Nothing to Hide (Prototype)
It's just a seven level early prototype, but if you've always wanted to help a game grow, Nutcase Nightmare's moody and morbid puzzle game Nothing to Hide is your chance, and an intriguing one at that. Think of it as a sort of anti-avoidance game, as you use the [WASD] or [arrow] keys (holding [shift] to run) to guide a girl through a series of dark mazes. The catch? You must always be within view of at least one creepy surveillance camera at all times, and if you're caught in the dark, well, the penalties are... severe. After all, what do you have to hide from? If you're not doing anything wrong, why would you want to be out of sight?
Though still very early in development, Nothing to Hide shows a lot of promise. There's something incredibly creepy about its design, and the absence of sound apart from a few simple sound effects adds rather than detracts to an atmosphere of menace. The security mechanic is a clever one, especially once the game starts allowing you to carry and place cameras of your own. Camera angles can, unfortunately, be very fiddly to nail, and the power-strips aren't easily distinguished in dark areas. Still, Nothing to Hide is the sort of game that, when finished, polished, and expanded on, could be a lot of fun... especially with a story and more variation. Play through the seven short levels and then fill out the short questionnaire below it to help the developer make it the best it can be!