In Jay Armstrong and Jimp's action-packed platform shooter The Last Dinosaurs, the dinos aren't extinct... they're just hiding in sewers from the evil feline army, naturally. Clever girl. As Russ, a dinosaur who looks like Reptar and was probably trained by John Woo or Danny Butterman, you'll amass a team of heroes and go on arena-based missions from your secret underground hideout... missions which typically involve bouncing all over the place and firing guns into the air while going ARRRRR to take out all the enemies before they can do the same to you. The controls can be changed by going into the menu, clicking a control key icon, and then hitting the key on your keyboard you want to rebind that action to, though the default is [arrows] to move and jump, [C] to fire, and the down [arrow] to pick up anything. Coins from fallen foes can be spent between missions on upgrading everything from your special abilities and weapons to the strengths of your companions. Your teammates will move and attack on their own, and if they die, they're down for the count unless you've unlocked the limited revive ability. Healing items and any additional unlocked weapons will spawn periodically through openings in the floor, but your enemies can pick them up too! You can't replay missions, but you can earn more cash by playing "challenge mode" maps from the main menu.
A mysterious knock on the door, a mysterious package on the stoop, you just know this isn't going to end well for whomever finds the parcel, don't you? Indeed, in Witches' Legacy: The Ties that Bind, EleFun's latest adventure hybrid, that package heralds the beginning of yet another fight between the forces of good and the forces of evil involving witches, witch hunters, and a ton of hidden-object finding and puzzle solving. It is the day before your adopted daughter (who is a good witch) Lynn's wedding to former witch hunter Edward when suddenly, displaying the brains and judgment of a concussed lemming, Edward decides to walk right into what is obviously a trap to find out what happened when he was a child and his family was killed.
Ever wonder about light? Most of us know the basics: it's super fast, it's got something to do with rainbows, and it's dangerous to drive or cook bacon without it. Well, the folks at Foumart Games want to teach you a thing or two about this mysterious force that illuminates our world, and lucky for us they've created an extremely addictive puzzle game with which to spread the gospel. Quantum of Light isn't a strict educational game, more a brainteaser that rewards you with some cool textbook facts. Gameplay revolves around rotating square tiles a 2D grid to better reflect the streams of photons towards the crystals at the end. The game tosses some creative obstacles in your path like black light streams that cancel out your photons, so patience and intuition are a must. It's great fun watching the colorful patterns take shape as you guide your light streams towards the crystals, and seriously, who doesn't like to learn?
In SpryFox's gorgeous indie roguelike strategic puzzle adventure Road Not Taken, you're lost alone in the snow-swept woods and beset by evil spirits until you discover a strange staff with a blue flame that allows you to levitate objects around you at the cost of your own energy. You're rescued by a fisherman who takes you to a tiny, remote village where, it turns out, that staff just so happens to be the symbol of a Ranger's office. Your duties? Well, for the most part, you're tasked with finding and rescuing the children who get lost in the forest each year while picking the berries that the town exports. But the woods are deep, dark, cold, and ever-changing, and it's not just the malicious entities, freezing temperatures, and wildlife you'll need to watch out for. Combining randomized puzzles and a subtle yet engrossing narrative with a clever crafting mechanic that allows you to create an amazing amount of new things by combining objects and animals around you, Road Not Taken is a smart and oh-so-gorgeous game that will keep you coming back for more.
As the Wikipedias tell us, major depressive disorder is a mental disorder characterized by a pervasive and persistent low mood that is accompanied by low self-esteem and by a loss of interest or pleasure in normally enjoyable activities. It is believed to currently affect approximately 298 million people as of 2010, which is 4.3% of the global population. As you probably know, a famous entertainer who just about everybody wished well has recently committed suicide. Many who've never experienced the disorder are trying to understand why, and just as many who live with it try to explain but find it difficult to elucidate beyond a list of symptoms and desperate urging for those who suffer, to get help, even though they know from experience that it's not that simple, and the stories they share may only trigger more pain. Into this maelstrom comes the wide release of Depression Quest on Steam, or play it online in your browser. It's a twine interactive fiction game where you play as someone living with depression, developed by Zoe Quinn, Patrick Lindsey and Isaac Schankler, and its hard to tell if its come at exactly the right or exactly the wrong time. Either way, though, it's well worth your time.
Players should be warned that the narrative deals frankly with depictions of people in painful mental states. Those with conditions that might be triggered should take caution. Anyone with thoughts of suicide or self-harm or feel that they may be at risk should seek help immediately: You Are Not Alone.
