Doodle Kingdom


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Doodle Kingdom

JohnBAfter life, the universe and everything has been created, what's a doodling god to do? Make a kingdom of magic! New from JoyBits comes Doodle Kingdom, a follow-up to the Doodle God series that takes the puzzle-driven alchemy formula to a more fictional level. Instead of tooling around with fire, earth and water, you get to use magic to create a world of fantasy creatures, one element at a time!

Doodle KingdomThe basic goal behind Doodle Kingdom is the same as Doodle God: keep combining basic elements to form more complex ones. Tap a category on the left side of the screen, then tap one of the elements that appear. Do the same for the right side and the game will attempt to combine the two. If it works, you get a new element! The more elements there are the more combinations are available, meaning you'll do a lot of experimenting to see what odd things you can craft.

Microtransactions in Doodle Kingdom step a toe over the line of acceptability. The in-game currency is gems that can be spent on hints and unlockable features, most of which only last for 24 hours. You can refill these via an in-app purchase, and the shocking thing is there are packs that sell for an upwards of 100 USD. Call us mad, but that seems like overkill for a game that already carries a multi-dollar price tag. Persistence outflanks IAPs, so stick with it and you won't have to go broke to beat the game.

The presentation and interface in Doodle Kingdom are both superb, and it's great to see some extra creativity injected through the use of a fantasy setting. Later on, you even get to raise dragons, complete quests and engage in combat sequences! The JoyBits team has refined their skills over the course of the Doodle God games, and that experience shows in Doodle Kingdom. With over 115 elements to discover divided between 13 unique groups, you won't be in need of a good coffee break game any time soon.

Also available on Windows 8, Windows Phone, Mac App Store, BlackBerry.

NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.

Walkthrough Guide


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Doodle Kingdom Walkthrough

General Information

  • From the Main Menu, you can Play the game, view the Credits, other games in the series, change your Options, and access your Achievements.

  • Options include playing Sound, Music, Voice or not; getting Notification and Bonuses, or not; logging in to Facebook or Twitter; and your choice of language for playing the game.

  • If you choose to check Getting Bonuses, you will have to agree with their request to send Push Notifications so read carefully before agreeing to something you may or may not want.

  • From Options, you can also view the Credits by tapping the heart below the options, and you can return to the previous screen via the arrow.

  • Tapping Play will send you to the Daily Bonus where get to collect a reward each day that you play the game, which includes Elements and Crystals, and other Super-prizes. Be sure to take advantage of it and get your reward.

  • Once you have collected your first reward, you will be taken to a screen that says Game Modes and Quests which list several places with objectives on the Quest side of the screen that you haven't been able to achieve.

  • There are 3 Game Modes: Genesis, Quests, and My Hero.

  • In Genesis, you find a Brave New World of Magic where you combine elements to create new elements so it is actually your first quest.

  • There are 3 more Quests you will unlock as soon as you discover the necessary items to make that happen: The Return of the King requires a castle that you will return to prosperity; The Necromancer's Uprising needs a Necromomicron in order to defile flowering lands; and you can't find out How to Train your Dragon until you find a dragon so that you can breed and raise 4 different types of Dragons.

  • For My Hero, you send your knight on a combat adventure, complete with monsters to slay, for which you can buy him various protective equipment for his journey, including potions to restore his health and energy should some of his opponents get the best of him.

  • Don't forget to collect your Daily Bonus of Crystals and other prizes each day that you play the game.

  • The game also has in-app purchases, such as Crystals that are available for real US Dollars should you decide you wish to avail yourself of them.

Achievements

  • There are 16 Achievements you can unlock: Adventurer, Creator, Divine Hero, Shopper, Follower, Reviewer, Unknown Hero, Vagabond, Quest complete, Spell Master, Bestiary, Knight, Shopping addicted, Unstoppable, Lord of the elements, and Urbanizer.

  • You view your Achievements from the Main Menu by selecting the trophy in the lower right corner of the screen.

  • On the Achievements screen, you can reset them by selecting the circular arrow once you have achieved one.

  • You can also choose the divided square icon to connect to the Game Center.

My Hero

Navigation

  • The top of the screen shows your resources in Gold and Crystals, and by selecting the "

  • " sign, you can increase your supply.

  • You can buy 200, 500, 1000, 2000, or 5000 Gold for half the number of Crystals, for example, 200 Gold will cost you 100 Crystals.

  • Buying Crystals will cost you the real $$$.

  • The two meters in the upper left corner of the framed screen, indicate your hero's health and energy, and the corresponding bottles at the bottom are the potions to restore them.

  • When he runs out of energy or health, he will automatically drink a potion from either the red or blue bottle situated on the frame so you will want to make sure you have extra potions available.

  • Additional potions can be purchased for Gold: 30 Gold for more health, and 50 Gold for more energy.

  • The blue running button will start him on his journey, so pick up Gold, kill the enemies, and look out for those who want to steal your Gold.

  • He will fight on his own until he needs your help.

Hero Quests

  • By selecting the banner icon at the bottom of the screen, you have your choice of quests for which the Hero will receive rewards and potions.

  • Gold Fever: He has to find 200 Gold.

  • Kill, Hero, Kill: He needs to kill 80 enemies.

  • Focused Killer: He must kill a Warg 10 times.

  • Run, Hero, Run: He needs to run 800 meters.

  • Unstoppable: He must run 800, presumably meters, without stopping.

Hero Equipment

Basic

  • By selecting the bag icon at the bottom of the screen, you can make purchases for the Hero.

  • You start out with No Helmet because some heroes refuse to wear a helmet so they don't mess up their hair.

  • A Hood keeps his ears warmer which allows him to run longer.

  • You begin with Light Armor which doesn't reduce your mobility, but it also doesn't give protection against your enemies.

  • At least he does start out with a Shield, even if it is Wooden.

  • His first sword is a Rusty Sword because it's sort of a beginning hero tradition.

  • Your next step is to make him stronger by upgrading to better equipment.

Helmets

  • In order to acquire the God Mode Helmet, Level 5 is required as it also is for the Rough Helmet.

  • The God Mode Helmet will cost you 5000 Crystals and the Rough Helmet is 800 Gold.

  • If you want a Hi-Tech Helmet, Level 8 is required and costs 1500 Gold.

  • A Steel Helmet costs 2500 Gold and requires Level 9.

