameplay of Ferry Halim's newest Orisinal flash game, Drifting Afternoon. Guide a kitten racing through a field on a windy day leaping from bubble to bubble as you try to rack up the highest score.
The hams are on the loose! The cutlery is on the march! AND THE GIANT TURTLES ARE STORMING THE BEACH! No time to ask questions, every able-bodied sloth needs to load up his hot-air balloon with unsafe amounts of explosives and strike back! Super Sloth Bomber, from Megadev, is a short but relentlessly cheery, fasted-paced game of bombs and reflexes.
If you could rotate the world and change gravity, things like golf, juggling, balancing a spoon on your nose and standing upright after you've been laying down for three hours would be easy. Attracting Twist teases us with that concept by giving you control over the direction gravity flows, allowing you to move the game world and change where things "drop". Using this ability, your goal is to shoot your way to massive chain reactions as enemies slowly spawn near your ship.
Rain can be a destructive force, whether it's flash floods decimating crops, acid rain ruining an entire ecosystem, or a light drizzle canceling your afternoon jog. The new physics puzzle game Cover Orange introduces us to a whole new threat: spiky ball rain, which could threaten citrus fruit everywhere.
Nitrome's latest release, Graveyard Shift, is a first person rail shooter reminiscent of classic arcade games like Time Crisis. You know, those stand-up cabinets with attached guns where you had to shoot off the screen to reload. Instead of plastic pistols, you're armed with your mouse, and instead of taking out bad guys, you're disposing of zombies, killer bugs, poisonous plants, and other Halloween-approved foes.
If you've got a few minutes to kill and can handle a few light tests on your reflexes, Cave Chaos is a great time waster! A "run and jump and avoid" kind of game, your goal is to make it through each level of the cave without falling into the dark abyss below. Problem is, you're on the bats' schedule, here, and the ground only exists in the narrow window between when they build it and when they carry it away!
Get ready for a robotic destruction derby of vast proportions, as you blast, shock, and, um, "tickle" your way through 23 levels of fleshy foes who'd love to take you apart for the scrap metal. Hold down the mouse button to activate your super-extendable tickling arms, redesigned with slightly less giggly purposes in mind, and let no man, machine, or anything else stand in your way.
Step into the cockpit of a flying hash mark tasked with collecting as many glowing dots as possible from its death-defying playgrounds of torment. You'll need sharp reflexes and an even sharper mind to get the highest of scores, or else become a victim of razor-sharp spikes, floating proximity bombs, or the nastiest lightning fences you ever did meet.
From Nitrome comes a game about space, stars, and making aliens blow up. Guide a fledgling star across thirty levels requiring a steady hand and quick reflexes. While the control scheme may take some getting used to, Nebula is a cute, quick little game that would be at home in any arcade, thirsty for your quarters. And remember, kids. Friends don't let friends play with space bombs.
Combining the visual presence of flOw with a few casual real-time strategy and shooting elements, Deep is an intriguing hybrid game that's friendly to a variety of playing styles. You control a single cell-like critter who can move and shoot in any direction, but you're also in charge of a thriving colony of warriors who want nothing more than to eliminate the enemy. Play it like a shooter, play it like a strategy game, or play it like a little bit of both. Either way, it's an interesting dive under the sea.
The incredibly simple goal of Higher! is to get, well, higher. An unassuming little house sits on the ground patiently, surrounded by a picket fence, next to some picturesque trees. Suddenly a balloon floats by and gets caught on the roof, pulling the house skyward, freeing it of its mundane existence. This pleases the house greatly, and when another passing balloon gets caught on the roof, an adventure is born.
Adam Atomic's "minimalist" action/arcade side-scrolling game about a man fleeing the destruction of his city is both remarkably well presented, and fiendishly addictive. Vault over the obstacles in your path as you try to stay alive and get the high score. Those giant robots rampaging in the background? They're not there to play patty-cake, so we'd keep moving, if we were you.
When explorers are ransacking your ancient ruins, who ya gonna call?!... well, no, not them. You call Guardian Rock, foul tempered smasher of trespassers and the curious hero of this quirky, cute arcade-style puzzler from Torpedo Lab. Slide your way across 48 levels of explorers, spikes, dynamite, and more. Your ancient civilization needs you!
