Escape from the Tatami Room 3


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Escape from the Tatami Room 3

elleThe tatami room is quietly furnished, monochromatic and soothing, a suitable setting to enjoy a meal and relax slowly. Add in the gentle tunes of a classical guitar and, if not for the grumble in your belly and the whimsy of Tesshi-e's clever puzzles, you could possibly even drift off into slumber. But Tesshi-e lives in a world where opening doors in an escape game mean food on the table. So, before you can settle in for some Japanese-style dining, you must first Escape from the Tatami Room 3!

Escape from the Tatami Room 3The point-and-click interface of this tatami room, as in the first and second rooms, is intuitively user-friendly, making navigation, exploration and item use a breeze. There is no changing cursor, but that's the remarkable thing about a Tesshi-e design: it's never needed. Helpful messaging as you click about will guide your investigations and, for the most part, clues are very clear. Of course, there is both a normal and a happy end, so use "save" in the function menu before you grab the happy coin.

Although some puzzles are straight-forward, and all are very logical, one or two depend on outside knowledge and may temporarily hold you up if you're not mathematically inclined. Other times, it takes inference to finally figure out how to achieve what you know you want to do. The visual clues are there, but they're subtle, things you'd recognize much more quickly if you were actually standing in this room. Yet it's those riddling aspects, along with the beautiful presentation and sequencing of clues, that turns the experience into one of pure enjoyment. As the answers unfold and you work your way through locked cupboards and quirky devices, a little frustration is quite alright because it only enhances the giddy feeling when success is achieved.

Play Escape from the Tatami Room 3

Walkthrough Guide


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Walkthrough

1.

look at the chest in the upper right of the closet

The symbol on it matches the shelves across the room

It is highlighting a specific section

the dolls in that section have a series of rings on them

hit the buttons in the order indicated by the rings

14352

take the nail puller

2.

go to the paper window to the left of the shelves
Use the nail puller to pull out its nail

3.

open the right side of the window. take the screwdriver

4.

go to the upper right side of the closet
use the screwdriver to open the panel
take the lubricating oil

5.

find the wooden shelves with a birdie and top.
take the sponge from the drawer

6.

get the sponge wet in the pool of water with the flower

7.

use the wet sponge on the windows to reveal shapes

look at the clock on the shelf
do the hands remind you of anything?

they match with one of the symbols on the windows

put the sliders on the clock to line up with the symbols on the window

second from top, bottom, top, second from bottom

take the key

8.

put the key in the lock under the flower

9.

spray the key with the lubricating oil

10.

open the compartment under the flower
take the green ball next to the box

11.

return to the upper right section of the closet
put the green ball in the opening

12.

return to the compartment under the flower.
take the green ball and the funnel

13.

go to the upper left section of the closet
attach the funnel to the device

14.

squeeze the wet sponge into the funnel

15.

take the glass sphere
open it to get the diamond key

16.

use the diamond key to unlock the doors under the 2 mr birdies.
take a green ball from the right side

17.

look at the device on the left side. it has a star and says adopt

the pictures on the shelves also have stars.

the star is in one of 3 positions

all of the animals have 3 letter names

the position of the star indicates a letter

these letters can spell "adopt"

correlate the order of the animals with their positions on the shelf

bat 2 - a -lower left
dog 1 - d - upper left
cow 2 - o - lower right
pig 1 - p - center
cat 3 - t - upper right

push the buttons in this order and take the matches

18.

open the left side of the window. clear the smudge with the wet sponge

19.

the 3 dots above the window correspond to the 3 dots on the mr hippo

mr hippo says "NineZero°"

90°

count how many 90 degree angles are on each shape

2348

put this into mr hippo and take the candle

20.

open the white box
put the candle in the holder

21.

use the matches to light the candle

22.

close the candle box
look at the numbers on the side

515

input those numbers into the box under the flower
take the grabber claw

23.

open the closet, and look behind the pile of sheets on the lower right. Take the grabber arm

24.

combine the grabber arm with the grabber claw

25.

move aside the scroll behind the flower
use the grabber to grab the scroll

26.

unfurl the scroll
hang it over the symbols next to the exit door

27.

look at the box in the upper left of the closet

recognize that symbol?

It is on the wall next to the exit door. Its positions form a pattern, which is partially masked by the hanging scroll

correlate the positions of the symbols, from top to bottom, to get the combination to the box

13323

take the green ball

28.

put the 3 green balls into the holders next to the 2 mr birdies
take the heart key

Normal End:

use the heart key to open the door
leave

Happy Coin End:

look at the symbol behind where you got the heart key

it looks like the symbols on the window

find another combination of sliders on the clock from this

bottom, second from bottom, bottom, second from top

input these into the clock
take the happy coin
use the heart key to unlock the door
leave

Walkthrough

(I know I've been beaten to the punch, but maybe someone will find this useful. I've tried to make sure all the spoilers are labeled, so you can drill down to the hint you need without having to open a whole bunch of spoilers you either don't need anymore or didn't want to read yet.)

