Reviews by Karmen Subscribe

KarmenNails.jpgArt used to make sense. Then Picasso started moving body parts around, Jackson Pollock dribbled buckets of paint onto canvases, and Rene Magritte told us, no, this is not a pipe. Ever since, some people have scratched their heads and stared in wonder. Just what do you do with modern art? Maybe you want to poke it and shake it and make it dance like a ferret hopped up on pixie sticks. Well, if you're looking at Nails, a digital composition by Han Hoogerbrugge, you are in luck.

Nails consists of 27 interactive art scenes, typically starring an inked-out Hoogerbrugge wearing a suit and tie. Most begin with the man casually standing on top of the grey background of the page. His hands are in his pockets. Nothing seems out of the ordinary. But when you click or run your mouse across the man, everything takes a turn for the bizarre.

He may split his personality, act out the alphabet on a whim, or jump out of his clothes and hop around in the nude. He might sit on top of the hood of a car and bark like a dog. Ok, to be honest, I don't know if that's a modern art thing, or a guy thing. Whenever you click, be prepared. In Nails, anything from the odd to the obscene can occur. Multiple figures interact in strange and violent fashions. One scene might take inspiration from Nietzsche's philosophy, the next from the Talking Heads.

Speaking of modern rock music mixed with modern art, Hoogerbrugge experience extends beyond his Nails creation. In fact, if you are a fan of the Pet Shop Boys, his work might seem a little familiar. Hoogerbrugge created the animation for their music video, "Love, etc." which was released earlier this year. A few of the animations found in Nails make appearances in the video.

If you can't get enough of this strange artwork, between a music video and these 27 sets of bizarre flash work, don't despair. Don't pull your head off, either—this guy makes it look too easy. While Nails seems to be complete, Hoogerbrugge's inked outline still pops up on a regular basis, in the comic-like ProStress 2.0.

This interactive art may not be suitable for small children. It may neither be appropriate for the easily confused or the easily offended. It may not make sense. But that's what modern art does. So, if you do modern art:

Play Nails

Karmeninteractionartist.jpgWhat can you do in a single day? Well, not build Rome, of course. You could build a game, at least. That's what Chris DeLeon decided to do. Each day, for 219 days in a row, Chris designed a game. Some began as imitations of classic arcade games, while others, which he calls "commucepts" or "spaquoids", were more experimental in nature. By the end of last June, he had a fantastic collection of odd and curious web toys, all available to play at Interaction Artist.

Having each been created in a single day, these games are not very large or content-intensive. Yet, sometimes a tiny game can have a big message. Take Candy for instance, the perfect game for anyone who has ever been disappointed with a game that ends without a win screen. You won't spend long wondering how to play, but you might wonder if the reward is deserved. If Candy seems a little too obvious, try the enigmatic Armistice Key.

Some games are just good fun, like Warmer, a 3D maze that shows you how close you are to the goal by getting hotter or colder. With Firewriter, you can draw a picture and then, as the title suggests, light it on fire. Juggle rotating spheres of dust in True Hopes. I'm not sure what it has to do with hope, but it is oddly mesmerizing, like driving down the Bay Bridge.

interactionartist.jpgMost of the experiments on Interaction Artist are simple toys, sandboxes and mazes. That isn't to say they are free of politics and opinion. A handful of the games represent the author's moral beliefs. So, if you happen to be an easily offended cattle-ranching nun, you may want to avoid such games as
Steak
, Iconoclast Rage, and ManipuLie'ted. On the other hand, some games examine more universal challenges, like the ambiguous goal of Do As Told.

You probably won't find the ultimate flash game at Interaction Artist, but perhaps fragments of games to be. Many of the concepts are new twists on old ideas, while others are simply pleasant distractions. Some will have you scratching your head in confusion and some will send you scrambling for the back button. That's to be expected with a game a day—some days are good, others not. Even with the occasional flop, the strange toys and commucepts at Interaction Artist can keep you busy for hours. Best of all, if you keep asking "What was he thinking?" as you play a game, check out the author's analysis by following the Archived Journal link at the bottom of the screen. Sometimes his commentary can shed light on the purpose of a game.

