Escape from the Small Room


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Rating: 4.4/5 (184 votes)
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Weekday Escape

elleAre you ready for a little escape from the ordinary? You can always turn to MyGames888 to deliver a sublimely surreal adventure, and this is just as true for Escape from the Small Room, a place where it's as satisfying to just be as it is to outsmart cleverly disguised secret codes, nab the key, and get out. Here in this very pink, rather cramped space, the theme is small: therein find small clues and perform small functions and your escape will be no small feat.

Escape from the Small roomTo find your way out, click around the room looking for any area that will turn up a hint of what to do next. In the same vein, once you pick them up, click items in your inventory to examine and interact with them. Without a changing cursor, you'd think this would be kind of a pixel hunt, yet there are other visual clues in the surroundings to ease your way even if all that pink and purple everywhere you look might throw you off. This is a quick 5-minute escape, or much longer depending on how lucky or observant you are. Opening the safe and the wall panel won't be much trouble. It's all well and good and nice and easy like, until you seek out that final code. Trust me, though, it's there. It'll be more difficult if you over think—or over click—the situation. You'll find it eventually, staring you straight in the face.

Maybe it's sometimes a little unfair, but clever MyGames888 has always liked using unique clue presentation and item utilization, and that's where most the fun lies. Plus, you get to feel like a sexy beast when you escape. With impeccable graphical design, saturated colors and depth, Escape from the Small Room will make you feel present in this environment while the inventive puzzles will make you feel smart to get out.

Play Escape from the Small Room

Walkthrough Guide


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Escape from the Small Room Walkthrough

  1. When you begin, you're staring at a door. If you look closely, you'll notice a needed item in this scene:

    • Zoom in to the bottom of the door.

      • Pick up the PENCIL that's sticking out from under the door.

        • Examine the pencil: it's not sharpened but, there's a dot on its end. Click it and it lights up red, corresponding to another red light on the wall panel across the room.

    • Back up.

  2. Turn right. There, on the shelf, is a pencil sharpener. But it doesn't work. You'll need to go looking for the cord.

  3. Turn right again. Here is the wall panel with the first red light lit. And while nothing right away looks out of the ordinary here, there is another small visual clue you should hone in on:

    • Do you notice how the tile in the right corner is pink when it should (as far as the pattern goes) be purple?

    • Zoom in on the right corner and lift up the tile:

      • Get the MULTICOLOR DIE.

        • Examine the die and note the colors and numbers.

        • Then, press in the red dot on the 1 side; nothing else seems to happen, though. Apparently the pencil is too big to fit in there, too.

    • Back up.

  4. Turn right once more and now you see a small safe on the shelf. Zoom in on it.

    • The lock on the safe needs a color code to open:

      • The answer is on the MULTICOLOR DIE you found under the tile...

      • Each number on the die has a color. On the lock, click the colored dots in that order...
        yellow--blue--red--green--blue--yellow

    • When the safe is opened:

      • get the CORD

      • and pick up the PADLOCK

    • Examine close-up the details on the CORD and the PADLOCK:

      • There is a very small dot on the lower plug of the CORD. Press it. Another red dot on the wall panel will light up.

      • Lift up the PADLOCK's ring and you'll find another small white dot. Click it also. The last red dot on the wall panel lights up.

    • There's just one more red dot to light up on the wall panel now, it's probably to do with the colored die.

  5. Turn around twice and go back to the shelf with the pencil sharpener on it:

    • Use the PLUG on the pencil sharpener to turn it on.

    • Then, use the PENCIL in the sharpener to put a point on it. Take it back.

    • Now the end of the pencil should be narrow enough to fit into the MULTICOLOR DIE.

      • Examine the DIE in your inventory and put the SHARPENED PENCIL in the 1 side's hole.

        • Get the ORDINARY WHITE DIE.

      • Examine this WHITE DIE until you find the 5 side. There, push the white dot to turn it red. Now the last red dot lights up and the panel opens.

  6. Take a right turn and examine the code box on the wall:

    • You need a 4-digit number to open this box and get the key.

    • The clue of where to look is in the boxes above the numbers:

    • Notice that the 5 boxes resemble something nearby you?

    • You'll need to get something else before you can find the number you need...

    • Go back to the pencil sharpener and take the CORD again.

      Now, examine the plug end of the cord. No luck? Put it away.

      (Does anything look familar to you yet?)