  1. Initial Exploration

    • Black shelf

      • Clock

        There are four knobs that can move up and down. The clock is showing 6:00, but the hands are odd: they're both the same size.

      • Animal pictures

        There are pictures of a dog, cat, pig, bat, and cow. Each picture has a star and two dots, in various orders. Don't know what to make of this yet.

      • Dolls

        It would probably be a good idea to count the stripes on the dolls. :)

        14352

    • Windows

      There are asterisks on the windows. If you click them, it tells you that "the patterns are likely to separate and fall". OK, so this will likely become a clue later on, but there's nothing we can do with it yet.

    • Closet/nook

      • Left side of closet

        Examine the top of the box.

        There's a glass ball in a glass tube, and a pipe on the top right that says something can go in it. Looks like we need some way to nudge the glass ball to the left.

        The front of the box has three buttons and a symbol. We'll need a code of some sort.

      • Right side of closet

        • Box

          There are five buttons and a diagram. It looks a lot like the black shelf, and the shelf with the dolls is highlighted.

          Go ahead and use the doll code to open the box. Get the nail puller.

        • Small panel

          Look to the right of the box to see a small black panel that's secured with screws. Looks like we'll need a screwdriver. (Who are we kidding? It's a room escape game. Of course we'll need a screwdriver!)

        • Towels

          Move the towels aside and get the strange gizmo. Nothing we can do with it yet.

      • Scroll

        If you move the hanging scroll aside, you'll see a recess in the wall. There's something in it, but we can't reach it, not even with the nail puller or the strange gizmo.

      • Flower

        That's one mighty strange iris: it's growing out of solid rock, and there's water around its base.

      • Padlock

        The cabinet below the nook is locked with a rusty padlock.

    • Raised area

      • Hippo

        Mr. Hippo has a candle in his mouth, and needs a four-digit code. The "NineZero°" and the three black dots written on his side are probably a clue, but it's too cryptic for now.

      • Little shelf

        There's a little drawer in the little shelf, and it's not even locked. Get the sponge.

      • Screen

        The four-sided screen is hiding a candle holder.

      • Upper cabinet

        We will probably need to put something into the three things sticking up on the top. The sliding doors are locked with a key.

      • Small windows

        The window sashes are fastened with a nail. Good thing we've found a nail puller, ain't it?

        • The left side of the window has three black dots on top, and the glass has a big stain. The dry sponge doesn't seem to help.

        • The right side of the window has the all-important screwdriver.

      • Right wall

        There's a pattern of symbols, some of which look like the symbol on the left box inside the closet. There's also a nail above the pattern; looks like we need to find something to hang from the nail to help us interpret the code.

  2. Let's get to work

    • Mr. Hippo

      1. Wet the sponge at the flower.

      2. Wipe off the smudge on the small window. Note the symbols.

      3. 90°, eh? Count the number of right angles in each symbol. (Or, well, count the number of angles: they're all 90° angles.)

        2348

      4. Put the resulting code into Mr. Hippo. Get the candle from his mouth.

    • Clock

      1. Look at the big windows. Remember how it said the patterns were in danger of falling off? See if you can encourage this tendency using the wet sponge.

      2. Look at the clock hands, then look at the windows again. Do you see the similarity?

        Note the location of the symbols that look like the clock hands.

        Counting from the bottom, it's 3142.

      3. Position the knobs on the clock according to the clue. Get the small key.

    • Padlock

      1. The key from the clock fits into the padlock nicely, but it refuses to turn. Too much rust, I guess.

      2. Let's look around for something that could help us. For example, we now have a screwdriver, so we can open that small panel on the right of the closet.

        Well, whaddaya know: a can of lubricating oil.

      3. Use the lubricating oil on the padlock.

      4. Get the green ball. There's also a box that needs a three-digit code.

    • Glass contraption

      1. First, there's a bit of outside-the-box thinking.

        • If you were really, really observant, you'll have noticed that the place you got the green ball is a small square hole in the wall, same as the small square hole in the wall where you got the lubricating oil. And if you were almost superhumanly observant, you'll have noticed that the small square hole in the wall where you got the lubricating oil continues downward - the flat bottom ends before it reaches the back of the recess.

        • OK, so if there are similar holes kind of opposite each other, only one is on top and one is down below, if we dropped something in the top, it should come out down below, right?

        • Try it: put the green ball into the hole where you got the lubricating oil (right side of the closet). Then look in the cabinet below the nook. Collect your ball and the small gray thing.

      2. The small gray thing is a funnel-like part. The glass contraption had a pipe that should hold the funnel-like part nicely. Ayup!

      3. OK, now how to nudge the glass ball to the left? We need to use the funnel to, well, funnel something to it. We don't need a lot of said something; we just need to give the ball a little nudge.

      4. Tesshi-e didn't have the foresight to allow you to use the lubricating oil for this purpose, but some water will do just as nicely. What's that you say? You don't have any water? Sure you do. What have you been cleaning the windows with?