Play the games of Interaction Artist

Chocolatier: Decadence by Design

KarmenAfter the war ended — World War II, that is — people all around the world were ready for something nice and sweet. Luckily, the famous Chocolatiers, Baumeister Confections, managed to keep afloat during those difficult times, and can still satisfy the world's sweet tooth. Unfortunately, Alex Tangye, the sweet heiress, who you might remember from Chocolatier 2, has bigger problems on her mind than chocolate. Her husband, Sean, is missing, still lost at war. She wants to go looking for him, but to do that, she'll need to leave her chocolate factories in good hands: yours.

chocolatierdecadence.jpgChocolatier: Decadence by Design is the latest
installment in the popular Chocolatier series. Decadence by Design returns Chocolatier to its original format, allowing you to make chocolates in factories, explore new ports around the world, running errands and completing quests. So, even though this sequel is set a half a century after the first, fans of the original Chocolatier will feel right at home. But don't let the old style fool you — this is the Golden Age! Cars with fins, neon signs, and new features in the factories add excitement and creativity to the game.

Baumeister Confections is expanding into the coffee business, with new concoctions and machinery. While chocolate bars and infusions are made in the traditional fashion (if shooting ingredients into twirling gears counts as "traditional",) coffee production is a whole new game. While you still need to shoot the ingredients into place, the coffee beans, creams, and sugars must be lined up in groups along a moving conveyor belt. At first, it looks easy, but as the belt moves faster with more and more ingredients, you might run out of places to put things. (Could these be the same people who hired Lucy?)

chocolatierdecadence2.jpgThe sweetest new feature in Decadence by Design is a variation on the confectioner's laboratory seen in an earlier version. In a secret lab tucked away in some remote corner of the world, you can create your own chocolate confections and coffee drinks. You pick the ingredients, and if they hit your taste buds the right way, you can not only name the treat, but design it as well. Select the colors and shapes of your toppings and fillings, and then give it a name and a description. If you're lucky, people all over the world will soon be clamoring to taste your new creation.

Analysis: At first glance, this Chocolatier game doesn't seem to be much different from other versions. However, new features are soon revealed, and suddenly it is more addictive than ever. Will you become the CEO of Baumeister confections? Will Alex Tangye find her husband? Will these people ever stop bugging you for your famous Cayenne Truffle Bars, the ones with yellow spots and violet stripes? If you hope to find out — or hope to create something more appetizing — then try Chocolatier: Decadence by Design.

WindowsWindows:
Download the demo
Get the full version

Mac OS XMac OS X:
Download the demo
Get the full version

Chocolatier: Decadence by Design is available from these affiliates:
Arcade TownBig Fish Games

Link Dump Holiday

KarmenOn virtual housetops, gamers pause. Out jumps dear old Santa Claus, through the skies on his rocket sleigh, writing yellow messages along the way. Ho, Ho, Ho, throw a ball of snow. Ho, Ho, Ho, it's a link dump, you know? Games for the holidays, Click click click! Look through our list and take your pick.

