In this spot is where I introduce our weekly episode of Weekday Escape, a choice selection carefully culled from the burgeoning crops of free escape games along the internet landscapes. Here you might get a brief idea of what's in store for you, and as you've come to expect, you'd see there's another quest for five sweet treats in FunkyLand's Candy Rooms, or a package to dismantle in another episode of Find the Escape-Men, as well as something new, a "handmade escape game" from Tototo Room in which you must find 11 buttons. Or maybe you just see the colorful banner, think "Awesome sauce! More escape games," and skip straight to the fun stuff. Hey, it's cool, I get it. Go play. Have a good time! We can always chat it up later...
It's likely that anyone who has ever sat at a desk job has encountered the boredom buster Minesweeper. Such a great way to make it over the afternoon lull, as long as the boss isn't looking, that is. (I swear I got Dora's permission before spending hours on this game. Promise!) Galta has brought the old favorite back to our attention in the mobile multiplayer puzzle game A Few Billion Square Tiles, for your iOS device. So now you don't even need a desk job to be able to play. You just have to pull out your phone. The goal is to reveal blue and yellow tiles on the board to capture as much territory as you can while at the same time getting the highest score you can. All while other players from around the world are doing the same thing.
No1Game is best known for the staggeringly enormous catalog of Find the Escape-Men games, so a different escape game is bound to make a few heads perk up in interest. Bump Bump may look like a single-scene game, and, well, it kinda is, but it's got a few surprises up its sleeves too even if it's still on the short and easy side. To play, you just click to interact, and click an item in your inventory to highlight it for use, or on its question mark to get a close up view to see if you can manipulate it in an unexpected way. Sadly, there's no changing cursor to be seen, so if you're stuck, you're going to have to fall back on that ancient gamer prehistoric standby of clicking everything from every angle until you're blue in the face. Don't be fooled, however... there's more here than meets the eye, and you might find your perspective changing in some unexpected ways. Watch your head!
DA-na-nahh, DA-na-nahh... sliding bulkily down ropes on a rappelling harness. Infiltrating enemy headquarters. Tiptoeing through shadowy hallways, awkwardly displacing the furniture with five hundred pounds of body weight. Hurray! It's Spy Bear, the new physics projectile puzzle from Justin Villegas. Levels are comprised of oodles upon oodles of slack-jawed, uniformed guards who've positioned themselves tragi-comically in just the right spots to enable you to set up trick shots, and off several if not all of them with a few carefully-placed blasts from the diverse array of gadgets in your arsenal. Seriously. These guys have stationed themselves directly under heavy chunks of metal, immediately adjacent to barrels full of combustible chemicals, and lined up with easy angles for your shots. Whatever they're teaching bottom-rung guards these days at Nefarious Henchman School, it sure as heck isn't rudimentary physics. Aim and shoot with the mouse, and you'll quickly make friends with the [R] key to restart a level when you've used up too many shots. You'll be awarded up to three stars per level for efficiency, so you'll find yourself using it over and over again whenever a shot didn't go exactly as planned. This has the propensity to eventually feel a bit like you're just pixel-hunting, trying to find just the right trajectory through trial-and-error, but the frustration fades away with the satisfaction of watching five guards drop with just one well-placed shot.
It's an age-old story. You're soaring through space in your brand new ship, approaching an asteroid belt at high speeds. Odds of surviving such a place are approximately 3,720 to 1. Yet here you are, drifting through dreamland, coaxed to sleep by the tender curls of your magnificent, luxuriously soft beard. By the time you realize what's happening, it's too late! Your spaceship is crash landed on a desolate asteroid and your face is redder than a tomato on Mars. The nuts and bolts from your spaceship have scattered across the empty expanse of space before you, floating in shimmering lines of silver and gold. What's there to do? Why, strap on your space boots and go planet hoppin', of course! This deep space adventure, now available for both iOS and Android, is about to take you Beyond Gravity. While developer Qwiboo describes the game as a kind of "platformer," in reality it plays much like a cross between Jetpack Joyride, Escape the Red Giant and Nitrome classic Space Hopper. Your simple objective is to progress as far as you can jumping from planet to planet without hurtling into the deadly abyss. Boasting simple one button tap-to-jump gameplay and an assortment of achievements to conquer, Beyond Gravity will get you hooked after a single play.
