Night Forest


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Rating: 4.1/5 (98 votes)
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Night Forest

elleThis pretty little escape game, a first by Amajeto, has a charming design that channels a very TomaTea vibe, especially in the artwork and presentation. Each of the four walls has only a sparse amount of furnishings, all designed to be puzzling or informative all while being aesthetically appealing. Barely glimpsed outside the window is a lovely starry night, but before you can stroll through this Night Forest, you must piece together the clues and solve you way out the locked door.

Night ForestA changing cursor will guide you toward active zones, where you can click to pick up items, study hints or interact with enigmatic devices. You can look closer at your inventory by clicking the lower right corner of an item's box or click the center of the item to ready it for use (or attempted use). As much as Amajeto looks and feels like TomaTea's alter ego, it is rather more tricky since it's a bit tighter with its clues. No messaging will tell you if you're ready to solve a puzzle or not, so you're left with your power of deduction and a bit of guessing. While the first puzzle is straight-forward and the last is easier since your clues have been narrowed down, you might find yourself muddling through the middle. Still, the logic holds up to scrutiny and most players will make make their way through this short escape before long, rewarded by a beautiful scene and a happy feeling of accomplishment to go along with it.

Play Night Forest

Walkthrough Guide


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Night Forest Walkthrough

OK, pheeze here, long time first time. Here's a walkthrough. Thanks to hgvillatoro for their help with the bear puzzle. It's a small room, so I haven't bothered to give click-by-click instructions where to look; it should be pretty obvs. Let me know if not.

To begin

From the start (facing the shutters), click on the plant. Click again to take the stick, and again to take the red tape.

Turn right (facing the bench). Click on the lower shelf to get a view from underneath. Take the note taped under the shelf.

Turn around so you're facing the shelves. There are two 4-digit codes, one 4x4 grid, one locked cabinet, one that just plain won't open, and one 4-colour puzzle. Time to start solving!

4-colour puzzle

Examine the stick, and click at the top end to get a close-up of four animal head shapes. Note that they correspond to the four animal dolls on the shelves.

In order from left to right, they are the cat, the rabbit, the teddy, and the guinea pig (or at least I think that's what it is!).

In order, that's red, blue, yellow, green. Enter the code and take the "STARS" note.

The bear with the screwdriver

Note that you can press both of the bear's eyes, and that it has arrows on its paws. The left paws are up/down; the right paws are left/right.

Look at the stars on the wall to the left of the bear. Note that each star EITHER has vertices that point up and down, OR left and right.

These correspond to the bear's eyes. Note also that the stars are mounted on a series of arrows pointing upwards. So, reading from bottom to top, press the eyes for the appropriate directions.

R - R - R - L - R. Take the screwdriver.

The star panel

Use the screwdriver to remove the screws from the brown panel with the star on it. Inside you will see a cut wire.

Use the red tape to mend the wire. Press the star panel to open the shutters.

The clock

This one had a lot of people stumped. You will need the STARS note to solve this one.

Note that the numbers underneath the word STARS correspond to the letters of the alphabet (S is the 19th letter, T is the 20th, A the 1st, and so on). How can this help with the clock?

Those buttons don't say 1 and 0...

...they say I and O!

These correspond to the numbers 9 and 15. Set the clock to 9.15 and the stars will flash.

The 4x4 grid

Go to the shutters and look out. Now that you have fixed the clock, five stars will appear glowing in the sky.

Note that the window is a 4x4 grid. Note down in which squares the stars appear: this is the code for the grid lock.

The code is as follows:
...x
.x..
x.x.
x...
Take the transparency sheet.

The 4-digit codes

You now have a piece of paper and a transparency, both with similar shapes on them. I can't think of many things to do with those!

Examine the white paper in your inventory. While it is up on screen, click the transparency to lay it over the paper.

Note that the transparency has up/down arrows on it, indicating that it can go above or below the shapes on the paper. Put it in both places to get two codes.

2385 (upper) and 5382 (lower). Use these codes to open the cabinets. Take the battery and the wooden board.

Behind the blue bunny

Zoom in on the blue rabbit on the upper left shelf. Click to look behind it. There is a panel with holes in it.

Examine the wooden board in your inventory. You can click on the dots to make dowels extend outwards (never mind how that's even possible). Set the dowels in the right places to fit in the holes. (Of course, you will need to flip the pattern left to right as the dowels will be facing away from you when you put it in).