      5. Use the sponge on the funnel. Get the glass ball, then get the key out of it.

    • Upper cabinet

      Use the diamond-shaped key from the glass contraption to open the sliding doors.

      • The right side has another green ball.

      • The left side has a box with five buttons arranged in a square, a star, and the word "adopt".

        Time to use the animal pictures. Each animal is a three-letter word, and each has one position starred.

        Identify the letter with the star: dog (top left) = *oo = d, cat (top right) = oo* = t, pig (middle) = *oo = p, bat (bottom left) = o*o = a, cow (bottom right) = o*o = o. Press the buttons in the appropriate order to spell "adopt".

        BL, TL, BR, M, TR

        Get the box of matches.

    • Candle

      1. Put the candle onto the holder behind the screen. Light it with the matches.

      2. Close the screen and note the code.

        515

      3. Put the code into the box below the nook. Get the part.

    • The left box

      1. Two strange parts, eh? Let's see if they fit together. Ah! It's a grabby hand thingy!

      2. Maybe now we can reach that item behind the scroll.

      3. The item behind the scroll is a scroll. Well, OK then. Hang the new scroll over the pattern on the right wall of the raised area.

      4. Note the location of the symbols that match the box in the closet.

        13323

      5. Put the code into the box and get the third green ball.

    • Green balls

      There's only one place the green balls can go: above the two Mr. Birdys, in the flower-like holders sticking up. Put them in and get the heart-shaped key.

  3. Exiting

    • Normal end

      You have the key, go use it on the door.

    • Happy Coin end

      Note the Y-shaped symbol behind where you got the heart-shaped key.

      Look at the windows; find the symbols that match.

      Position the knobs of the clock according to the new code; get the happy coin.

      New code = 1213

      OK, now you can use the key on the door.

68 Comments

shipoopie Author Profile Page June 1, 2014 7:41 PM

Outside knowledge? AUGH!

I figure that NineZero o on mister hippo means 90 degrees but nothing comes to me when I rotate the window symbols.

is that what you mean by mathematically?

It also feels like the animal pictures...

are involved in the mister hippo puzzle because of the way there are dots. Or at least maybe the window and the animals are related. But I can't figure any thing out by combining any of those.

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Night Stryke Author Profile Page June 1, 2014 7:48 PM

I'm stuck on the same thing as shipoopie, though I can say that

the animal pictures are not related to the hippo/window.

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shipoopie Author Profile Page June 1, 2014 7:53 PM replied to Night Stryke

@Night Strike

I meant the symbols on the small window. Did you mean the same? The large window I already figured out.

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Night Stryke Author Profile Page June 1, 2014 7:58 PM

@shipoopie

Yeah, I mean the symbols on the small window. The animals are a clue for another puzzle not related to the hippo/small window. I will say that I found it by just sort of using stuff on stuff...

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I'm totally stuck, probably in the same spot as shipoopie.

I have a crowbar (used), a screwdriver (used), lubricating oil (used), wet sponge (used twice), some sort of gizmo, and a green ball. I know that the small window clue has to go with the hippo, but can't figure out how. The (|) clue refuses to work on the box in the closet. I have no idea where or how to use the animal picture clue. There's a blue stick in the recess behind the scroll, but it says I can't reach it, not even with the crowbar. I used the clue from the big windows on the clock, got the key, and opened the padlock, but that didn't get me far, because now it wants a three-digit green number for which I have absolutely no clue.

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Night Stryke Author Profile Page June 1, 2014 8:18 PM

All right, I figured it out.

"90 degrees" doesn't mean rotate the symbols 90 degrees. Instead, count the number of 90 degree angles in each symbol.

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Oooh, a little progress.

Remember that spot where you used the screwdriver? Put your green ball in there, then check the other end. Use what you find on the glass contraption on top of the recalcitrant box in the closet. Next, you need some water; even a little bit will do. That'll get you a key, which in turn will get you another green ball, plus a place to use the animal clue.

Oh, joy, more stuff I don't have any use for yet. :)

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shipoopie Author Profile Page June 1, 2014 8:21 PM replied to Night Stryke

I have an idea how the glass tube box in the closet might open, but I think I need to wait until I can

get that scroll out of the hole with the gizmo. Still haven't found the animal puzzle yet.

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shipoopie Author Profile Page June 1, 2014 8:24 PM replied to Night Stryke

@Night Stryke

aha! But the thing in mister hippo's mouth wasn't what I'd hoped it would be. Small tiny steps we's taking at a time. :-/

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That @#$%!* box in the closet still refuses to open.

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shipoopie Author Profile Page June 1, 2014 8:34 PM replied to Night Stryke

WOW!

I can't tell you what did it, but for that left side closet box

I got impatient and instead of waiting to hang the scroll over those symbols on the wall, I started just clicking in patterns I saw and eventually it just opened and I thought it had glitched so I started clicking again and so I forgot which pattern it was when it just opened. The thing inside isn't helpful at all, though. :-(

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Night Stryke Author Profile Page June 1, 2014 8:34 PM

@shipoopie

Have you put the green ball into the hole in the right wall of the closet yet? That's the thing I found by "using stuff on stuff."

