BLYM


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Rating: 4.6/5 (68 votes)
| Comments (9) | Views (762)

BLYM

KimberlyStrolling through your garden one day in your dapper hat, you come upon a strange teleport device. Naturally you have to try it. Friendly green blob BLYM hops right in to a puzzle platforming world in this enjoyable game from Gameshot. Your goal is to make it to the teleporter on each level. Use the [arrow] keys to move and jump, and hit [R] or click the arrow on the top of the screen to restart a level. Push the down [arrow] while standing on any of the blue blocks to seep down into it. You can move while in a block, but can't jump. Push up to return to your normal form.

BLYMYou have to experiment (and die a few times) to figure out exactly what hurts you and what doesn't in which form. When you're in a block you'll be safe from bullets but not lasers, for example, and spikes are sudden death no matter what. Some levels will test your platforming skills, while others are more puzzle based, and the controls work beautifully as you maneuver through monsters, lava, and more. The style reminds me a bit of a Nitrome game, with its bright colors and polished retro look. BLYM gets the balance right between challenging, but not frustratingly hard, and it's got forty levels across four worlds for quite a nice diversion.

Play BLYM

9 Comments

Carny Asada Author Profile Page September 15, 2013 4:20 PM

Is anyone else disturbed by how miserable BLYM looks when he's a bear.. blob... round green thing and how ecstatic he looks when he's a block?

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@Carny: I thought the same at first, but then I realized that he's not a bear blob. What you think is his nose is actually his mouth, and what you think is a pensive bear mouth is a belly button on his pale, vaguely torso-like body area. When he goes into a block, it stretches the green face part across the entire block, and he loses the torso & belly button.

Also, I came to the comments to say: Heisenblob.

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Carny Asada Author Profile Page September 15, 2013 9:09 PM

Oh, good one!

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Wow, I loved this one. It checked all the right boxes with me.

Level 29 was the only one I felt was poorly designed. I can't find the right words to describe what I mean. The game is part puzzle solving and part precision platforming, and I guess in this level both "overlapped uncomfortably".

All in all it's a great game :D

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Diego--what an insightful comment!

Oddly enough, it's level 30 that most fits your description for me (so far, anyway . . . I'm currently stuck there).

Overall, great game.

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Diego--what an insightful comment!

Oddly enough, it's level 30 that most fits your description for me (so far, anyway . . . I'm currently stuck there).

Overall, great game.

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The ending...wow, it's so cute, I just had to smile.

Yeah, the art style definitely makes me think of older Nitrome games. Maybe that's why Nitrome decided to feature it on their blog. I thought the combination of puzzle and platforming was a great idea, actually, challenging a player's skills on both those aspects. A sequel would be nice. (Does poor Blym have any friends? No wonder he decided to try that teleporter!)

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@BuenoCabra
I couldn't stop seeing a pensive bear for a time after I read that.

@Charles
I stopped playing the game at level 30 for a short bit because I thought it would be tough. It's actually not hard :o I had a harder time with level 34, but that's probably because I was impatient :P

I liked how relaxing the music was in the 3rd and 4th worlds. Nice game.

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https://www.google.com/accounts/o8/id?id=AItOawkOo-Vx5IvzvoLSbkqEhc9ZuPdfN_n000Q Author Profile Page March 26, 2014 8:27 AM

I love this game so much

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