  • The Northern Helmet requires Level 10 and costs 3000 Gold.

  • The Skull Helmet requires Level 15 plus 5000 Gold.

Armor

  • For greater protection, you can equip him with Steel Armor which requires Level 10 and 2000 Crystals.

Shields

  • For a Bronze Shield, Level 4 is required and 500 Gold.

  • Level 7 is required plus 1200 Gold for a Steel Shield.

  • The Mythril Shield requires 8000 Gold and Level 13.

  • The Aegis Shield for 1000 Crystals not only provides some magical protection but also increases his health.

  • For 2000 Crystals, the Shield of Terror will cause weak monsters to run off when they see him coming so that one is a time saver.

Swords

  • We definitely need to do something about his sword so Level 1 is required to get him an Iron Sword for 200 Gold.

  • A Silver Sword required 1000 Gold and Level 6.

  • For 5000 Gold and Level 8, you can get him a Mythril Sword.

  • Level 15 and 10000 Gold are required for a Meteorite Sword.

  • The Sword of Light is notable because it not only fantastic and it emits light, but it will cost you 1000 Crystals to get your hands on it.

Genesis: The Brave New World

Navigation

  • Tap Genesis to begin your Brave New World of Magic in which there are 13 groups of Elements and 116 individual Elements to ultimately end up with on your list.

  • To begin with, you will encounter 6 Elements in 3 groups with 3 of the same Elements on the left side of the page, and the same ones on the right side of the page.

  • At the bottom of the screen, there is a close icon or back arrow, light bulbs, a cart, a link to your Achievements, and an icon for the help screen as to how to play.

  • The object is to expand the groups, combine two elements and create a new element in order to build your own Universe.

  • The light bulbs concern Hints which show you elements that could be created, but then you shouldn't need hints if you read what is written in our walkthrough guide.

  • The shopping cart is for you to use if you want to buy hints: 10 for 150 Crystals, etc. on up.

  • In order to create a new element, you need to open a Group from the left side of the screen and another Group from the right side of the screen, so begin by opening the top left and middle right.

  • You begin with the groups of Earth, a combination of Air and Fire, and Water.

  • When you tap Earth on the top left, you get a choice of Flatlands, Mountains, and Sky for your first combination, while the right middle Air and Fire group choices are Life and Magic.

  • Combine Flatlands and Life to get Beast, Forest, and Humans as new elements so that you now have a choice of combining Humans with Beasts, Flatlands, Forest, Mountains, and Sky.

  • When you have created a new element, tap the back arrow to be able to continue the combination process.

  • Each time you create a new Element, you will get a quotation to read from a historical figure.

