Gnomeland Security


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Rating: 4.5/5 (20 votes)
| Comments (4) | Views (43)

Gnomeland Security

Starchild It's a boring rainy day and you're in the mood for a good old puzzle with some strategy thrown in. You're tired of sudoku and you've had a personal vendetta against Minesweeper for a few years now. But fret not, help is at hand! Gnomeland Security by The Narf! Workshop is (if you can't tell from the name) a puzzle game where you plant mushrooms. Oh, and there's a gnome or two for good measure.

Gnomeland Security You get a board divided into grassy tiles with a few gnomes here and there. They wear cute little hats with numbers, which tells you how many mushrooms you're supposed to put around them (hatless gnomes don't like anything growing next to them). Click to plant a mushroom, click again to remove it, or hold down the left mouse button to place a marker. Mushrooms send rays of light in all four directions, and you mustn't plant them inside each other's rays. The goal is to light up all the tiles. If you mess up, you can always start over, or get a new board. There are no levels as such, as boards are randomly generated, but if challenge is what you want, the gnomes have you covered. You can choose among three difficulty levels and nine board sizes. If that's not enough, there are two gameplay modes, classic (not timed) and survival, in which you start off with 40 seconds and get a few more with each new stage.

Gnomeland Security is quite superb in its simplicity. It's cute, but not overdone, with simple, clean graphics and straightforward goals, pleasing background music, and enough variety to keep you entertained for a good while. All in all, your perfect rainy day diversion.

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4 Comments

LuckyDee Author Profile Page June 4, 2013 10:22 AM

Nice music and graphics, and some good puzzling in itself. Not being a fan of Survival mode, though, I wish Classic mode were more than just a (seemlingly) endless string of levels. Now it's just one level after the other with no sense of accomplishment and the puzzles themselves - usually taking between 5 and 30 seconds to solve - aren't interesting enough to support the attention. Either the puzzles should be(come) bigger in Classic mode, or there should be a numbered progression of levels, or even a cute little map with 5 puzzles in Front Lawnia and 5 in River Bankston etc etc.
With a little bit of extra dressing, this could be an amazing game.

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LuckyDee Author Profile Page June 4, 2013 12:23 PM

Addtionally: an Undo button would be a miracle.

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Cyberjar88 Author Profile Page June 4, 2013 8:59 PM

I'm guessing the developers are fans of Pinky and the Brain...

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Kimberly Author Profile Page June 5, 2013 4:17 PM

Agreed that an undo button would be a great addition. However, I loved being able to scale the boards to my skill level. There are different board sizes as well as difficulty settings in the menu.

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