@reka

Did you get the blue scroll from the hole behind the hanging scroll? You need to hang that over the clue to get the proper combination.

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shipoopie Author Profile Page June 1, 2014 8:36 PM replied to Night Stryke

The items I have now are

nail puller, lubricating oil, screw driver, wet sponge, red-blue-yellow stick gizmo, and 2 green balls

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shipoopie Author Profile Page June 1, 2014 8:37 PM replied to Night Stryke

@Night Stryke

I thought I had, but maybe it was a different one I tried. AUGH! Thanks.

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neo1973 Author Profile Page June 1, 2014 8:38 PM

Ok, well this is unusual for a Tesshi-e game, but

the "squeeze the water into the funnel" bit was a bit pixel huntish, and really a bummer. I thought I was losing my mind because even Reka's clue said to put water (after I had already tried numerous times). Finally, I got it by clicking close to the throat of the funnel, not the mouth. Baaaaaaad Tesshi-e, baaaaaad. ;P

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Grr. Finally figured out what I'd been doing wrong with the recalcitrant box.

Just because there's a blank spot in every row, doesn't mean you suddenly need to switch to using the blank spots. Use the (|) symbol, like it says on the box.

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neo1973 Author Profile Page June 1, 2014 8:46 PM

Just need to find the happy coin and I'll be good!

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shipoopie Author Profile Page June 1, 2014 8:46 PM

Well I got the key but I think I got the normal ending. No happy coin for me. :-(

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neo1973 Author Profile Page June 1, 2014 8:47 PM

@elle,
I agree. I knew the solution to the puzzle when I saw it, but the added feature was a nice twist.

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Night Stryke Author Profile Page June 1, 2014 8:48 PM

The clue for the happy coin is

the symbol that appears on the device when you place the three green balls on it and get the door key. Where have you seen that symbol before?

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shipoopie Author Profile Page June 1, 2014 8:48 PM

I think the happy coin is

in the animal puzzle but I haven't figured out the sequence yet

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neo1973 Author Profile Page June 1, 2014 8:49 PM

I just figured out the clue for the happy coin, right after I posted that.

What is it they say? "The power of posting..."

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cthuljew Author Profile Page June 1, 2014 8:51 PM

Still have no idea how to get the hippo code....

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shipoopie Author Profile Page June 1, 2014 8:55 PM

WOOOO! Happy coin. All that business with the

gizmo grabber and the scroll and the animal puzzle had nothing to do with it. All that was just to solve a puzzle I had accidentally gotten already. :-(

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I'm out, with the happy coin and everything, so now I'm really hungry. Mmmm... cake... strawberries... whipped cream....

Some hints

Animals

If you don't know where to use the clue, you haven't found where to use the clue. (Yeah, I know that sounds like a tautology, but what I mean is, don't waste your time trying to apply the clue to random puzzles; it'll be immediately apparent where to use the clue once you find the correct puzzle.)

They're all three-letter words.

Glass contraption

There's a reason it won't let you put your green ball in the obvious place yet.

The diameter of the ball is roughly similar to the diameter of the can of lubricating oil; where one fits, the other ought to fit, too.

Follow the path of gravity to figure out where your ball went. Get the new part. (Don't forget to get your ball back, too.)

The funnel goes with the glass contraption.

You have some water. Really, you do. You don't need much.

Hippo

Count the angles.

(|) box in closet

"You can hang something here" is a euphemism for "you must hang something here."

That mysterious gizmo you have will become a grabby hand when you find its other half.

Look for the symbols that match the box, and only the symbols that match the box.

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Happy coin is in the clock.

Use symbol from green balls and look at the large windows for the position of the symbol. Shift levers in place and voila.

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cthuljew Author Profile Page June 1, 2014 9:08 PM

At this point I have the escape key and the happy coin, but still an unused

candle on its stand and some kind of part, and no scroll.

Are these, like, actually unnecessary puzzles?

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Mystify Author Profile Page June 1, 2014 9:19 PM

Walkthrough

1.

look at the chest in the upper right of the closet

The symbol on it matches the shelves across the room

It is highlighting a specific section

the dolls in that section have a series of rings on them

hit the buttons in the order indicated by the rings

14352

take the nail puller

2.

go to the paper window to the left of the shelves
Use the nail puller to pull out its nail

3.

open the right side of the window. take the screwdriver

4.

go to the upper right side of the closet
use the screwdriver to open the panel
take the lubricating oil

5.

find the wooden shelves with a birdie and top.
take the sponge from the drawer

6.

get the sponge wet in the pool of water with the flower

7.

use the wet sponge on the windows to reveal shapes

look at the clock on the shelf
do the hands remind you of anything?