Genesis Elements

    There are 116 possible elements to create from 13 groups, so the elements will be listed alphabetically since that is the way you can find them from the screen tabs in the game, and since you can created them in any order you wish. There is also more than one way to create some of the elements.
    A
    Army = Knight + Soldier
    Armor = Metal + Skin
    Ash = Fire + Beast
    Ash = Fire + Dwarves
    Ash = Fire + Elves
    Ash = Fire + Humans
    Ash = Fire + Hut
    Ash = Fire + Lumber
    Ash = Fire + Orc
    Ash = Fire + Parchment
    Ash = Fire + Peasant
    Ash = Fire Storm + Beast
    Ash = Fire Storm + Dwarves
    Ash = Fire Storm + Elves
    Ash = Fire Storm + Humans
    Ash = Fire Storm + Orc
    Ash = Fire Storm + Peasant
    Ash = Fire Storm + Town
    Ash = Lightning Bolt + Beast
    Ash = Lightning Bolt + Dwarves
    Ash = Lightning Bolt + Elves
    Ash = Lightning Bolt + Humans
    Ash = Lightning Bolt + Orc
    Ash = Lightning Bolt + Peasant
    Atlantis = Ruins + Sea
    Atlantis = Town + Sea
    Avalanche = Mountains + Earthquake
    B
    Beast = Life + Flatlands
    Berries = Humans + Forest
    Bird = Life + Sky
    Bones = Fire + Humans
    Bones = Fire + Dwarves
    Bones = Fire + Peasant
    Bones = Fire + Elves
    Bones = Fire + Orc
    Bones = Fire Storm + Beast
    Bones = Fire Storm + Dwarves
    Bones = Fire Storm + Humans
    Bones = Fire Storm + Peasant
    Bones = Fire Storm + Elves
    Bones = Fire Storm + Orc
    Bones = Lightning Bolt + Humans
    Bones = Lightning Bolt + Peasant
    Bones = Lightning Bolt + Dwarves
    Bones = Lightning Bolt + Elves
    Bones = Lightning Bolt + Orc
    Bones = Lightning Bolt + Soldier
    Bow = Elves + Lumber
    C
    Cart = Wheel + Lumber
    Cart = Wheel + Raft
    Castle = Knight + House
    Castle = Noble + House
    Catacombs = Cave + Darkness
    Catapult = Lumber + Stone
    Cave = Mountains + Dwarves
    Chariot = Cart + Elves
    Collapse = Cave + Earthquake
    Corpse = Dwarves + Orc
    Corpse = Humans + Orc
    Corpse = Knight + Orc
    Corpse = Noble + Orc
    Corpse = Peasant + Orc
    Corpse = Trap + Orc
    Corpse = Trap + Humans
    Corpse = Dwarves + Orc Rider
    Corpse = Knight + Orc Rider
    Corpse = Poison + Dwarves
    Corpse = Poison + Elves
    Corpse = Poison + Humans
    Corpse = Poison + Knight
    Corpse = Poison + Noble
    Corpse = Poison Cloud + Dwarves
    Corpse = Poison Cloud + Elves
    Corpse = Poison Cloud + Humans
    Corpse = Poison Cloud + Knight
    Corpse = Poison Cloud + Noble
    Cultist = Magician + Darkness
    Cultist = Elves + Necronomicon
    Cultist = Humans + Necronomicon
    Cultist = Magician + Necronomicon
    D
    Darkness = Humans + Cave
    Dark Elf = Cave + Elves
    Dark Fortress = Zombie + Ruins
    Demon = Lava + Life
    Domestic animal = Humans + Beast
    Domestic Animal = Beast + Field
    Domestic animal = Peasant + Beast
    Dragon = Egg + Darkness
    Dragon = Egg + Magic
    Dragon = Sky + Demon
    Druid = Forest + Magic
    Dwarf Miner = Dwarves + Cave
    Dwarf Warrior = Dwarves + Weapon
    Dwarven King = Dwarf Warrior + Mythril Armor
    Dwarven Town = Mountains + Dwarves
    Dwarven Town = Town + Cave
    Dwarves = Life + Mountains
    Dwarves = Dwarves + Orc
    Dwarves = Trap + Dwarves
    E
    Earthquake = Flatlands + Magic
    Egg = Bird + Forest
    Elven Town = Elves + Forest
    Elves = Life + Forest
    Ent = Ghost + Forest
    Ent = Stone Circle + Druid
    F
    Field = Peasant + Flatlands
    Field = Tools + Flatlands
    Fire = Lightning Bolt + Forest
    Fire = Dwarves + Cave
    Fire Elemental = Fire + Life
    Fire Storm = Fire + Magic
    Fire Storm = Fire + Magician
    Fire Storm = Fire + Scroll
    Fish = Sea + Life
    Flying Island = Flatlands + Sky
    Forest = Life + Flatlands
    Forge = Dwarves + Lava
    Forge = House + Fire
    Forge = House + Metal
    G
    Gem = Dwarf Miner + Mine
    Ghost = Ash + Life
    Ghost = Magic + Ruins
    Gold = Dwarf Miner + Mine
    Gold = Noble + Orc
    Golem = Statue + Life
    H
    House = Humans + Stone
    Humans = Life + Flatlands
    Humans = Corpse + Resurrection
    Hunter = Bow + Humans
    Hunter = Hunter + Beast
    Hut = Humans + Lumber
    Hut = Peasant + Lumber
    I
    Iceberg = Sea + Mountains
    K
    Knight = Noble + Weapon
    Knight = Noble + Chariot
    Knight = Knight + Orc
    Knight = Knight + Orc Rider
    Kraken = Demon + Sea
    L
    Lava = Dwarves + Cave
    Lightning Bolt = Sky + Magic
    Lightning Bolt = Sky + Magician
    Lumber = Humans + Forest
    Lumber = Tools + Forest
    M
    Mage Tower = House + Magician
    Magician = Humans + Magic
    Magician = Elves + Magic
    Meat = Domestic Animal + Weapon
    Meat = Ranger + Beast
    Meat = Hunter + Forest
    Meat = Hunter + Trap
    Mermaid = Humans + Fish
    Metal = Fire + Ore
    Metal = Humans + Ore
    Metal = Trap + Dwarves
    Militia = Peasant + Weapon
    Mine = Mountains + Dwarves
    Mythril = Magic + Metal
    Mythril Armor = Mythril + Elves
    N
    Necronomicon = Darkness + Spellbook
    Noble = Humans + Power
    O
    Ore = Dwarves + Cave
    Orc = Darkness + Elves
    Orc = Humans + Orc
    Orc = Noble + Orc
    Orc = Peasant + Orc
    Orc Rider = Orc + Dwarves
    Orc Rider = Orc + Warg
    P
    Peasant = Humans + Flatlands
    Pegasus = Unicorn + Sky
    Pegasus = Flying Island + Domestic Animal
    Phoenix = Fire + Bird
    Poison = Darkness + Berries
    Poison Cloud = Poison + Scroll
    Power + Dwarves + Dwarven King
    Power = Gold + Humans
    R
    Raft = Sea + Lumber
    Ram = Lumber + Orc
    Ram = Lumber + Troll
    Ranger = Elves + Bow
    Resurrection = Scroll + Life
    Ruins = Collapse + Dwarven Town
    Ruins = Stone + Forest
    Ruins = Town + Avalanche
    Ruins = Town + Dragon
    Ruins = Town + Fire Storm
    Ruins = Town + Lava
    Rune = Magician + Stone
    S
    Siege Tower = Cart + House
    Siege Tower = Cart + Ram
    Siege Tower = Cart + Orc
    Siege Tower = Wheel + House
    Scroll = Magic + Parchment
    Scroll = Rune + Parchment
    Ship = Cart + Sea
    Skin = Domestic Animal + Weapon
    Skin = Ranger + Beast
    Skin = Hunter + Beast
    Skin = Hunter + Forest
    Skin = Hunter + Trap
    Soldier = Humans + Weapon
    Spellbook = Scroll - Magician
    Statue = Stone + Dwarves
    Stone = Humans + Mountains
    Stone = Peasant + Mountains
    Stone Circle = Stones + Magic
    Summon = Magician + Life
    Summon = Demon + Scroll
    Summon = Fire Elemental + Scroll
    T
    Team = Cart + Domestic Animal
    Thunder = Lightning Bolt + Sky
    Thunderbird = Lightning Bolt + Bird
    Tools = Metal + Dwarves
    Tools = Metal + Elves
    Tools = Metal + Forge
    Town = Castle + Village
    Trap = Hunter + Tools
    Triton = Humans + Sea
    Triton = Humans + Atlantis
    Troll = Stone + Life
    U
    Unicorn = Beast + Magic
    Unicorn = Druid + Domestic Animal
    Unicorn = Elves + Domestic Animal
    V
    Village = Hut + Field
    Village = Hut + House
    Village = House + House
    Volcano = Fire + Mountain
    W
    Warg = Orc + Beast
    Weapon = Metal + Dwarves
    Weapon = Metal + Forge
    Weapon = Metal + Humans
    Weapon = Soldier + Lightning Bolt
    Wheel = Lumber + Tools
    Z
    Zombie = Humans + Ghost
    Zombie = Humans + Darkness

Quest Elements

Return of the King

    In order to help the Prince restore his kingdom's faded glory, you need to find his Castle, which is a combination of Noble or Knight plus House within the Genesis section of the game. The map shows you the areas of the kingdom you will visit and number of ventures you will need to deal with in order to complete your quest.

  • Special Note: When you try to combine some elements with the Prince, you will get a message about that item.