Looking at the board in your inventory, the pattern is:
..x
xx.
.xx

Open the cabinet to the right of the rabbit and take the second battery.

The owl

Click on the owl in the tree to examine it. Click again to see the back, and again to open the battery case. Insert the batteries.

There is a button just to the left of the owl, behind one of the pentagonal "leaves". Click the leaf to move it, and press the button.

The owl moves its feet and winks its eyes. Note down his movements. What could we use that for?

The owl moves four parts of its body, and the box on the bench has four buttons. The owl's feet correspond to the bottom buttons; the eyes to the top buttons.

The code is: DL UR DR UL DR DR DL. Take the key.

Getting out

Use the key to open the last cabinet in the shelves. Take the knob.

Go to the shutters. Use the knob on the little slot at the top of the window. Click the knob to bring up a mirrored grid with numbers on it.

No need to get a pen for this one. Walk to the door, where you will see the grid reflected in the mirror.

Click the buttons in the order shown on the grid to open the door.

7359

And youre out!

38 Comments

Oh my gosh I stared at those stars for so long and entirely missed it.

Wicked good.

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Okay, this was really good. This is not TomaTea territory, this is more Kotorinosu / Neutral, except much shorter. Very smooth flow, easy once you get it, but above all -- original. I'd write a walkthrough except I don't quite understand 1% of this clue... mostly my brain stuttering, because it's clearly logical. Also there's a couple of potential clues I can't match up to anything, which makes me suspect that I missed an bonus.

Five mushrooms.

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I am stuck and not afraid to admit it.

I have

  • ribbon from plant

  • STARS paper from shelf with animals

  • paper from underneath clock

I know I need

screwdriver from teddy bear

and

batteries for owl

, but cannot determine what I need to do next or if I am missing something.

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baileydonk Author Profile Page August 20, 2013 11:41 AM

Grr. Feeling stupid since the review says "the first puzzle is straightforward"... Unless I already solved it and it was so easy I didn't even notice, I don't think I've solved a single puzzle yet. I'm at the same place as David Bunge.

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I am in the same boat as BaileyDonk and David Bunge.

I am sure I am overthinking something, but I am stuck!

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@baileydonk - first puzzle might refer to

determining color order based on stick in order to get STARS paper

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baileydonk Author Profile Page August 20, 2013 11:45 AM

I have a

stick with a hint about the animal figurines,

but don't know how to use it.

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baileydonk-

Each animal is different color.

One of the cabinets has color code.

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baileydonk Author Profile Page August 20, 2013 11:50 AM

D'oh! Thanks, David. I thought I had looked at all the cabinets, but had missed the same one over and over.

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baileydonk Author Profile Page August 20, 2013 11:57 AM

Whoah this is frustrating. The

STARS paper means that letters have numbers based on their place in the alphabet...

but I don't see any letter clues or letter puzzles anywhere.

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I found the

panel behind the bunny

but I can't figure out how

that clue relates to the teddy bear eye puzzle.

Halp?

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baileydonk Author Profile Page August 20, 2013 12:13 PM

I noticed on the clock that

the stars blink when the clock is set to 9:15

but I do not know the significance of that.

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zoyciteyouma Author Profile Page August 20, 2013 12:32 PM

swooning,

the panel isn't related to the teddy bear

the series of triangles on the wall beside the teddy bear shelf does.

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hgvillatoro Author Profile Page August 20, 2013 12:33 PM

on the bear

you can press the bear's eyes
the five david stars are either vertical or horizontal just as the bears paws. follow the stars from bottom to top and press the bears eyes.
hope this helps.

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bobbydonovan1971 Author Profile Page August 20, 2013 12:39 PM

Got everything except for the one drawer with the 4x4 panel. Any ideas?

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baileydonk Author Profile Page August 20, 2013 12:47 PM

Gak! I'm out. The ending was too abrupt. I was just starting to have fun, after all my frustrating mistakes!

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How do you know what time to set the clock to?

I got out, and once I got past the bear and the clock, it was straightforward. But, I don't know how one can determine correct time to set clock to.

Clock at 9:15 means the stars come out through the window.

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@bobbydonovan1971
For the 4x4 box:

The owl is the key

Press the button under the leaf to make the owl's eyes and feet move

The eyes and feet correspond to the 4x4 buttons on the box

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Oh god, I just understood the clock.

The buttons on the clock aren't the numbers 1 and 0, which explains why my attempts to rationalize the answer using binary code didn't work. They're the letters I and O, the 9th and 15th letters of the alphabet.

