Escape from Happy Coin Room


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Rating: 4.4/5 (131 votes)
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Escape from the Happy Coin Room

elleOver the past few years, fans of Tesshi-e have admired the view from a wide array of whimsical rooms, woobled the frames of numerous artworks and met many charmingly coy friends who want nothing more than to lock us up. All in good fun, of course! Along the way, the joy of playing a Tesshi-e escape game has always been happily punctuated by the exclamation: "Out, and with the happy coin!" Now, experience memories of happy coins past. Search through two windowless rooms, solving puzzles and gathering seven different coins in order to Escape from Happy Coin Room.

Escape from Happy Coin RoomIt's the usual scenario and mode of play: you're stuck in a room without a key to the door so click around to investigate everything you see. Click the sides and bottoms of the screen to turn or back up. Although there is no changing cursor, you shouldn't experience any "pixel hunts," just keep a sharp eye out for suspicious looking objects and areas. Once you acquire an item, use one click to ready it for use, then click where you want to put it, or double-click to open its detail screen and examine it more closely or use other items on it. All this will be second nature for anyone who's familiar with point-and-click games.

Your biggest trouble, if it comes, will come early on. Tesshi-e uses a rather sneaky tactic for presenting a clue, one that may be predicated on frustration or, perhaps, stubborn clicking. The concept itself isn't a bad one; it's kind of clever, really, like a little wink and encouraging smile. Truthfully, a toddler presented with such a device could discover quickly, through experimental playing, just what needs be discovered. But in this case, the trick feels a bit unfair. So here's your hint: don't just poke once or twice, shrug and move on. Play it up! After overcoming those sly parts, your Escape from Happy Coin Room will be smooth going. Puzzles are tinged with just enough difficulty to intrigue while being intuitive enough to keep things so enjoyable, you'll forgive Tesshi-e's little shenanigans by the time you leave. When it's all between good friends, after all, who can hold grudges?

Play Escape from Happy Coin Room

Walkthrough Guide


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Escape from Happy Coin Room Walkthrough

Starting Out: Exploring Upstairs

  1. When you begin, you're locked facing double doors. There's a ficus tree to its left and a little drawered-table on the right...

    • Inspect the little table to see a device topped by a Mr. Birdy.

      • You can poke around on the squares to change the numbers.

      • Is this a puzzle? Do we just move on since we don't have a code for it?

      • Keep poking this sly little device. Experiment with it to see what you discover.

      • There is also a locked drawer on this table: a key is needed here.

      • You can zoom in closer to see the pebble-covered soil in the tree's planter, but it'd be too messy to dig up with bare hands.

  2. Go left. Now you see a pretty red bench. Let's get a better look at it...

    1. "SINCE2008MILDESCAPE" is written on the bench. Are those four numbers useful?

    2. There's also a gift bag here. Pick it up and look inside:

      • A BOX CUTTER.

    3. Examine the bag in your inventory to see if there's anything else ...

      • a multicolored series squares on its other side.

    4. One other thing to note: one of the grommets on the bench is actually a screw.

  3. Leave the bench view and turn left to face the wall with the stairwell...

    1. On the left side and right side of the railing, you'll see some Mr. Birdy stickers; zoom in and make a note of their number and placement.

      • From the left side of the railing, get A COIN!

    2. Back up from the railing and click on the floor on the right side of the stairwell, as if to go downstairs. It's too dark down there!

    3. Back up. Look high up near the ceiling. There is a button or switch of some sort; you need a way to reach it.

  4. One more left turn takes you to a long green cabinet and a giant picture of Mr. Birdy...

    • Mr. Birdy's picture frame is wobbly.

      • Unfortunately, the stickers on the stair railing don't hold the solution...at least, not all of it.

    • Pick up the COFFEE MUG from the left side of the cabinet.

    • Examine the box on the center: it looks like 7 coins could fit here.

    • Then, look at the locks on each of the cabinet doors:

      • The door on the left has a 3x3 grid of buttons; a certain sequence of clicks is needed to unlock it.

      • The middle door needs a key.

      • The door on the right side of the cabinet needs a 4-digit code:

        • The "2008" from the bench, though, does not help.

