Tomorrow and Yesterday
In conclusion, Firecaster's Tomorrow and Yesterday combines its simple and elegant presentation with clever and challenging timing puzzles, making it a great time at home or on the go. Wait. Sorry. Games that quantum leap me back and forth through time, like Chronotron or Cursor*10 always leave me a little muddled. But as your playing back and through this HTML5 simple idea puzzle game, your clock may get a little wound up, but you'll be having too much fun to notice. Using the [arrow] keys to move, guide the circle to the triangle exit in each level. Keys can be collected to unlock doors, and resting the circle upon an "X" can activate and deactivate walls. However, one circle can't pass all these tests by itself... or can it?
See, many of the levels contain a black box which, when entered, sends the circle back in time to the start of the level, allowing you to perform actions alongside your past self. You can only make one time clone, and interfering with its past actions will cause it to freeze up. However, you can take items into the past without worry of paradox. Also, hitting [S] will skip into the future five seconds as the circle rests in its current position. This can be quite useful if you need a past self to stay in place for a bit. Once you start getting the hang of it though, then the game'll be dropping multiple time boxes on you, and the fun really starts. The developers actually seem to be apologizing for one level late in the game. I believe them! But while Tomorrow and Yesterday is tough, it plays fair. The minimal aesthetics may be off-putting to some, but it's definitely a plus to have all extraneous distractions removed while navigating the three dimensions of length, width, and time. In conclusion, Firecaster's Tomorrow and Yesterday combines its simple and elegant presentation with clever and challenging timing puzzles, making it a great time at home or on the go... Whoa... Deja vu!