Hot Pot Party


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Rating: 3.7/5 (58 votes)
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Hot Pot Party

elleDetarame Factory has invited us to a Hot Pot Party and it doesn't mean what you might think it means. A hot pot is a savory recipe made from various fish, veggies and seasonings. It looks deeee-lish, but before the party can start, you'll have to find the recipe and collect all the necessary ingredients. This is not as simple as the pastel colors and cute characters might lead you to believe—nearly every cupboard and drawer is locked, so you'll have to escape your way through each, using the clues and items you've gathered to help you further along through multiple odd-shaped rooms and whimsical scenes.

Hot Pot PartyPoint-and-click to navigate, following the changing cursor to find all active areas. There's a couple spots that are hard to find, so take your time pointing the cursor around every surface until you find them. Puzzles are usually quickly solved after you've found all the clues but there are more than a couple times that lateral thinking is needed and a few puzzle rules feel arbitrary or unintuitive. Without a SAVE function, you'll want to play when you can set aside around 20 minutes to finish. This is a rather meaty escape, with a lot to do and two endings to find. To help out, the designer has added a MEMO function; click on it to open a notebook filled with all the clues you've seen so far. The flaws are more disappointing because there so many creative and fun aspects to this game, you want no downsides to the fun sides. As for fun sides, there are too many to count. If you've enjoyed Detarame Factory's Anision, then you already have an idea what to expect: coyly inventive puzzles and enough charm to knock the pink off a flamingo, a whimsical escape game that is as clever and tricky as it is cute.

Hot Pot Party

Walkthrough Guide


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Hot Pot Party Walkthrough

From the middle house

  • Bottom right of table for 1 coin then inspect the purse for another. Go right.

  • Click on picture frame to add to memo.

  • Go right until castle picture (2 screens) click on poster of ALI BABA, hint is added to memo.

  • Click right to kitchen. Bottom left cabinet then click on pot/bowl and knife. Note the sesame bottle.

  • Middle cabinet has clue with the word EAR - look at memo with the 3 cats

    2-1-3

  • Get binocular and look at the book for another hint. Go back one screen.

  • Click on the castle and enter the code - see memo

    OPEN SESAME

  • Grab the flamingo and the cat handle. Use the cat handle for the bottom drawer and open to get a screwdriver and another coin.

  • Head back to the first screen with the table and click on the frame above. Use the screwdriver. Go left one screen to the kitchen. Enter the code for the right cabinet.

    0-1-4-2

  • Get the blue lamb. You can get another coin by turning off the light in the room with the picture frame and piano, then go to the kitchen and it will sparkle.

  • Head to the screen with a door and exit.

  • Outside

  • Use the binocular and look at the clock. Head to the store on the right

  • Shops - Grocery on the right, fish on the left

  • Grocery - look at your purse then click on items. Buy everything in the store.

  • Click bottom right for another clue and exit the store.

  • Fish - Note the bucket on the left, then head to the back of the room.

  • Look at the poster, exit and head back to the house.

  • Solving the rest of the puzzles

  • Go right to where the robot is and enter the code (use memo and note the backward fish).

    Left-left-left-right-right

  • Grab the flamingo and look at the clue. Go right one screen.

  • Use the memo to solve the puzzle with the plants. Grab the coin.

  • The next screen, use the code from the clock tower

    (ΦωΦ)

  • Get the 2nd flamingo and note the coloured clue like the first.

  • Click on the window above the drawer then place both flamingos on top of the drawer. Go back to screen with the picture frame/piano and turn off the light. Go to the next screen.

  • Click on the robot and grab the key, head back to the piano.

  • Use the key on the piano and note the clue.

  • Click on the lambs and solve the puzzle.

    Green-blue-pink-yellow-purple

  • Get the xylophone mallet and a coin. Go to the fish shop and enter the back room.

  • Play the song on the xylophone.

    Light blue-green-light green-red-red-green-light blue-light green.

  • Buy everything in the fish shop. Head back to the house.

  • Cook the hotpot according to the hint.

    Tomatoes in the bowl, use the whisk. Pour tomato sauce to pot. Add brown spice (farthest right). Cut vegetables then fish on cutting board. Place mussels in the colander. Put vegetables in pot, add orange spice (far left). Add fish, mussels, and shrimps. Add blue then green spices.