  7. Now you should have four items in your inventory. They should help you immensely in finding that code.

  8. Are you still searching for the code to open the key box?

  9. SOLUTION:

    The five black squares above the number pad refer to the five black squares of your inventory items.

    Also, think about how those red dots helped you get the first panel open.

    If you haven't clicked on the padlock since you turned the dot red, then it should look like a number in your inventory. The number 4.

    The white die...a number 7.

    Examine the other items so their red dot shows and you'll have a four-digit number:

    0734

  10. Input the correct code. Take the KEY. Turn around and use the key on the door. Escape!

Voila! You are so truly amazing at your detective work, Dana Scully would be green with envy.

21 Comments

The last puzzle was fantastic. After playing hundreds of escape games, it's nice having a puzzle that's completely original.

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ThemePark Author Profile Page April 17, 2013 12:50 AM

I agree, bluemoose19. I couldn't figure out that puzzle, but after looking at the walkthrough I have to admit it's brilliant and simple.

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That last puzzle was very clever. :D

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castawayboat Author Profile Page April 17, 2013 4:36 AM

Good little puzzle at the end.

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Very nice indeed, and I even managed to get out without the walkthrough.

I admit knowing that the last puzzle was "original" did help a lot. :)

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Ewan Whosarmy Author Profile Page April 17, 2013 7:54 AM

Why was there an arrow on the padlock pointing from right to left?

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I love using the power of observation in room escape. (Bit of trouble for colorblind, though.)

The final puzzle was awesome, though there were quite a few alternate ways to collect those digits ... invites a rage-quit. I think there's enough to logically eliminate those red herrings, however. So don't rage-quit?

Final screen: still surreal.

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jerry.dathe Author Profile Page April 17, 2013 12:06 PM

Rein in that clicking finger, for sure!

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(I should note that

Place of Light

was the first I saw with a version of this puzzle back in 2009, though not in this particular variation.)

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elleClicks Author Profile Page April 17, 2013 3:13 PM

Bravo for the last puzzle!

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vulpisfoxfire Author Profile Page April 17, 2013 7:59 PM

...Has this room-escape been posted before? I know I recall doing these puzzles, or at the very least ones very much like them before.

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vulpisfoxfire Author Profile Page April 18, 2013 2:45 AM

Ah, that may be it--I likely played it off of the link on the site after playing another game there.

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pirskahdus Author Profile Page April 18, 2013 5:31 AM

That last puzzle was great, and I managed to figure it out in what I think was the best possible way!

I thought I'd try and turn off all those red dots on my inventory items, and didn't think to zoom out on any of them before moving on to the next item. So when I'd done that and moved to see if that had had any effect on the safe, the code was staring at me in its entirety.

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Headroom Author Profile Page April 18, 2013 2:18 PM

Out !
Clever little game... specially the last puzzle, very original.
Paris : sunny and warm at last !

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handmade.mercury Author Profile Page April 18, 2013 3:08 PM

Regarding the final puzzle:

I'm not entirely sure how the white die is supposed to resemble a 7. The 3 and 4 are obvious, and I guess the pencil could be a 0, but even that's a bit of a stretch. I can't for the life of me, however, make myself see a 7 in the white die.

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vyrastra Author Profile Page April 22, 2013 7:22 PM

Props for both streamlining and originality! But I have to take issue a bit with the final puzzle.

Nearly all escape games start from the PoV that you're "really" in the virtual world shown: you can fill up a glass of water, sharpen a pencil (!), etc. My issue with this last puzzle is that it requires a suspension of disbelief in the game's real-ness that ISN'T hinted at in the environment or preceding puzzles. There's no inventory bars in real life--much less clues in their arbitrary crops of screen space.

If I'd seen anything meta to get me thinking, I'd be satisfied (even if the clue wasn't obvious enough to promise I'd get the answer). But as is, the final puzzle just feels like an awkward add-on that's not conceptually worked into the rest of the game.

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Jennifer Author Profile Page April 23, 2013 5:52 PM

Wow, as other commenters said, the final puzzle was so original!!

I admit I felt lucky that I had 3 out of the 4 items set to the right "view" unintentionally... then when I looked at my inventory it really was, as @elle said, staring me right in the face. I can see how it might be frustrating for those not as lucky/observant.

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Numbers in the inventory, tricky bastards. That was a good one.

the creator(s) of these games always seem to come up with something new that is creative and interesting.

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