Sometimes you really have to carve into a thing to reach its essence, to see the hidden meanings just below the surface, to open up answers ready for the taking. This is even more true in Yonashi's whimsy-doused escape game, Cut!. Everything you need to open the cupboards and get the exit key is near at hand, as long as you have the correct tool and know just how to cut out the distracting excess. You begin the game with nothing at all, though, and you may feel at a loss for how to solve the wall of puzzles in front of you. So you must explore the room, following a changing cursor to zoom in on interactive areas, clicking the grey bars at the sides and bottom of the screen to navigate, until you find something to help you get started. Then, though, your next task is figuring out how to use that one inventory item to help you acquire others. As you investigate everything in sight and put together clues, you'll be able to decipher more codes and make more progress toward your eventual escape.
A collaboration between Adult Swim and the adorably monicker'd Grumpy Face Studios, strategic defense game Castle Doombad, available for iOS and Android, has been out for a while now. In it, under the not cute whatsoever direction of Dr Evilstein, you're in charge of placing all manner of foul traps to fend off and destroy the heroes assaulting his castle to try to rescue the Princess, whose screams you're harvesting to fund trap production. Completing levels earns you coins you can spend on purchasing new traps and equipment, or upgrading your existing ones, because if there's anything better than cute, puppy-like devouring minions, it's cute, puppy-like devouring minions that are also on fire. As of today, however, Castle Doombad: Free-to-Slay hits, and as the name implies, it's a free incarnation of the game, but don't start curling your lip in disgust just yet. Though supported with ads between some levels and the ability to remove them for a flat fee, what the free incarnation doesn't come with is a whole lot of aggressive rebalancing designed to lean on you hard and force you to cough up extra cash. Though challenging, it's never unfair, and with a fantastic vibrant design and oodles of fun traps to unlock, Castle Doombad might just show free-to-play doesn't need to be a bad thing if developers are this dedicated to working with their players rather than against them.
Note: Currently the game has a bug where selecting "Next Level" after finishing your current stage opens a tab to the sponsor's website, though you will still proceed to the next stage. We will update with a fix as soon as one is available, but in the meantime if you wish to avoid it, you can return to the level select screen between stages and advance manually.
No one could say why the cat decided to destroy humanity that day. One too many disrespectful YouTube videos? Revenge for the discontinuation of Tender Vittles? No one knew. Perhaps more importantly, no one seemed to know how the cat managed to obtain that gigantic mecha-warrior, filled with all sorts of lasers that go pew and bombs that go boom. Does humanity have any chance at defeating it? Probably not! Purrmageddon is a side-scrolling arcade rail-shooter with a unique aesthetic by Ice Fix Games that lets you play as as one grumpy kitty crushing the whole world under his iron paw. You'll use the mouse to aim your ever-firing weapon as you walk at the assortment of soldiers, tanks, blimps, rocket launchers and other human-driven craft in your way, attempting to blast them before they collide with you and chip into your health bar. Defeated enemies will release cash boxes that must be collected with your cursor to score points. Falling from the sky will also be various power-ups that, when shot down, will be applied automatically or kept in reserve to be used with a click. New upgrades are automatically applied to your Mecha between levels, some more useful than others, especially as the later levels start getting filled to the brim with enemies. Defeat all 20 waves of enemies and the world becomes your personal litter box.
Something is very wrong. There is an energy of unknown origin and intent seeping into our world. It is known as Exotic Matter. The world is a much stranger place than you'd think. Particles of energy float invisibly through the ether that can only be seen with the proper app on your portable device. Now iOS users can learn what Android folks have known for a while now. An Ingress is in progress and the future of mankind is unclear. Is it a wildly popular and engaging massively multiplayer online adventure or is it an actual conspiracy that spans the globe? Only you can decide. Ingress uses Google Maps, Google Earth, and the GPS in your device to show the local area overlayed with the ubiquitous energies and portals. Travel to portals located at local landmarks and places of interest, and attempt to either capture (if it is in the hands of the enemy) or protect the portal. Once you've downloaded the app it will walk you through a series of tutorial missions exposing the hidden secrets that permeate the landscape.