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Bill - thank you. That was where I was confused also.

The buttons don't look enough like letters, so I would not of thought of them as I and O

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Twinkie23 Author Profile Page August 20, 2013 2:03 PM

Hoo boy - I'm hoping the power of posting will save me here. I cannot seem to find the second battery - I found the first one

by solving the 4x4 box puzzle

but I have no clue where to find the other one.

I also cannot for the life of me figure out if I should already know how to solve the box with 4 clickable dots. Help?

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shadowmax Author Profile Page August 20, 2013 2:22 PM

I stumbled on the clock solution by

clicking the 1 for odd digits in the STARS code and 0 for even. But the stars blinked after the R leaving the last S unused.

Seems too coincidental to be the solution though.

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@billydonovan1971
Ignore my comment posted 1:22PM. That was for the 2x2 Dot Box on the shelf. D'oh!

@Twinkle23
That spoiler I posted at 1:22PM for what I called the 4x4 grid is ACTUALLY for the 4 clickable dots box.

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Twinkie23

You have two pieces of paper, one with an arrow pointing up & down, correct?

You likely used them to get one combination of numbers for a cabinet.

Maybe they can be used again?

Move the one with arrows so the numbers line up above for the top cabinet; numbers below for the lower cabinet.

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@bobbydonovan1971

The answer to the 4x4 puzzle can be found by

Looking out the window

after setting the clock to the correct time

which is 9:15

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Twinkie23 Author Profile Page August 20, 2013 2:57 PM

Thank you @Amadeus and @David!

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Night Forest Walkthrough

OK, pheeze here, long time first time. Here's a walkthrough. Thanks to hgvillatoro for their help with the bear puzzle. It's a small room, so I haven't bothered to give click-by-click instructions where to look; it should be pretty obvs. Let me know if not.

To begin

From the start (facing the shutters), click on the plant. Click again to take the stick, and again to take the red tape.

Turn right (facing the bench). Click on the lower shelf to get a view from underneath. Take the note taped under the shelf.

Turn around so you're facing the shelves. There are two 4-digit codes, one 4x4 grid, one locked cabinet, one that just plain won't open, and one 4-colour puzzle. Time to start solving!

4-colour puzzle

Examine the stick, and click at the top end to get a close-up of four animal head shapes. Note that they correspond to the four animal dolls on the shelves.

In order from left to right, they are the cat, the rabbit, the teddy, and the guinea pig (or at least I think that's what it is!).

In order, that's red, blue, yellow, green. Enter the code and take the "STARS" note.

The bear with the screwdriver

Note that you can press both of the bear's eyes, and that it has arrows on its paws. The left paws are up/down; the right paws are left/right.

Look at the stars on the wall to the left of the bear. Note that each star EITHER has vertices that point up and down, OR left and right.

These correspond to the bear's eyes. Note also that the stars are mounted on a series of arrows pointing upwards. So, reading from bottom to top, press the eyes for the appropriate directions.

R - R - R - L - R. Take the screwdriver.

The star panel

Use the screwdriver to remove the screws from the brown panel with the star on it. Inside you will see a cut wire.

Use the red tape to mend the wire. Press the star panel to open the shutters.

The clock

This one had a lot of people stumped. You will need the STARS note to solve this one.

Note that the numbers underneath the word STARS correspond to the letters of the alphabet (S is the 19th letter, T is the 20th, A the 1st, and so on). How can this help with the clock?

Those buttons don't say 1 and 0...

...they say I and O!

These correspond to the numbers 9 and 15. Set the clock to 9.15 and the stars will flash.

The 4x4 grid

Go to the shutters and look out. Now that you have fixed the clock, five stars will appear glowing in the sky.

Note that the window is a 4x4 grid. Note down in which squares the stars appear: this is the code for the grid lock.

The code is as follows:
...x
.x..
x.x.
x...
Take the transparency sheet.

The 4-digit codes

You now have a piece of paper and a transparency, both with similar shapes on them. I can't think of many things to do with those!

Examine the white paper in your inventory. While it is up on screen, click the transparency to lay it over the paper.

Note that the transparency has up/down arrows on it, indicating that it can go above or below the shapes on the paper. Put it in both places to get two codes.

2385 (upper) and 5382 (lower). Use these codes to open the cabinets. Take the battery and the wooden board.

Behind the blue bunny

Zoom in on the blue rabbit on the upper left shelf. Click to look behind it. There is a panel with holes in it.

