Together (Alex Starovoyt)


| Comments (2) | Views (7)

Together

DoraAlex Starovoyt's puzzle platformer Together is about two squares just trying to find their place in the world, mainly because the rest of the world is filled with bottomless pits, uncommunicative blocks, and deadly spikes. Using both [WASD] and the [arrow] keys (sorry non QWERTY users), your job is to move both squares into the coloured box that matches them in each level. Though initially all this requires is a hop, skip, and a jump,you'll eventually have to figure out how to use them and their surroundings to cross seemingly impossible gaps or towering cliffs. If you stack your square heroes atop one another and hold both [W] and the up [arrow], you'll even be able to launch the top square up high like a spring!

TogetherMake no mistake, Together is one seriously elegant little game, with a surreal zen-like feel to its appealingly minimalistic design. It doesn't have a difficulty curve so much as a difficulty snooze on the park bench, but sometimes that gentle combination of mild puzzling and slight reflexes is exactly what you want out of a game like this. But while the game is good looking and plays well enough for the short break it represents, it does feel like it's missing... something to really make it memorable. Minimalist puzzlers have managed to infuse personality and storytelling without saying a word before, such as in To What End, and Together has that potential... it just doesn't quite experiment with it. As it stands, Together is still a solid and stylish little puzzle platformer that's worth a play on your break.

Play Together

2 Comments

The puzzles were pretty simple and was hoping it'd get more creative. Instead it recycles the levels and throws a rather harsh timer in there. At that point I decided it wasn't worth playing anymore.

I got as far as the level with what I assume is an impossible gap for the pink to jump from left to right (even with the block I assume you are supposed to jump off but almost ALWAYS knock off into the spiked gap) onto what looks like an unreachable upper shelf.

I think it was about level 7.

It would have been nice if the CONTINUE button actually worked (all the time) too.

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)

Welcome! We review, discuss and recommend only the best online, indie and mobile games.

Casual game of the week

Cadenza: Music, Betrayal and Death

Recent Comments

Reload

Display 5 more comments
Display only the 5 latest comments

Your Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Popular games & walkthroughs on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.