  5. If you have fully explored this room and have experimented with everything you've seen as much as possible, then you are ready to solve your first puzzle.

The Wobbly Picture Frame

  1. This is the first puzzle you must solve in order to go on. There are two clues in the upstairs room to help you do it:

    • Both the needed clues have Mr. Birdies on them. There is a third Mr. Birdy item here that has nothing to do with the wobbly picture frame, though.

  2. Go back over to the Mr.Birdy device on the small table...

  3. Keep clicking on each number. Notice that, once you've clicked so many times, the numbers keep changing. So, keep clicking on each number until it's as high as it can get.

  4. Now focus on the giant picture of Mr. Birdy:

    • Click the corners of wobbly picture frame in the correct order.

    • SOLUTION:

      The decals on the stair railing indicate how the corners are numbered. The mr.birdy device by the door gives you the order on which to click the corners...
      TR, BR, TL, TL, BL, TL, BR

      TR=top right; etc.

  5. When you've clicked in the proper order, the picture will raise up, revealing a hidden niche in the wall.

    • Examine the picture of the two dolls...note which cup is associated with which doll.

    • Get the LONG NOTE.

Rightside Door of Long Cabinet: 4-digit Code

  1. Take the LONG NOTE found behind the wobbly picture and examine it in your inventory:

    • There are faint outlines on it. Use your BOX CUTTER to cut out spaces on the note.

    • The "S" and "E" are the clues where to use it...

  2. Go over to the bench...

    • Place CUT-OUT STRIP on bench over the words "SINCE2008MILDESCAPE" and note what you see.

  3. Go back to the long cabinet and zoom in on the code box for the right side doors:

    • Enter the correct 4-digit code.

    • SOLUTION:

      1 2 8 1

  4. Open the cabinet doors and get the:

    • SCREWDRIVER.

Lights On and Exploring the Basement

  1. Go over to the bench and zoom in on the right side.

  2. Use the SCREWDRIVER acquired from the last puzzle (see above spoiler) to remove the screw:

    • get a BOARD, one of the bench slats.

  3. Now turn and face the stairwell. In the upper left corner of the wall in this view, you can see a green glowing switch high up...

    • Use the BOARD to flick the switch. Now the lights are on downstairs.

  4. Turn back to the stairs and walk down to the basement.

  5. When you get to the bottom of the stairs, head toward the wall with the cask and table first. Examine the cask:

    • It's missing a tap head.

    • There's also something written on the right side of the cask:

    • 179
      365
      842

  6. Then, look at the three green boxes on the table:

    • Inside the boxes you see: pliers, a happy coin, and a spade.

    • You can only take one item out at a time because, as soon as you take one item, the other lids close.

    • Choose the item you know you could use right now:

    • The SPATULA (spade)

  7. Turning left from the table, you see two dolls on shelf in the wall...

    • These dolls look like the ones in the snapshot behind the woobly Mr. Birdy picture, but you have only one mug.

    • In the meantime, see if you can find anything else about these dolls.

      • Look under the hat of the doll on the left: a Christmas Bell HAPPY COIN (#3 of 7)!

  8. Take another left turn and you'll be facing the stairs. There's also a safe in the wall under the stairwell and two wooden chairs...

    • The safe needs a 3-digit code. You'll have to come back to it later.

    • Let's look around these chairs here...

      • Like the Mr.Birdy device upstairs, they seem like they might be a puzzle but...are they?

      • Jiggle them around a lot and see what happens:

      • A first edition HAPPY COIN (#1 of 7) will fall out from under the chair on the left if you click it a few times repeatedly.

  9. Before going back upstairs, turn to left look at the last wall...

    • Here is a "Happycoin Manufacture Machine." The buttons on its 2x5 grid light up when you press them.

Key to Middle of Cabinet and the Green Dolls

  1. Take the SPATULA from the three lidded boxes downstairs and go upstairs. Examine the pot of the ficus tree:

    • Use the SPATULA to dig in the dirt, get SPADE KEY.

  2. Turn around and focus in on the middle doors of the long cabinet:

    • Use the SPADE KEY to unlock the doors.

    • Get the red HAPPY COIN MUG CUP.

