The Naked Alien


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Rating: 4/5 (80 votes)
| Comments (2) | Views (1,449)

The Naked Alien

TrickyWe join our hero, The Naked Alien, just as he sets tentacle down on an uncharted world. His mission? Make a name for himself by fulling mapping the mysterious terrain. But, with no spacesuit to protect him from the vicious local wildlife, he'll have to rely on all his skills (and a large supply of lotion) to finish his task. The Naked Alien is an action platformer by Lucas Paakh that offers players a quirky encounter of the nude kind. Move and jump the naked alien around the landscape with the [WASD] or [arrow] keys.

The Naked AlienIn each level, the goal is to make your way to the flag, bouncing off enemies and avoiding spikes. The naked alien will dry up if it moves too much, so you must complete each level before the movement tracker in the upper right counts down to zero. Staying still will not affect the tracker. Various power-ups like double jumps and super stomps will help the naked alien with his mission across 18 levels of action, leading up to the final boss. While a visually stunning showcase of artistic talents, it does feel a bit like a missed opportunity. You'll probably want to explore the alien landscapes rather than fret over the countdown in the corner. However, while the platforming fun is a bit more by-the-numbers than we might expect, new elements are introduced as time goes on and, in any case, hopping and bopping the little naked guy around is strangely amusing.

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2 Comments

Visually stunning, and the little guy is cute :)

Reply
BillyTehKid Author Profile Page April 21, 2013 4:46 PM

Is it just me or are the keys for this things really sticky? Seemed to get worse the further along in the game I got - not jumping when I pushed jump, or there being little micro-delays in moving sideways after hitting the left-right keys after jumping. Enjoyable game, but kind of frustrating towards the end. Gave up on the boss at the end after two goes because it felt too much like I was having to game the system to make it function with the movement bugs - e.g. hitting the movement keys early to compensate for the delay in response.

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