Puzzle phenomenon 2048 spawned a lot of copies and imitators, which, depending on your point of view, is sort of ironic since 2048 is itself more-than-heavily-inspired-by Threes! 2048 Bricks offers a slightly different spin on things by keeping the basic concept and adding in a twist. Or... stack. See, each level has five stacks, with each stack having a certain number of blocks on it, and each block has its own value. Click a stack to pick up the top-most block, and then another stack to drop it, though you can only stack blocks on those with numbers of equal or lesser value. By stacking a block on top of one that matches its current value, the two will combine into a new block that represents the combined total of the old ones, so stacking two fours will net you a single eight. The goal is to figure out how to reach a single block with a total of 2048, which usually isn't hard, but doing so in as few moves as possible is another story.
Smart Pen is one of those puzzle games that is essentially a browser-based version of iOS game Blek by another developer, which definitely puts it in "clone" category. The controls couldn't be easier. Simply draw a line or shape and watch the pattern repeat in the air. Your lines will bounce off the sides and keep repeating but the upper and lower borders are off limits, and then there are the black holes you must avoid. The goal is to send your magic marker through each colored circle on the screen, requiring no small amount of imagination and artistic flair. The pen is smart, sure enough, but it can take some time to reprogram your brain enough to understand just how your lines will behave once you set them free in the vacuum. This is how mouse-only browser gaming is supposed to feel, requiring forethought, a sure hand, and a boatload of patience when things get tricky.
It's the last day of summer vacation, and like any kid worth his salt, the protagonist of no1game's Find the Escape-Men Part 115: Summer Vacation has put off every single piece of homework til the last minute. Procrastinators unite!... eh... eventually. For some reason, his mother fails to see this as the badge of honor it is for childhood, and demands he finish every piece before she gets home. Luckily for him, he's found a flyer for a special, totally not shady "homework finishing service"! All he has to do is find ten little green men, already hidden around the house, and all his problems are solved. Like all Escape-Men games, all you have to do to play is click around to interact and solve puzzles, though since the game doesn't have a changing cursor to indicate any "hotspots", you'll need to be diligent and search everywhere. Click an item's question mark icon to view it closer up, which can allow you to interact with it in new ways.
To Sherlock Holmes, Mr T was always the Tea Shop owner. This chronicler has seldom heard him mentioned under any other name, most likely to prevent confusion with the Rocky III guy. In his eyes he eclipsed and predominated the whole of his tea-making profession. So it was to our mutual dismay when Police Inspector Jason Bartholomew came round and informed us of his ghastly murder. The poor man had apparently been drowned in a giant cup of his own tea! And not even the good stuff! This cannot stand! Come! the game is afoot in Sherlock Holmes: The Tea Shop Murder Mystery, a short point-and-click adventure from the folks at Carmel Games.
Mysterious women appearing out of nowhere in front of your car on dark, rainy nights? Rarely a good sign. In ERS Game Studios' new hidden-object adventure game Ghosts of the Past: Bones of Meadows Town, you play a sheriff with the world's corniest sense of sarcasm sent to Meadows Town to investigate the murder of a local teacher and the disappearance of the last sheriff, which wouldn't seem to bode well for your quip-makin' butt. Aside from a sassy Viking sign, the town doesn't seem to have much going for it after you arrive despite the best efforts of an apparition to make you crash. In fact, apart from a skeleton who wants to axe you a few questions (just think, I get paid for this) and a deputy who must have been hired for his golden waves of hair since he clearly can't shoot worth a Stormtrooper, this place looks almost deserted. Seems like the townsfolk have all evacuated from the bad storm rolling in since they believe all of this is being caused by an angry spirit said to be the guardian of an ancient treasure. What follows is easily one of the most over-the-top gleefully campy, over-dramatic, absolutely insane adventures to come along in a good, long while. Jump scares! Corpses in top hats! Ominous obstructing balloons! Don't think about it too much... just throw up your hands and go "WHOOP WHOOP WHOOP" Zoidberg style along with the game and you'll enjoy every minute even if it ends with a pfffft rather than a bang.
