Weekday Escape N°12


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Weekday Escape

elleHere at the Weekday Escape headquarters, I make it my mission to be all inclusive. My motto being (this week, at least) "There's a flavor for everyone." Who am I to judge if you want to put anchovies on your oatmeal or guacamole in your ice cream? I'm no Ted Allen. I can only offer a sampling trio of escapes that are worth a taste then leave it up to the brilliance of the JIG community to make it a cuisine. All straining metaphors aside, this week's games hold little in common with each other but, when put together, seem to balance out the palate.

Escape from the Room with the Diamond PictureEscape from the Room with the Diamond Picture - You only have to play a few times to see that Yomino Kagura knows how to take a changing cursor, a few kitschy boxes, a number of well-seasoned puzzles, and a rather plain room and cook them up into a satisfying escape game. Nothing too fancy or over the top—in fact, it gets a bit difficult to distinguish one from the other. When looking at the recipe, all the ingredients are logical, intuitive and cleanly-designed; it just needs a bit more spicing up. Those who can read Japanese lettering will have the added treat of helpful messaging and a narrative to round out the escaping experience.

Escape from the Japanese Style RoomEscape from the Japanese Style Room - Neat Escape has a long repertoire of shortish escape games to boast (34 to be exact) and Japanese Style Room, with just a sparse two puzzles and a few hot spot searches, is one of the most recent. Still, already there is a sequel; so it'd be nice to see them put together into a more substantial undertaking. The potential is there, which would better show after a bit of polishing, ridding the room of an unfortunate pixelus huntitis infestation and giving the somewhat dull aesthetics a face lift. Perhaps someone like TomaTea, who has interior design flair, would agree to a Trading Spaces arrangement? While it's understandable if the flaws make a discerning escape enthusiast wrinkle her nose, once you get past them, this manages to be satisfying all the same—especially if you happen to be craving shellfish.

Find the Escape-Men 87: PollinosisFind the Escape-Men 87: Pollinosis - You'd think that, if you have rooms filled with little green men, the least of your home owner concerns would be the pollen count outside. Still, what's less appetizing than a runny nose? Despite the opening narrative, when No1 Game uses allergy season to set the scene, it's anything but depressing. As you already know by the title, to succeed in this escape caper, find all ten escape-men in the room, either by cracking codes, uncovering their hiding spots, or solving their ailments. While there's hardly any surprises for those familiar with the Escape-Men menu of games, both the humorous story that holds it together and the addictive fun of filling your greenies count make this a delicious final course to your WE lunch break.

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for hints or help out the other players with your clues and walkthroughs in the comments below.

Walkthrough Guide


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Escape Men 87: Pollinosis

Door View

Things to Note

There's an escape man to the right of the bookshelf, but we can't reach him yet

Things to Collect

Open the left shelf of the bookshelf to get escape man with a tickled nose

Tickle his nose by clicking to get Escape Man 1 AND Escape Man 2

Open the fridge and click the cups out of the way to get Escape Man 3

Sleeping Bag View

Escape man in the top of the cupboard needs a tissue

Escape man in the sleeping bag doesn't want to come out

Desk View

There's an escape man hard at work

There's a phone charger at the top left of the desk

Bed View

Things to Note

There's an escape man that doesn't want to get up

Things to Collect

Look! Tissues!

Underneath the tissues, there's a blue drawer knob

In the windowsill, there's a phone

Desk View

Let's charge the phone, and come back later

Sleeping Bag View

We'll give our buddy in the top cupboard a tissue to collect Escape Man 4

Check the leftover tissue to get Escape Man 5

Use the drawer knob on the bottom cupboard to get a vacuum

Click the nozzle of the vacuum to remove the large attachment

Use vacuum on the sleeping bag to annoy escape man and collect Escape Man 6

Door View

Use vacuum in that pesky space besides the bookshelf to suck up the escape man

then open the vacuum to collect Escape Man 7

Bed View

Let's wake him up- click on him til he complains to collect Escape Man 8

Desk View

Use the now charged phone to call any of the class hotlines, and here that class is cancelled!