  • icon_santadontmiss.gifSanta, Don't Miss: or Else! - Santa traded his old fashioned sleigh in for a souped-up rocket sled so that he can deliver his gifts at high speed. Help him chuck the presents down the chimneys in time, but watch out for Rudolph!
  • icon_whereis2009.gifWhere is 2009? - Help a little gnome-like Santa find the new year! More adorable than your average Chritmas card and only slightly longer, this tiny but clever point-and-click adventure was created by Mateusz Skutnik.
  • icon_santavsjack.gifSanta vs. Jack Frost - Santa Claus and Jack Frost have come to battle. Once again, chuck presents through the sky, but this time at a moving target.
  • icon_yellowsnow.gifHo Ho Ho Yellow Snow - Yes, it's just like the Bob Rivers song, you see it everywhere you go: Yellow Snow, yellow snow, yellow snow. Help Santa draw clever holiday pictures in the snow.
  • icon_match8hanukah.gifMatch 8, the Hanukah Game - Hanukah began on Monday, so that means there are only 5 days left... or is that 5 nights? Better to save your adding skills, to keep the candles lit on this puzzling menorah.
  • icon_lightupchrist.gifLight Up Christmas Tree - There is no need to worry about your electric bill to string these lights. Use logic, trial and error to connect all the wires on the tree to light the bulbs and spread Christmas cheer.
  • icon_twilightpixieglide.gifTwilight Pixie Glide - Still want to light up more holiday bulbs? When launched by her pals into the wintry sky, this adorable young lady will float into light sockets and light up the night.
  • warbearsxmas.jpgWarbears Adventures: An A.R. Xmas - If you didn't play the Warbears Christmas Adventure last season, now is the perfect time. Help the cute but surprisingly technologically-savvy bears survive a prank gone awry.
  • snowline2.jpgSnowline 2 - A line rider for the holidays. Help the pig-tailed sledder steer her way to the checkered flag, collecting all of the presents along the way.
  • frostbite2.jpgFrostbite 2 - With new snowy puzzles and characters like running moose, this Nitrome game is sure to please. We reviewed this one last month, but now is an excellent time to try to collect those frosty treats.
  • snowfight.jpgSnow Fight - What could be better on a winter holiday than a good old-fashioned snowball fight? Snowballs are the perfect ammo in this 3rd person 3D shooter.
  • polarjump.jpgPolar Jump - Last but not least comes a relaxing game in which a large polar bear is daintily launched through the winter sky. This game, along with several others in today's Link Dump Holiday, comes from the vast collection of holiday-themed games at Miniclip. In case you didn't get your holiday fix with these games, or just want to find more holiday items that can be launched into the sky, check out their extensive list of Christmas Games.

When you're done with all these, and you still need some cheer, don't fret and don't fuss or don't give into fear, for there's more if you want it, let us show you the way, just click on this link for more Link Dump Holiday!

10 Gnomes #11

KarmenOn the first day of 10 Gnomes, I looked and tried to see a small gnome in a stone niche.

On the second day of 10 Gnomes, I looked and tried to see two pale hats and a small gnome in a stone niche.

On the third day of 10 Gnomes, I looked and tried to see three other gnomes, two pale hats and a small gnome in a stone niche.

On the fourth day of 10 Gnomes, I looked and tried to see four on a roof, three other gnomes, two pale hats and a small gnome in a stone niche.

On the fifth day of 10 Gnomes, I looked and tried to see five pearl-white beards, four on a roof, three other gnomes, two pale hats and a small gnome in a stone niche.

On the sixth day of 10 Gnomes, I looked and tried to see six in pajamas, five pearl-white beards, four on a roof, three other gnomes, two pale hats and a small gnome in a stone niche.

On the seventh day of 10 Gnomes, I looked and tried to see seven next to statues, six in pajamas, five pearl-white beards, four on a roof, three other gnomes, two pale hats and a small gnome in a stone niche.

On the eighth day of 10 Gnomes, I looked and tried to see eight gnomes-a-hiding, seven next to statues, six in pajamas, five pearl-white beards, four on a roof, three other gnomes, two pale hats and a small gnome in a stone niche.

On the ninth day of 10 Gnomes, I looked and tried to see nine faces peeking, eight gnomes-a-hiding, seven next to statues, six in pajamas, five pearl-white beards, four on a roof, three other gnomes, two pale hats and a small gnome in a stone niche.

On the tenth day of 10 Gnomes, I looked and tried to see ten gnomes altogether, nine faces peeking, eight gnomes-a-hiding, seven next to statues, six in pajamas, five pearl-white beards, four on a roof, three other gnomes, two pale hats and a small gnome in a stone niche.

