Doyu Hexcontrol


  • Currently 4.1/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.1/5 (28 votes)
| Comments (10) | Views (214)

Doyu Hexcontrol

drstrosySometimes a simple puzzle game gets under your skin and challenges what you know. It's why we love tonypa... his games are unexpected, they make you think, and yet they are excessively simple in design. Welcome to the party Doyu Hexcontrol by Doyu Games, a game that's is easy to figure out and challenging to master, to say the least. Built on a hexagonal grid, you and the computer or another player take turns making moves. First you place your color on the board, and then you can either take another space, or fill one of the dots in the space you've chosen. Each space has 2, 3, 4 or 6 die-like dots, which are a part of the strategy. As soon as you fill the dots in a hexagon, it explodes, conquering all the spaces around it. As you take over a new hexagon, you automatically get one more dot than was in that space to begin with. So, if the space is empty, you receive one dot; If it has one or more, whether your color or your opponent's, you gain one more than it held before.

Doyu HexcontrolAnd that's where the heart of the strategy comes into play. If you set up a chain of explosions, you can take over a large portion of the board. You can also leave yourself open to a chain-reaction of explosions from your opponent if you don't watch your dot placement. Like chess and other multi-layered strategy games, you always have to look ahead as many plays as you can to determine both the best placement of new hexagons as well as how many dots to place in each one. And once you get past the Easy levels, you'll find that the AI won't always follow a standard set of plays. The blue and green are similar in hue so color blind players may have some issues, and we hope to hear from you if that is the case. Beyond that, it's a well-designed game with infinite replay value. Put on your thinking cap... you're going to need it for this one!

Play Doyu Hexcontrol

10 Comments

This game could have done with some in-game basic instructions on how to play.

I started to play like it was a Hex Logic game (see: https://play.google.com/store/apps/details?id=com.gabysoft.hexlogiczoo)

You CAN click on the same hexagon more than once, just in case you didn't know.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I'm like that too. After all, basic controls such as "use WASD to move" are often worked into the first couple of levels, especially if it gets any more complex than that (such as shooting or one of the many shape/character-shifting platformer games).

I found the "Instructions" button back at the main menu, but it wasn't very obvious.

Because of that, I got kind of frustrated. Suppose it's because I'd rather play some kind of logic puzzle than some kind of strategy game.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Since it's a game without any randomness, one of the 2 players is forced to win should he play perfectly, see http://en.wikipedia.org/wiki/Solved_game to see what I mean. A software that calculate this shouldn't be so hard to make, it may have been done already, I wonder what the result is.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I remember seeing a game very similar to this a long time ago, but it was played on a square grid with an isometric view, you played by stacking tiles on the squares, and the edge/corner squares were slightly raised to illustrate that they took fewer tiles to "overflow".

Seeing it in a hex-grid form is a nice change.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@zzzzz The fact that the game has a theoretical "perfect play" doesn't mean that much. For larger boards it becomes infeasible to compute every possible sequence of moves by brute force, since the number of such sequences grows roughly exponentially with board size.

In other words, knowing that a solution exists is not the same as being able to compute it.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Well I think it's easy to code what there is to calculate, the biggest one probably need centuries to get the solution though, maybe the smallest requires only some weeks I don't know, I was just saying.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
fuzzyface Author Profile Page April 22, 2014 2:09 PM

zzzzz with your argument chess should have been perfectly solved already, yet computer engineers work since decades on chess AI.

About this game, I bet the AI on "hard" on a small board the second time I ever played this game. So kinda anticlimactic.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

No it shouldn't, like I said, by using bruteforce it can take centuries to solve games which allow many actions each turn.

By the way, in hard on the biggest board the computer wasn't a good looser against me and decided to stop playing all of sudden.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
fuzzyface Author Profile Page April 23, 2014 2:06 AM

zzzzz its not only time, which are certainly not only centuries when using all computers of the earth on that task anyway. It is also about memory, you need to store all calculated positions somewhere.

To give you perspective. there 10^45 legal chess positions. Thats aprox 9×10^35 Terabyte of memory. Using 4 terabyte harddrives, that are aprox. 2*10^35 harddrives. Each weighing 690g (hitatchi ultrastar) that are aprox 10^32 tons. Earth having the mass of 6*10^21 tons. Thats the mass of 26 millions of earths.

An interesting open question to humanity is, if both players play perfectly, is it a draw or is white going to win?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Find the Escape-Men Part 126: The Special Property> Dora The apartment in this escape game's rent is suspiciously low, and there's a weird smell here too... so it's probably not a good sign your realtor has locked you inside! Experience a whole lot of weirdness (and a jump scare or two) in this very silly game from no1game.  ...
542 Views
1 Comment
Natural Selection 2> Johnny123 Your cute little spider-ball is hungry. Use the mouse to shoot strands of webbing to pull him around each level, catching and ensaring flies and avoiding the angry bees that chase you through each level.  ...
11,162 Views
1 Comment
This War of Mine> Dora In this compelling and grim indie simulation, you control a group of survivors struggling to get by day to day in an increasingly dangerous city that's turned into a war zone. As the days pass, you're forced to push the limits of what you're comfortable with in order to survive, and rather than glorifying war for heroics, This War of Mine humanizes it for its people.  ...
6,912 Views
2 Comments
Kingdom Rush Origins> Dora Ironhide Games is back for more with the third installment in their wildly popular realtime strategy/tower defense game series available for iOS and Android. As gorgeous and charming as you'd expect, Origins doesn't do much to shake up the established formula, but with new enemies, locations, heroes, and more, it's everything fans enjoy with a high coat of polish.  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Mystery Case Files: Dire Grove, Sacred Grove

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.


Visit our great partner: maxcdn!