Tell our intrepid student to collect Escape Man 9

Check the cushion on the chair to find medicine

Click the green pill to collect Escape Man 10

Ending

Click on Escape Man as he figures out how to escape Pollinosis forever

Since I can't play either of the other ones, here's a walkthrough for Diamond Picture room.

  • Exploring

    • Couch view

      • There's a screwdriver under the couch.

      • On the seat of the couch, there's a red diamond with a number inside.

      • On the picture above the couch, there are three diamonds: red, blue, and green.

      • The blue and white checkerboard box has slots for three shapes: circle, square, and triangle.

    • Strange machine + table view

      • There's a horizontal door on the wall, which needs a key.

      • The strange machine looks like a left-right puzzle.

      • The white box on the table needs a three-digit code. It also looks an awful lot like the picture above the couch.

    • TV view

      • The left cabinet has a blue square shape.

      • The middle cabinet needs a three-digit code, and the numbers are red, green, and blue.

      • The right cabinet is wired shut; we need a cutting implement of some sort.

      • Above the small table, there's a picture with numbers scattered across it.

      • The small table itself needs a key.

    • Wardrobe view

      • There's a pretty prominent green diamond number clue in the wardrobe.

      • The top drawer is screwed shut (screw is on the top left). Remove the screw, then back out and open the drawer to get a stencil with three colorful squares on it.

      • There's a red triangle shape in the bottom drawer.

      • There's something on top of the wardrobe, but we can't reach it.

  • Puzzle solving

    • Red-green-blue

      • Put the stencil on top of the scattered-numbers picture (TV view) to get a three digit-code. The first box is red, the second box is green, the third box is blue.

      • Go to the middle cabinet under the TV and enter the code you just found. Get a small white key.

    • Left-right

      • Use the key you just found to open the horizontal door (strange machine + table view).

      • The arrow is pointing to the left-right button thingy just below, so go ahead and press the buttons in the sequence given. Get the wire cutters.

      • Use the cutters to open the right-hand cabinet under the TV. Get the stick.

    • Diamonds

      • Use the stick to get the box from the top of the wardrobe.

      • View the box with "about item" and open it with the screwdriver. Get the remote.

      • Use the remote to turn on the TV; note the blue diamond number clue.

      • Go to the white box that resembles the picture above the couch. Put in the three-digit number the diamond clues have given us. Get another small white key.

    • Shapes

      • Use the new key to open the table to the right of the TV. Get the yellow circle shape.

      • Put the shapes into the blue checkerboard box next to the couch. Get the third small white key.

      • Use the key to open the only remaining lock, namely the one on the exit door.

Walkthrough for Escape from the Japanese Style Room

The box on the table:

The box on the table needs a 3-digit code, and is labelled with the letters "p", "e", and "v". The solution for this puzzle can be found by reading the hanging scroll.

Count the number of occurrences of the letters "p", "e", and "v" on the hanging scroll, including the small text near the bottom.

The code to enter is 262. Take the stick.

The two-button box near the hanging scroll:

The clue for this puzzle is under the two cushions to the left and right of the table

Note that the numbers under the cushions include each of the digits from 1 to 7 exactly once.

The buttons on the box need to be pressed in the order indicated by the placement of the digits. For example, the digit "1" appears under the right-hand cushion, meaning that the right-hand button should be pressed first.

The sequence to open the box is RRLLRLR. Take the hex driver.

Using the stick and hex driver:

The bottom of the hanging scroll is fixed with a hex bolt. Use the driver to remove it.

Swing the scroll to one side, revealing a small niche that was hidden behind it.

Inside the niche is a small mechanism with a hole. Use the stick on the mechanism to create a small lever, then click on the lever, causing a floor panel to lift and reveal a secret compartment.

Opening the locked box in the secret compartment:

You need to find and press two hidden buttons to unlock the box.
Button I:

Button I is hidden beneath the cushions in the bottom of the left-hand side of the closet.

Button II:

Button II is hidden below the shelf in the right-hand side of the closet. Click just below the shelf near the middle to find it.

Open the now unlocked box, and press the button inside to unlock the exit door. Click on the door to finish the game

21 Comments

In the Japanese style room I can't find

the II button

I already

opened the floor panel

and I still have

the driver, so maybe I'm supposed to use that somewhere?