  • Buildings:

    Castle = Basic Element
    Castle Wall = Castle + Rockshaper
    Forge = Castle + Smith
    Mill = Rockshaper + Village
    Tavern = Prince + Village

    Earth Elements:

    Backwoods = Prince + Forest
    Dark Cave = Prince + Backwoods
    Empty Cave = Knights + Sleeping Dragon
    Pond = Prince + Backwoods
    Forest = Basic Element
    Village = Basic Element

    Food and Potions:

    Beer = Gold + Innkeeper
    Dogberry = Prince + Backwoods
    Dragon's Blood = Prince + Druid
    Dragon's Blood = Knights + Sleeping Dragon
    Fragrant Mixture = Dogberry + Water Lily
    Meat = Gold + Peasant
    Milk = Gold + Peasant
    Potion of Persuading = Necklace + Mermaid
    Potion of Sobriety = Dragon's Blood + Fragrant Mixture
    Recipe = Prince + Druid
    Water Lily = Pond = Prince

    Other Inhabitants:

    Druid = Forest + Prince
    Drunken Peasants = Beer + Peasant
    Drunken Peasants = Beer + Peasant
    Drunken Peasants = Beer + Plowman
    Drunken Smith = Prince + Tavern
    Lazy Knights = Castle + Prince
    Mermaid = Pond + Prince
    Mermaid = Pond + Stone
    Sleeping Dragon = Dark Cave + Prince

    People:

    Innkeeper = Prince + Tavern
    Knights = Lazy Knights + Potion of Persuading
    Militia = Drunken Peasant + Prince
    Peasant = Prince + Village
    Plowman = Peasant + Plow
    Prince = Basic Element
    Rockshaper = Pickaxe + Peasant
    Smith = Drunken Smith + Potion of Sobriety
    Smith = Drunken Smith + Potion of Persuading
    Thief = Prince + Tavern

    Tools:

    Broken Necklace = Sleeping Dragon + Thief
    Gold = Sleeping Dragon + Thief
    Gold = Sleeping Dragon + Knights
    Necklace = Broken Necklace + Smith
    Ore = Empty Cave + Prince
    Pickaxe = Ore + Smith
    Plow = Ore + Smith
    Rusty Weapons = Castle + Prince
    Sharp Weapons = Rusty Weapons + Forge
    Stone = Dark Cave + Prince

The Necromancer's Uprising

    The dark mage yearns to conquer the surrounding lands, and you may get an occasional note if you don't get a match. The map shows you the areas you will visit and number of ventures you will need to deal with in order to complete your quest.
    Necromancer:

    Dark Magic = Basic Element
    Warlock = Basic Element

    Demonic Elements:

    Beast = Warlock + Forest
    Demon = Dark Magic + Catacombs
    Horror of Depths = Demon + Lake
    Horror of Depths = Demon + Poisoned Lake
    Orc = Warlock + Cave
    Orc Rider = Orc Warrior + Warg
    Orc Warrior = Weapon + Orc
    Troll = Dark Magic + Orc
    Walking Tree = Forest + Ghost
    Werewolf = Ghost + Beast
    Warg = Dark Magic + Beast

    Earth Elements:

    Catacombs = Cave + Shovel
    Cave = Basic Element
    Crypt = Warlock + Graveyard
    Empty Forge = Lumber + Stone
    Forge = Empty Forge + Skeleton Servant
    Forest = Basic Element
    Grave = Warlock + Graveyard
    Graveyard = Basic Element
    Lake = Basic Element
    Poisoned Lake = Poison + Lake

    Resourses:

    Bones = Warlock + Crypt
    Bones = Skeleton + Orc
    Bones = Skeleton Servant + Orc
    Corpse = Grave + Orc
    Corpse = Poison + Orc
    Drowned = Poisoned Lake + Corpse
    Lumber = Empty Forge + Orc
    Lumber = Forest + Orc
    Lumber = Forest + Skeleton Servant
    Ore = Orc + Stone
    Ore = Forge + Stone
    Ore = Skeleton Servant + Stone
    Plant = Warlock + Forest
    Poison = Poison Plant + Caldron with Water
    Poison Plant = Dark Magic + Plant
    Soup = Caldron with Water + Plant
    Stone = Cave + Orc
    Stone = Cave + Skeleton Servant
    Stone = Empty Forge + Orc

    The Dead:

    Cursed Ghost = Dark Magic + Ghost
    Ghost = Warlock + Crypt
    Mereman = Drowned + Ghost
    Skeleton = Dark Magic + Bones
    Skeleton + Ghost + Bones
    Skeleton Servant = Skeleton + Cave
    Skeleton Warrior = Skeleton Servant + Weapon
    Zombie = Dark Magic + Corpse
    Zombie = Ghost + Corpse
    Zombie Warrior = Zombie + Weapon

    Tools:

    Caldron = Warlock + Cave
    Caldron with Water = Caldron + Lake
    Shovel = Warlock + Cave
    Weapon = Forge + Ore

How to Train Your Dragon

    Once you have your Dragon, which you can obtain in Genesis by combining Demon and Sky, Egg and Darkness, or Egg and Magic, you can begin raising Dragons.

    Earth Elements:

    Egg = Basic Element
    Fish = Egg + Water
    Grass = Basic Element
    Leaves = Grass + Water
    Moss = Dirt + Grass
    Tree = Grass + Water
    Weed = Moss + Water

    Air/Fire Elements:

    Ash = Grass + Candle
    Ash = Grass + Fire
    Ash = Leaves + Fire
    Ash = Leaves + Candle
    Coal = Tree + Fire
    Dirt = Earth + Water
    Earth = Basic Element
    Fire = Grass + Candle
    Fire = Leaves + Candle
    Lava = Earth + Fire
    Sand = Stone + Water
    Stone = Lava + Water
    Water = Basic Element

    Food and Container Elements:

    Aquarium = Glass + Water
    Candle = Basic Element
    Glass = Sand + Fire
    Omelet = Egg + Fire

    Green Earth Dragons:

    Moss Egg = Soft Nest + Egg
    Soft Nest = Stone Nest + Grass
    Green Dragon Babyn = Moss Egg + Grass
    Green Dragon Child = Green Dragon Babyn + Moss
    Young Green Dragon = Green Dragon Child + Grass
    Adult Green Dragon = Young Green Dragon + Tree

    Red Fire Dragons:

    Red Dragon Egg = Hot Nest + Egg
    Hot Nest = Stone Nest + Lava
    Red Dragon Baby = Red Dragon Egg + Fire
    Red Dragon Child = Red Dragon Baby + Ash
    Young Red Dragon = Red Dragon Child + Coal
    Adult Red Dragon = Young Red Dragon + Lava

    Stone Dragons:

    Stone Nest = Stone + Stone
    Stone Egg = Stone Nest + Egg
    Stone Dragon Baby = Stone Egg + Sand
    Stone Dragon Child = Stone Dragon Baby + Dirt
    Young Stone Dragon = Stone Dragon Child + Sand
    Adult Stone Dragon = Young Stone Dragon + Stone

    Blue Water Dragons:

    Water Nest = Aquarium + Weed
    Water Egg = Water Nest + Egg
    Water Dragon Baby = Water Egg + Sand
    Water Dragon Child = Water Dragon Baby + Water
    Young Water Dragon = Water Dragon Child + Weed
    Adult Water Dragon = Young Water Dragon + Fish

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Doodle Kingdom Walkthrough

General Information

  • From the Main Menu, you can Play the game, view the Credits, other games in the series, change your Options, and access your Achievements.

