Famaze, by Christopher Barrett (Oryx Design Lab) and Loren Schmidt, with additional code by Roger Hicks and music by Rich Vreeland, is a simple and simply addicting turn-based roguelike-ish dungeon-crawler about rutabagas. Basically, anyway. As a knight, thief, or wizard, each with their own special abilities, you must descend into a dungeon looking for the Gem of Truth, battling monsters (transmogrified rutabagas!), finding treasure, disarming traps... and saving rutabagas. Just use the [arrow] keys to move, but remember you're actually navigating by the map that takes up the top half of the screen... though your character view only displays your hero on a left-to-right 2D screen, you still need to use the [arrow] keys to move according to the paths displayed on the map. Your character is marked with an arrow that helps tell you the direction they're facing, while blue spots are either items or healing squares, yellow is treasure, orange are traps, and red are monsters, most of which can move around like yourself. To attack an enemy, just walk into them, and once the number above their head reaches zero (it decreases with each hit), they'll be destroyed and you'll gain experience towards leveling up.
To complete each level and descend deeper into the dungeon, you need to find a key and return to the locked door with it... but different doors lead to different stages, so you won't see everything on a single playthrough. If you die (and here's where the "ish" part of the roguelike descriptor I used comes in) you'll be booted back to the start of the level, but you'll keep your character levels. Sound easy? Well, sort of, at least compared to the sort of "steal your lunch money and stuff you in a locker" relentless challenge of other titles. But as straight-forward as it initially seems, Famaze delights with the unexpected extra layers of depth that unfold as you figure out the mechanics not covered by the game's sparse tutorial screen. Light, for instance, which can be triggered with flares among other things, transforms most monsters into rutabagas you can rescue for healing, but can also awaken sleeping monsters that will chase you.
As a result, Famaze is one of those casual, effortlessly charming little games that is both deceptively simple and challenging. Figuring out how to best navigate the huge dungeons (which reset and scramble each time you enter or die) is tricky enough, but how about discovering how to get those seven artifacts the game teases you with, hmmm? It makes for a game that feels, for the player, both exploratory and experimental, which may not be for everyone. It looks great, with its colourful sprite-style graphics, and the soundtrack is nice too, though it would have been nicer if musical tracks were longer or looped better to account for how long you spend exploring each stage in silence. If you love dungeon-crawling, Famaze is an easy recommendation that does a lot without a lot of bells and whistles and complicated mechanics you'll be able to pick up easily... even if putting it down will be a different matter entirely.