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@Jamilworm

You have to pixel hunt in the bottom right side of the closet for button II.

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VoxPopuli42 Author Profile Page February 26, 2014 2:29 AM

Well Escape Men was funny. Working on a walkthrough!

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VoxPopuli42 Author Profile Page February 26, 2014 3:09 AM

Escape Men 87: Pollinosis

Door View

Things to Note

There's an escape man to the right of the bookshelf, but we can't reach him yet

Things to Collect

Open the left shelf of the bookshelf to get escape man with a tickled nose

Tickle his nose by clicking to get Escape Man 1 AND Escape Man 2

Open the fridge and click the cups out of the way to get Escape Man 3

Sleeping Bag View

Escape man in the top of the cupboard needs a tissue

Escape man in the sleeping bag doesn't want to come out

Desk View

There's an escape man hard at work

There's a phone charger at the top left of the desk

Bed View

Things to Note

There's an escape man that doesn't want to get up

Things to Collect

Look! Tissues!

Underneath the tissues, there's a blue drawer knob

In the windowsill, there's a phone

Desk View

Let's charge the phone, and come back later

Sleeping Bag View

We'll give our buddy in the top cupboard a tissue to collect Escape Man 4

Check the leftover tissue to get Escape Man 5

Use the drawer knob on the bottom cupboard to get a vacuum

Click the nozzle of the vacuum to remove the large attachment

Use vacuum on the sleeping bag to annoy escape man and collect Escape Man 6

Door View

Use vacuum in that pesky space besides the bookshelf to suck up the escape man

then open the vacuum to collect Escape Man 7

Bed View

Let's wake him up- click on him til he complains to collect Escape Man 8

Desk View

Use the now charged phone to call any of the class hotlines, and here that class is cancelled!

Tell our intrepid student to collect Escape Man 9

Check the cushion on the chair to find medicine

Click the green pill to collect Escape Man 10

Ending

Click on Escape Man as he figures out how to escape Pollinosis forever

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Okay, I'm totally stymmied on the diamond picture room. I have:

a key
a screwdriver
wire-cutters
TV remote
picture overlay
a stick
a square
a triangle
a box the remote came in

I'm pretty sure I've already used all of them, and I have a drawer I can't unlock, a safe I don't know the code for, and a box that needs a circle. What have I missed?

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@ Daibhid C - to find the safe code use the clues from

The red diamond on the seat of the sofa, the blue diamond from the TV after you turn it on and the green diamond from the cabinet

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I thought this latest Escape Men wasn't very intuitive in places, but it also had a lot of creative elements I really liked! I think the dev is starting to experiment more, which is awesome.

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Wowww, it did not take me long to get through the first and last games, but it took me three separate attempts to get through the second one. The clues for that one were so simple! I feel like an idiot for taking so long to figure them out. smh

As a side note, that is some interesting choice of intro/outro music for a Japanese themed escape game. :p

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Phew, finished the sequel with only one moment of stupidity; but I got it on my first try! Ohhh, how I love weekday escape. So glad to have it back :) :) :)

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Okay, I'm stuck in the Japanese Room.

What up with the stick?

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@SeikoGiliw

Stick is used as a lever

behind the never give up

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If there were a tag gremlin to take it off your hands, it would be fascinating to tour the history of Japanese style room escapers. They rarely disappoint.

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In the Japanese Room, where is this

stick

of which you speak?

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I am soooo close, but I can't find the stick! I swear I've clicked every pixel. Any hints would be appreciated.

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Hi zipsmom,
For the stick,

open the 3 digit "pev" box. To open the box,

count the letters on the scroll and enter the numbers in the box. Don't forget the small text at the bottom.

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anyone got any walkthroughs ready for Japanese style and diamond picture?

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The Japanese-Style Room is giving me a 404 error, the Escape-men game is doing its usual random-restart-bug thing, and I've already played the Diamond Picture room. This is terrible, I need my escaping fix!

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Since I can't play either of the other ones, here's a walkthrough for Diamond Picture room.