  • Options include playing Sound, Music, Voice or not; getting Notification and Bonuses, or not; logging in to Facebook or Twitter; and your choice of language for playing the game.

  • If you choose to check Getting Bonuses, you will have to agree with their request to send Push Notifications so read carefully before agreeing to something you may or may not want.

  • From Options, you can also view the Credits by tapping the heart below the options, and you can return to the previous screen via the arrow.

  • Tapping Play will send you to the Daily Bonus where get to collect a reward each day that you play the game, which includes Elements and Crystals, and other Super-prizes. Be sure to take advantage of it and get your reward.

  • Once you have collected your first reward, you will be taken to a screen that says Game Modes and Quests which list several places with objectives on the Quest side of the screen that you haven't been able to achieve.

  • There are 3 Game Modes: Genesis, Quests, and My Hero.

  • In Genesis, you find a Brave New World of Magic where you combine elements to create new elements so it is actually your first quest.

  • There are 3 more Quests you will unlock as soon as you discover the necessary items to make that happen: The Return of the King requires a castle that you will return to prosperity; The Necromancer's Uprising needs a Necromomicron in order to defile flowering lands; and you can't find out How to Train your Dragon until you find a dragon so that you can breed and raise 4 different types of Dragons.

  • For My Hero, you send your knight on a combat adventure, complete with monsters to slay, for which you can buy him various protective equipment for his journey, including potions to restore his health and energy should some of his opponents get the best of him.

  • Don't forget to collect your Daily Bonus of Crystals and other prizes each day that you play the game.

  • The game also has in-app purchases, such as Crystals that are available for real US Dollars should you decide you wish to avail yourself of them.

Achievements

  • There are 16 Achievements you can unlock: Adventurer, Creator, Divine Hero, Shopper, Follower, Reviewer, Unknown Hero, Vagabond, Quest complete, Spell Master, Bestiary, Knight, Shopping addicted, Unstoppable, Lord of the elements, and Urbanizer.

  • You view your Achievements from the Main Menu by selecting the trophy in the lower right corner of the screen.

  • On the Achievements screen, you can reset them by selecting the circular arrow once you have achieved one.

  • You can also choose the divided square icon to connect to the Game Center.

My Hero

Navigation

  • The top of the screen shows your resources in Gold and Crystals, and by selecting the "

  • " sign, you can increase your supply.

  • You can buy 200, 500, 1000, 2000, or 5000 Gold for half the number of Crystals, for example, 200 Gold will cost you 100 Crystals.

  • Buying Crystals will cost you the real $$$.

  • The two meters in the upper left corner of the framed screen, indicate your hero's health and energy, and the corresponding bottles at the bottom are the potions to restore them.

  • When he runs out of energy or health, he will automatically drink a potion from either the red or blue bottle situated on the frame so you will want to make sure you have extra potions available.

  • Additional potions can be purchased for Gold: 30 Gold for more health, and 50 Gold for more energy.

  • The blue running button will start him on his journey, so pick up Gold, kill the enemies, and look out for those who want to steal your Gold.

  • He will fight on his own until he needs your help.

Hero Quests

  • By selecting the banner icon at the bottom of the screen, you have your choice of quests for which the Hero will receive rewards and potions.

  • Gold Fever: He has to find 200 Gold.

  • Kill, Hero, Kill: He needs to kill 80 enemies.

  • Focused Killer: He must kill a Warg 10 times.

  • Run, Hero, Run: He needs to run 800 meters.

  • Unstoppable: He must run 800, presumably meters, without stopping.

Hero Equipment

Basic

  • By selecting the bag icon at the bottom of the screen, you can make purchases for the Hero.

  • You start out with No Helmet because some heroes refuse to wear a helmet so they don't mess up their hair.

  • A Hood keeps his ears warmer which allows him to run longer.

  • You begin with Light Armor which doesn't reduce your mobility, but it also doesn't give protection against your enemies.

  • At least he does start out with a Shield, even if it is Wooden.

  • His first sword is a Rusty Sword because it's sort of a beginning hero tradition.

  • Your next step is to make him stronger by upgrading to better equipment.

Helmets

  • In order to acquire the God Mode Helmet, Level 5 is required as it also is for the Rough Helmet.

  • The God Mode Helmet will cost you 5000 Crystals and the Rough Helmet is 800 Gold.

  • If you want a Hi-Tech Helmet, Level 8 is required and costs 1500 Gold.

  • A Steel Helmet costs 2500 Gold and requires Level 9.

  • The Northern Helmet requires Level 10 and costs 3000 Gold.

  • The Skull Helmet requires Level 15 plus 5000 Gold.

Armor

  • For greater protection, you can equip him with Steel Armor which requires Level 10 and 2000 Crystals.

Shields

  • For a Bronze Shield, Level 4 is required and 500 Gold.

  • Level 7 is required plus 1200 Gold for a Steel Shield.

  • The Mythril Shield requires 8000 Gold and Level 13.

  • The Aegis Shield for 1000 Crystals not only provides some magical protection but also increases his health.

  • For 2000 Crystals, the Shield of Terror will cause weak monsters to run off when they see him coming so that one is a time saver.

Swords

  • We definitely need to do something about his sword so Level 1 is required to get him an Iron Sword for 200 Gold.

  • A Silver Sword required 1000 Gold and Level 6.

  • For 5000 Gold and Level 8, you can get him a Mythril Sword.

  • Level 15 and 10000 Gold are required for a Meteorite Sword.