The premise of Sigma Studios' physics puzzle Laser Cannon 3 Levels Pack is that monsters have overrun the world, but I'm not entirely sure we need to get Buffy or the Doctor on the line just yet since the monsters' main activities seem to be "standing around looking dopey" and "loitering in close proximity to things that could be fatal with just a bit of coaxing". Still, we've got ourselves a laser cannon as the title implies, and the only way to win is to find a way to electrocute, incinerate, crush, or otherwise render finito the creatures in each stage, using as few shots and as fast as possible. Just use the mouse to aim and fire, either directly at those hideous monstrosities, or using their environment to take them out. Some surfaces will reflect the laser beam, for example, while things like chains can be blasted through. Destroying all the monsters is usually easy enough, but doing so fast enough and with enough combos to get all three stars is another matter entirely.
In this spot is where I introduce our weekly episode of Weekday Escape, a choice selection carefully culled from the burgeoning crops of free escape games along the internet landscapes. Here you might get a brief idea of what's in store for you, and as you've come to expect, you'd see there's another quest for five sweet treats in FunkyLand's Candy Rooms, or a package to dismantle in another episode of Find the Escape-Men, as well as something new, a "handmade escape game" from Tototo Room in which you must find 11 buttons. Or maybe you just see the colorful banner, think "Awesome sauce! More escape games," and skip straight to the fun stuff. Hey, it's cool, I get it. Go play. Have a good time! We can always chat it up later...
It's likely that anyone who has ever sat at a desk job has encountered the boredom buster Minesweeper. Such a great way to make it over the afternoon lull, as long as the boss isn't looking, that is. (I swear I got Dora's permission before spending hours on this game. Promise!) Galta has brought the old favorite back to our attention in the mobile multiplayer puzzle game A Few Billion Square Tiles, for your iOS device. So now you don't even need a desk job to be able to play. You just have to pull out your phone. The goal is to reveal blue and yellow tiles on the board to capture as much territory as you can while at the same time getting the highest score you can. All while other players from around the world are doing the same thing.
No1Game is best known for the staggeringly enormous catalog of Find the Escape-Men games, so a different escape game is bound to make a few heads perk up in interest. Bump Bump may look like a single-scene game, and, well, it kinda is, but it's got a few surprises up its sleeves too even if it's still on the short and easy side. To play, you just click to interact, and click an item in your inventory to highlight it for use, or on its question mark to get a close up view to see if you can manipulate it in an unexpected way. Sadly, there's no changing cursor to be seen, so if you're stuck, you're going to have to fall back on that ancient gamer prehistoric standby of clicking everything from every angle until you're blue in the face. Don't be fooled, however... there's more here than meets the eye, and you might find your perspective changing in some unexpected ways. Watch your head!
DA-na-nahh, DA-na-nahh... sliding bulkily down ropes on a rappelling harness. Infiltrating enemy headquarters. Tiptoeing through shadowy hallways, awkwardly displacing the furniture with five hundred pounds of body weight. Hurray! It's Spy Bear, the new physics projectile puzzle from Justin Villegas. Levels are comprised of oodles upon oodles of slack-jawed, uniformed guards who've positioned themselves tragi-comically in just the right spots to enable you to set up trick shots, and off several if not all of them with a few carefully-placed blasts from the diverse array of gadgets in your arsenal. Seriously. These guys have stationed themselves directly under heavy chunks of metal, immediately adjacent to barrels full of combustible chemicals, and lined up with easy angles for your shots. Whatever they're teaching bottom-rung guards these days at Nefarious Henchman School, it sure as heck isn't rudimentary physics. Aim and shoot with the mouse, and you'll quickly make friends with the [R] key to restart a level when you've used up too many shots. You'll be awarded up to three stars per level for efficiency, so you'll find yourself using it over and over again whenever a shot didn't go exactly as planned. This has the propensity to eventually feel a bit like you're just pixel-hunting, trying to find just the right trajectory through trial-and-error, but the frustration fades away with the satisfaction of watching five guards drop with just one well-placed shot.
It's an age-old story. You're soaring through space in your brand new ship, approaching an asteroid belt at high speeds. Odds of surviving such a place are approximately 3,720 to 1. Yet here you are, drifting through dreamland, coaxed to sleep by the tender curls of your magnificent, luxuriously soft beard. By the time you realize what's happening, it's too late! Your spaceship is crash landed on a desolate asteroid and your face is redder than a tomato on Mars. The nuts and bolts from your spaceship have scattered across the empty expanse of space before you, floating in shimmering lines of silver and gold. What's there to do? Why, strap on your space boots and go planet hoppin', of course! This deep space adventure, now available for both iOS and Android, is about to take you Beyond Gravity. While developer Qwiboo describes the game as a kind of "platformer," in reality it plays much like a cross between Jetpack Joyride, Escape the Red Giant and Nitrome classic Space Hopper. Your simple objective is to progress as far as you can jumping from planet to planet without hurtling into the deadly abyss. Boasting simple one button tap-to-jump gameplay and an assortment of achievements to conquer, Beyond Gravity will get you hooked after a single play.