On the eleventh day of 10 Gnomes, I looked and tried to see eleven creatures staring, ten gnomes altogether, nine faces peeking, eight gnomes-a-hiding, seven next to statues, six in pajamas, five pearl-white beards, four on a roof, three other gnomes, two pale hats, and a small gnome in a stone niche.

Well, the twelfth day of 10 Gnomes hasn't happened yet. So we're waiting for the twelfth game, with eleven chapters waiting, ten gnomes altogether, fa-la la-la-la-la-la.

It's sad to see Mateusz Skutnik's delightful hidden object series coming to an end. (Unlike this butchering of Christmas merriment, which, I promise, has stopped.) This penultimate installment of 10 Gnomes, titled "The Remains" takes place along a quiet village street, and might be one of the most charming and challenging yet. Can you find all the gnomes? Try for it yourself!

Play 10 Gnomes #11

Or, go and replay all the 10 Gnomes games.

Cheers to Jamie for suggesting this one and thanks to Roland and Stacey for helping write the lyrics! =)


Weekday Escape

KarmenOnamis seems to be a portmanteau of the French words for "friendly" and "one". As soon as you are trapped inside, you might start to wonder just how friendly people really are. There you are, with no map, no guide, and no inventory. Onamis4.jpgYou don't have the ability to turn around or look back. There's not even a clue. Well, except that scrap of paper on the floor. Maybe someone was being friendly, after all.

After the first Onamis escape game left us wanting more, the second Onamis game had the distinction of being in the first-ever link dump. Unfortunately, while the second installment was well-received in the comments, Onamis 3 slipped underneath our radar screens. Now, as a fourth game joins the series, the mystery of Onamis seems to be getting deeper.

Onamis 4 invites you back into the shafts of an abandoned power plant. Your only chance of escape comes in the form of scarce clues and codes. If pieced together correctly, and entered in the right place, you'll find yourself closer to escape—or closer to the core of this mystery. As gasses hiss from every vent, you'll need to solve puzzles that will seem quite elementary, at least after the third or fourth try.

Each of these games is deceptively simple. With clean, white walls and lack of inventory, it is easy to be fooled into thinking the solutions will be neat and easy. However, without paying close attention to detail (read as: blatant pixel hunting) and careful written notes, it is easier to get stuck than to move ahead. As you ascend each level of chapter 4, there is no obvious way to return to previous levels, outside of restarting. Even the most careful escape artist may need to try more than once. Alone, Onamis 4 is perfect for a coffee break. Together, the chapters are a challenge. So, if you happen to have a weekday free this week, fill your holiday with the entire series.

Jeu! That is,

Play Onamis 4

Or, if you prefer, start at the beginning.

Cheers to Laynix for suggesting this one! =)


KarmenScenicNASCAR fans and origami collectors unite! Grab your paper cranes and giant foam fingers, and prepare for one of the most beautiful races you've ever seen. Scenic is a new game from Bobblebrook (creators of Twizzle, Coign of Vantage, and A Good Hunch) combining elegant digitally-rendered landscapes with F-Zero-style racing.

Rather than resembling fighter jets and bombers, the gliders in Scenic are origami birds, Swallows for beginners, Floaters for intermediate fliers, and Steamrunners for those talented enough to complete the advanced tour. ScenicThese delicate figures seem right at home as they soar across colorful scenes. The crystal blue track, for instance, seems to take place inside a multi-faceted sapphire gem. The backgrounds of other tracks vary from futuristic to fantastically surreal.

Don't be fooled into gawking at the landscape, however tempting it may seem. Scenic is an intense, fast-paced racing game. Three other gliders are vying for first place. To unlock new tracks, you must outmaneuver the others, and cross the finish line. Once you've completed the beginning tour, you can move on to more advanced races, or return to your favorite scenes for time trials.