To boldly go where no one-eyed, rocket-propelled cat has gone before, Rockitty needs your help in this bouncy, bizarre arcade space adventure from Nitrome! Explore the milky way, battle dangerous space squid, collect delicious fish, and more across 22 levels of space cat fun. It's a wondrously weird, frequently squishy game that plays like pinball. In space. With one-eyed green cats. Just as Mother Nature always intended.
What doesn't get mentioned often are games where the gameplay is the art, the thing of beauty. These games are often misunderstood, classified as boring by those who like a game to have such devices as characters and a story. Consider Pixel Grower, by Joey Betz. Visually, it's appealing, but not awe-inspiringly so. Likewise, the gameplay also appears simple, ...at least initially.
Neuron is an arena shooter battle between you and a multitude of evil, evil circles. Enemies spawn around the arena in waves, and your job is to kill them dead before they do the same to you. Kill or be killed, seems simple enough right? Now add in achievements, upgrades, perks, and particle effects a-plenty.
In Koi2, from the creators of Kissma, you play a man with blow-dried hair and a terrible sweater, sitting across from a woman who can best be described as "tolerant". The object of the game, as you both slide up and down on hydraulic lifts, is to poke her in the forehead with your finger as many times as you can in one minute. Yes, this is a game about forehead poking.
Arrrrr, it be another one o' dem games where ye be tryin' to fly as far as ye can to the right, matey. Thar be enough loot to make us all very rich pirates. We just need to be gettin' past the open water and the sharks, whales, and mines between us and it. Now go get me gold before I make ye walk the plank! Arrrr!
We added a new mini-game to the sidebar over the weekend. This one is named just "Tiny Game" and it was created exclusively for JIG by the Flash and casual game wizard, Tonypa. There are a number of features that make this little gem exceptional, besides the little gems that you must collect.
Star Beacons is a pachinko-style arcade game from Steel Panda Studios. When an evil space armada captures a planet of jolly water creatures who use a giant star as their source of light, it's up to you, an intrepid waterite in a cool spaceship, to scour the deepest depths of space to retrieve the pieces of your broken star/sun.
Reach for the stars — literally — in Casual Space, where treasure, danger, and secrets are sprawled across two enormous maps comprising over 40 levels of spacey action! Balancing a quirky, kid-friendly presentation with some genuinely challenging gameplay, Casual Space is good casual fun for all ages.
Polygonal Fury takes the basic chain reaction gameplay of Boomshine and adds a number of bells and whistles to it. Ultimately, it's a skill-based game, and the balance is perfect to keep you playing for just one more level, until you've finished them all.
A fast-paced, tightly-designed version of Breakout by the talented Taro Ito. Use a big round smiley-face paddle to knock out all the bricks before they advance past the dotted line. Collect hearts to earn extra balls and shoot them into play at any time. Cute, fun, and simple.
New features included in Stunt Pilot 2: A level editor. Bonus levels where you follow a curvy line that catches on fire if you're good enough. Cannons that shoot coins for you to catch in mid-air. Hollywood explosions that bring hot-air balloons and racing pylons crashing down around you. Yeah, this game rules.
Pizza City has so much in common with the first two Grand Theft Auto games it seems to fall somewhere between spoof and demake. Like the notorious crime sims from Rockstar Games, you roam a city with virtual free reign in your car via a bird's eye view. There is a main goal (delivering pizzas and working your way up the pizzeria career ladder), but there are also plenty of other side quests to undertake, too. Pizza City isn't for everyone and the relatively simple gameplay may turn some off, but there's more depth lurking here than meets the eye and it definitely rewards those who choose to stick with it.
If a three-year-old or a five-year-old were to make their own platform game, Androkids 2 is exactly what it would look like. If you never quite got over collecting coins and jumping on the bad guys, this is definitely right up your alley. Kid-tested and approved.
Planet Basher is a blast to play. It's like a gigantic, customizable pachinko machine in space. Your goal is to buy planets and position them so that your rockets bounce off of them long enough to collect the required 200 stars in one round. How many rounds will it take you?
Force your affections on total strangers in Party-Tencho's Kissma, best described as… a shooter? Music game? Experimental whatsit? Retro crazy-fest? Anyway, it's very colorful, and it might change your life for the better. Or for the worse.
In ooPixel's brilliant new action game Escape the Red Giant, the sun is about to die, and you have to keep yourself alive for as long as possible by jumping from one asteroid to the next. Between the detailed physics engine and the tight gameplay, you may find yourself addicted without realizing it.