they match with one of the symbols on the windows

put the sliders on the clock to line up with the symbols on the window

second from top, bottom, top, second from bottom

take the key

8.

put the key in the lock under the flower

9.

spray the key with the lubricating oil

10.

open the compartment under the flower
take the green ball next to the box

11.

return to the upper right section of the closet
put the green ball in the opening

12.

return to the compartment under the flower.
take the green ball and the funnel

13.

go to the upper left section of the closet
attach the funnel to the device

14.

squeeze the wet sponge into the funnel

15.

take the glass sphere
open it to get the diamond key

16.

use the diamond key to unlock the doors under the 2 mr birdies.
take a green ball from the right side

17.

look at the device on the left side. it has a star and says adopt

the pictures on the shelves also have stars.

the star is in one of 3 positions

all of the animals have 3 letter names

the position of the star indicates a letter

these letters can spell "adopt"

correlate the order of the animals with their positions on the shelf

bat 2 - a -lower left
dog 1 - d - upper left
cow 2 - o - lower right
pig 1 - p - center
cat 3 - t - upper right

push the buttons in this order and take the matches

18.

open the left side of the window. clear the smudge with the wet sponge

19.

the 3 dots above the window correspond to the 3 dots on the mr hippo

mr hippo says "NineZero°"

90°

count how many 90 degree angles are on each shape

2348

put this into mr hippo and take the candle

20.

open the white box
put the candle in the holder

21.

use the matches to light the candle

22.

close the candle box
look at the numbers on the side

515

input those numbers into the box under the flower
take the grabber claw

23.

open the closet, and look behind the pile of sheets on the lower right. Take the grabber arm

24.

combine the grabber arm with the grabber claw

25.

move aside the scroll behind the flower
use the grabber to grab the scroll

26.

unfurl the scroll
hang it over the symbols next to the exit door

27.

look at the box in the upper left of the closet

recognize that symbol?

It is on the wall next to the exit door. Its positions form a pattern, which is partially masked by the hanging scroll

correlate the positions of the symbols, from top to bottom, to get the combination to the box

13323

take the green ball

28.

put the 3 green balls into the holders next to the 2 mr birdies
take the heart key

Normal End:

use the heart key to open the door
leave

Happy Coin End:

look at the symbol behind where you got the heart key

it looks like the symbols on the window

find another combination of sliders on the clock from this

bottom, second from bottom, bottom, second from top

input these into the clock
take the happy coin
use the heart key to unlock the door
leave

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shjack180 Author Profile Page June 1, 2014 9:22 PM

Geeze, this one was hard! I still enjoyed it though. I definitely needed the hint for the hippo puzzle. Oddly enough, as difficult a time as I had with several of the puzzles, getting the happy coin was easy. Go figure :p

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Mystify Author Profile Page June 1, 2014 9:22 PM replied to cthuljew

@cthuljew
those are not unneeded puzzles

how did you open the box in the upper left of the closet without getting the scroll? All of those things lead to opening that box

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shipoopie Author Profile Page June 1, 2014 9:29 PM replied to Mystify

@Mystify

they're sort of unneeded

I was able to open that box without those items. I just guessed what the scroll might reveal if I had had it.

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shipoopie Author Profile Page June 1, 2014 9:40 PM replied to Mystify

This was super hard for me but it was more fun playing it together with other people to try to figure it out than to be angry and alone. It's my first time playing with you guys. FUN! Usually, if there's no walkthrough, I end up google translating Japanese and French forums to look for hints. That's also kind of fun, but it's more fun when people are playing at the same time.

Gettin' JIGgy with it is the cat's meow!

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I don't know what I'm doing wrong with the box in the closet.

I counted the rings on the dolls, which didn't work either L to R or R to L, then I used the Walkthrough spoiler

14352 just to make sure I was putting them in the right order

and it still refuses to unlock.

So frustrated that I am on the right track and yet apparently missing something so stupidly obvious is isn't even in the spoiler?

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shipoopie Author Profile Page June 1, 2014 11:27 PM replied to JCS

@JCS

The number of rings on a doll indicates when you click on that button. So, click the leftmost button first, the rightmost button second, etc.

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Thanks, ShiPoopie, I thought I'd done that (with endless variations, since it hadn't seemed to work). But 457th time's the charm - much appreciated.

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shipoopie Author Profile Page June 1, 2014 11:42 PM replied to JCS

I played the game with Japanese turned on because I wanted to see if the animal puzzle was still in English. It was. I wonder if Japanese people have a harder time with these escape games. Even though most of the escape games seem to come out of Japan, many of the puzzles are in a language they probably forgot as soon as they graduated high school. Got to be some frustration involved in trying to figure out a puzzle like that. It's hard enough figuring it out when you know English. But, if you first have to make the logical leap that it's not even in your own language, even though you found it on a Japanese website, it's hair pulling time!

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Walkthrough

(I know I've been beaten to the punch, but maybe someone will find this useful. I've tried to make sure all the spoilers are labeled, so you can drill down to the hint you need without having to open a whole bunch of spoilers you either don't need anymore or didn't want to read yet.)