  • Exploring

    • Couch view

      • There's a screwdriver under the couch.

      • On the seat of the couch, there's a red diamond with a number inside.

      • On the picture above the couch, there are three diamonds: red, blue, and green.

      • The blue and white checkerboard box has slots for three shapes: circle, square, and triangle.

    • Strange machine + table view

      • There's a horizontal door on the wall, which needs a key.

      • The strange machine looks like a left-right puzzle.

      • The white box on the table needs a three-digit code. It also looks an awful lot like the picture above the couch.

    • TV view

      • The left cabinet has a blue square shape.

      • The middle cabinet needs a three-digit code, and the numbers are red, green, and blue.

      • The right cabinet is wired shut; we need a cutting implement of some sort.

      • Above the small table, there's a picture with numbers scattered across it.

      • The small table itself needs a key.

    • Wardrobe view

      • There's a pretty prominent green diamond number clue in the wardrobe.

      • The top drawer is screwed shut (screw is on the top left). Remove the screw, then back out and open the drawer to get a stencil with three colorful squares on it.

      • There's a red triangle shape in the bottom drawer.

      • There's something on top of the wardrobe, but we can't reach it.

  • Puzzle solving

    • Red-green-blue

      • Put the stencil on top of the scattered-numbers picture (TV view) to get a three digit-code. The first box is red, the second box is green, the third box is blue.

      • Go to the middle cabinet under the TV and enter the code you just found. Get a small white key.

    • Left-right

      • Use the key you just found to open the horizontal door (strange machine + table view).

      • The arrow is pointing to the left-right button thingy just below, so go ahead and press the buttons in the sequence given. Get the wire cutters.

      • Use the cutters to open the right-hand cabinet under the TV. Get the stick.

    • Diamonds

      • Use the stick to get the box from the top of the wardrobe.

      • View the box with "about item" and open it with the screwdriver. Get the remote.

      • Use the remote to turn on the TV; note the blue diamond number clue.

      • Go to the white box that resembles the picture above the couch. Put in the three-digit number the diamond clues have given us. Get another small white key.

    • Shapes

      • Use the new key to open the table to the right of the TV. Get the yellow circle shape.

      • Put the shapes into the blue checkerboard box next to the couch. Get the third small white key.

      • Use the key to open the only remaining lock, namely the one on the exit door.

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oniyaajila Author Profile Page February 28, 2014 7:56 PM

Neat Escape was offline yesterday. They're back up.

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I did not have much trouble with the Japanese style room until

the floor opening.

I didn't know where the "II" button was.

It was on the bottom of the shelf in the right side of the sliding door with pillows.

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Walkthrough for Escape from the Japanese Style Room

The box on the table:

The box on the table needs a 3-digit code, and is labelled with the letters "p", "e", and "v". The solution for this puzzle can be found by reading the hanging scroll.

Count the number of occurrences of the letters "p", "e", and "v" on the hanging scroll, including the small text near the bottom.

The code to enter is 262. Take the stick.

The two-button box near the hanging scroll:

The clue for this puzzle is under the two cushions to the left and right of the table

Note that the numbers under the cushions include each of the digits from 1 to 7 exactly once.

The buttons on the box need to be pressed in the order indicated by the placement of the digits. For example, the digit "1" appears under the right-hand cushion, meaning that the right-hand button should be pressed first.

The sequence to open the box is RRLLRLR. Take the hex driver.

Using the stick and hex driver:

The bottom of the hanging scroll is fixed with a hex bolt. Use the driver to remove it.

Swing the scroll to one side, revealing a small niche that was hidden behind it.

Inside the niche is a small mechanism with a hole. Use the stick on the mechanism to create a small lever, then click on the lever, causing a floor panel to lift and reveal a secret compartment.

Opening the locked box in the secret compartment:

You need to find and press two hidden buttons to unlock the box.
Button I:

Button I is hidden beneath the cushions in the bottom of the left-hand side of the closet.

Button II:

Button II is hidden below the shelf in the right-hand side of the closet. Click just below the shelf near the middle to find it.

Open the now unlocked box, and press the button inside to unlock the exit door. Click on the door to finish the game

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