<< Nominations Time Management or Simulation >>

Best of 2008:
Cortex CommandIn Cortex Command, you assume the role of a disembodied brain (floating in a jar, actually) that's able to network with—and telepathically control—a variety of machines and soldiers. The basic premise is that you're setting up shop on hostile alien worlds to mine for resources, while your enemy is doing the same. Superficially, it sounds more like a real-time strategy game than a turn-based warfare game, which is one of the main reasons Cortex Command has so much potential; it's both.

Why we picked it: Seven years in the making and still technically in beta, Cortex Command screams "wow" from every pore and pixel. It has superb visuals and tight gameplay that weave a surprisingly cerebral thread through the action-oriented strategy experience. The premise is a rather unique combination of Worms-like warfare and detailed physics/damage mechanics that allow projectiles (which include random debris) to injure specific parts of a unit's body. The game has been called "brilliant", "innovative", and "simply amazing" for very good reasons, and we see nothing but awe-inspiring potential in this independently-created masterpiece.

Audience Award:
Cortex CommandIn Cortex Command, you assume the role of a disembodied brain (floating in a jar, actually) that's able to network with—and telepathically control—a variety of machines and soldiers. The basic premise is that you're setting up shop on hostile alien worlds to mine for resources, while your enemy is doing the same. Superficially, it sounds more like a real-time strategy game than a turn-based warfare game, which is one of the main reasons Cortex Command has so much potential; it's both.

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<< Nominations Time Management or Simulation >>

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