  1. Initial Exploration

    • Black shelf

      • Clock

        There are four knobs that can move up and down. The clock is showing 6:00, but the hands are odd: they're both the same size.

      • Animal pictures

        There are pictures of a dog, cat, pig, bat, and cow. Each picture has a star and two dots, in various orders. Don't know what to make of this yet.

      • Dolls

        It would probably be a good idea to count the stripes on the dolls. :)

        14352

    • Windows

      There are asterisks on the windows. If you click them, it tells you that "the patterns are likely to separate and fall". OK, so this will likely become a clue later on, but there's nothing we can do with it yet.

    • Closet/nook

      • Left side of closet

        Examine the top of the box.

        There's a glass ball in a glass tube, and a pipe on the top right that says something can go in it. Looks like we need some way to nudge the glass ball to the left.

        The front of the box has three buttons and a symbol. We'll need a code of some sort.

      • Right side of closet

        • Box

          There are five buttons and a diagram. It looks a lot like the black shelf, and the shelf with the dolls is highlighted.

          Go ahead and use the doll code to open the box. Get the nail puller.

        • Small panel

          Look to the right of the box to see a small black panel that's secured with screws. Looks like we'll need a screwdriver. (Who are we kidding? It's a room escape game. Of course we'll need a screwdriver!)

        • Towels

          Move the towels aside and get the strange gizmo. Nothing we can do with it yet.

      • Scroll

        If you move the hanging scroll aside, you'll see a recess in the wall. There's something in it, but we can't reach it, not even with the nail puller or the strange gizmo.

      • Flower

        That's one mighty strange iris: it's growing out of solid rock, and there's water around its base.

      • Padlock

        The cabinet below the nook is locked with a rusty padlock.

    • Raised area

      • Hippo

        Mr. Hippo has a candle in his mouth, and needs a four-digit code. The "NineZero°" and the three black dots written on his side are probably a clue, but it's too cryptic for now.

      • Little shelf

        There's a little drawer in the little shelf, and it's not even locked. Get the sponge.

      • Screen

        The four-sided screen is hiding a candle holder.

      • Upper cabinet

        We will probably need to put something into the three things sticking up on the top. The sliding doors are locked with a key.

      • Small windows

        The window sashes are fastened with a nail. Good thing we've found a nail puller, ain't it?

        • The left side of the window has three black dots on top, and the glass has a big stain. The dry sponge doesn't seem to help.

        • The right side of the window has the all-important screwdriver.

      • Right wall

        There's a pattern of symbols, some of which look like the symbol on the left box inside the closet. There's also a nail above the pattern; looks like we need to find something to hang from the nail to help us interpret the code.

  2. Let's get to work

    • Mr. Hippo

      1. Wet the sponge at the flower.

      2. Wipe off the smudge on the small window. Note the symbols.

      3. 90°, eh? Count the number of right angles in each symbol. (Or, well, count the number of angles: they're all 90° angles.)

        2348

      4. Put the resulting code into Mr. Hippo. Get the candle from his mouth.

    • Clock

      1. Look at the big windows. Remember how it said the patterns were in danger of falling off? See if you can encourage this tendency using the wet sponge.

      2. Look at the clock hands, then look at the windows again. Do you see the similarity?

        Note the location of the symbols that look like the clock hands.

        Counting from the bottom, it's 3142.

      3. Position the knobs on the clock according to the clue. Get the small key.

    • Padlock

      1. The key from the clock fits into the padlock nicely, but it refuses to turn. Too much rust, I guess.

      2. Let's look around for something that could help us. For example, we now have a screwdriver, so we can open that small panel on the right of the closet.

        Well, whaddaya know: a can of lubricating oil.

      3. Use the lubricating oil on the padlock.

      4. Get the green ball. There's also a box that needs a three-digit code.

    • Glass contraption

      1. First, there's a bit of outside-the-box thinking.

        • If you were really, really observant, you'll have noticed that the place you got the green ball is a small square hole in the wall, same as the small square hole in the wall where you got the lubricating oil. And if you were almost superhumanly observant, you'll have noticed that the small square hole in the wall where you got the lubricating oil continues downward - the flat bottom ends before it reaches the back of the recess.

        • OK, so if there are similar holes kind of opposite each other, only one is on top and one is down below, if we dropped something in the top, it should come out down below, right?

        • Try it: put the green ball into the hole where you got the lubricating oil (right side of the closet). Then look in the cabinet below the nook. Collect your ball and the small gray thing.

      2. The small gray thing is a funnel-like part. The glass contraption had a pipe that should hold the funnel-like part nicely. Ayup!

      3. OK, now how to nudge the glass ball to the left? We need to use the funnel to, well, funnel something to it. We don't need a lot of said something; we just need to give the ball a little nudge.

      4. Tesshi-e didn't have the foresight to allow you to use the lubricating oil for this purpose, but some water will do just as nicely. What's that you say? You don't have any water? Sure you do. What have you been cleaning the windows with?

