A Dark Room (iOS)
The fire is dead. The room is cold. Awake. Head Throbbing. Vision Blurry. With those fateful words the adventure/simulation webtoy phenomenon known as A Dark Room burst upon the scene. Now the stark text adventure makes the leap to your mobile device, thanks to Amir Rajan (given blessing by doublespeak games to port, with a new alternate storyline for a particular character, some tweaks to the trading post, and faster pacing along with other goodies the mention of which might spoil the surprise for those who didn't become immediately addicted to the rich yet creepy appeal of the original. As in the original, A Dark Room for iOS begins...well, as implied, in a dark room. All you can do initially is feed the fire, but as the game runs, events will begin to happen, and soon you'll find yourself with a wealth of choices that change and expand over time to flesh out the gameplay in unexpected ways.
The gameplay differences in the mobile version interface are minor, mostly separating out the various locations rather than keeping everything on one main screen as in the browser version. The constant swiping back and forth can get a little tiring as the action proceeds with more haste than the first time around, eliminating a lot of the lag time. The one cool feature is the fire itself, as your screen will grey down if it goes unattended too long, going from white to grey and eventually back to black, a nifty reminder. The addicting gameplay makes a good match for mobile devices, freeing the player from sitting in front of a browser tab for too many hours, afraid to shut the tab for fear of losing progress. No worries here as the game autosaves frequently and does not run in "real-time", i.e. when the app is shut off. For experienced players or beginners, this is a must play!
Check out our review of the original, still free browser version of A Dark Room!