Spiral Drive takes its notes from the heyday of games like Starcraft and Alpha Centauri, blending space-based sci-fi action and a thoughtful, accessible control scheme. This real-time strategy game by Nico Tuason puts you in charge of a fleet of beautifully rendered ships, having you maneuver, combine and separate them to defeat an array of evolving foes. Hardcore strategy fans will find the game somewhat quaint. There's only one ship type for the main campaign and units build automatically. On the other hand, this allows you to focus your attention on the various flanking and capturing tactics you'll need to seize victory from the jaws of defeat. Simply select a contingent of ships with the mouse and move them to each space station, capturing them (and frequently losing and recapturing them) and choosing the best time to strike. Think of it like real-time space checkers with an awesome look and great soundtrack, perfect for any strategy aficionado wanting to conquer the universe during a few lunch breaks.
Poor, poor Red and Green. They were two adorable, beastly catlike creatures... One might even call them MeowBeasts... with all their lives ahead of them, who turned to a life of crime to support their crippling candy habits. It would almost be tragic, what became of these two Candy Thieves, were it not for one thing: Helping them feed their addiction is just too much fun! This hybrid puzzle game pulls elements from Angry Birds, Bloons, and everything physics: Shoot wads of fluff out of an adorable googly-eyed cannon to push stuff around on the stage, and reunite Red and Green with their matching colors of candy. Use [W] and [S] to move the cannon up and down, and the mouse to aim; you can even make your attacks weaker or stronger by moving the cursor closer to or father from the cannon! And if at all possible, do it in a small number of shots; these guys need their sugar NOW, and they don't want to be kept waiting! The individual aspects of Candy Thieves are all tried-and-true, including the candy theme itself, but the way they're combined leads to something new and exciting.
Join the zany action and the crazy contraptions, because the fun is catching, it's Mousecraft! A puzzle game by Crunching Koalas that plays like a mix of Lemmings and Tetris, Mousecraft has you step into the paws of Cat Scientist Schrödinger. Which is to say, a scientist who is a cat, not scientist of cats. Just wanted to make that clear. Anyways, Schrödinger is hard at work trying to unlock the secrets of a mouse-powered machine. Sadly, recent Cat Science budget cuts has reduced his pool of test subjects to a trio of sightless specimens, and you'll see how they run head-long into all kinds of danger. You'll be using everyone's favorite four-segment dropping blocks, tetrominoes, to make a path to their cheesy reward, but of course, it's never that simple... Each of the game's levels has you helping Schrödinger in his experiment by leading at least one of the three blind mice to the cheese pad. Mice will travel in the direction they are facing until they meet with an obstacle. They can jump up one block level, but anything more than that, and they'll reverse course. They can also safely fall up to three block levels, but more than that, and they're off to mouse heaven. Unless, of course, something is there to catch them, like a pool of water. Too long under, though, and they'll drown.
So I was walking down a street one night when a door caught my attention. Being the adventurous sort I knocked and went in...wait, to anyone acquainted with Tesshi-e's room escape efforts this scenario is entirely too familiar, but it's not May so why is the opening from Mild Escape playing? Could it be that Tesshi-e has once again gone back into the vault and re-made another early effort? Why, yes it is! Welcome to Mild Escape 2 (2014), the designer's re-imagining of one of their early escape games.
In the game of love, its a dog eat dog world out there. Literally, in the case of HollyRose's visual novel and RPG. In Dog Eat Dog, help Daryl find his missing pup, Tyke, while trying to fight off the canine infection called D.E.D. Hordes of dogs roam the street, attacking dog and human alike, and Daryl must find Tyke before its too late. On top of all this, a strange but slightly familiar (and very cute) woman has shown up at his door, professing to know him. Mystery abounds but so does love, because hey, there's no time like the present, even if that present is a near dog-zombie apocalypse. Make choices for Daryl that not only help him get with one of the two ladies that show up, but also unravel the mystery and attempt to save humanity.