      5. Use the sponge on the funnel. Get the glass ball, then get the key out of it.

    • Upper cabinet

      Use the diamond-shaped key from the glass contraption to open the sliding doors.

      • The right side has another green ball.

      • The left side has a box with five buttons arranged in a square, a star, and the word "adopt".

        Time to use the animal pictures. Each animal is a three-letter word, and each has one position starred.

        Identify the letter with the star: dog (top left) = *oo = d, cat (top right) = oo* = t, pig (middle) = *oo = p, bat (bottom left) = o*o = a, cow (bottom right) = o*o = o. Press the buttons in the appropriate order to spell "adopt".

        BL, TL, BR, M, TR

        Get the box of matches.

    • Candle

      1. Put the candle onto the holder behind the screen. Light it with the matches.

      2. Close the screen and note the code.

        515

      3. Put the code into the box below the nook. Get the part.

    • The left box

      1. Two strange parts, eh? Let's see if they fit together. Ah! It's a grabby hand thingy!

      2. Maybe now we can reach that item behind the scroll.

      3. The item behind the scroll is a scroll. Well, OK then. Hang the new scroll over the pattern on the right wall of the raised area.

      4. Note the location of the symbols that match the box in the closet.

        13323

      5. Put the code into the box and get the third green ball.

    • Green balls

      There's only one place the green balls can go: above the two Mr. Birdys, in the flower-like holders sticking up. Put them in and get the heart-shaped key.

  3. Exiting

    • Normal end

      You have the key, go use it on the door.

    • Happy Coin end

      Note the Y-shaped symbol behind where you got the heart-shaped key.

      Look at the windows; find the symbols that match.

      Position the knobs of the clock according to the new code; get the happy coin.

      New code = 1213

      OK, now you can use the key on the door.

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spike21 Author Profile Page June 2, 2014 2:00 AM

Out, thanks to all the hints. Thanks @Reka!

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Mystify Author Profile Page June 2, 2014 9:03 AM replied to shipoopie

@shipoopie
If you just brute force a puzzle, even with a few hints for it, that doesn't really mean the puzzles are useless. I have accidentally entered the correct combination to the final puzzle in an escape game before.Technically, anything with a combination lock can just be brute forced, unless they do the "you don't have a clue for this" thing, esp when its only a 3 or 4 digit lock.

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Reka Author Profile Page June 2, 2014 9:44 AM replied to shipoopie

@shipoopie, re: playing it together with others -- I totally agree! I'm not sure I would like this game nearly as much if I had played it all alone with just a walkthrough. (So then why'd I write a walkthrough? Well, I definitely would not have liked this game at all if I had played it all alone without a walkthrough. That hippo puzzle would've killed it for me — it's just not the sort of thing I would have gotten on my own.)

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Not sure why this isn't working, but I've inserted the code for the box in the right side of the closet a dozen different times and it still tells me that it's locked. I've tried it in English, Japanese; as well as using various browsers and still get the same results. :(

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Reka Author Profile Page June 2, 2014 1:47 PM replied to Geoff

@Geoff, try the following.

  1. Go away from the closet, then go back.

  2. Carefully put in the code. (Click the leftmost button, then the rightmost button, then the middle button, then the second button from the left, then the second button from the right.)

  3. Wait a few seconds.

  4. Now click the front of the box until it opens. It might still say "locked", but it should open nevertheless.

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shipoopie Author Profile Page June 2, 2014 3:59 PM replied to Reka

For me, the green buttons all flash at the same time when the code is correct.

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I thought this was really hard. Maybe my idea of logic isn't someone else's idea of logic.
Maybe I was lulled by the pleasing graphics.

Anyway, I look forward to every escape game JIG gives me!!

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Reka Author Profile Page June 3, 2014 1:18 PM replied to Scaper

Scaper, all the puzzles are logical ... in hindsight.

Let me tell you, though, when I was first playing it and that damn hippo was staring at me mockingly and I was going around the room re-examining everything and I was trying every object on every location twice and there just was no inspiration forthcoming for the hippo code...

I was like, I have a friggin' crowbar. Don't tell me I can't pry open the hippo's mouth just a little bit, enough to take the candle and forget about solving the code.

(One of these days someone ought to write a room escape game that allows you to use your objects in realistic ways like that. Of course, the first rule of such a game would have to be "no crowbars", because then you just pry open the door and you're outta there.)

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shipoopie Author Profile Page June 3, 2014 3:06 PM replied to Reka

Or the room would have to be 500 feet under ground and covered in 200 feet of cement and the key just opens a space portal. :-)

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lilymay Author Profile Page June 4, 2014 3:07 PM

I've tried to load this game numerous times over the last few days, and it is perpetually stuck a 9%. Wondering what the problem could be. Can anyone offer any suggestions ?

