Aries Escape: Episode No.13


  • Currently 4.1/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.1/5 (48 votes)
| Comments (16) | Views (4,074)

Aries Escape: Episode No.13

elleIn the last episode of Aries Escape, you enjoyed a sun soaked, blue sea drenched island vacation marred only by a slight wardrobe hitch: a misplaced suitcase key resulting in an inaccessible bikini. Now the holiday is over, you're returned to much more mundane surroundings and it's time to wash the spilled Mai Tai and suntan oil from your clothes. I mean, you can't always go around in a lime green cropped top and sweatpants, can you? But since this is an escape gameAries Escape: Episode No.13 to be precise—doing laundry isn't a simple affair. Not only will you have to search the coin-op from top to bottom for the secret codes to operate the washers and dryers, you'll also have to figure out how to solve the puzzles and unlock the front door. You know, so you don't live out the rest your years in this place and become the plot for the next Japanese horror movie.

Aries Escape: Episode No.13For the most part, navigating the scene is straight-forward: you have arrows at the sides of the screen to let you know where you can move, even when you're in a close up view, so it's important to not overlook that as you'll only end up missing an important clue hidden at the side of some object or other. It's also helpful to pay attention to the changing cursor although some of the active areas are small or close together. Perhaps the messaging that pops up as you click around the room would be of use, but only to those who can read Japanese; the rest of us will need to rely on both inference and trial-and-error to get past some less-than-intuitive spots. Still, as long as you can find the clues, it takes only a bit of deductive reasoning to solve the puzzles. Finally, before you head out the door, remember to turn around and look for the second ending (you can save your game by clicking the blue disc icon). As ordinary as the setting may be, Aries Escape manages to make the room interesting and unusual in a character-driven escape game with a few quirks yet full of playful personality.

Play Aries Escape: Episode No.13

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough

Exploring

Wall o'Washers

(So, these are apparently washers AND dryers. Do such mythical devices actually exist in Japan?) Examine each washing machine. From left to right:

  • The first one says "diamond diamond 137" in blue, and doesn't seem to have any buttons (or at least, it doesn't have any buttons that do anything).

  • The second needs a 5-character code. The buttons are pink.

  • The third needs a 5-digit code, and the buttons are green.

  • The fourth also needs a 5-digit code, but the buttons are purple, blue, yellow, green, and red, in that order.

Window & Door

  • Look at the magazines on the end of the shelf/table.

    Get the crossword puzzle.

  • Pick up the middle stool.

  • Click where the middle stool used to be and note the shapes.

    There are 5 green... what the heck are those? Curtained windows?

  • Click the door. Notice the shapes.

    There are 9 blue crescents pendant. (That's the heraldic term; look it up.)

    There's also a locked panel to the right of the door.

  • Examine the doormat.

    Get the ruler.

Bookcase & Clock

  • Open the doors at the bottom of the bookcase. There's a box that needs yet another five-digit code. The box has a concentric-circles symbol on it.

  • Before zooming out all the way, notice that there's a leftward-pointing arrow. Click it and note the code.

    459 written in yellow on the side of the bookcase.

  • Look at the pink box on the wall. Hm, some of those shapes look familiar. Make a note of which other shapes to keep an eye out for.

    You've seen the crescents, windows, and diamonds. Still need to find the flowers and teardrops. (Well, it's not really a teardrop, but what else would you call it?)

    (And no, I have no idea why there's a coin slot on this box.)

  • Before zooming out, notice the rightward-pointing arrow. Click it and note the code.

    268 written in red.

  • Look at the clock. Hah! Teardrops!

    There are four blue teardrops, but apparently their color doesn't matter.

  • Put the stool under the clock, and look at the clock again.

    There's a locked panel behind it, similar to the one next to the door.

Vending Machine

  • The vending machine doesn't seem to be on - it's all dark and the buttons don't do anything. But you can still see the shapes.

    There are 7 pink flowers. (Sorry, I know we've already ascertained that the colors don't matter.)

  • Next to the vending machine, there's some sort of recycling station with a lever and a coin-return-type slot.