Scenic offers two different ways to control your glider, either with the mouse or the arrow keys. A bar across the bottom of the screen shows how far your glider is turning. If using the mouse, you can steer by holding the cursor over this bar. Holding either the spacebar or the mouse button down causes the glider to accelerate. The glider will brake immediately when the key or button is released. These controls are sensitive, yet smooth. So, once you get the hang of it, flying through these mystical landscapes feels almost natural.

According to Phillip, this game was built using their own 3D engine, which they plan to build future games with until the native 3D features in Flash 10 become more accessible. The beautiful environments in Scenic combined with the smooth navigation of the gliders are a promising start for this homegrown technology. The only real fault in the game might be its intensity. The game takes a while to load, even on fast computers. There is an option for lower quality graphics, which promise to speed things up, but this isn't available until the game is already loaded. The slow loading time is well worth the wait, for even at high speeds, Scenic is a wonderfully relaxing experience.

Play Scenic

KarmenPMIIBlackSea.jpgSpiky-haired Hector, hero of the previously reviewed Phantom Mansion: Spectrum of Souls, has returned in a new Phantom Mansion series beginning with Phantom Mansion 2: The Black Sea. Having found a map, complete with a glowing red X, Hector is sailing the first sea, the Black Sea, in search of treasure. Before he can get to the treasure, he must first find his way through a maze of locked doors, moats, and puzzles. The Black Sea offers 20 new and challenging levels and fun for all ages.

As before, control Hector using the [arrow] keys. The goal of each level is to collect all of the glowing skulls and find the exit. This isn't as easy as it sounds, though. Many skulls are hidden behind secret passages or in the middle of dangerous waters. By pushing boxes around, Hector can create bridges or trigger switches. Be careful! There are many ways to push a box in the wrong spot or to open doors in the wrong order. If you get stuck, you can restart the level or return to the main menu by hitting the [space] bar.

Play all the Phantom Mansion series games:
Phantom Mansion: Red ChamberPhantom Mansion: Orange LibraryPhantom Mansion: Yellow TowerPhantom Mansion: Green GalleryPhantom Mansion: Blue BallroomPhantom Mansion: Indigo DungeonPhantom Mansion: Violet VaultPhantom Mansion: Black Sanctum Phantom Mansion: The Black SeaPhantom Mansion 2: The North SeaPhantom Mansion 2: The Arabian Sea

On some of the more difficult levels, Hector is presented with a new way to navigate: a raft. This handy device allows him to push boxes across water and access otherwise unreachable places. Combining several rafts even allows him to carry boxes across large bodies of water.

Since the Black Sea is only the first installment in a series, it does not yet present the same spectrum of variety as its predecessor. Still, it offers some replay value on its own, allowing you to repeat levels to beat your best time. Thankfully, most puzzles do not depend on speed or timing, but rather planning and logic. Also, the tutorials are unobtrusive, with tips and suggestions posted on scrolls, hung on the walls in each level. The brave can easily skip these and move on with the puzzles. By the time the puzzles become exceptionally difficult, there won't be any friendly advice-giving scrolls around.

Stretch out the Halloween season a little, and play the first installment!

Play Phantom Mansion 2: The Black Sea

Cheers to Oliver, Hollyrr33 and Aurorab for sending this one in! =)

Alice Greenfingers 2

KarmenThere is nothing quite like a day on the farm: the smell of freshly tilled soil, tender plants sprouting, and honeybees buzzing about in search of nectar. Some call it work, but if you've ever met Alice Greenfingers, you know it's more like play. The lovable pig-tailed farm girl is back, tending to her Uncle Berry's farm, with Alice Greenfingers 2.

alicegreenfingers2a.jpgUncle Berry is a little eccentric and rather lazy, and over the years, his small farm has grown into a tangle of dandelions and forgotten apples. When Alice arrives, he's eager to put her right to work. Since Berry refuses to leave his chair on the porch, she's going to need your help. Using the mouse, you'll direct Alice to pick weeds and apples, dig garden beds, plant seeds, walk the dog, or take produce to the market — whatever Berry has in mind. Don't worry. Berry is so lazy that he'll never leave the porch to check on you, so once you've learned the basics, you dig, grow, and sell any way you like.