      • Look inside the mug to find something else: a modern HAPPY COIN (#2 of 7).

  3. Turn around, go back down to the basement and go over to the two green dolls on the shelf:

    • Place each of the two MUG CUPS next to the dolls, as shown in the snapshot seen earlier.

    • Red happy coin mug on the left;
      blue and pink mr birdy mug on the right.

  4. When the mugs are placed correctly, the glass panel behind the dolls will open:

    • Get the WINE GLASS.

Leftside of Cabinet, Hippo and Cask

  1. Return upstairs. Now focus on the left side of the cabinet:

    • You need to press each button on this 3x3 grid in the correct order.

    • Use the clue you found downstairs...

    • SOLUTION:

      The answer is on the side of the cask...
      179
      365
      842

  2. When the correct sequencd is used, the cabinet doors open. Inside, you see a hippo and shiny silver item:

    • Get the TAP HEAD PART.

  3. The hippo is a puzzle:

    • Light up each of the six buttons with the correct color.

    • The clue is on something in your inventory.

    • SOLUTION:

      Look on the other side of your mild escape bag...
      RED, YELLOW, GREEN, RED, YELLOW, GREEN

  4. When you correctly solve the hippo's color code, his mouth opens:

    • Get the new Mr. Birdy HAPPY COIN (#4 of 7).

  5. Once again...downstairs. Zoom in on cask:

    • Use the TAP HEAD PART on the nozzle of the cask.

    • Place the WINE GLASS below.

    • Pour some wine into the glass.

  6. Two new things happen after you fill up your wineglass:

    • First, look at your GLASS OF WINE to see a new number.

    • Next, back up to see the plunger on the box under wine cask has been depressed by the full glass of wine:

      • Get the Halloween HAPPY COIN (#5 of 7)

Downstairs Safe, Small Drawer and Last Two Coins

  1. Fortunately, if you just completed tasks in spoiler above, you're already downstairs. Turn around and face the safe under the stairs:

    • Enter the correct 3-digit number to unlock the safe doors.

    • SOLUTION:

      The answer is on the full glass of wine...
      7 1 4

  2. Look inside the now open safe to find two things:

    • A significant-looking series of green squares, arranged in a particular pattern on the wall.

    • A DIAMOND KEY hanging from a metal cord.

  3. Go back to the three boxes on the table...

    • Replace the spatula and get the PLIERS.

  4. Turn back around. Use the PLIERS to remove the DIAMOND KEY from the cord in the safe.

  5. That done, you can replace the PLIERS in the green box and take:

    • the Santa "Merry Christmas" HAPPY COIN (#6 of 7)

  6. Upstairs again: go to the small table by the exit doors and use the DIAMOND KEY to unlock the drawer...

    • Get the LEVER.

  7. Downstairs: face the "Happycoin Manufacture Machine"

    • Input the correct pattern of green squares on the 2x5 button grid.

    • SOLUTION:

      As seen inside the safe...
      XX-X-
      --X-X

  8. When the pattern is correct, the machine opens...Now to operate it:

    • Insert the LEVER (found in the drawer upstairs)

    • The, place A COIN (found on the stair railings upstairs) under the press.

    • Pull the lever: get the final HAPPY COIN (#7 of 7).

Escaping

  1. After collecting all seven HAPPY COINs, go upstairs and put the coins in the coin display case.

  2. With all seven coins in it, you can now get the HAPPY COIN COLLECTION.

  3. Look inside the box where the collection used to be mounted:

    • Get the HEART KEY.

  4. Turn, face the door, use the HEART KEY, and escape!

COINS LOCATIONS

  1. Under chair downstairs (jiggle it).

  2. Inside the red happy coin mug cup.

  3. Under the hat of the doll on the left, downstairs.

  4. Open the hippo's mouth.

  5. Inside box under wine cask (after pouring wine).

  6. In the middle green box downstairs.

  7. Made in the Happycoin Manufacture Machine.

28 Comments

I usually love Tesshi-e's escapes, but two of the puzzles here were very unintuitive. The first is the one referenced in the review, in which:

You have to click the numbers on the bird device until they stop moving, and the bird's face changes - it's a clue for the picture puzzle, not a puzzle in itself. But who randomly clicks numbers in a combination puzzle? I rarely touch a combination until I have an idea of the solution.