  • Look underneath the vending machine. There's something you can't quite reach... or can you?

    Use the ruler to get the paper. It has a familiar-looking concentric-circles symbol on it, and some numbers that look like degrees - 180, 360, etc. Looks like we'll be rotating something to open that box.

Solving Time

Crossword puzzle

Remember that paper you got from the magazines? Look at it and note that some of the letters are highlighted. ACLNE - wonder what that could spell?

Don't forget, you're in a laundromat: CLEAN.

There was only one place that needed a 5-letter code.

Enter the word "CLEAN" into the panel on the second washing machine from the left.

Get the coin.
You can also open the washing machine now, but there's nothing in it.

Pink box

You've now seen all of the shapes for the pink box on the wall under the clock.

9 crescents, 5 windows, 2 diamonds, 7 flowers, 4 teardrops.

Get the key.

Clock panel

There's only two places that needed a key; you can check the panel next to the door if you'd like, but I'll save you some time and tell you that this key is for the panel behind the clock.

There are two switches. The first one you can go ahead and flip right away, but the second one is covered with some sort of screwed-on doohickey. (That's a technical term. No, don't look it up.) You don't have a screwdriver, but sometimes, you don't need a screwdriver to unscrew something...

Try the coin.

Flip the second switch as well.

Drinking Problem

The vending machine is now on! One of those switches must've did it. You have a coin, you know what to do.

Yes, I know you only have one coin and there are six types of drinks. Don't worry about it, just choose one. Oh, and I hope you're thirsty.

  • Examine the can you got, top and bottom. While you're looking at the top, you should probably open it and drink it. While you're looking at the bottom, make a note of what's written there.

  • Now, go to the Magical Mystery Recycling Machine, put the (empty) can in the recess, and pull the lever. Hey presto, you got your coin back! (Apparently, in this universe, soda is free, the energy to recycle cans is free, and the can-making companies don't want to make a profit.)

  • Repeat these steps for each color of can. Now hurry up and escape, because as far as I can tell, this laundromat doesn't have a restroom.

Colorful buttons

Go to the right-hand washing machine and put in the code from the soda cans.
Colorblind help (or if you can't be bothered to drink all those cans of soda):

blue = II, yellow = III, red = V, green = VII, purple = VIII.

For the utterly lazy:

82375

Press Start, then open the door and get the paper.

Green numbers

While you were on your drinking binge, you doubtless noticed that there were some numbers on the wall. (One of the switches behind the clock was probably the culprit.)

Put the numbers into the third washing machine.

72508

Press Start and open the door. What's this, another code to solve?

Three buttons

Turns out, you already have this code.

You've seen three 3-digit numbers in colors that match the buttons.

The blue 137 on the first washer, the yellow 459 on the bookcase, and the red 268 on the pink box.

Press the buttons as the code indicates.
Colorblind:

The buttons are blue, yellow, and red, from left to right. Thus, press them in this order: LRLMMRLRM.

Get the paper.

Rotations

Time to tackle the blue box in the bookcase. This is very easy to overthink. All of the related clues have concentric circles on them: the black can, and the paper with the degree numbers. Yup, that's it.

The can says "L4—E9", and the rotations are 180 (half a turn), 360 (a full turn, i.e. no effect), 270 (three-quarter turn), 180 again, and 540 (a turn and a half, which has the same effect as half a turn).
Hint 1:

The dash is a character, same as any other.

Hint 2:

There are five characters in "L4—E9", there are five numbers on the paper, and there are five buttons.

Hint 3:

If you turn an L upside-down, what do you get?

Solution:

Turn each character as the corresponding number indicates. A half-turn makes an L into a 7, the 4 stays a 4, a dash given a three-quarter turn becomes a 1, an E turned upside-down becomes a 3, and a 9 becomes a 6 after a 540 degree turn.

Get the key.

Door panel

Use the key on the panel next to the door. OK, that was short-lived: we need another five-letter code. Oh, wait, we have all these papers...

One of the papers has shapes with numbers next to them, and the other has those same shapes (plus some others) with letters below them.

