The Telekinetic Incident
A young woman. A shady research facility. A psychotic AI. Useful cubes. A lot of turrets that shoot lasers. While the basic formula of The Telekinetic Incident will be familiar to anyone who's played Portal, Matthew Fearrington has managed to take the basic recipe and come up with an original puzzle platform game that pays homage to the Portal series while presenting a unique set of challenges.
In the game, you play as a clone of Sarah Walker, and you've been given telekinetic abilities by Ifrit Incorporated. Navigating the laboratory is easy: use [WAD] to move and jump. Not only can you move objects around by clicking and dragging, but you can stop time in a small area around your cursor by right-clicking or holding [E], and create shields around yourself by holding [S]. Oh, and sometimes you have an ally, who you also have to get to an exit door. You can't control him... all you can do is keep him from getting killed.
What really makes the game challenging, however, is that Sarah's clone can make clones of herself, and these clones will continue doing whatever they were doing when Sarah returns to her own body. The existence of the cloning tubes means you can make stairways out of shields, hold cubes up in just the right place to redirect lasers, and do a whole bunch of other things that probably violate some law of spacetime or other. Can you uncover all the trophies and find the story behind Ifrit Incorporated? One thing is for sure, you can never have enough clones...