Like it's predecessor, Alice Greenfingers 2 is a pleasant, self-paced farming simulation game. While you are free to dig your garden any way you like, the game begins with a limited variety of options. Like before, new items become available as you progress through the game, and trophies are rewarded for certain milestones along the way. The similarities end there. The rewards in this sequel are greatly improved, with a new feature that allows you to unlock a new reward at the end of each day. These include adding new items to the general store, increasing popularity at the market, and extending the size of the farm. So, as time progresses, your garden will easily grow from simple to spectacular.

alicegreenfingers2b.jpgThe selling functions in this version are greatly improved as well. You'll no longer have to wait for the phone to ring to sell your eggs, milk or wool. Instead, you can keep an eye on the market price (which varies day-to-day) and choose to sell your products at any time, just by clicking on the appropriate animal enclosure. With new features, like beehives, goat pastures, and a henhouse, you can eventually run the farm on livestock, if you choose. If you'd rather just stick with dogs and cats for animals around the farm, that works too. You could plant an orchard instead. Money can always be earned by picking apples or plums from the ground beneath the fruit trees.

Analysis: With new plants and new rewards adding variety to an already wonderful farming experience, Alice Greenfingers 2 is a delight. Uncle Berry may seem a little obnoxious, but he'll head out to vacation as soon as business begins to take off. At that point, the farm is all yours. While in the first Alice Greenfingers rewards ended after 30 days, this version keeps going, allowing you to extend the season as long as you like. Loyal fans of Alice Greenfingers and new gardeners alike will adore this sequel. So, go! Grow! Enjoy Alice Greenfingers 2.

WindowsWindows:
Download the demo
Get the full version

Mac OS XMac OS X:
Download the demo
Get the full version

Alice Greenfingers 2 is available to download from these affiliates:
Arcade TownBig Fish Games

KarmenTipping Point 4When we last left the Tipping Point series, it wasn't clear if we were wandering through a surreal dream or being teleported around by satellites and villains with 1980's technology and bad intentions. A young sore-ridden man, Tommy, had just sent us on a mission to stop his evil father from—that's right—taking over the world. Tipping Point: Chapter 4 takes over just where we left off, entering another unknown tropical destination with our strange, homemade device in hand.

Just as before, you'll have very few clues to help you navigate this lush and surreal landscape. As you explore each scene, the cursor highlights over various hotspots, revealing objects that need to be collected and combined. Various areas of the chapter are unlocked as you proceed, so don't be discouraged if the area seems small and sparse at the beginning.

This latest chapter of Tipping Point has all of the same appeal as previous chapters, combining photorealistic 3-D graphics with various point-and-click puzzles. Some minor pixel-hunting is required, but most puzzles simply require a bit of common sense and patience. In this chapter, designer Dan Russel-Pinson's talents really begin to shine. Whether fishing in a slow brook, or exploring a game-within-a-game, the attention to detail in each scene is fantastic.

Analysis: It's tough to find fault in these gorgeous chapters. Sure, the plot is a little dry, and the dialogue seems a little forced, but the detailed scenery and gentle ambiance more than make up for this. In some ways, the Tipping Point series seems more like a strange vacation, rather than an adventure. This chapter gave no hint as to when the series will end; let's hope it is after many more delightful chapters.

While no changes were actually made to previous chapters, the author has made them more accessible. Unlike before, pass codes are no longer required to skip chapters. So, it is a simple click away if you want to play from the beginning, to refresh your memory or just want to watch channel 6 on the television in the first level. (Dance, monkeys, dance!)

It may not make much more sense than before, but it is certainly as wonderful as ever.

Play Tipping Point 4

Cheers to Clandestino, Kuzichan, Marly, Adam, and Timothy for sending this one in! =)


KarmenEstamos PensandoA piece was submitted this year to the 2008 SBGames Independent Gaming Festival in Brazil that pushed the envelope of gaming and received high initial reviews. Yet, on the surface, the game seemed like nothing more than an awkward, weakly executed platform game. So what has everyone thinking about Estamos Pensando? Play the game, then read our review and find out.