  • Enjoy the hotpot

    Happy Ending

    Exit the house and go to both shops to invite the cats over

    Memo locations:

    1. Click the lower right area inside of the fruit & veggie shop.
    2. a. click the fish chart in the back of the fish shop. b. click the lower left area inside of the fish shop.
    3. a. Click the inside of the green cabinet. b. click the inside of the blue cabinet.
    4. a. Look at the left picture next to the blue cabinet. b. Look at the bottle in the bottom left cabinet in the kitchen.
    5. Look in the mirror above the lambs.
    6. Look at the clock tower through the binoculars
    7. Look at the piano keys.
    8. Look at the book in the bottom middle cabinet in the kitchen.

    Endings:

    Normal Ending: Once you finish making the meal and its on the table, click on it. Click yes to eat it.
    Happy Ending: After the meal is on the table, go to each store and talk to the shop owner, then go back to the meal and click yes to eat it. NOTE you have to talk to both shop keepers to get this ending, not just one.

    24 Comments

    Username Author Profile Page May 8, 2014 1:37 PM

    I'm stuck and hoping that by posting I'll be unstuck.

    Score: 1 (1 votes) Vote up Vote down Report this comment Reply

    Also stuck.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    Username Author Profile Page May 8, 2014 1:49 PM

    I've bought all the veggies from the market, still have two coins left over, and have a

    little fluffy lamb? All I know is that I can use it to exchange colors with the other lambs, but not sure the order I'm shooting for.

    I still need to open the color cabinet in the kitchen, wake up the sleeping cat, open the piano, the item next to the piano, and the cabinet with the fish skeletons (whatever I thought was a clue, wasn't.)

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    For the fish cabinet, refer to the memo and:

    Only reverse the 0.5 fish.

    So..

    Left, Left, Left, Right, Right

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    CJTressler Author Profile Page May 8, 2014 2:11 PM

    One thing I found, just as a hint

    Click the little "memo" box in the lower right corner of the game. Every time you hear a chime, it adds something to your memos.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    For the color cabinet in the kitchen (the ear one):

    Check the memo and look at the 3 cats picture

    and

    Count the tufts on a single ear of each cat and enter it into the cabinet.

    So...

    First button twice, middle button once and last button three times

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    Username Author Profile Page May 8, 2014 2:17 PM

    Found a YT walkthrough, I'm out. There were a couple dubious puzzle, IMO.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    Username Author Profile Page May 8, 2014 2:20 PM replied to CJTressler

    I saw the memo box, but never heard a chime. I never hear anything when I'm playing a game at work as I keep the volume off.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    AutomneLiza Author Profile Page May 8, 2014 2:26 PM

    For the piano

    use flamingos with open window and look at the robot across the room with the lights off

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    kainfury Author Profile Page May 8, 2014 3:18 PM

    Man, cooking a Hot Pot is a nightmare in Kitty Land.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    Anyone know where to find the hammer/ stick for the xylaphone?

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    Hot Pot Party Walkthrough

    From the middle house

  • Bottom right of table for 1 coin then inspect the purse for another. Go right.

  • Click on picture frame to add to memo.

  • Go right until castle picture (2 screens) click on poster of ALI BABA, hint is added to memo.

  • Click right to kitchen. Bottom left cabinet then click on pot/bowl and knife. Note the sesame bottle.

  • Middle cabinet has clue with the word EAR - look at memo with the 3 cats

    2-1-3

  • Get binocular and look at the book for another hint. Go back one screen.

  • Click on the castle and enter the code - see memo

    OPEN SESAME

  • Grab the flamingo and the cat handle. Use the cat handle for the bottom drawer and open to get a screwdriver and another coin.

  • Head back to the first screen with the table and click on the frame above. Use the screwdriver. Go left one screen to the kitchen. Enter the code for the right cabinet.

    0-1-4-2

  • Get the blue lamb. You can get another coin by turning off the light in the room with the picture frame and piano, then go to the kitchen and it will sparkle.

  • Head to the screen with a door and exit.

