After all the ghouls and murderous undead and dangerous killers that stalked the streets on Friday the 13th, it's time to settle back with some mobile entertainment. It's good that it's mobile because not all of those undead murderers have settled down just yet. You know, keep running and all.
Infinity Blade III announced - You knew it was coming, right? How could Chair Entertainment NOT follow up on the immensely successful on-rails combat series? Alongside Apple's announcement of new iPhone models, Infinity Blade III made an appearance to show off the devices' power. The game is similar to previous Infinity Blade titles, only with more items, more enemies, and more enemy types to deal with. Also, is it just me, or does it look prettier?
Terraria gives Android some love - Why, it seems like only two weeks ago the mobile port of Terraria landed on iOS. It seems that way because it's true! The surprisingly competent touch screen version of the 2D sandbox game has worked its way to Android devices, bringing with it a reworked item and inventory system along with controls specially suited for buttonless gaming. There's no multiplayer, unfortunately, but it's still Terraria, and we're all right with that.
Lums update gets lummier - Lums is the story of a bunch of Lums and a bunch of Vampires. It's a physics puzzle game that takes a unique angle on the Crush the Castle / Angry Birds formula of tossing things to destroy structures. Instead of pigs or snooty royalty, though, you get to shed a little light on some grumpy vampires and watch 'em burn! The late update adds an entirely new episode that features 12 underground levels and five new achievements, all for free. Now get out there and toast some vamps!
Free App of the Week: Pivvot - Each week on the iTunes App Store, Apple drops a single release down to the tasty price of "free". This week, that freebie is Pivvot, an on-rails avoidance game created by Whitaker Trebella. It puts you in control of a small pair of orbs traveling along a fixed path in an abstract world of color and shape. Obstacles are placed along the path, and the only way you can avoid them is by pivoting the large orb around the smaller one. Simple concept, but like Super Hexagon and other "don't touch anything 'cause it's all dangerous" games, the challenge quickly escalates into a true test of reflexes.