Link Dump Friday
Zombies, ransom notes, procrastination, and, just maybe, peace. This week's Link Dump Friday features everything from fast-paced shooting action to a concentrated attempt at failure.
- Zombocalypse 2 - More of the same isn't necessarily a bad thing when you're talking about mowing down zombies with an endless supply of weapons that fall from the sky. This shooter might not represent a significant change from the original, but it's got just enough to keep it feeling fresh without losing what made it so addictive in the first place. Plus, as I write this, it's October, and you can't have Halloween without zombies. That's like... Easter without Snoopy. Or... Christmas without Snoopy. Or Thanksgiving without Snoopy.
- Gentle Gravity - I played NinjaFox's odd, twee puzzle platformer and smiled at the silent film style presentation and concept... that of a gravity-hopping fellow collecting coins to appease newcomers. And then I got to the graphic death and went "GEH!" It's not that I'm opposed to violence, it's that the gore is incredibly out of place in this otherwise cute and inoffensive little game in an almost Jekyll and Hyde sort of way. Some repetitive levels mar an otherwise clever concept, but it's still worth checking out if you love big moustaches and you cannot lie.
- The Exam - StormAlligator puts a unique spin on a strategy game where your job, as a "Procrastination Agent", is to make sure Pete gets an F- on his exam in twenty days by making him waste time with everything but studying. It's actually harder, and more baffling, than you might think, at least as far as making him get that holy grail of terrible grades, but there's still something oddly compelling about it. Maybe it's the way it's keeping me from actually getting any work of my own done... ? Meta.
- Player 2 - I wouldn't call this a game so much as an... interactive cathartic experience? Lydia Neon and Leon Arnott deliver what could, for some people, be an intensely emotional experience in a game that asks you to deal with interpersonal conflict (what that amounts to is determined by you) by confronting it in an unusual way. Some people may find the concept of the game's attempts at healing condescending, but it is, unarguably, made with the sort of love towards ones fellow people we could do with a lot more of in general, and if it helps at least one person, well, it's a success in my book. Besides, whoever your Player 2 is, remember... whoever you are, whatever happened, however big or small you think it may be, I less than three you too, and I care.