  • The Sword of Light is notable because it not only fantastic and it emits light, but it will cost you 1000 Crystals to get your hands on it.

Genesis: The Brave New World

Navigation

  • Tap Genesis to begin your Brave New World of Magic in which there are 13 groups of Elements and 116 individual Elements to ultimately end up with on your list.

  • To begin with, you will encounter 6 Elements in 3 groups with 3 of the same Elements on the left side of the page, and the same ones on the right side of the page.

  • At the bottom of the screen, there is a close icon or back arrow, light bulbs, a cart, a link to your Achievements, and an icon for the help screen as to how to play.

  • The object is to expand the groups, combine two elements and create a new element in order to build your own Universe.

  • The light bulbs concern Hints which show you elements that could be created, but then you shouldn't need hints if you read what is written in our walkthrough guide.

  • The shopping cart is for you to use if you want to buy hints: 10 for 150 Crystals, etc. on up.

  • In order to create a new element, you need to open a Group from the left side of the screen and another Group from the right side of the screen, so begin by opening the top left and middle right.

  • You begin with the groups of Earth, a combination of Air and Fire, and Water.

  • When you tap Earth on the top left, you get a choice of Flatlands, Mountains, and Sky for your first combination, while the right middle Air and Fire group choices are Life and Magic.

  • Combine Flatlands and Life to get Beast, Forest, and Humans as new elements so that you now have a choice of combining Humans with Beasts, Flatlands, Forest, Mountains, and Sky.

  • When you have created a new element, tap the back arrow to be able to continue the combination process.

  • Each time you create a new Element, you will get a quotation to read from a historical figure.

Genesis Elements

    There are 116 possible elements to create from 13 groups, so the elements will be listed alphabetically since that is the way you can find them from the screen tabs in the game, and since you can created them in any order you wish. There is also more than one way to create some of the elements.
    A
    Army = Knight + Soldier
    Armor = Metal + Skin
    Ash = Fire + Beast
    Ash = Fire + Dwarves
    Ash = Fire + Elves
    Ash = Fire + Humans
    Ash = Fire + Hut
    Ash = Fire + Lumber
    Ash = Fire + Orc
    Ash = Fire + Parchment
    Ash = Fire + Peasant
    Ash = Fire Storm + Beast
    Ash = Fire Storm + Dwarves
    Ash = Fire Storm + Elves
    Ash = Fire Storm + Humans
    Ash = Fire Storm + Orc
    Ash = Fire Storm + Peasant
    Ash = Fire Storm + Town
    Ash = Lightning Bolt + Beast
    Ash = Lightning Bolt + Dwarves
    Ash = Lightning Bolt + Elves
    Ash = Lightning Bolt + Humans
    Ash = Lightning Bolt + Orc
    Ash = Lightning Bolt + Peasant
    Atlantis = Ruins + Sea
    Atlantis = Town + Sea
    Avalanche = Mountains + Earthquake
    B
    Beast = Life + Flatlands
    Berries = Humans + Forest
    Bird = Life + Sky
    Bones = Fire + Humans
    Bones = Fire + Dwarves
    Bones = Fire + Peasant
    Bones = Fire + Elves
    Bones = Fire + Orc
    Bones = Fire Storm + Beast
    Bones = Fire Storm + Dwarves
    Bones = Fire Storm + Humans
    Bones = Fire Storm + Peasant
    Bones = Fire Storm + Elves
    Bones = Fire Storm + Orc
    Bones = Lightning Bolt + Humans
    Bones = Lightning Bolt + Peasant
    Bones = Lightning Bolt + Dwarves
    Bones = Lightning Bolt + Elves
    Bones = Lightning Bolt + Orc
    Bones = Lightning Bolt + Soldier
    Bow = Elves + Lumber
    C
    Cart = Wheel + Lumber
    Cart = Wheel + Raft
    Castle = Knight + House
    Castle = Noble + House
    Catacombs = Cave + Darkness
    Catapult = Lumber + Stone
    Cave = Mountains + Dwarves
    Chariot = Cart + Elves
    Collapse = Cave + Earthquake
    Corpse = Dwarves + Orc
    Corpse = Humans + Orc
    Corpse = Knight + Orc
    Corpse = Noble + Orc
    Corpse = Peasant + Orc
    Corpse = Trap + Orc
    Corpse = Trap + Humans
    Corpse = Dwarves + Orc Rider
    Corpse = Knight + Orc Rider
    Corpse = Poison + Dwarves
    Corpse = Poison + Elves
    Corpse = Poison + Humans
    Corpse = Poison + Knight
    Corpse = Poison + Noble
    Corpse = Poison Cloud + Dwarves
    Corpse = Poison Cloud + Elves
    Corpse = Poison Cloud + Humans
    Corpse = Poison Cloud + Knight
    Corpse = Poison Cloud + Noble
    Cultist = Magician + Darkness
    Cultist = Elves + Necronomicon
    Cultist = Humans + Necronomicon
    Cultist = Magician + Necronomicon
    D
    Darkness = Humans + Cave
    Dark Elf = Cave + Elves
    Dark Fortress = Zombie + Ruins
    Demon = Lava + Life
    Domestic animal = Humans + Beast
    Domestic Animal = Beast + Field
    Domestic animal = Peasant + Beast
    Dragon = Egg + Darkness
    Dragon = Egg + Magic
    Dragon = Sky + Demon
    Druid = Forest + Magic
    Dwarf Miner = Dwarves + Cave
    Dwarf Warrior = Dwarves + Weapon
    Dwarven King = Dwarf Warrior + Mythril Armor
    Dwarven Town = Mountains + Dwarves
    Dwarven Town = Town + Cave
    Dwarves = Life + Mountains
    Dwarves = Dwarves + Orc
    Dwarves = Trap + Dwarves
    E
    Earthquake = Flatlands + Magic
    Egg = Bird + Forest
    Elven Town = Elves + Forest
    Elves = Life + Forest
    Ent = Ghost + Forest
    Ent = Stone Circle + Druid
    F
    Field = Peasant + Flatlands
    Field = Tools + Flatlands
    Fire = Lightning Bolt + Forest
    Fire = Dwarves + Cave
    Fire Elemental = Fire + Life
    Fire Storm = Fire + Magic
    Fire Storm = Fire + Magician
    Fire Storm = Fire + Scroll
    Fish = Sea + Life
    Flying Island = Flatlands + Sky
    Forest = Life + Flatlands
    Forge = Dwarves + Lava
    Forge = House + Fire
    Forge = House + Metal
    G
    Gem = Dwarf Miner + Mine
    Ghost = Ash + Life
    Ghost = Magic + Ruins
    Gold = Dwarf Miner + Mine
    Gold = Noble + Orc
    Golem = Statue + Life
    H
    House = Humans + Stone
    Humans = Life + Flatlands
    Humans = Corpse + Resurrection
    Hunter = Bow + Humans
    Hunter = Hunter + Beast
    Hut = Humans + Lumber
    Hut = Peasant + Lumber
    I
    Iceberg = Sea + Mountains
    K
    Knight = Noble + Weapon
    Knight = Noble + Chariot
    Knight = Knight + Orc
    Knight = Knight + Orc Rider
    Kraken = Demon + Sea
    L
    Lava = Dwarves + Cave
    Lightning Bolt = Sky + Magic
    Lightning Bolt = Sky + Magician
    Lumber = Humans + Forest
    Lumber = Tools + Forest
    M
    Mage Tower = House + Magician
    Magician = Humans + Magic
    Magician = Elves + Magic
    Meat = Domestic Animal + Weapon
    Meat = Ranger + Beast
    Meat = Hunter + Forest
    Meat = Hunter + Trap
    Mermaid = Humans + Fish
    Metal = Fire + Ore
    Metal = Humans + Ore
    Metal = Trap + Dwarves
    Militia = Peasant + Weapon
    Mine = Mountains + Dwarves
    Mythril = Magic + Metal
    Mythril Armor = Mythril + Elves
    N
    Necronomicon = Darkness + Spellbook
    Noble = Humans + Power
    O
    Ore = Dwarves + Cave
    Orc = Darkness + Elves
    Orc = Humans + Orc
    Orc = Noble + Orc
    Orc = Peasant + Orc
    Orc Rider = Orc + Dwarves
    Orc Rider = Orc + Warg
    P
    Peasant = Humans + Flatlands
    Pegasus = Unicorn + Sky
    Pegasus = Flying Island + Domestic Animal
    Phoenix = Fire + Bird
    Poison = Darkness + Berries
    Poison Cloud = Poison + Scroll
    Power + Dwarves + Dwarven King
    Power = Gold + Humans
    R
    Raft = Sea + Lumber
    Ram = Lumber + Orc
    Ram = Lumber + Troll
    Ranger = Elves + Bow
    Resurrection = Scroll + Life
    Ruins = Collapse + Dwarven Town
    Ruins = Stone + Forest
    Ruins = Town + Avalanche
    Ruins = Town + Dragon
    Ruins = Town + Fire Storm
    Ruins = Town + Lava
    Rune = Magician + Stone
    S
    Siege Tower = Cart + House
    Siege Tower = Cart + Ram
    Siege Tower = Cart + Orc
    Siege Tower = Wheel + House
    Scroll = Magic + Parchment
    Scroll = Rune + Parchment
    Ship = Cart + Sea
    Skin = Domestic Animal + Weapon
    Skin = Ranger + Beast
    Skin = Hunter + Beast
    Skin = Hunter + Forest
    Skin = Hunter + Trap
    Soldier = Humans + Weapon
    Spellbook = Scroll - Magician
    Statue = Stone + Dwarves
    Stone = Humans + Mountains
    Stone = Peasant + Mountains
    Stone Circle = Stones + Magic
    Summon = Magician + Life
    Summon = Demon + Scroll
    Summon = Fire Elemental + Scroll
    T
    Team = Cart + Domestic Animal
    Thunder = Lightning Bolt + Sky
    Thunderbird = Lightning Bolt + Bird
    Tools = Metal + Dwarves
    Tools = Metal + Elves
    Tools = Metal + Forge
    Town = Castle + Village
    Trap = Hunter + Tools
    Triton = Humans + Sea
    Triton = Humans + Atlantis
    Troll = Stone + Life
    U
    Unicorn = Beast + Magic
    Unicorn = Druid + Domestic Animal
    Unicorn = Elves + Domestic Animal
    V
    Village = Hut + Field
    Village = Hut + House
    Village = House + House
    Volcano = Fire + Mountain
    W
    Warg = Orc + Beast
    Weapon = Metal + Dwarves
    Weapon = Metal + Forge
    Weapon = Metal + Humans
    Weapon = Soldier + Lightning Bolt
    Wheel = Lumber + Tools
    Z
    Zombie = Humans + Ghost
    Zombie = Humans + Darkness