Phoenix Wright games have always been sort of brilliant. A series of visual novel-style mystery adventure games originally for Nintendo's handhelds, they mostly feature around the titular protagonist, defense attorney Phoenix Wright, as he struggles to prove the innocence of the clients he's representing in every bizarre case he comes across. The series has already made the jump once to iOS, but the release of Phoenix Wright: Ace Attorney - Dual Destinies is still a bit of a surprise given that the game originally appeared on the 3DS just last year... though not an unwelcome surprise by any means! With the first episode free to play and the others available individually for $5.00USD (or grab all four at once, not including the bonus mission or outfits, for the discounted price of $15.00USD) as optional in-game purchases, there's never been a better time to pick up this smash-hit series that balances comedy with murder, cross-examination, exploration, and more. With a clean, intuitive interface and some silky smooth graphics and playback, this is one port you don't want to miss whether you're a fan of the series or a newcomer.
NOTE: This game was played and reviewed on the iPad Air. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
A gathering of assassins, cultists, elders and the miscellaneous undead? No, it's not a production by the H.P. Lovecraft Historical Society. It's Loot Clicker, the new incremental idle game from TrampolineTales! Loot Clicker takes the standard creature encounter formula typically found in roleplaying games and streamlines it, then presents it on a grand scale. With money earned through farming, you're recruiting a party from among eight different character classes to lay to rest everything that's wrong with the world from insects to malevolent spirits, and using the money earned to recruit still more. Each class has its own properties, which influence what sort of creatures you'll encounter, and will claim their own proportion of the wealth they generate. Encounters will also net you loot, different types of equipment which add buffs to your stats. Predominantly these will be chests and sacks for each of your class types, but you'll occasionally get mouse pointers to increase your clicking effectiveness, potions to add temporary boosts to it, and scrolls that provide major temporary buffs.
Stumpy Games' Spore is a... a... hmm. It's definitely not related to that other game called "Spore", but other that that it's a... Well, let's walk through this together. The game takes place upon a miraculous spore-world floating in a glorious cavern, which you must defend against the meteors that come crashing towards it. So it's a tower defense game, then. But you must do this by clicking on and shooting at the meteors, which clearly makes it a shooter game. But what's this? You have autoclicks, and the spore-world grows stronger as time goes on? So it must be a incremental game! Gah! Let's just say that Spore is a wild, unfettered, genre-blending arcade game, and leave it at that. Rapidly click on meteors to defend your fungal homeworld, and button mash on the glowing clouds to give yourself extra powerups. Keep the spore safe, and it will start to grow energy-shooting plants that will take some of the load off your fingers. It's a fast-paced, addictive, and very, very glowy game, and beyond the difficulty of pinning a genre onto it, it's quite an atmospheric experience.
Today, on "Well, What Did You THINK Was Gonna Happen?", the people of the fantasy kingdom in Idengames' realtime strategy defense game Royal Warfare react to the sudden appearance of zombies and skeletons everywhere by putting them to use as cheap manual labor. I mean, what could go wrong, right? But, shockingly, once the powerful undead were everywhere across the land, they turned on their tasty (itchy) human masters, and were assimilated into an army by the evil Darth Lords. Surprisingly, as the game begins, you assume control of the remnants of the royal army not to attempt to rout the evil forces, but to get the heck out of Dodge. (Hey, all those civilians can totally fend for themselves, right?) In each level, your job is to keep enemies from both killing your men and reaching the other side of the field... each fallen soldier and escaped enemy costs you one heart, and if all your hearts are lost, it's game over, man. Click to direct your soldiers around the battlefield, either selecting targets manually or allowing your army to attack whatever comes within range. You can direct and issue commands while paused, too. With the case you get from fallen foes, you can hire more units between enemy waves. Different soldier types have unique abilities, and as you play, you can not only improve those abilities, but unlock more, and more unit types as well.
The whole premise behind Selfdefiant's escape game Arendel is that you and your friends thought it was a swell idea to go inside an abandoned asylum late at night, so I'm not entirely convinced you didn't deserve it (or at least a Darwin Award) when the doors slammed shut and trapped you inside. Now you're surrounded by a bunch of glowy purple orbs and enough locked doors with colour-coded keyholes to make me think you've been captured by an Umbrella Corporation villain, so if you want to find your way out, it's time to get to puzzle solving. Don't mind the skeleton hands, they're here to help. To play, just click to interact when your cursor changes, and deposit items in your inventory at the bottom of the screen to pick them up, or click an icon again to hold an item for use. Once you have something to hold them in, the purple orbs can be gathered to purchase things from the shadowy figure at the front desk... just, uh... maybe don't sign any contracts it offers you. Don't mind the timer... it's just there to keep track of how long it takes you to find a way out.