The idea, as always, is simple. Get the red ball (or square) to touch all the flags by drawing physical objects directly onto the screen with your crayon-like cursor. This sequel to Magic Pen features 32 more puzzling levels, all selectable from the moment you start the game, mostly set in various crayon-rendered versions of historical locations. The level designs feel a bit more intricate this time, with more on-screen obstacles and even a few moving contraptions to cope with. There are no major improvements to the formula, but such a childlike, pure idea doesn't need them. This is a heap more Magic Pen for everyone who loved it the first time. Enjoy.
In a style reminiscent of Castle Crashers or classic games like Final Fight, Portal Defenders lets you take on the role of real-life Newgrounds head honchos Tom Fulp and Dan Paladin as they defend their Flash portal against hordes of cartoony parody villains. You might recognize some famous names from the Flash development world, like jmtb02 or Tyler Glaiel, right before you bash their heads in with your favorite kitchen utensil. There are enough in-jokes to keep any fan happy, and the production quality is top-notch. If you are not averse to ridiculous amounts of gratuitous violence, Portal Defenders is a blast!
Blush is a unique and beautiful, 3D rendered, underwater physics-based game by Flashbang Studios, in which you play a betentacled creature fighting your way through the ocean deep. It is also very addictive. Fight off other sea creatures, collect eggs and bring them to glowing orbs that increase your speed and extend your tentacles. Even earn achievements, too.
Your objective in Panda Star is to launch an ambitious panda into the night sky and light up all the stars you find there, which have gone dark because they apparently lack panda juice. This is a simple arcade-style game of skill that looks and sounds like a slow-paced mystical journey of spirit. It won't change the world, but it made us happy one evening in a simple, panda way, and maybe it will do the same for you.
Yoshio Ishii (Nekogames) has just released a sequel to his unique, if no frills, self-cooperative game, Cursor*10. The update, aptly named Cursor*10 2nd Session, offers a whole new set of levels with the premise and objective still the same: You're a cursor in a tower. You have to reach the 16th floor in 10 lives, but your lifespan is rather short. And not only that, all your previous lives are being replayed, in real time, at the same time as you play. You will have to think on your feet and use cunning and puzzle-solving prowess to get through all 16 levels before your lives (and time) run out.
Nitrome has released Twin Shot, a new platform adventure full of Roman architecture and archery, perfect for playing with a friend or taking a solo challenge. It's a beautiful platformer, with creative nods to Bubble Bobble. The sound effects and music also take somewhat of a retro cue, and the graphics are quite stunning, with very detailed character designs and backgrounds.
Godlaser, the opening salvo from new developer Pyew Pyew, is a vertically scrolling manic shooter, influenced by Treasure's Ikaruga. You can upgrade your ship with new skills and equipment between levels. Enemy bullets come in three different flavors, and you can render yourself invulnerable to them by switching your ship to the correct color. It's an incredibly ambitious and far-reaching shooter, especially for something playable in your browser.
Monolist, from Japanese developer (or possibly super-powered spy team) Polygon Gmen, is what you would get if you took classic Space Invaders gameplay, multiplied it by three, strained it through a net made of Arkanoid bonus drops, and then sprinkled in nine hundred million bullets. Like a recreational energy drink, it's cool, refreshing, burning sweet, and highly caffeinated.
A rhythm-based Wario Ware type of game from Nitrome, in which you play colorful mini-game levels with a musical timing element. Destroy attacking fighters and tanks as Godzilla! Stake vampires as they rise in their coffins! Um...eat...stuff. It's all here, with three difficulty levels across four distinct stages, a different song in each level, and a final "mix-tape" stage that surreally switches context between the stages over the course of the song.
Time 4 Cat is a mouse avoider game in which your movements also control the enemy, so you can make everyone stop and start, or go faster or slower. Your goal is to hustle through the big city and scoop up all the food that is dropped. Each piece of food has a count-down timer on it, the faster you collect the food the higher your score. What makes this game stand out is the fact that you can slow everything down and go at your own pace.
Chicken's Flying School is about preparing newborn chicks for a big flying tournament by throwing them into the sky and keeping them there with puffs of air until they learn to fly on their own. The consistently high level of involvement makes it fun, and the atmosphere is sugary-sweet enough to make your arms tingle.
