Eugene Karatev is probably a name you're familiar with if you love physics puzzles, masterminding popular games like the Wake Up The Box games, the Splitter series, and more. 2013's Drawfender was all about finding ways to stymie the efforts of a bunch of assassins who wanted to stop a philanthropist from philanthropisting (look, one of us is getting paid for this, so clearly I'm the one who gets to decide what is a word and isn't), and now there's Drawfender Level Pack for even more! See, the goons from the first game are out on bail, and since our hero has never seen a hysterical after-school special about online safety, he posts his vacation destination on social media, letting his would-be killers track him down. In each level, you need to draw shapes within the grid that will protect him from the cartoonishly large weapons they're trying to wipe him out with. The number of pencils at the bottom of the screen represent the number of solid shapes you can draw, with one completed silhouette costing you one pencil. It's not as easy as it seems, since your creation will turn solid when it drops, thus enabling it to interact with or even just bounce off of other elements in the level, and if it knocks our hero off his platform, or even just knocks him silly, you're doing the work for the assassins!
Like its predecessor, Drawfender Level Pack is a lot more clever than it initially seems. Since you can draw whatever you want, creating something to protect our hero should be easy as pie, but despite sporting some minimalist design, each level sports terrain that forces you to think about size and physics when you're drawing rather than just letting you plop down a big hunk of wood. Later levels get even more complicated when you can draw more than one object, but more often than not you're dealing with levels that seem to have an abundance of space to play around in, and thus present more of a challenge when it seems like you have so little physical elements in the environment to work with. If you liked the original, then you're going to like this one, especially given how insane some of the stages get. It doesn't revolutionize the concept, but it doesn't really need to either, and it's proof positive that the pen really is mightier than the sword. Or... in this case, cannon. Or ray gun.