Diamond-4 means to use the fourth letter in the diamond column, which is an S.
Solution:

SCRUB

Put in the code and press the "unlock" button.

Exiting

Normal End

You can, of course, just go out the door, now that it's unlocked. But where's the fun in that? Plus, don't you have this nagging "unfinished" feeling? Like there was still something left to do? Something you never managed to unlock?

Happy End

Just to make things utterly obvious, there's now a spotlight shining on the first washing machine, the one you never opened.

Huh, it's now flashing "DRY". Well, you do still have a coin, don't you? (If not, go employ the Magical Mystery Recycling Machine.) Take a turn around the room, then open the washer. Get the shirt from inside it, which immediately turns into your missing earring.

Now you can go out the door.

16 Comments

PrinceLKlar Author Profile Page July 31, 2014 5:35 PM

Oi, this double circle box is giving me a headache...
I just know I'm over thinking it.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Try taking the shapes

on the bottom of the can

and using the degrees given to rotate to the code needed.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
PrinceLKlar Author Profile Page July 31, 2014 6:27 PM

/facepalm
thanks Jem, I knew I was over-thinking it....

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Reka Author Profile Page July 31, 2014 8:42 PM replied to jem99b

Eh?

Shapes on the bottom of what can? The colored cans all have roman numerals; the black can has a double circle (which I'm sorry, but no matter how you rotate it, it's still A CIRCLE!), and the text (not shapes!!) L4-E9. The paper with the shapes and letters (which I've already used, btw) has the L in column 2, row 3 - no matter how I cross my eyes, there ain't no way to make an "L4" out of that. Ditto for the E9: it cannot possibly have anything to do with the shapes+alphabet paper. What the [ahem] am I supposed to rotate?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Reka Author Profile Page July 31, 2014 8:57 PM replied to jem99b

POP, of course.

Rotate the characters of "L4-E9" as indicated. An L rotated 180 degrees becomes...?

So the code is 74136.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
firecaller Author Profile Page July 31, 2014 8:59 PM replied to Reka

Reka

The double circle just ties the clues together. There are 5 characters, 5 degree hints and 5 inputs...

Rotate each character individually. Even the minus sign.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
funnyguts Author Profile Page July 31, 2014 9:35 PM

I am completely stuck.

I have the first three memos and have used the stool, the ruler, and the key from the pink dispenser key. I have no idea how to use any of the memos (I saw hints about one of the cans being related to memo 2 but I can't get any of the cans) and can't find any other items lurking around.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
krt1994 Author Profile Page July 31, 2014 9:37 PM

How do crossword hint & red letter code work? Or it is hint for something else?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
krt1994 Author Profile Page July 31, 2014 9:43 PM

@funnyguts

switch behind the clock lit up green numbers on the wall to the left
also there are some colored numbers on the sides of shelf and pink box

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
shipoopie Author Profile Page July 31, 2014 10:00 PM

The blue box code was stupid and I wish these games would stop doing that.

I sure drank a lot of soda! burpyburpburp! I wish recycling was like that in real life!

Since the lady body is there, it would make sense if

the jewelry ended up on it when you get it.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Walkthrough

Exploring

Wall o'Washers

(So, these are apparently washers AND dryers. Do such mythical devices actually exist in Japan?) Examine each washing machine. From left to right:

  • The first one says "diamond diamond 137" in blue, and doesn't seem to have any buttons (or at least, it doesn't have any buttons that do anything).

  • The second needs a 5-character code. The buttons are pink.

  • The third needs a 5-digit code, and the buttons are green.

  • The fourth also needs a 5-digit code, but the buttons are purple, blue, yellow, green, and red, in that order.

Window & Door

  • Look at the magazines on the end of the shelf/table.

    Get the crossword puzzle.

  • Pick up the middle stool.

  • Click where the middle stool used to be and note the shapes.

    There are 5 green... what the heck are those? Curtained windows?

  • Click the door. Notice the shapes.

    There are 9 blue crescents pendant. (That's the heraldic term; look it up.)

    There's also a locked panel to the right of the door.

  • Examine the doormat.

    Get the ruler.

