Melon Lacquer. Mellifluous Lymphocytes. Marimba Lion. Just what, exactly, does #07 ML stand for? Anyway, this is another high-quality escape-the-room game from consistently excellent Japanese designer 58 Works, who also made Cottage and Escape from Test Kitchen 2.
The first in a creepy new point-and-click series set in a Wonderland a few degrees off from the one you may recall. A gruesome sight greets you when you open your eyes in this fractured fairytale... but just who are you, anyway? To find out, first you'll have to find your way out and dig a little deeper into the mystery. Provided you're prepared for what you may discover on the other side of the looking glass.
Just escaped from a transparent capsule filled with viscous green fluid, aided by texts from an unknown benefactor, trapped in a laboratory full of disturbing experiments, you must point and click your way to freedom. This short adventure from the author of Ghostscape keeps things dark and foreboding.
Boxed Inn: Panic Room is an enormously impressive escape game, particularly considering that it is Samgine's first venture into the genre. While the game does have room for improvement, particularly in regards to the inventory interface and handful of imperfectly logical moments, there is plenty here for the escape game lover to dive into and enjoy.
Christmas Escape 3 continues the Neutral tradition of fine escapes as you encounter chirping chicks, a mercenary kitty cat, and oh, yeah, how good are you at ice fishing? The whole thing hangs together beautifully and the ending is, well, as cute as a button. It's the perfect present to escape fans for the holiday season.
From the creators of Dr. Ichie's Room, Escape from Dr. Ichie's Cafe places you once more in the grasp of the mysterious doctor. He or she has locked you in a cozily wood-paneled cafe, filled with clever puzzles that tread the fine line between challenging and infuriating, providing a mentally stimulating experience that never crosses into head-banging-on-table territory.
Occasionally it's nice just to sit back, relax, and fire up the little gray cells to solve a series of puzzles rather than fry them from constant adrenaline. Escape from the Pumpkin Room is not the most original or taxing room escape game, but it's a wonderful cure for the mid-week blahs. A nice combination of logic puzzle solving and use of found objects guarantees that you will enjoy stretching the neurons a little without ending up slamming your head on the desk in frustration.
You are trapped aboard a space station with a frustratingly underfueled space ship in this wonderful, uncomplicated shot of pure escape game goodness, from always excellent Japanese designer 58 Works. Substantive and entertaining yet not too tough, Escapers #05 Space could be the perfect oasis in the middle of your hectic week.
Enter the Kid's Room. You left your myPhone behind when visiting your friend's house, and he hid it in the kid's playroom. You go to get it, possibly to get away from your annoying myRobot for a while, but some prankster locks the door behind you when you enter. Of course. It is an excellent piece of work, with puzzles that make sense, fine 3D graphics, and just the right amount of satisfaction when you figure something out.
Another brilliant room escape game from Neutral, the authors of the amazing Vision. Lights features inventive tough-but-fair puzzles, gorgeous rendered scenes, and enough charm to drown a dozen rubber duckies.
Loom above is the latest room escape game from Place of Light, one of our favorite room escape game developers. It's not nearly as long or challenging as previous releases we've seen by this developer, and there are far fewer items to find. The puzzles are all fairly straightforward and the game is a joy to play because of how well everything fits together. See for yourself.
Neptune is quite different from GUMP's previous room-escape games. It doesn't begin with an interesting introductory movie in which a pink-haired character does not encounter a huge building and doesn't decide to enter it, not passing an enigmatic red ladies' shoe that isn't resting on the ground outside.
An uncommonly lovely escape game that is also, for better and for worse, unusually difficult. We've come to expect great things from Place of Light; their previous games are both excellent and well-executed. With Room Marine, however, they have positively outdone themselves. While the difficulty of the game can be at times taxing, the reward is more than worth it; if you're a serious connoisseur of escape games, you're gonna love this one.
All room escape games
have secrets. Some room escapes, however, keep their cards especially close to their chests, relinquishing their grasp bit by bit; these are sometimes the most frustrating, and often the most intriguing. Sagrario's Room is such a game, and a superb one at that.
T2B Escape 4 offers all the complexity, creativity and whimsy that we've come to expect from this popular escape-the-room series, with the difficulty ramped up a generous handful of notches. It has simple puzzles, complex puzzles, puzzles that cannot be solved until the very end, puzzles that can be cracked with nothing but a little clever thinking... the number and variety are really amazing.
The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
Finally we find out why we have been trapped in so many different rooms in the Great Escape series
by Mateusz Skutnik and the Pastel Games crew. Apparently there have been ghosts at every turn, slamming doors and locking us in various areas of the house, and now it's up to you do deal with those ghosts, once and for all. The Great House Escape takes the locale from each of the six previous installments, plus hallways connecting them all, and turns them into one big final "great escape" game.
"Welcome subject 7." With those chilling words begins a new room escape adventure series by talented Portuguese designer, Fausto Fonseca. Welcome to the Light Asylum! At least, welcome to the first two rooms, a very promising start to what looks to be an entertaining, mind-stretching series.
Welcome to The Water Well by no1game.net, a quiet room escape game that won't solve all your problems, but is certainly an oasis of calm in an otherwise frantic week.
Though the original Who Am I? was a good-looking room escape game with some clever puzzles, it suffered from a lack of polish and some illogical puzzles. Robamimi has ameliorated these problems by reformulating (and, in numerous cases, entirely changing) the game's puzzles, cleaning up the interface and adding a save feature as well as a twinkly soundtrack.