Quest Elements

Return of the King

    In order to help the Prince restore his kingdom's faded glory, you need to find his Castle, which is a combination of Noble or Knight plus House within the Genesis section of the game. The map shows you the areas of the kingdom you will visit and number of ventures you will need to deal with in order to complete your quest.

  • Special Note: When you try to combine some elements with the Prince, you will get a message about that item.

  • Buildings:

    Castle = Basic Element
    Castle Wall = Castle + Rockshaper
    Forge = Castle + Smith
    Mill = Rockshaper + Village
    Tavern = Prince + Village

    Earth Elements:

    Backwoods = Prince + Forest
    Dark Cave = Prince + Backwoods
    Empty Cave = Knights + Sleeping Dragon
    Pond = Prince + Backwoods
    Forest = Basic Element
    Village = Basic Element

    Food and Potions:

    Beer = Gold + Innkeeper
    Dogberry = Prince + Backwoods
    Dragon's Blood = Prince + Druid
    Dragon's Blood = Knights + Sleeping Dragon
    Fragrant Mixture = Dogberry + Water Lily
    Meat = Gold + Peasant
    Milk = Gold + Peasant
    Potion of Persuading = Necklace + Mermaid
    Potion of Sobriety = Dragon's Blood + Fragrant Mixture
    Recipe = Prince + Druid
    Water Lily = Pond = Prince

    Other Inhabitants:

    Druid = Forest + Prince
    Drunken Peasants = Beer + Peasant
    Drunken Peasants = Beer + Peasant
    Drunken Peasants = Beer + Plowman
    Drunken Smith = Prince + Tavern
    Lazy Knights = Castle + Prince
    Mermaid = Pond + Prince
    Mermaid = Pond + Stone
    Sleeping Dragon = Dark Cave + Prince