Monkey sad. Make monkey happy! That's your simple goal in Monkey GO Happy, a puzzle/arcade-style hybrid from Robin Vencel at Pencil Kids. Pick mushrooms, find treasure, shoot toy ducks, set off fireworks, fire cannons and loads more, all in the name of big monkey smiles. It's a bit like the Four Second series of games, only without the intense speed and with more mammals.
Yoshio Ishii, of Nekogames, succeeds in the ambitious endeavor to redesign Breakout. And while the game is still about destroying bricks to clear the board, what's gone is the boredom the game usually suffers from when trying to get that last brick or two. Instead, what we have is more of a twitch game where reflexes rule the landscape of a simulated (and antiquated) vector graphics display.
It's like regular bowling, but it's on a volcano. And the ball is rolling down so fast it's on fire! And then the ball learns to fly! And then the ball gets really big and then it gets really little and then it rolls into a tree trunk and a raccoon throws it way up in the air! And the raccoon's brother rides the ball in the air because he can steer it because he is a smart raccoon. Shoot the ball out of a cannon! And that is how Downhill Bowling plays.
Nitrome creative duo Simon Hunter and Aaron Steed have been very busy being amazing, and Fat Cat is the strange hybrid product of their amazingitude. It wears the face of an exacting bullet-fest such as The Last Canopy or Pararalyzer, but underneath, its heart pumps the blood of a tightly choreographed puzzle game. We've never seen anything quite like it.
NASCAR fans and origami collectors unite! Grab your paper cranes and giant foam fingers, and prepare for one of the most beautiful races you've ever seen. Scenic elegantly combines digitally-rendered landscapes with F-Zero-style racing, and delivers it all in using an impressive 3D engine in Flash.
In a twist on the classic block stacking game, 99 Bricks challenges you to make a brick tower using standard Tetris play mechanics. The twist is that as the tetrominoes fall and stack, they don't disappear when lines form. This time, your goal is to make the tallest tower that you can. A higher tower means a higher spot on the leader board.
Ball Drop One, produced by Finnish developer Ville Helin, is an interesting blend of pachinko and pinball. Drop your ball into the playing field, trying to rack up as many points as possible. If your ball hits a skull ball or stops moving, it explodes and the round ends. Simple enough, right?
Bomba is a new arcade avoidance game from Nitrome. Look just beyond the surface and Bomba reveals itself to be much more than a simple "don't touch the walls" game. There's strategy, there's speed, there's planning, there's even backtracking and careful timing involved. Think of it as an adventure/avoider and you'll get an idea of what to expect.
Grey Matter is an anti-shooter, which means that you can't actually shoot. You are the bullet, and you attack by directly colliding with the exposed brain-meats of your enemies. It looks great and sounds even better. The gameplay has all the depth of a modern professional shoot-'em-up, thanks to the combo system. Grey-Matter is perfectly playable without using the Trinity Attacks, but if you do employ them, it becomes almost like a hyperactive, twitchy puzzle game.
Nion is a stylish arcade-style game that incorporates a number of gameplay modes, including puzzle, accuracy, speed, survival, and several combinations of the above. It's built around the simple mechanic of shooting shapes that hover around the top of the screen.
At first glance, Off Balance looks just like all those other maze games where you move your mouse from Point A to Point B without hitting any walls. And indeed, that's the general idea. You control a preternaturally cheerful ball of cotton on a mildly psychedelic quest through 25 stages full of obstacles. The trick is in the steering.
You are a plucky gun turret in the center of the screen that has to survive while bad guys attack you from all sides. Rotate the turret with your mouse and shoot the black-and-white enemies by clicking. If you see a coloured orb, do not shoot it. It's a power-up. The game is so very good in virtually every aspect of its design despite the lack of sound effects.
Talesworth Arena: Death Watch, by Mr. Jinx, is an RPG with a strong focus on one-on-one combat and a cool industrial fantasy setting. Choose one of three characters (Engineer, Psionic, or Juggernaut) and battle your way through 10 levels of deadly gladiators with a combat system familiar to anyone who has played a MMORPG.
An arena shooter even casual gamers can enjoy, a sort of mash-up between Asteroids and Space Invaders where you pilot a tiny craft against waves of incoming enemies (which happen to be aliens and geometric shapes). Power-ups appear from time to time to give you a hand, but otherwise its just you and your reflexes keeping you alive.