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Reka Author Profile Page June 4, 2014 5:27 PM replied to lilymay

lilymay, did you try the suggestions in the FAQ?
http://jayisgames.com/support/#flash-stops-loading

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lilymay Author Profile Page June 4, 2014 5:46 PM

Thank you for responding, Reka...I did read suggestions in FAQ to see if anything was applicable. =)

I can play all other flash games, including all Tesshi-e games.

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JetSetVegas Author Profile Page June 4, 2014 6:50 PM

The NineZero puzzle completely threw me. Not that it was bad, but I prefer that puzzles relate to clues that are found within the game in case there are those of us that may not be privvy to the knowledge. And please don't say "Everyone should know that" or something just as pretentious. Not everyone knows everything. Maybe

find a geometry book in the game that shows lots of different angles and shapes

. That wouldn't give anything away, but would give you a leg up. At least I got the Happy Coin without help.

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Reka Author Profile Page June 4, 2014 7:25 PM replied to JetSetVegas

I honestly don't understand how the hippo puzzle requires outside knowledge. The animal names being in English in the Japanese version, now that's outside knowledge, but "NineZero°"?

Is it really outside knowledge to translate "NineZero" to "90"? Or do people not know what the degree symbol means? Or do they not recognize 90° as describing an angle? Each of those possibilities is more preposterous than the last, but maybe I'm too much of a nerd to have a good view of this.

I mean, like I've mentioned, I totally did not understand the hippo puzzle clues, but it certainly wasn't because I was missing some mysterious outside knowledge; I just wasn't making the appropriate mental leap, same as the mistake I kept making with the left-hand box in the closet.

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shipoopie Author Profile Page June 4, 2014 8:11 PM replied to Reka

I too was doing the wrong thing with that hippo clue and needed help with it. It's not really outside knowledge because everybody in the universe knows

what degrees are and what the degree symbol is

, but there really should have been some other clue to point you toward what it was getting at. It's a stretch to expect people to realize that "NineZero o" by itself

was referring to the inside corners of the window symbols because those symbols only had right angles in them. I might even go so far as to say that it was misleading.

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shipoopie Author Profile Page June 5, 2014 12:33 AM replied to elle

@elle

Or knowing how many times they strike the giant bell at new years in Japanese shrines!

Or Or, that one where you had to know how many players were on a team in several different sports. And it didn't even tell you that that was what it was going for! :-(

Outside knowledge can go too far sometimes.

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JetSetVegas Author Profile Page June 6, 2014 7:03 PM

Elle, thanks for understanding, and Reka not one time did I not say that I did not know that NineZero with the dot meant 90 degrees. What I'm saying is

what if someone doesn't know what a 90 degree angle looks like

? They would have no clue what to do with that window puzzle. And shipoopie as much as you'd like to tout the intelligence of your fellow man,

not everyone in the universe knows what the degree symbol is and how it relates to angles

.

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shipoopie Author Profile Page June 6, 2014 11:08 PM replied to JetSetVegas

I do think that outside knowledge is bad for these games, but I don't think every game needs a math book.

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Reka Author Profile Page June 7, 2014 12:31 AM replied to JetSetVegas

JetSetVegas, I didn't say you didn't know. I was *asking*, because you and others kept saying "outside knowledge", and I kept scratching my head "what outside knowledge?". But you've just answered that, so thank you.

I do have to go on record to say that anyone who doesn't know what a 90° angle looks like is either too young to be using a computer unsupervised, or... well, the alternative is too depressing to contemplate.

In conclusion, get off my lawn, you young whippersnappers.

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JetSetVegas Author Profile Page June 8, 2014 10:05 AM

Glad I was able to fully explain myself. Done and done.

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zipsmom Author Profile Page June 11, 2014 4:13 PM

I figured out the dolls puzzle immediately, but no matter how many times I light the buttons in the right order, the box won't open. I tried reverse order too. I don't know what I'm doing wrong, but I know I can't go any farther until I've got that nail puller. Any suggestions?

Is this just a glitch in the game program?

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novascottch Author Profile Page June 11, 2014 5:04 PM

I'm having trouble entering the codes for two of the boxes. So far I have...

... wet the sponge and gotten the clock code, which worked fine. I got that key. However, it will not let me use the doll code for the right side box, or the shape code for the box on the left side of the closet.

I have checked both walkthroughs, so I know I am doing it correctly, but it still keeps telling me that both boxes are locked. Sooooo I am stuck :/

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zipsmom & novascottch: have you tried opening the boxes despite the "locked" message? I vaguely remember the doll code one saying "locked" after I entered the code, but clicking the front of it nevertheless opened it. (Unfortunately I don't have time to replay the game right now, so I can't test whether there's been a new glitch introduced or something.)

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MmeTurbulence Author Profile Page June 14, 2014 3:53 PM

Yay! You do have a walkthrough for this one. It doesn't show up in a tag search -- I think because most of Tesshi-e's games are tagged mildescape and tesshi-e, but this review/wt only has the tag tesshie (no hyphen).

[Fixed. Thanks! -elle]

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