Bookcase & Clock

  • Open the doors at the bottom of the bookcase. There's a box that needs yet another five-digit code. The box has a concentric-circles symbol on it.

  • Before zooming out all the way, notice that there's a leftward-pointing arrow. Click it and note the code.

    459 written in yellow on the side of the bookcase.

  • Look at the pink box on the wall. Hm, some of those shapes look familiar. Make a note of which other shapes to keep an eye out for.

    You've seen the crescents, windows, and diamonds. Still need to find the flowers and teardrops. (Well, it's not really a teardrop, but what else would you call it?)

    (And no, I have no idea why there's a coin slot on this box.)

  • Before zooming out, notice the rightward-pointing arrow. Click it and note the code.

    268 written in red.

  • Look at the clock. Hah! Teardrops!

    There are four blue teardrops, but apparently their color doesn't matter.

  • Put the stool under the clock, and look at the clock again.

    There's a locked panel behind it, similar to the one next to the door.

Vending Machine

  • The vending machine doesn't seem to be on - it's all dark and the buttons don't do anything. But you can still see the shapes.

    There are 7 pink flowers. (Sorry, I know we've already ascertained that the colors don't matter.)

  • Next to the vending machine, there's some sort of recycling station with a lever and a coin-return-type slot.

  • Look underneath the vending machine. There's something you can't quite reach... or can you?

    Use the ruler to get the paper. It has a familiar-looking concentric-circles symbol on it, and some numbers that look like degrees - 180, 360, etc. Looks like we'll be rotating something to open that box.

Solving Time

Crossword puzzle

Remember that paper you got from the magazines? Look at it and note that some of the letters are highlighted. ACLNE - wonder what that could spell?

Don't forget, you're in a laundromat: CLEAN.

There was only one place that needed a 5-letter code.

Enter the word "CLEAN" into the panel on the second washing machine from the left.

Get the coin.
You can also open the washing machine now, but there's nothing in it.

Pink box

You've now seen all of the shapes for the pink box on the wall under the clock.

9 crescents, 5 windows, 2 diamonds, 7 flowers, 4 teardrops.

Get the key.

Clock panel

There's only two places that needed a key; you can check the panel next to the door if you'd like, but I'll save you some time and tell you that this key is for the panel behind the clock.

There are two switches. The first one you can go ahead and flip right away, but the second one is covered with some sort of screwed-on doohickey. (That's a technical term. No, don't look it up.) You don't have a screwdriver, but sometimes, you don't need a screwdriver to unscrew something...

Try the coin.

Flip the second switch as well.

Drinking Problem

The vending machine is now on! One of those switches must've did it. You have a coin, you know what to do.

Yes, I know you only have one coin and there are six types of drinks. Don't worry about it, just choose one. Oh, and I hope you're thirsty.

  • Examine the can you got, top and bottom. While you're looking at the top, you should probably open it and drink it. While you're looking at the bottom, make a note of what's written there.

  • Now, go to the Magical Mystery Recycling Machine, put the (empty) can in the recess, and pull the lever. Hey presto, you got your coin back! (Apparently, in this universe, soda is free, the energy to recycle cans is free, and the can-making companies don't want to make a profit.)

  • Repeat these steps for each color of can. Now hurry up and escape, because as far as I can tell, this laundromat doesn't have a restroom.

Colorful buttons

Go to the right-hand washing machine and put in the code from the soda cans.
Colorblind help (or if you can't be bothered to drink all those cans of soda):

blue = II, yellow = III, red = V, green = VII, purple = VIII.

For the utterly lazy:

82375

Press Start, then open the door and get the paper.

Green numbers

While you were on your drinking binge, you doubtless noticed that there were some numbers on the wall. (One of the switches behind the clock was probably the culprit.)

Put the numbers into the third washing machine.

72508

Press Start and open the door. What's this, another code to solve?

Three buttons

Turns out, you already have this code.

You've seen three 3-digit numbers in colors that match the buttons.

The blue 137 on the first washer, the yellow 459 on the bookcase, and the red 268 on the pink box.