Spiral Drive takes its notes from the heyday of games like Starcraft and Alpha Centauri, blending space-based sci-fi action and a thoughtful, accessible control scheme. This real-time strategy game by Nico Tuason puts you in charge of a fleet of beautifully rendered ships, having you maneuver, combine and separate them to defeat an array of evolving foes. Hardcore strategy fans will find the game somewhat quaint. There's only one ship type for the main campaign and units build automatically. On the other hand, this allows you to focus your attention on the various flanking and capturing tactics you'll need to seize victory from the jaws of defeat. Simply select a contingent of ships with the mouse and move them to each space station, capturing them (and frequently losing and recapturing them) and choosing the best time to strike. Think of it like real-time space checkers with an awesome look and great soundtrack, perfect for any strategy aficionado wanting to conquer the universe during a few lunch breaks.
Poor, poor Red and Green. They were two adorable, beastly catlike creatures... One might even call them MeowBeasts... with all their lives ahead of them, who turned to a life of crime to support their crippling candy habits. It would almost be tragic, what became of these two Candy Thieves, were it not for one thing: Helping them feed their addiction is just too much fun! This hybrid puzzle game pulls elements from Angry Birds, Bloons, and everything physics: Shoot wads of fluff out of an adorable googly-eyed cannon to push stuff around on the stage, and reunite Red and Green with their matching colors of candy. Use [W] and [S] to move the cannon up and down, and the mouse to aim; you can even make your attacks weaker or stronger by moving the cursor closer to or father from the cannon! And if at all possible, do it in a small number of shots; these guys need their sugar NOW, and they don't want to be kept waiting! The individual aspects of Candy Thieves are all tried-and-true, including the candy theme itself, but the way they're combined leads to something new and exciting.
Join the zany action and the crazy contraptions, because the fun is catching, it's Mousecraft! A puzzle game by Crunching Koalas that plays like a mix of Lemmings and Tetris, Mousecraft has you step into the paws of Cat Scientist Schrödinger. Which is to say, a scientist who is a cat, not scientist of cats. Just wanted to make that clear. Anyways, Schrödinger is hard at work trying to unlock the secrets of a mouse-powered machine. Sadly, recent Cat Science budget cuts has reduced his pool of test subjects to a trio of sightless specimens, and you'll see how they run head-long into all kinds of danger. You'll be using everyone's favorite four-segment dropping blocks, tetrominoes, to make a path to their cheesy reward, but of course, it's never that simple... Each of the game's levels has you helping Schrödinger in his experiment by leading at least one of the three blind mice to the cheese pad. Mice will travel in the direction they are facing until they meet with an obstacle. They can jump up one block level, but anything more than that, and they'll reverse course. They can also safely fall up to three block levels, but more than that, and they're off to mouse heaven. Unless, of course, something is there to catch them, like a pool of water. Too long under, though, and they'll drown.
So I was walking down a street one night when a door caught my attention. Being the adventurous sort I knocked and went in...wait, to anyone acquainted with Tesshi-e's room escape efforts this scenario is entirely too familiar, but it's not May so why is the opening from Mild Escape playing? Could it be that Tesshi-e has once again gone back into the vault and re-made another early effort? Why, yes it is! Welcome to Mild Escape 2 (2014), the designer's re-imagining of one of their early escape games.
In the game of love, its a dog eat dog world out there. Literally, in the case of HollyRose's visual novel and RPG. In Dog Eat Dog, help Daryl find his missing pup, Tyke, while trying to fight off the canine infection called D.E.D. Hordes of dogs roam the street, attacking dog and human alike, and Daryl must find Tyke before its too late. On top of all this, a strange but slightly familiar (and very cute) woman has shown up at his door, professing to know him. Mystery abounds but so does love, because hey, there's no time like the present, even if that present is a near dog-zombie apocalypse. Make choices for Daryl that not only help him get with one of the two ladies that show up, but also unravel the mystery and attempt to save humanity.
The life of a mayfly is a short one, but that doesn't mean it's uneventful. As far as the titular character in SuperChop Games' musical adventure Ephemerid: A Musical Adventure is concerned, there is far more to life than fleeting about along the waterways and musing about the various shades of green one encounters. There is a whole world to explore, friends to meet, enemies to thwart and love to share—all with an accompanying soundtrack to match the epic proportions of a life lived to the fullest. For you, the player, Ephemerid is a uniquely interactive iOS game of paper craft landscapes, rock'n'roll lights shows and thrilling escapades. Ephemerid wordlessly invites you to experiment with the environment, one that is hand-crafted from paper, glass and paint. In this way the game feels remarkably tactile as you tap and swipe the screen to make things happen from the beginning of a mayfly's life to the...end? In each stage, you're tasked with discovering just what to do to move the mayfly forward, removing obstacles or bouncing off flowers or defeating a foe. Usually this involves tapping at the right moment similar to a one button runner. Other times, launch physics are called on. Yet, however the action takes place, the emphasis remains solidly on the story and the musical harmony that drives it forward.
