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elleGive me doors! More doors! Mooore dooors! That sounds like something a mad doctor would scream out, tearing at his prematurely white hair and cackling, doesn't it? Perhaps this same mad doctor is who locked you up in the first place, leaving you to your own devices should you wish to escape. It's no use, though: figure your way through one door only to come to the next, and the next. As a matter of fact, DOOORS 3 has forty doors to be exact, which brings boundless more escaping fun to your mobile device.

DOOORS 3Part of the original "clear-the-stage" escape game series from 58 Works, this episode is so far the best of the bunch. It combines logically-designed puzzles, interesting aesthetics and a smooth, intuitive interface, all exuding 58 Works' stellar quality. Aside from a few deviations, the difficulty ramp is a steady slope upwards, beginning with the easiest task—open a door, walk through it—and progressing toward more complicated mental tests. Stages sometime require point-and-click adventure-style feats of finding a useful item and using it properly, other times you'll need to decipher codes and work out puzzle solutions, and sometimes you'll need to shake, tilt or otherwise manipulate your mobile device to unlock the door in front of you. The combination of simplicity and cleverness makes DOOORS 3 both relaxing and maddening, and definitely worth having handy on your mobile device. For those moments, whenever they come up, that you need more door!

NOTE: This game was played and reviewed on the iPad 2. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.

Walkthrough Guide

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DOOORS 3: Walkthrough

In all scenarios, the following instructions tell you how to unlock the door. Unless otherwise noted, after you unlock it, you can tap on the door to open it then tap the opening to move on to the next stage.

Levels 1-10

  1. Press the down arrow until a KEY is lowered on a string. Take the KEY, use it to unlock the door.

  2. Tap the door 8 times until it breaks apart.

  3. Tap and drag the statue to the right.

  4. By tapping, turn each button until its line is matched up with the lines on the wall.

  5. Spin your device until it's upside down, causing the planks and ball to move out of the way of the door. Open the door and leave.

  6. Pick up the SHOVEL from the lower left corner of the room. Dig up some DIRT from the planter. Use the DIRT to put out the fire.

  7. Shake your device from side to side until three colorful beams of light appear. Memorize those colors; the door already matches the middle color, so change the buttons to match the colors on the left and right:

    RED (left) - BLUE (right)

  8. Quickly tap all five of the green blobs to make them jump. Then--while all the blobs are still suspended in the air--tap the door to open it.

  9. Press the button in the middle of the floor until the green light on the map is over the country matching the flag on the door:

    JAMAICA (on the tip of the North American continent)

  10. Zoom in on the left wall and take the red TACK, causing the panel to fall away. Study the pattern that's revealed.

    Then, following that same pattern, click the buttons on the right side of the door:

    Starting in the lower left, tap the buttons in this order...
    3 4 5
    2 9 6
    1 8 7

Levels 11-20

  1. Move the buttons on the left and right walls to match the pattern over the door (keep middle buttons toward the center, slide the top and bottom buttons toward the outer edges).

    Then, use the TACK to pop the bubble.

  2. By turning your device accordingly, move the red ball in the left window up, over the door, and into the red box in the right window.

  3. Tap to zoom in on a piece of paper behind the bench on the right. Study the color patterns on the paper. Then, change the colors of the buttons on either side of the door to match:


  4. Move the blobs out of the way by tapping and sliding each blob up and off the screen.

  5. Tap either the left or right arrows in the correct sequence to blow out the fire. There's a bit of guesswork in this one because the arrows randomly alternate. Play with tapping them until you detect the pattern.

    When you are clicking the correct button, a light above the door will turn green. If you click a button at the wrong time in the sequence, one of the lights above the door will turn white again.

    When all seven lights are lit green, the door unlocks.

  6. A tile in the middle of the floor is missing a corner. Lift up that tile to see what's underneath: dirt. Use the SHOVEL to dig a hole in the dirt and find SCISSORS.

    Use the SCISSORS to cut the rope on the side of the room and a man will swing into view.

    Turn your device to the side, making the man swing all the way over until he kicks the light globe in the top right corner.

  7. Press and hold both the left and right buttons at the same time to reveal a clue above the door. Study that pattern. Then, tap on each of the six balls accordingly to move them up

    From left to right, number of taps:
    3 - 2 - 3 - 0 - 1 - 3

  8. Pull down the screen by tapping and dragging down the lever on the left. Study the clue that is revealed. Then, tap on each of the four buttons, changing them to match the patterns in the clue.

    Screenshot: Level 18 Solution

    Then, pick up the steel POLE from the lower right corner of the screen. Use the POLE to block the guillotine.

  9. By tilting and shifting your device, slide the green buttons on the left and right sides of the door to the "up" position... The left button moves in a zig-zag pattern; the right button moves straight up.

  10. Tap and hold the wheel on the left and study the pattern of colors. Note how the pie slices of colors correspond to the circle fractions above the door.

    When the right wheel's opening reveals a button, press it. That will cause a platform with four buttons to rise up from the floor. Change each of the four buttons to the correct color:

    From left to right...

Levels 21-30

  1. Tap the green ball repeatedly, keeping it in the air. Each time you toss it up without it touching the floor, a light will turn green. After tossing it 10 times successfully, all 10 lights will be lit green and the door unlocks.

  2. Look around the room to find six cards. For each card, note its suit and number.Using the cards as your clue, tap each of the buttons by the door in the correct sequence.

    There's one card on the white stool, three cards on the right table, one card on the floor behind the right table, and one card under the white stool.

  3. Tilting your device (using a flat surface as leverage), make the forward glass wall slide up while keeping opening in the background glass wall centered over the doorway. When no glass is in the way, you can tap the door to open it.

