Have you ever wanted to tell a story about a kitten? Or an alien? Or a mummy, or a genius, or a demon, or a block of cheese, or a little girl with the magical ability to talk to soap? Well, a little bit of time and effort with Sleep is Death will let you do just that, all in the form of a playable experience for you and a friend.
Less a game and more of a collaborative story creation system, Sleep is Death is the latest release from Jason Rohrer who is also responsible for games like Transcendence and Passage.
Sleep is Death is very consciously not a game, although it does have elements of competition and co-operation. It's played with two people, a Controller and a Player, and ping-pongs control of the story back and forth in 30 second increments. The mouse-driven action revolves around being able to assemble the items, characters, dialogue, and scenes necessary to move the story forward in the 30 seconds allotted.
There is a growing fan community that is building itself around Sleep is Death, which is smoothing over a lot of the rough edges of the experience. Watching the video tutorials helps get over the hump of the learning curve, and people are already developing tools and tiles and sprites for everyone else to use. It's easy to imagine a point where there is enough user-generated content created that pretty much any tile you could want would be accessible. Once sprites are created, you can do a surprising amount with the basic flip and rotate tools, so it's not hard to fake your characters standing, turning, sitting down, etc.
Analysis: Sleep is Death has some really impressive and simple content creation tools (such as a music editor, background editor, tile and sprite editor, etc.). Using them in the 30-60 second window can be surprisingly difficult at first. It took my narrator and I several minutes just to figure out how to mark one sprite as the "player character," and we would often bounce half-finished screens back and forth until one of us had assembled enough objects to constitute the next "story beat."
The game is bundled with a lot of art, so you don't have to worry about creating images to play the game. Most of them seem a little arbitrary, though, and instead of giving you a large variety of sprites to build stories with, you seem to be limited to farm hands, horned gods, and Meat Boy.
Buying Sleep is Death means you get two copies of the game, one for you and one for your playing buddy. You need two people to get any sort of experience out of this unique title, but hosting and connecting to games is easy and doesn't require opening ports or otherwise changing your router/modem's settings.
With a strong fan base that's building some great tools and additional content for the game, Sleep is Death could turn into a universal storytelling tool. It's certainly a unique experience and, provided you have a friend that's just as in to the story as you are, will provide some very memorable moments.
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