Shooter games are, by their very definition, typically a fairly straight-forward affair that involves putting bullets in things until there are no more things to put bullets in. But Vitalii Zlotskii proved you can teach an old dog new tricks, or at least twists, with Experimental Shooter, and the follow-up to that surprisingly puzzle-y game is here with Experimental Shooter 2. Controlling a sassy, chattering cannon (on wheels!) with [WASD] or the [arrow] keys, you aim and shoot with the mouse to remove all of the bouncing projectiles in a level. Simple, right? Wrong! The twist is that each stage, while it might look the same, has its own set of unique rules and mechanics for you to figure out and master in order to win.
Like the original, it's a clever concept that keeps its simple gameplay fresh and interesting throughout, proving a little ingenuity can go a long way when it comes to game design. Also like the original, however, some stages are more interesting than others, resulting in a few levels that come down to simple timing and patience instead of cleverness, which can be a little frustrating. The sequel revisits a lot of concepts from the original, though the introduction of platforms makes them a bit more challenging, but it also has its fair share of new ideas. The end result is a game that will challenge both your reflexes and your observational skills, without shaking up what made the original so popular too much. Wrap that in a simple yet sleek design and a bouncy soundtrack and you've got a recipe for success... or at least a fine way to spend a break!