As the title implies the field before you is not empty, but hides balls. Your colored box along the edge of the playing field can fire a beam in the direction of your mouse, ricocheting off of any hidden balls and exposing them. Clicking the mouse will clear these balls from the screen, and the onslaught of balls will inch its way down the field.
Dogfight 2 is the newest entry into Rock Solid Arcade's quality series of arcade-style airplane fliers, which includes the first Dogfight and the previously-reviewed Stunt Pilot. Once again, they have based some nail-bitingly tough levels around the tricky but satisfying flight controls from classic DOS game Sopwith. All told, a difficult game with high production values worthy of your time investment.
Save Kaleidoscope Reef, from the team that brought us Anika's Odyssey, is a new arcade game with an environmentally friendly message embedded beneath its gorgeous exterior. A tropical reef thriving with aquatic life is in danger of being destroyed by pollution. Rebuild the underwater sanctuary one screen at a time by grabbing floating polyps, placing them on rocks, and feeding them until they bloom into lush coral.
Simplicity reminiscent of an Orisinal game but with visuals and sound you might expect to find in something more old-school. Backed by an enjoyable physics engine and a simple but well-executed concept and virtually no down-time, Gravity Hook is a simple, grappling hook arcade game that borders on clinically addictive.
There is something about Sid Woo's Bounceroid 2000 that makes it so completely JIG-like. Elegantly simple in design, modern, stylish and enjoyable.Bouncing balls against paddles have come a long way, and gone through all sorts of fancy incarnations. This game is back to the basics and has an original take that makes it unique.
Survive as long as you can in Rapid Wars, the new addictive arcade shooter by Jussi Kari of ooPixel. Borrowing the two-fisted Robotron mechanic, and with a nod to Geometry Wars, Jussi creates gameplay that is frenetic, addictive and fun.
A unique new anti-shooter game of collection and avoidance by Felix Reidl. You have two minutes to collect as many yellow squares as possible, while various gun turrets try to mow you down. Whenever you start to feel overwhelmed, you should hit [Space], which instantly ends your game and adds up your score. If you don't hit the space bar in time—and this is important—you don't get any points. You have only one life, and if you die, your score is zero.
Ragdoll Cannon 2 is, rather logically, the sequel to Ragdoll Cannon (as teased by the release of Ragdoll Cannon 1.5). That's some no-nonsense naming, there. What designer Johnny_K might lack in titling, however, he more than compensates for in gameplay.
In this whiteboard strategy shooter, pilot a helicopter to defend against the red army's tanks, planes and other heavy artillery that shoot the crap out of you. Bomb the war factories for the sake of all markers of every color! There's something that takes off in the imagination when playing games like this that look like pen and paper—something has come to life that you're used to seeing static.
Amorphous+ is an overhead arena combat game that casts you in the role of a little bald human character with a ridiculously over-sized sword: the Splat-Master 9000. This weapon is tailor-made for fighting Glooples, which are basically man-sized soft-skinned green blobs of goop.
Amaaxla's Gravity 2 is a physics-based platform game of momentum and gravity. The objective is to collect crystals and reach the exit of each level. Collecting crystals is very important in that they allow you to purchase things in the shop and unlock other levels.
Curse you, Kable Monck, and the no-good game you rode in on. Evito Ball. PAH! There's a treacherous name if I ever heard one. Did you realize that it anagrams into A VILE BLOT? This evil little game comes with 80 treacherous levels that will have you climbing the walls before long. Trust me.
Ninja Kiwi have a sense for a great concept, and the courage to follow through on their own silly impulses. "Monkey Pops Balloons with Darts" is a fantastic tag line, and so is "Robot Smashes Pianos with Shovel". While most game-makers bend over backwards to create a consistent, recognizable environment (even when that environment is completely abstract), it's refreshing to play a game fueled by pure whimsy as you will see in Robomaro.
Cannons have a unique place in human history. Throughout the ages, they have served as an offensive weapon to knock down fortifications, an accentuation in pieces of classical music, and a rudimentary yet entertaining transport for clowns. Continuing in this rich tradition, let's launch stickmen at bricks to dignified tunes!
When I heard the newest Nitrome game since Sky Wire 2 was called Small Fry, I turned to my own "Small Fry", seven-year-old Roland to help me out with the review. Roland says this one is special because you get four different characters, and you have to get them all to the tree house at the end of the level.