Examine the wooden board in your inventory. You can click on the dots to make dowels extend outwards (never mind how that's even possible). Set the dowels in the right places to fit in the holes. (Of course, you will need to flip the pattern left to right as the dowels will be facing away from you when you put it in).

Looking at the board in your inventory, the pattern is:
..x
xx.
.xx

Open the cabinet to the right of the rabbit and take the second battery.

The owl

Click on the owl in the tree to examine it. Click again to see the back, and again to open the battery case. Insert the batteries.

There is a button just to the left of the owl, behind one of the pentagonal "leaves". Click the leaf to move it, and press the button.

The owl moves its feet and winks its eyes. Note down his movements. What could we use that for?

The owl moves four parts of its body, and the box on the bench has four buttons. The owl's feet correspond to the bottom buttons; the eyes to the top buttons.

The code is: DL UR DR UL DR DR DL. Take the key.

Getting out

Use the key to open the last cabinet in the shelves. Take the knob.

Go to the shutters. Use the knob on the little slot at the top of the window. Click the knob to bring up a mirrored grid with numbers on it.

No need to get a pen for this one. Walk to the door, where you will see the grid reflected in the mirror.

Click the buttons in the order shown on the grid to open the door.

7359

And youre out!

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I did not rate this, because I hated it for 2 reasons, one of which was my own fault

I got stuck with the teddy's eyes for the screwdriver, but then zerged it in 10 seconds, but then spent an age trying to figure what the clue was I missed

After that

it was far too simplistic and almost felt like it plagiarised TomaTea's graphics and puzzles - without the style or puzzle

Just my 2cp, but overall, I felt it was plagiarising TomaTea without the skill

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vulpisfoxfire Author Profile Page August 20, 2013 8:22 PM

Ouch. That was a set of puzzles decidedly designed to trip up over-thinkers like most of us escape room solvers. The clues were...actually dead-simple, once you figure them out (the one for the clock specifically comes to mind, talk about trying to overthink...)

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simplynigel Author Profile Page August 20, 2013 8:37 PM

Definitely a good effort for Amajeto's first escape game.

Some of the puzzles were too easily solveable without having figured out the clues. For example, the clock.

Since the second hand also advances the hour hand, it only takes a moment to click through all the positions and find the right one by accident.

Also

with the 4 digits on the piece of paper. Once I had half, I was able to guess that they were the upper or lower halves of calculator-style digits.

Finally,

I saw both the triangles on the bears paws and the orientations of the stars. But did not really associate them because the shadings were different.

Anyway, it was still fun.

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Lemmons998 Author Profile Page August 20, 2013 10:20 PM

I did not like this one. Even after reading the solutions for many of them I still had a feeling of "how the heck was I supposed to know that???" I think I used the walkthrough for almost every single puzzle except the first one.

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Hi buddies,

Ams Freedom is third room escape created by me and i hope it would be a gamers delight as codes are fairly logical and innovative use of inventory is desired. I have also tried to incorporate as much textual hints to make it more meaningful and consistently logical.

http://doctorfou.com/room-escape-maker/ams3

We Live in a FREE world! Free to Choose, Free to Create, Free to Believe or not to!! - Ams

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Once I got past the clock and the teddy bear, everything fell into place and I solved it pretty easily. I think I would have been able to get the clock on my own if I had just been patient, but there was no way I would have gotten the teddy bear!

Definitely an enjoyable first outing.

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For Ams Freedom

All the codes except for the starting puzzle are related to books. First puzzle is related to your mobile. Dial and find out

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The clock puzzle was a bit obtuse, but the bear puzzle was just ridiculous.

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JetSetVegas Author Profile Page August 21, 2013 7:33 PM

A really challenging game, but quite logical. The clock had me stumped as I'm sure it did a lot of people, but the clue tends to make you over think it. The only part I didn't really care for is

The box that corresponds to the owl clue. The cursor doesn't change for the box until you activate the owl so it seems like the box is not part of game. It's easy to overlook this and not go back to the box since the cursor never changed for it before.

Aside from that it did have a TomaTea feel to it, and I love TomaTea games.

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Super game! Loved the graphics, original puzzles, and the fact that you can't do something until you have all the info or parts which you need. Hope to see many more from this new designer!!!

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Both very challenging and a bit disappointing at the same time: After the Teddy Bear, everything sort of collapsed into the exit. But this game developer should definitely be encouraged! Great graphics and real ingenuity, way to go.

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