Home Sheep Home 2: Lost in Space


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Home Sheep Home 2: Lost in Space

DoraAardman is back with more of that sheep-on-sheep action you love!... wait, that came out wrong! Uh, what I meant to say was, Shaun and his fleecy family are back for more physics-based puzzle platforming in Home Sheep Home 2: Lost in Space. (Why is this not called "Sheep... in... SPAAAAAAAACE!"?!) Our three little sheep from the previous games get an unexpected surprise when they try to disrupt their master's television signal, and to get back home, they'll need to work together to overcome the obstacles each level to get all three to the exit safely. All sheep move and jump with [WASD] or the [arrow] keys, but to solve each level, you need to swap between them by clicking their portraits or using [1], [2], and [3] since not all sheep are identical. Heavyweight Shirley can't jump as high, but she can push big objects, for example, while tiny Timmy is much faster and can fight into small places even if he can't weigh down switches.

Home Sheep Home 2: Lost in SpaceSome physics puzzle games can often feel like you can simply ignore the intended solution and brute force your way to success, but the Home Sheep Home games have always carefully crafted their levels to ensure you really need to think, and Lost in Space is no different. The new objects like teleporters that can swap two things, and, yes, having to think with Portals that maintain your momentum as they zap you around, add a nice layer of fresh challenge to things. Like Lost Underground, the visual design for the backgrounds is sadly sort of dull, and you still sort of hope for environments as quirky and charming as Shaun himself. Still, Home Sheep Home 2: Lost in Space is every bit as fun and clever as its predecessors, with new mechanics and stages that will make you think. It's a great example of a series that knows how to keep things fresh and interesting with each installment without losing what fans love about it in the process.

Play Home Sheep Home 2: Lost in Space

8 Comments

Hooray I love these games! Can't wait to play.

The control on planet is too clumsy...
Also, I hope that the number of the largest(shirley) and smallest(Timmy) can exchange...

Yeay! I love this little herd.

Bearharry, you can change the order of sheep numbers in the settings menu at the beginning.

I need help with level 7 (Ewes the Force):
Anyone know how to get to the vent in the upper left. I've angled the top transporter to get me there, but I can never get enough power.

Power of posting. Just had to angle it up a little more and jump from a bit higher.

I'm always a sock short on every level :( Where do they hide?

Oh, apparently I did get all the socks but no pants. I modify my question... WHERE ARE ALL THE PANTS?

@Nohwoman you can also jst try to land on the edge of the teleporter first.

@Ruth Ball The pants are hidden in level behind walls that have "bar" window

For anyone wanting to beat the developer's time, I did it on level 12

Use Shaun to push the portal up against the left ledge where Timmy is standing, then have Shaun jump through the portal and land on the lower platform. Have him push the brick on the right violently so it falls off and lands on the far right where you want to build your 'stair'. Then position Shaun so he is almost falling off the right of that lower platform, with just his back legs still on. Then have Shirley push the brick through the portal. It should bounce off Shaun and on top of the previous one. If you're feeling confident, have Shirley push Timmy at the same time. He can stand on top of the two blocks to act as a stepping stone for Shirley when she comes through the top portal, and then bring Shaun down too to help Timmy up. Took me a few tries but did it eventually!

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