  4. Press and hold the button in the middle of the floor until a screen lowers from the ceiling. Study the information on the screen, then select the correct number of squares in each column:

    The numbers are mirrored from below...
    7 1 0 4

  5. Using a swiping motion, slide the wrought-iron gate upwards and out of the way. Then, quickly, open the box on the right and take out the PLUG. Use the PLUG in the hole over the door to stop the water.

  6. Four globes hang from the ceiling, representing various bodies of the galaxy. According to the globes' relative size, change the size of the dot on each button.

    Jupiter, the moon, Earth, the sun...number of taps/relative size:
    2, 0, 1, 3

    After opening the door, tilt your device to roll Mercury out of the way.

  7. The design in front of you maps the route to the door. But, first, you must find the key. So, from the start, go up the left ladder twice until you reach the KEY. Using your SCISSORS, take the KEY. Climb back down twice to reach the starting screen.

    Then, go RIGHT, LEFT, RIGHT to reach the door. Use the KEY to unlock it.

  8. Press the square button in the lower right corner to turn off the lights. Study the patterns of green dots that are revealed. Then, turn the lights back on and watch the dial above the door, noting where it stops.

    Combine the information from the spinning dial and the green dots to turn the arrow on each of the four buttons to the correct position:

    From left to right, position each arrow if on a clock...
    12:00, 6:00, 9:00, 2:00

  9. Tap the edge of the game window to see a clue written on the wall behind the tree on the right. Follow that clue to dig in the right spot (in front of the tree on the left) with your SHOVEL.

    From the hole, take out a KEY and a GEMSTONE.

    Use the KEY to unlock the door. Grab the STICK from the doorway, then exit.

  10. Lift the board to see what's written on the other side. Follow that clue to...

    Use the STICK to press a button on the ceiling: the 2nd button from the left.

    Now a new clue is revealed. Look closely at the pattern to find a code:

    Four numbers are squished together:

    Change each button to have the number of dots as corresponds to the clue above.
    Screenshot: Level 30 Solution

Levels 31-40

  1. Wait until the green bar fills up above the door. Then, pick up the busted-out floor tile and study the other side. Change each of the four buttons by the door to match the patterns on the floor tile:
    Screenshot: Level 31 Solution

  2. Positioning two fingers as shown, hold and spin the door 180 degrees.

  3. Use your STICK to remove the red band from the top of the gate. In a swiping motion, slide each side of the gate off the screen. Then look at the images in the white boxes on either side of the door; they need to be changed into new images.

    Note the "-" and "+" signs in the dark grey boxes. Start by tilting your device to the right: the panels in the dark grey boxes will slide to the right as well. Make a note of the new designs shown. Then tilt your device to the left and make a note of the new designs in the grey boxes. Using this information, change the designs in the white boxes:

    On the left: G minus a horizontal line equals C.
    On the right: two horizontal lines plus three intersecting lines makes a variation on E.

    Screenshot: Level 33 Solution

  4. Tap the blue blob in the center of the room and watch as its pieces fly off in various directions. Then, tap the buttons around the door under the arrows point in the same directions as the blue blob pieces.
    Screenshot: Level 34 Solution

  5. Use your red TACK to pop the bubbles. Then, change each of the four panels by the door to an icon that best represents the corresponding colors on the door:


    Screenshot: Level 35 Solution

  6. Using swiping motions, move the white panels off the stage. Zoom in to study the group of 9 dots on the left side of the door. Notice each has 1 or more segments.

    Examine the 3x3 grid of buttons on the right side of the door. Press the buttons in the proper sequence, as indicated by the number of segments in each dot. When done, if you're correct, the buttons will all remain green:
    Screenshot: Level 36 Solution

  7. By tilting your device to the left or the right, you can open the panels on either side of the door. Pick up the poster from the floor. Notice the date of the concert: December 26. Tilt your device to the left and hold it that way so the left panel remains open. Tap each of the buttons until they display the proper number of dots. Then, tilt your device to the right and do the same with the buttons on the right:

    December 26= 12/26...
    Enter 1 2 on the left buttons and 2 6 on the right buttons.

    Screenshot: Level 37 Solution

  8. Shake your device and watch as various shapes rain down. Count the number of each: squares, stars, circles and triangles (disregarding the different colors). Then, in the columns for each shape, tap to enter the corresponding number of segments.

    square=4, star=1, circle=7, triangle=2

  9. Tilt your device all the way to the left, then tilt it all the way to the right, then to the left...repeat this motion until the glass panel is no longer over the snowman.

    Now look at the snowman; he seems to be missing a few things:

    Give the snowman your SHOVEL for one arm, the STICK for another arm, and the red TACK for his missing button.

    When he has everything, he'll smile and move away from the door.

  10. Use your SCISSORS to remove the rope binding the gate in two places. Slide open both gate panels. Now, insert the blue GEMSTONE into the red star design on the center of the wall. The triangle buttons will turn white.

    Zoom in to examine the picture on the floor tiles: note the number of tiny white triangles in each of the six segments around the outer edge. Using this information as your clue, tap each of the triangular buttons in the proper sequence:
    Screenshot: Level 40 Solution

NOTE: Puzzles can only be solved once you've closely viewed the clues. If you're having trouble making a correct answer work, click on all the available clues to be sure you've examined them all in detail.


Door 36


I figured out to count the

"pieces" on the nine circles and then press the green squares in the proper sequence. I had to check here because my solution matches the one here but the squares do not stay green.


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Door 36

You have to do this first:

Even though you can see the number of pieces in each circle, you have to tap the circles area and it will zoom in and then the solution will work.

[Thanks for pointing it out! I'll edit the walkthrough to make it more clear. -elle]

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I think there might be a glitch with room 11

I can't get the bottom of the three switches on either side to move at all

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