  • Outside

  • Use the binocular and look at the clock. Head to the store on the right

  • Shops - Grocery on the right, fish on the left

  • Grocery - look at your purse then click on items. Buy everything in the store.

  • Click bottom right for another clue and exit the store.

  • Fish - Note the bucket on the left, then head to the back of the room.

  • Look at the poster, exit and head back to the house.

  • Solving the rest of the puzzles

  • Go right to where the robot is and enter the code (use memo and note the backward fish).

    Left-left-left-right-right

  • Grab the flamingo and look at the clue. Go right one screen.

  • Use the memo to solve the puzzle with the plants. Grab the coin.

  • The next screen, use the code from the clock tower

    (ΦωΦ)

  • Get the 2nd flamingo and note the coloured clue like the first.

  • Click on the window above the drawer then place both flamingos on top of the drawer. Go back to screen with the picture frame/piano and turn off the light. Go to the next screen.

  • Click on the robot and grab the key, head back to the piano.

  • Use the key on the piano and note the clue.

  • Click on the lambs and solve the puzzle.

    Green-blue-pink-yellow-purple

  • Get the xylophone mallet and a coin. Go to the fish shop and enter the back room.

  • Play the song on the xylophone.

    Light blue-green-light green-red-red-green-light blue-light green.

  • Buy everything in the fish shop. Head back to the house.

  • Cook the hotpot according to the hint.

    Tomatoes in the bowl, use the whisk. Pour tomato sauce to pot. Add brown spice (farthest right). Cut vegetables then fish on cutting board. Place mussels in the colander. Put vegetables in pot, add orange spice (far left). Add fish, mussels, and shrimps. Add blue then green spices.

  • Enjoy the hotpot

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    Happy Ending

    Exit the house and go to both shops to invite the cats over

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    chipmunk Author Profile Page May 8, 2014 5:31 PM

    Where do I find the memo for the plants?

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    bluegriffin18 Author Profile Page May 8, 2014 5:56 PM

    Memo locations:

    1. Click the lower right area inside of the fruit & veggie shop.
    2. a. click the fish chart in the back of the fish shop. b. click the lower left area inside of the fish shop.
    3. a. Click the inside of the green cabinet. b. click the inside of the blue cabinet.
    4. a. Look at the left picture next to the blue cabinet. b. Look at the bottle in the bottom left cabinet in the kitchen.
    5. Look in the mirror above the lambs.
    6. Look at the clock tower through the binoculars
    7. Look at the piano keys.
    8. Look at the book in the bottom middle cabinet in the kitchen.

    Endings:

    Normal Ending: Once you finish making the meal and its on the table, click on it. Click yes to eat it.
    Happy Ending: After the meal is on the table, go to each store and talk to the shop owner, then go back to the meal and click yes to eat it. NOTE you have to talk to both shop keepers to get this ending, not just one.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    shipoopie Author Profile Page May 10, 2014 11:32 PM

    I like how even though there's no save button, they let you go back and experience the other ending anyway.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    SeikoGiliw Author Profile Page May 11, 2014 12:32 AM

    All right, I can't get one part of the game to work for me.

    The "EAR" puzzle is not opening the cupboard when I enter the solution.

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply
    shipoopie Author Profile Page May 11, 2014 12:35 AM replied to SeikoGiliw

    @SeikoGiliw

    Did you

    click left to right with each button being pushed the correct number of times?

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    SeikoGiliw Author Profile Page May 11, 2014 12:37 AM replied to shipoopie

    Oh! Thank you, shipoopie!

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    Axyraandas Author Profile Page May 11, 2014 1:13 AM

    For

    playing the song on the xylophone in the walkthrough, light green and green seem to be switched.

    This was a fun game, because cats. x3

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    OK - I'm stuck with the castle.

    I've got the memo, and have clicked on the letters OPENSESAME about 20 times, and still nothing has happened. Am I supposed to do something for the space between the words? Am I supposed to click on something else at the end of the code? I've clicked on the doors and the windows...

    Thanks!

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    So, the colored lambs... the walkthrough tells you the answer, but not how it was gotten. Where is that info found?

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

    Nevermind, got it...

    Score: 0 (0 votes) Vote up Vote down Report this comment Reply

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