NOTE: This game was played and reviewed on the iPad 2. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
Shh! Don't tell anyone, but I've heard about this abandoned mine teeming with amazing crystals. I swear it's totally legit and I'll only take a 25% cut of what you find. Deal? Deal. Oh, there's one more thing you should know. It's also infested with spiky turtles and bats. In Hidden Crystals of Deep Earth, a puzzle platform mining game by Dharmasta Adriwara Widhayaka, the hero presumably took such a deal (how else do you find these places?), and now it's up to you to help him out. The goal of the game is to collect the three crystals on each level, which despite the name, aren't hidden at all, and make it to the exit alive. Use the [arrow] keys to move and jump, and push the [spacebar] while holding an [arrow] key to mine in that direction. It's important to note that you can mine while jumping, as there are levels you can't pass unless you use this technique. Miners are tough, but do still get tired, so you've got a limited number of blocks you can chop before you wear yourself out, indicated by the pick at the bottom of your screen. If you run out of moves, hit [R] to restart the level. Ready to strike it rich?
For most of us, an annoying relative is usually the uncle who always double-dips in the salsa at parties, the sister-in-law who assumes you can always babysit, or the cousin who thinks a t-shirt with a tuxedo screen-printed on it qualifies as "formal wear". Those of us who play hidden-object adventures, however, know that it could be a lot worse. In ERS Game Studios' Beyond the Unknown: A Matter of Time, your family needs help with something a little more complex than uninstalling a bunch of toolbars from their PC. You're on your way to an island where time has become "unstuck", and there you discover your grandfather's, ehhh, liberation of an ancient sarcophagus might have made some powerful deities just an eensy bit angry. I guess not every Time Lord is all about fish fingers and custard, since this one has cursed everything on the island until you can find and return the four golden eagles to the temple the sarcophagus was stolen from. Thanks a lot, Granddad. Couldn't you just need my help "downloading the Wi-Fi" on your phone or something? Together with your little yip-yip dog companion, who can sniff out clues if you show him certain items, you'll have to solve puzzles, search for useful items, and try not to get flung off a cliff by harpies. Look, I'm not saying you shouldn't help your family out, just that you might not want to set a precedent of being able to, y'know, save the world while they sit around.
If you're all filled up on cookies, why not got on an adventure to work it off? Nothing serious. Little stroll. Maybe some cardio. Endless cavalcade of colourful demons and monsters. That sort of thing. Playsaurus' Clicker Heroes is their entry into the clicktoy genre, popularized by titles like Cookie Clicker, and it's all about heroes. And clicking. And coins. And clicking. And monsters. Mostly clicking, though. Click on monsters to attack and deal damage, and when they're destroyed, they'll drop loot, which you can pick up with a sweep of your mouse or will be automatically added to your coffers after a few seconds. Then keep clicking on monsters and getting more loot. To the left of your endless funnel of beasties is where you'll find your heroes, and though in the beginning you'll only have access to one, as you earn more cash you'll unlock more. Like, a lot more. Once they've been bought, everyone except Cid, the first hero you can buy, will attack monsters for you automatically, and not only can you pay to level them up, but at level milestones you can also purchase items that drastically increase their total Damage Per Second. You need to defeat ten monsters in each area before you can move to a new map, and every five levels you'll encounter a boss, who needs to be slain within thirty seconds or the battle starts over again! The game runs by itself in another tab or window, so you can leave it alone and check on it whenever you want once your heroes are doing all the work. Just like a real manager! I'm gonna need you to stay late tonight and slay that infernal cosmic slime horror from beyond the nether. If you could just do that, that would be greaaaaaaaat.
At what point do you stop bailing those helpless little monkeys out? At what point do you say, "Monkey, the time has come for you to be your own hero. You need to save yourself for once. Teach a monkey to fish, and all that. Monkey, get your life together." ... though maybe that's a lot to ask of a species that thinks eating bugs off of someone else's body is the height of a romantic evening. (Everyone knows you save that for your anniversary. That's your ace in the hole, son.) In Pencil Kids' point-and-click puzzle adventure Monkey GO Happy Sci-Fi 2, like last game, your mini-monkeys have once again been monkey-napped by an evil galactic empire, because in science fiction, any body of power in the galaxy has to be evil. Click to interact and solve puzzles, dragging inventory items to the place onscreen you'd like to use them, and keeping an eye out for the codes you'll need to bypass certain obstacles.