Perhaps it is the interesting paradox that the game explores. "Estamos Pensando is a game about the experience of having someone you love demanding from you things you can't actually do," as its author describes. This unusual little game begins with you being dumped. "Let's end this," she says, and she means it, because no matter how you high you try to jump for her, she won't budge. She wants a man who will go to space to bring her the stars. After that harsh speech, all you can do is grab your dignity and the arrow keys and go.

The controls are rather simple: [up] to jump, [left] and [right] to run, but the controls can be rather frustrating if you ignore the advice in the beginning explaining the wall jump. To use this fancy maneuver, jump on a wall and wait until you start to slide down, with one arm still reaching for the stars. While sliding, jump again and you'll be propelled in the opposite direction. It won't take long to get the hang of it, but as soon as you do, you won't need it any more.

Who says a game must have a happy ending? The designer of this game, Daniel Novais, believes games are diversions, used not necessarily for amusement, but to explore impossible situations. Estamos Pensando, with its depressing story line and meager game mechanics, is not really a fun game. But at the same time, it is fascinating, because it allows us to explore a paradox familiar to anyone who has ever fallen in love. It gently reminds us that we cannot fulfill someone else's desires without sacrificing something of ourselves.

"Estamos Pensando" is a Portuguese phrase meaning "we are thinking." Indeed, this game has some of us thinking. Is there a place in the casual gaming sphere for games that are weakly amusing, but strongly aesthetic? We've seen brilliant works, some artistic, some philosophical, and some downright weird, that couldn't rightly be called games, but still made interesting diversions. Novais' work is a great example of this. It combines simple art, soothing music, and a troubling paradox into a curious piece that demands to be played several times. So, reach for the stars, and experience.

Play Estamos Pensando

Home Sweet Home 2: Kitchens and Baths

KarmenFrom the city lofts and apartments comes the sound of home improvement: hammers pounding, saws buzzing, and paint rollers slopping. Is it a new season for Do-Up-My-Home-TV? No, even better. The crack design team of the now-classic game, Home Sweet Home, has returned. But these designers aren't content with country living rooms any more. Home Sweet Home 2: Kitchens and Baths takes style to new heights by tackling big city high rise apartments, along with some sleek improvements and additional rooms.

homesweethome2a.jpgFollowing the same basic principle as the original Home Sweet Home, this game allows you to decorate the kitchens and bathrooms of your dreams-or at least the dreams of your clients, at least. Choose the right items to please the customers, using their poetic hints as a guide. Once your design has been approved, direct the workers to build each item.

As before, the building phase is under a strict time limit. However, some improvements make the process go a little more smoothly. Some effects, like picking up the garbage, are simply more streamlined, while other improvements are a pleasant surprise. For instance, if you choose extra items to go into the design (just so it will look right), an equal amount of extra items will arrive pre-assembled. In other words, you don't necessarily have to spend your precious few days painting that essential picture over the sink.

homesweethome2b.jpgOnce you have a few designer apartments in your portfolio, you can return to your own house, where you can get your fill of faucets and fixtures. Here, you can choose from different rooms to design, including the kitchen, the bathroom, and the living room from Home Sweet Home 2. Different floorplans are available at the click of button. If you manage to unlock enough items, you may be able to design your (nearly) complete dream home.

Home Sweet Home 2 is a delightful expansion for an already entertaining game. Being able to expand into new rooms, in addition to the new puzzles presented by a city full of new clients, is more than the home design gaming fanatic could hope for. Well, I suppose we're still waiting to design the master bedroom... and the closets, the garden, the garage, the attic and... well, there is still room for the series to grow. In the meantime, enjoy putting the polishing touch on that designer kitchen that you've always dreamed about, in Home Sweet Home 2.

WindowsWindows:
Download the demo
Get the full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

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