<< Nominations Puzzle >>
Best of 2010 (Top 5):
Dismantlement: ToasterSo yet another amusing way to waste 5 minutes of your time has dropped in our laps like an early Christmas Present. Dismantlement: Toaster is a point-and-click puzzle that you might find in a larger escape game or a point-and-click adventure narrowed everything down into one simple task: take apart this toaster or die. Simple and straightforward. Intriguing, amusing, and with its own little hidden surprise it's the perfect way to while away 5 minutes of a lazy afternoon.

Hoshi Saga RingoJust when you thought you had seen the last of the Hoshi Saga series, Yoshio Ishii of Nekogames returns, and in full color! Hoshi Saga Ringo is the fourth installment in the Hoshi Saga series, and while it might not be as difficult as its predecessors, Ishii-san brings new life to the game with his beautiful artwork and use of gradients.

Me and the Key 2Bart Bonte's Me and the Key sent us all on a voyage of self- and key-discovery. But the hunt for the self/key is an eternal quest, is it not? Luckily, the journey has been lengthened by another 25 levels in Me and the Key 2. As you progress through this series of abstract thinking puzzles and mini-games, maybe you'll discover that the key that you were searching for was around your penguin-thing's neck the whole time.

4 DifferencesIvoryboy's gorgeous "spot the difference" game has returned with 4 Differences! Scrutinize the two pictures and click on each bit that doesn't match between the pictures.

Dungeon Escape! (Complete)Once upon a time (about seven years ago), there was a brave man who got locked up inside a dungeon. As he fought to escape the many rooms of the dungeon, he found that many more rooms were added over the course of the next few years. Originally featured here back in 2006, Studiohunty is proud to present the completed version of Dungeon Escape!

<< Nominations Puzzle >>

1 Comment

I LOVE the Hoshi Saga series so I am glad that won. But Me And The Key 2 was a huge disappointment for me. I couldn't get far at all because it was more about quick reflexes and coordination than about puzzles.

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