    People:

    Innkeeper = Prince + Tavern
    Knights = Lazy Knights + Potion of Persuading
    Militia = Drunken Peasant + Prince
    Peasant = Prince + Village
    Plowman = Peasant + Plow
    Prince = Basic Element
    Rockshaper = Pickaxe + Peasant
    Smith = Drunken Smith + Potion of Sobriety
    Smith = Drunken Smith + Potion of Persuading
    Thief = Prince + Tavern

    Tools:

    Broken Necklace = Sleeping Dragon + Thief
    Gold = Sleeping Dragon + Thief
    Gold = Sleeping Dragon + Knights
    Necklace = Broken Necklace + Smith
    Ore = Empty Cave + Prince
    Pickaxe = Ore + Smith
    Plow = Ore + Smith
    Rusty Weapons = Castle + Prince
    Sharp Weapons = Rusty Weapons + Forge
    Stone = Dark Cave + Prince

The Necromancer's Uprising

    The dark mage yearns to conquer the surrounding lands, and you may get an occasional note if you don't get a match. The map shows you the areas you will visit and number of ventures you will need to deal with in order to complete your quest.
    Necromancer:

    Dark Magic = Basic Element
    Warlock = Basic Element

    Demonic Elements:

    Beast = Warlock + Forest
    Demon = Dark Magic + Catacombs
    Horror of Depths = Demon + Lake
    Horror of Depths = Demon + Poisoned Lake
    Orc = Warlock + Cave
    Orc Rider = Orc Warrior + Warg
    Orc Warrior = Weapon + Orc
    Troll = Dark Magic + Orc
    Walking Tree = Forest + Ghost
    Werewolf = Ghost + Beast
    Warg = Dark Magic + Beast

    Earth Elements:

    Catacombs = Cave + Shovel
    Cave = Basic Element
    Crypt = Warlock + Graveyard
    Empty Forge = Lumber + Stone
    Forge = Empty Forge + Skeleton Servant
    Forest = Basic Element
    Grave = Warlock + Graveyard
    Graveyard = Basic Element
    Lake = Basic Element
    Poisoned Lake = Poison + Lake

    Resourses:

    Bones = Warlock + Crypt
    Bones = Skeleton + Orc
    Bones = Skeleton Servant + Orc
    Corpse = Grave + Orc
    Corpse = Poison + Orc
    Drowned = Poisoned Lake + Corpse
    Lumber = Empty Forge + Orc
    Lumber = Forest + Orc
    Lumber = Forest + Skeleton Servant
    Ore = Orc + Stone
    Ore = Forge + Stone
    Ore = Skeleton Servant + Stone
    Plant = Warlock + Forest
    Poison = Poison Plant + Caldron with Water
    Poison Plant = Dark Magic + Plant
    Soup = Caldron with Water + Plant
    Stone = Cave + Orc
    Stone = Cave + Skeleton Servant
    Stone = Empty Forge + Orc

    The Dead:

    Cursed Ghost = Dark Magic + Ghost
    Ghost = Warlock + Crypt
    Mereman = Drowned + Ghost
    Skeleton = Dark Magic + Bones
    Skeleton + Ghost + Bones
    Skeleton Servant = Skeleton + Cave
    Skeleton Warrior = Skeleton Servant + Weapon
    Zombie = Dark Magic + Corpse
    Zombie = Ghost + Corpse
    Zombie Warrior = Zombie + Weapon

    Tools:

    Caldron = Warlock + Cave
    Caldron with Water = Caldron + Lake
    Shovel = Warlock + Cave
    Weapon = Forge + Ore

How to Train Your Dragon

    Once you have your Dragon, which you can obtain in Genesis by combining Demon and Sky, Egg and Darkness, or Egg and Magic, you can begin raising Dragons.

    Earth Elements:

    Egg = Basic Element
    Fish = Egg + Water
    Grass = Basic Element
    Leaves = Grass + Water
    Moss = Dirt + Grass
    Tree = Grass + Water
    Weed = Moss + Water

    Air/Fire Elements:

    Ash = Grass + Candle
    Ash = Grass + Fire
    Ash = Leaves + Fire
    Ash = Leaves + Candle
    Coal = Tree + Fire
    Dirt = Earth + Water
    Earth = Basic Element
    Fire = Grass + Candle
    Fire = Leaves + Candle
    Lava = Earth + Fire
    Sand = Stone + Water
    Stone = Lava + Water
    Water = Basic Element

    Food and Container Elements:

    Aquarium = Glass + Water
    Candle = Basic Element
    Glass = Sand + Fire
    Omelet = Egg + Fire

    Green Earth Dragons:

    Moss Egg = Soft Nest + Egg
    Soft Nest = Stone Nest + Grass
    Green Dragon Babyn = Moss Egg + Grass
    Green Dragon Child = Green Dragon Babyn + Moss
    Young Green Dragon = Green Dragon Child + Grass
    Adult Green Dragon = Young Green Dragon + Tree

    Red Fire Dragons:

    Red Dragon Egg = Hot Nest + Egg
    Hot Nest = Stone Nest + Lava
    Red Dragon Baby = Red Dragon Egg + Fire
    Red Dragon Child = Red Dragon Baby + Ash
    Young Red Dragon = Red Dragon Child + Coal
    Adult Red Dragon = Young Red Dragon + Lava

    Stone Dragons:

    Stone Nest = Stone + Stone
    Stone Egg = Stone Nest + Egg
    Stone Dragon Baby = Stone Egg + Sand
    Stone Dragon Child = Stone Dragon Baby + Dirt
    Young Stone Dragon = Stone Dragon Child + Sand
    Adult Stone Dragon = Young Stone Dragon + Stone

    Blue Water Dragons:

    Water Nest = Aquarium + Weed
    Water Egg = Water Nest + Egg
    Water Dragon Baby = Water Egg + Sand
    Water Dragon Child = Water Dragon Baby + Water
    Young Water Dragon = Water Dragon Child + Weed
    Adult Water Dragon = Young Water Dragon + Fish

If you've found any elements that aren't listed in the walkthrough, please feel free to share. I know I'm missing one in two of the Quests because I completed the Quests and the game didn't want to let me find them. :(

Skin and tools make parchment its the only one you left out how to make

^ Scroll Up | Homepage >

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