When a maaaaaaaaaaan loves a woooooooh-muuuuuuhn... he does some very stupid things. And when that man is a king with more boulders than sense and that woman is Lady Catapult, who wants him to prove he isn't a weakling, well... things start getting messy. In Joey Betz and Jimp's Crush the Castle Adventures, the latest installment in the often imitated, never duplicated projectile-based physics puzzle Crush the Castle series has arrived. Fireballs? Bee bombs? Sticky inflat-o popping ballistics? Awww yeah, now we're cooking. I cannot stress enough how entertaining hurling hives of angry bees at confused and terrified people is, mostly because I don't want to get on some sort of government watch list.
Click anywhere onscreen to start aiming, which will make the trebuchet start swinging forward, and then click again to let it fly. The goal is each stage is (usually) to get rid of all those smug jerks hiding inside their precariously built castles by bringing it down on top of them. Some stages will have bonus requirements to get the best ranking, such as avoiding smooshing a certain individual, or doing it all in only one shot, or with a certain ammo type. You'll need to think creatively in addition to aiming true, since the castles can both be made of different material types, and cleverly designed, forcing you to figure out how to use their environment against them. As you get different types of ammunition, you can swap between them by clicking on their icons.
Though Jimp's art style is certainly a drastic change over the simpler and more realistic design of the original game, for my money, it's a change for the better. Packed with detail, colour, and personality, Crush the Castle Adventures might not be simple enough to appeal to the purists, but it's also vibrant and entertaining in a way its predecessor never was. The level design is really fun and intricate, with most stages feeling like puzzles to be solved rather than just material to bulldoze through. At the same time, not only does it take a while for the difficulty to ramp up to the point where flawless victories require any significant amount of thought and skill, but, well, it's hard to deny that some levels just aren't about crushing castles whatsoever, which is sort of the entire point and draw of the series. Give it a chance, however, and Crush the Castle Adventures might just win you over with its sense of humour, piles of levels, creative design, and of course, bee bombs. It may be in some ways a different beast than what you remember, but taken purely on its own merits, it's more than a little fun, especially if you like throwing bee hives at people. Simulated video game people, I mean. Stop looking at me.