The second problem puzzle is similarly odd for an escape game:

One of the coins is hidden in the left chair, and to get it you just have to mash the chair over and over again. Once again, not a solution I would normally try in an escape game...

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I can't believe that I actually got through it with no help.

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I'm struggling a bit. I have:

A Mr. Birdy mug cup - 1st row, 1st item slot

A Mr. Hippo bag - 1st row, 2nd item slot

And the thing that was inside it

And the clue on the back of it

A screwdriver - 1st row, 3rd item slot

A strip of paper - 1st row, 4th item slot

That I combined with another item

And applied to something in the room

A box cutter - 2nd row, 2nd item slot

A coin - 2nd row, last item slot

I solved the wobbly picture puzzle:

I got the retrievable item, but I don't know what to do about the other thing in there that right now I can only look at.

How do I get what I need to go downstairs?

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OlympiaBinewski Author Profile Page October 21, 2013 6:16 PM

ray9a, I got stuck on that too. You need to

Look a bit higher up

on a wall

above the stairs. :)

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@elle

That's the way to do it! :-D Thanks!

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Something I just found that I'd been missing...

...look on the right side of the keg

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I have 6 happy coins:

Pumpkin

Mr. Birdy

Tilted with a small heart and an embossed apple

Embossed bells

Santa

The manufactured one with the embossed Mr. Birdy

Now to find the 7th.

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I do have one question about something in the basement:

What's with the lifty chairs? Is that a right-left puzzle I haven't found the clue for yet?

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And Mantus already answered my questions. :)

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ThemePark Author Profile Page October 21, 2013 7:45 PM

Bit stuck.

I have all but the second coin from the left, but I solved all puzzles. There's only the empty middle cupboard left, where I think the lighting alludes to another puzzle, but I can't find anything that looks like that.

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@Themepark

This is for the happy coin manufacturing machine in the basement. You will see it if you turn right after going downstairs and forward.

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shjack180 Author Profile Page October 21, 2013 8:51 PM

Sweet! Out without any help whatsoever. Maybe that means this one's easy, but, hey, I'll take any escapes without hints or walkthroughs I can get. :p

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Hmm. I think I has the dumb. I have 6 out of 7 coins -- I'm just missing the one from the Happy Coin Machine. I have

installed the lever and can have fun crunching it up and down, but I can't figure out what to put under the press.

Something makes me think it should be

the disc under the tap where you put the wine glass earlier, but I can't seem to move that.

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Ah, thanks, elle! How'd I miss that?

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The 9 square code

it is downstairs

on the side of the keg

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I need help with the left cabinet code. i knew the code even before i looked at the walkthrough but i still can't open the door:

from the cask, i know the code is:
179
365
842

using the classic phone dial pad format, i pressed the buttons in this sequence:

194
865
273

i clicked on the door and it's locked. then i switched to keyboard number pad format (123 at the bottom) and tried this sequence:

273
865
194

i got the same result. can someone help me with the correct sequence?

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ThemePark Author Profile Page October 22, 2013 1:37 AM

Becka Thraen, actually it turned out to be

the one in the cup that I was missing.

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at the end, after getting the final thing, did anyone else go around looking for that 'one extra coin' since you always unlock a door and have something extra after?

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Meterman70 Author Profile Page October 22, 2013 6:37 AM

I dunno... but if Tesshi-e ever decided to talk to one of the companies that makes custom 'challenge coins' to have some real-life Happy Coins made, I'd think I'd be interested in buying at least one.

I'd forgotten how many different designs have been used over the years.

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ringonian Author Profile Page October 22, 2013 9:59 AM

elle. thanks. that was bugging me.

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vulpisfoxfire Author Profile Page October 22, 2013 8:08 PM

Awww, only one ending. Ah well.

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The fact that the Happycoins

go in the box in chronological order as far as when they where released in the games

is hella cute.

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bill.dueber Author Profile Page October 23, 2013 11:43 AM

It looks to me like there's a coin in the lower-right corner of the picture behind the Mr. Birdy painting, but I can't for the life of me figure out how to get at it.

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Same old same old.

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