The Vault №148


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The Vault

TrickySome media leeches kept asking me questions on the Twitter this week, so, you know what? I'm done. The Vault is cancelled. Goodbye!... Too soon? Okay, I guess we'll keep featuring excellent works from the JayIsGames archives for the foreseeable future. This week, your life will happily compare to mine, as we serve up adventure, action, and puzzle perfection

  • Johnny, Why Are You Late?Johnny, Why Are You Late? - The editors here are usually pretty chill about article deadlines (though it may earn you what I lovingly refer to as "The Dora Stare"), but I would have to admit that even they would consider the tardiness tale spun in Keybol's 2010 point and click adventure to be a little far-fetched. Johnny, Why Are You Late spins a lot of humor out of the supposed steps the average adventure game protagonist must take just to get out of the house in the morning, random kleptomania and blatant sociopathy included! But hey, any game that gives you an achievement for adding a toilet-paper-tube sight on top of your make-shift potato gun can't be all bad.
  • When The Bomb Goes OffWhen The Bomb Goes Off - Tom Sennet's 2009 collection of microgames might not be the browser gaming answer to "The Day After", but its action manages a perfect balance of charm and morbidity. A strangely gleeful look at the end of the world, When The Bomb Goes Off is as odd as a Warioware game forcing you to confront your own mortality should be. However, it does pose a question equally appropriate in a game as in a life: How much time do you have left?
  • Rings and StickRings and Sticks - While not quite as flashy as some of the other entries in 2007's Casual Gaming Design Competition 2, Komix's puzzler Rings and Sticks has proved its staying power by virtue of clever concept and implementation. Making fractals fun for the whole family is a tall order, but Rings and Sticks manages it with zen aplomb. There'll be trials. There'll be errors. And yet, watching the trees grow is so hypnotic that you almost won't notice how insane the challenge level gets by the end. Almost.

While we welcome any comments about this weekly feature here, we do ask that if you need any help with the individual games, please post your questions on that game's review page. Well, what are you waiting for? Get out there and rediscover some awesome!

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On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
1,687 Views
3 Comments
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
1,622 Views
14 Comments
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

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