If I told you one of my favorite pastimes was to be locked up in a room with a host of arcane devices and left to only my clue-snooping, puzzle-solving wits to find my way out, would you say I'm fruity? No? Fabulous! Then you, like me, are going to love this almost brief but entirely clever escape-the-room game from suzumeDr of 45-rpm: Fruits!Fruits!Fruits!
Despite the titular allusion to a musical number involving samba dancers and Carmen Miranda in delicious headwear, the setting for this game is quite a bit quieter and tamer. Which allays the absence of a changing cursor since you'll have fewer details to sort your way through as you point-and-click around, trying every angle of the furnishings you do see. Arrows at the sides and bottom of the screen will indicate where you can turn or back up, yet anything else that's up for examination can be reached by clicking it. Obtainable items will land in your inventory automatically where one click will highlight, readying it for use, and a double-click will open its detail screen. Although many players will be able to finish within 10 minutes, there is also a save function in case you need a breather to re-ponder the clues.
Compared to other suzumeDr creations such as Locked Around the Clock or To Nothing, this escape is much easier to come by even if it's not the simplest you'll ever play. At first look, some clues are almost misleading while others are hidden in plain sight, and it might feel like some lateral deductions are needed. Looking back, though, all logic can be explained without any stretches in credulity. Yet Fruits!Fruits!Fruits! should be much more peppy and full of personality as fans of this game designer have come to expect—by the title it certainly sounds like it would be, but it ends up being a bit more mild and comparatively more dull. Those who found other suzumeDr games too abstruse shouldn't shy away from this one, though. Fruits!Fruits!Fruits! is balanced just right in difficulty, making you think hard for your answer but still providing all the information needed to keep the experience enjoyable.