Press the buttons as the code indicates.
Colorblind:

The buttons are blue, yellow, and red, from left to right. Thus, press them in this order: LRLMMRLRM.

Get the paper.

Rotations

Time to tackle the blue box in the bookcase. This is very easy to overthink. All of the related clues have concentric circles on them: the black can, and the paper with the degree numbers. Yup, that's it.

The can says "L4—E9", and the rotations are 180 (half a turn), 360 (a full turn, i.e. no effect), 270 (three-quarter turn), 180 again, and 540 (a turn and a half, which has the same effect as half a turn).
Hint 1:

The dash is a character, same as any other.

Hint 2:

There are five characters in "L4—E9", there are five numbers on the paper, and there are five buttons.

Hint 3:

If you turn an L upside-down, what do you get?

Solution:

Turn each character as the corresponding number indicates. A half-turn makes an L into a 7, the 4 stays a 4, a dash given a three-quarter turn becomes a 1, an E turned upside-down becomes a 3, and a 9 becomes a 6 after a 540 degree turn.

Get the key.

Door panel

Use the key on the panel next to the door. OK, that was short-lived: we need another five-letter code. Oh, wait, we have all these papers...

One of the papers has shapes with numbers next to them, and the other has those same shapes (plus some others) with letters below them.

Diamond-4 means to use the fourth letter in the diamond column, which is an S.
Solution:

SCRUB

Put in the code and press the "unlock" button.

Exiting

Normal End

You can, of course, just go out the door, now that it's unlocked. But where's the fun in that? Plus, don't you have this nagging "unfinished" feeling? Like there was still something left to do? Something you never managed to unlock?

Happy End

Just to make things utterly obvious, there's now a spotlight shining on the first washing machine, the one you never opened.

Huh, it's now flashing "DRY". Well, you do still have a coin, don't you? (If not, go employ the Magical Mystery Recycling Machine.) Take a turn around the room, then open the washer. Get the shirt from inside it, which immediately turns into your missing earring.

Now you can go out the door.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Perhaps a bug, but

since I have the black can but not the coin, I tried recycling it to get the coin for the happy end. The recycling machine does not accept the can. Therefore, I cannot get the coin or the happy end.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Jazzer Author Profile Page August 1, 2014 10:43 AM replied to kurt

Did you drink the soda?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Reka: Washer-dryers have existed since at least the 1970s. I gather they haven't been popular in the US because they didn't work that well, but they do exist.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I'm stuck ...

I don't know what to do with paper with shapes and letters, and no more with the 3 buttons box. i suppose they will be useful for the first washing machine. But I don't know how...
(sorry for my bad english, I'm french ::: ;-) )
Is there somebody to give me some clue (not the solution, of course...) many thanks, all !

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

OK, let's go ! I find !

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
607 Views
5 Comments
Blob's Story 2> Lori.h The warm fuzzies are back! Get ready for more levels of cut-the-rope style puzzles and reunite the darling couple and pick up some flowers for them on the way. Just make sure those pesky saw blades don't pop ya.  ...
5,391 Views
37 Comments
Weekday Escape N°42> elle We have three fresh, fun and a little bit tricky escape games from Kamokichi, Sanpoman, and Flash512 for your weekday escape enjoyment this week. I think you'll like them. Enough said.  ...
885 Views
1 Comment
Magic Maker> Dora When a wizard needs a job, the temp agency decides their destiny... and apparently yours is to be a security guard. But it's not as cushy as it sounds, and in this chaotic and creative dungeon-crawling action platforming shooter, you'll need to craft your spells from multiple components to unlock powerful (and weird) effects as you try to save the world.  ...
897 Views
8 Comments
El Papel> Ally Part puzzle game and part 1960's luchador movie homage, this wacky adventure places you in the tightly-laced boots of El Macho... a luchador who's about to be late to his fight, because his rival stole his toilet paper. Luckily, he has a massively stretchy neck he can use to go hunt out some more! Wiggle through pipes, past piñatas, and around cacti in search of the mystical tissue, but stretch with caution--your neck can't cross over itself!  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Danse Macabre: Moulin Rouge

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.